First, a point of order:
Bold is going to make the game substantially more difficult for town (assuming we have a vig in the first place) and makes it less likely that last night's kill was a vig kill (unless our vig is unusually ballsy/stupid)Vig PM wrote: You are a Vigilante. You may attempt to kill one other player at night, butyou may not attempt to kill two nights consecutively.
You win when any threats to the town are eliminated, or if you join a cult before its takeover is inevitable.
At first, I was tempted by the info offered by the Mno-Blaze dichotomy. One of them must be scum, so lets lynch 'em both, right? But then you realize that "Cultafia has no scum" is more than just a nitpick. If Blaze killed DGB, he's probably the SK. Yosarian makes a good point about the usefullness of an SK to the town, and while I don't think it would necessarily be detrimental to lynch the SK at this point, our energy would be better spent in concentrated pursuit of the cult leader(s). If Blaze didn't kill DGB, Mno is likely a recruit. I thought of this as a brilliant gambit before armlx shattered it with the idea that Cult v. Cult makes sacrifice non-ideal, but there's no guarantee that Mnowax thought of that before he committed himself to the play. I can't honestly conceive of any other network of lies that would yield results better than the two above situations.
If we go the route of lynching Mnowax and/or Blazerunner, we won't receive the standard reward (that an anti-town faction will be permenantly out a member). We will either make an insignificant dent in an elastic cult or kill a potentially useful neutral faction. There are no scum in Cultafia.
That's what makes me wary of Vikingfan's 158. He's very clearly thinking in the standard-mafia mindset. Whether this is on purpose, I don't know, but he'd have to be pretty oblivious to not pick up on the fact that there are no scum in Cultafia before making it central to his posting.