MKM II GAME OVER
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semioldguy Mafia Scum
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First thing:Unvote
I think all items could be potentially less useful once revealed how they work.Surye [191] wrote:When worded properly, we can confirm the questioner and answer-er, given the descriptions. I have no issue with that, however there's one item I think will be renderer less useful. Ultimately though, given the nature of power-roles in MKMI and items, the general town abilities are not hard to guess.
With the ready to jump in mechanic, we might not even have any third parties yet, they might be on the way to the castle so to speak. I'm guessing that the jump in mechanic will be used to help keep the game balanced as it goes on. Also, as per MKMI (which I read in its entirety) would suggest that third parties may have win conditions other than eliminating the town that might not be based around night kills.Shadow Knight [260] wrote:3 scum groups is a LOT. Even if its just mario and luigi for the mushroom kingdom, donkey and diddy kong for the DK crew, and wario by himself (like a SK), that's 5 scum and 12 town with 3 kills per night possible, and I don't see how a mod could create a write up that stacked against us.
Again, this was all conjecture and making educated guesses, but I think its important to know what we may be up against.
See above.AceMarksman [284] wrote:Hm, I just forgot something, what do you think the effect of the "ready to jump in" players will be? What can we assume about them? Has anyone played with a mechanic such as this before?
One thing I don't think should be mentioned is the cost of items as costs may be different from player to player. For example, Peach last game was restricted use of some items and had to pay more for the ones she could use. Players revealing the costs of their items could give insight to their role importance/abilities which I don't think we should do.ortolan [297] wrote:I would ask if you go ahead that you don't ask questions about the most expensive because that could seriously diminish its effectiveness.
At some point you need to explain why you think this, because I don't think it's very conclusive yet at all.populartajo [319] wrote:
Gorrad is prob town.Gorrad wrote:When everyone not in the army is dead.I'm such a good lover because I practice a lot on my own.-
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semioldguy Mafia Scum
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I don't like the claim item abilities plan. I don't think it's very foolproof and may or may not reveal a lot of information to scum that we don't want revealed. I also don't necessarily believe that it will confirm townies as you may think it does (I could be wrong since you haven't said how you plan to do this, I just haven't thought of a good implementation myself that I don't see a bunch of holes in). I am currently against revealing item costs for reasons I stated in my previous post.
As pacman already revealed, I do have Bowser's Castle Items in my PM and am able to purchase them at night.I'm such a good lover because I practice a lot on my own.-
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I never said it would have to be the first few.Moratorium wrote:
I doubt this. If the first few jumpees started flipping 3rd party, the rest of them would be at a severe disadvantage at progressing through the game.semioldguy wrote: With the ready to jump in mechanic,we might not even have any third parties yet, they might be on the way to the castle so to speak.
Why would it have to be judgement calls? I was thinking more along the lines of being part of a predetermined formula.Moratorium wrote:
I really doubt this. Forces the mod to start making judgement calls on what is balanced and what isn't. They probably have pre-destined jump-in points.semioldguy wrote: I'm guessing that the jump in mechanic will be used to help keep the game balanced as it goes on.I'm such a good lover because I practice a lot on my own.-
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Not much has changed, but it hasn't been posted by tajo in a couple days.
People with items description
Tajo
Zwet
Qwints
caf19
semioldguypacman
Surye
Moratorium
People with no items description
Gorrad
Ace
Shadow Knight
Refusing to
Empking
Ortolan
Shinnen
Still no claim
k7 (prodded Saturday, posted but no content or mention of plan in his post)
Cream (prodded Saturday and hasn't posted since prod)
Rice (Refuses to comply without knowing more)
WLCDubya(still not checked in)I'm such a good lover because I practice a lot on my own.-
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Although there is a relatively low number refusing to comply with this plan (which is a plan I'm not too sure of myself), among the people who are providing whether or not they have item descriptions there are some among us who still don't necessarily agree that the plan will work or be good for the town. What is your opinion of those people in comparison to the ones who refuse to give their item information?qwints wrote:The relatively small number of people objecting to the item claiming plan makes me wonder if it consists entirely of scum.
After enough people have opposed or tried to discredit the plan, do you think it would be easy for scum to just slip in and agree with the plan thinking to themselves that it isn't likely to go through but would be something they could point back to support a claim of being in Bowser's Army?I'm such a good lover because I practice a lot on my own.-
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I am very skeptical of the plan. I don't know if it's as good as you are making it out to be, though I can't know for sure until everyone either admits to having items or not (or refuses to cooperate) and you reveal the next step of the plan. I disagree with the potential ways I see the plan going next, it could be that I just haven't thought of everything though. I trust your intentions, but I don't yet trust the plan until I actually know what the plan is.I'm such a good lover because I practice a lot on my own.-
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Right now most of the focus of this game is all around this plan. In order to move on we need to get past the stage of people complying or refusing to go along. Me trying to further the game by reposting your list to get the last few people on (or off) board will get us past what has become in the past few days pretty stagnant discussion.I'm such a good lover because I practice a lot on my own.-
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Lawrencelot wrote:
I would consider that quoting a part of your role pm, which is not allowed. Use paraphrasing only if you want to say anything about your role (except for your rolename).Technically we would do something really lame like "what is the seventh letter in the description for this item" but I don't think that will be treated kindly by the mod, amirite, mod?
Mod edit
Visible Votecount
-Shinnen_no_Me (2): Riceballtail, Surye
-Gorrad (2): Empking, ortolan
-zwetschenwasser (2): Shinnen_no_Me, AceMarksman
-Empking (1): zwetschenwasser
-AceMarksman (1): Shadow Knight
-killa seven (1): qwints
-ortolan (1): populartajo
-Cream147 (1): semioldguy
Not voting (6): killa seven, Moratorium, WeyounsLastClone, Cream147, Gorrad, caf19
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I think that most of the people in the claiming to have items list are town. I don't think yes/no questions are the best way to go about trying to catch someone. We can still come up with other questions that don't have yes/no answer and wouldn't completely reveal how the items work.
Also tajo, you omitted me from any part your list.I'm such a good lover because I practice a lot on my own.-
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semioldguy Mafia Scum
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Because the ways I was thinking of for the next step didn't seem very foolproof to me. And before you ask me to explain what those ways are, I think it best not to explain them before testing. I will explain later if I need to though.
I'd be ready to answer/ask the first question if i need to be.I'm such a good lover because I practice a lot on my own.-
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I thought the plan was more about confirming townies, and confirming enough townies to further our targets for scum hunting. If the scum want to get themselves caught while we confirm some townies, then that's a bonus in my eyes.Shadow Knight wrote:I was leery of your plan at first because I couldn't see how it would work, but lacking descriptions, I was trusting you to catch scum. ... I'm gonna be bitter until you bag a scum. If your plan gets us ahead or wins us the game, I'll eat crow and sing your praises.
Mod edit
Visible Votecount
-Shinnen_no_Me (2): Riceballtail, Surye
-Gorrad (2): Empking, ortolan
-zwetschenwasser (2): Shinnen_no_Me, AceMarksman
-Empking (1): zwetschenwasser
-AceMarksman (1): Shadow Knight
-killa seven (1): qwints
-ortolan (1): populartajo
-Cream147 (1): semioldguy
Not voting (6): killa seven, Moratorium, WeyounsLastClone, Cream147, Gorrad, caf19
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I already said why I didn't like item costs, because that could be different for different characters (like last game where different characters had cheaper or more expensive costs for items). For example, last game the mushrooms cost 2 coins instead of 3 for Toad players. No one would know that except for the Toads. The Toads were not the only town-aligned role last game.
The item abilities are something that are going to be consistent between everyone's descriptions. Questions about some of the abilities can be general enough not to reveal exactly how they work, but also specific enough to know that they player knows how the item functions.I'm such a good lover because I practice a lot on my own.-
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Please take Zwets off your list as well Tajo. I think he needs a question eventually. No, I don't think what he said so far necessarily confirms him at all. Mora should be taken off too I think.
After everyone else answers questions, I'd like Tajo to be asked and answer a question too. No one should float by. Him confirming/denying correct answers doesn't necessarily prove him because he could be the only scum on that list, if so and knowing that he is, he could deduce that everyone's answers were correct without actually knowing the answers himself.I'm such a good lover because I practice a lot on my own.-
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You can't ask this once one of the totals has been established, because then it just becomes a math problem and not that hard to figure out.caf19 wrote:I suppose there are other questions we could ask actually, e.g. 'what is the sum of the prices of items x and y'.I'm such a good lover because I practice a lot on my own.-
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I think answering that question might warrant a mod-kill.WeyounsLastClone wrote:And maybe I have a question for 'tajo:
How many extra words does the description of the second bowser's castle item have compared to the first? (you may count the word with the ' in it as one word)I'm such a good lover because I practice a lot on my own.-
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Two questions to be answered by two different people in order:
1. List the items from least expensive to most expensive using '<', '>' and/or '=' signs.
2. How much does the Bob-omb cost?
I am working on putting together strings of item questions to be asked without giving away full functionality, but confirming knowledge.
People who have already answered a question:
Qwints
caf19
WLC
People who have not yet answered a question:
Tajo
Zwet
semioldguy
Surye
MoratoriumI'm such a good lover because I practice a lot on my own.-
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People who have not yet answered a question:
Tajo
Zwet
semioldguy
Surye
Moratorium
Anyone from that list (minus me at the moment, because I asked the two questions) Unless people want me to answer my own question for some reason, which I would be fine with doing. For integrity purposes though I'd think me not answering a question I came up with seems best.I'm such a good lover because I practice a lot on my own.-
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Ipopulartajo wrote:Semiolduy, your questions give too much information to the scum.
Think in another one.disagree.strongly
@Ace
My first question doesn't give away anything more than Populartajo's question to me just now... as I am about to demonstrate.
The Bob-omb costs me more coins to buy than the Green Shell, by one coin.
How does your question to me reveal any different information than my question (1) above? Based off of the answer to the questions so far, including mine, anyone could put the three answers together to come up with Green Shell < Bob-omb < Red Shell < Poison Shroom. If they came up with that list first (as in answering my question before yours asked of me) they could deduce the answer to your question anyway that the Bob-omb costs one more coin than the Green Shell based on its placement between the Green and Red Shells which were answered to have a difference of only two coins (not a whole lot of options for that Bob-omb cost, in fact there is only one option). So tell me again how my question is too revealing when thesame exact listcan be deduced from an answer to your question.
You have handled this plan beyond Piss Poorly. If you had actually stopped to think about your questions you could have gotten five or more item cost questions out of people instead of just four. But due to your lack of thinking things through, you didn't. You fucked that up by asking about cost comparisons in the wrong order.
@Tajo
Pick one of the four Bowser's Castle items. How much does it cost? This is the only question left that can be asked about costs at this point. None of the questions you have asked suggest that you actually know any of the answers to your questions and the fact that you dodged a question yourself makes YOU look scummy.You say my question was too revealing and then immediately go on to ask me a question that revealed the exact same information.This doesn't seem like it would have happened if you would have thought about the question you were asking and knew about the Bowser's Castle items.
Unvote; Vote: populartajo
That vote stays until you can prove to me beyond a reasonable doubt that you are playing for Bowser's Castle. If you can do that I will remove my vote, but my confidence in you will not be restored due to how poorly you are handling this.I'm such a good lover because I practice a lot on my own.-
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Item cost questions in better order:
1. List items from least to most expensive.
2. Green Shell vs Bob-omb cost differences.
3. Green Shell/Bob-omb vs Red Shell cost differences.
4. Any other item vs Poison Shroom cost differences.
5. Absolute cost of any item.
The above list just utilizes a better order. There are still ways we could have gotten more questions by choosing different questions to be asked first.
What tajo did wrong is he saved the Bob-omb for last, which is the only item you can't save for last due to its value being an only number between two other items. As soon as tajo asked for a comparison between the most expensive and least expensive items I knew he had just forfeit an extra question that could have been asked.
The least to most expensive list is going to be deduced by the other questions anyway, but you can't deduce a cost difference between the items based on the list.
Another even better way to do it:
1. What are the two cheapest items.
2. what are the two most expensive items.
3. Which two items fit into the middle costs.
4. Green Shell vs Bob-omb cost differences.
5. Green Shell/Bob-omb vs Red Shell cost differences.
6. Any other item vs Poison Shroom cost differences.
7. Absolute cost of any item.I'm such a good lover because I practice a lot on my own.-
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1. What are the two cheapest items.
2. Which two items fit into the middle costs.
3. Green Shell vs Bob-omb cost differences.
4. Green Shell/Bob-omb vs Red Shell cost differences.
5. Any other item vs Poison Shroom cost differences.
6. Number of items costing more (or less) than the 10-coin block.
7. Absolute cost of any item.
If I wanted to keep thinking about it I'm sure there are more that could be added, but this plan was carelessly gone into and we've wasted our opportunity to do that.I'm such a good lover because I practice a lot on my own.-
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Question for Tajo:
Which of the following can trigger the Bob-omb:
a. First person you give it to
b. Number of times given
c. Triggered by voting
d. Holding or not holding another item
e Passing it to certain player(s)
f. Time elapsed
g. Number of players passed to
h. Bob-omb cannot be triggered (only used)
i. None of the above
Here is why none of those possibilites give away too much info about how the Bob-omb works:
a. Scum can't do anything about it
b. Scum don't know the number of times to give
c. Scum don't know how/who voting effects it
d. Scum don't know which triggers
e. Scum don't know which player(s)
f. Scum don't know how much time
g. Scum don't know the number of players
h. Saying that an item can only be used doesn't help Scum
i. Scum don't know how it is triggered
If someone OTHER THAN TAJO has a problem with my question, please say so. Don't say what your problem with the question is, merely that you have a problem with it and once that is established we can work it out from there in a way that is as unrevealing as possible. This method will prevent revealing answers to this or potential other questions if we go about this carefully.I'm such a good lover because I practice a lot on my own.-
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Do you think answering any of the options would reveal exactly how a trigger works? (other than the (a) choice) If so I can give multiple theoretical possibilities for each choice meaning that a yes answer to any choice would still leave the trigger not completely known.
Do you think the answer would be enough information for the scum to gain an advantage over the town in the item's use?I'm such a good lover because I practice a lot on my own.-
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This is wrong. Math helps a lot here.populartajo wrote:
Do you understand the difference betwwen relative values and absolute values?semioldguy wrote:Tajo... can you please answer my question:
What made you think that my questions revealed too much information but that your question to me did not when they revealed the same information?
In numeric ways:
An answer of this type: a+b=30 means scum will never know exactly which is the value of "a" and "b". That is the case of questions like: of these two items which has the highest cost and by how.
An answer of this type a=20, means scum will know the value of "a" and ALL the values related to a, using only simple math. That is the case of questions like: give me the cost of the item bomb-omb.
God, whats wrong with you?
Let's start by giving each of the items a different unknown variable as their cost.
Green Shell = x
Bob-Omb = y
Red Shell = a
Poison Shroom = b
Your first question was asking the difference between the Green and red Shells. It was answered red cost more by two.
Green Shell = x
Bob-Omb = y
Red Shell = x +2
Poison Shroom = b
Next question was between the Green Shall and the Poison Shroom. Shroom was answered as costing more by four.
Green Shell = x
Bob-Omb = y
Red Shell = x +2
Poison Shroom = x + 4
Your next question asked between the green Shell and the Bob-omb.
Green Shell = x
Bob-Omb = x +1
Red Shell = x +2
Poison Shroom = x + 4
Now you can put a list together of increasing costs based on your three questions. Any question about added totals now can deduce the actual costs of the items. For example If I asked what the sum of the red and green shells were you could take that answer and set up the following equation. Let's assume that the sum of the two items is 100 for this example.
We get this: x + (x + 2) = 100
Which goes to: 2x + 2 = 100
Then 2x = 98
And finally x = 49
Once you establish every item's costs in relation to one another, you prevent yourself from asking a bunch of other questions about relative values and such.
_ _ _ _ _
You never said that my second question revealed too much information, you saidquestions, which is plural. If anything... the answer to your question of me revealed MORE than my question asking for a list. If the bob-omb was the most or least expensive item, then you could have still asked what it's total was in relation to another item, netting an extra question. That is why you have to leave the most or least expensive item for last in comparison, which you didn't do. For example if the cost-increasing list put the bob-omb at the highest or lowest cost, it could be ANY number higher or lower. The fact that it was in the middle meant that it's value in relation to the other items could be defined by it's placement alone, since none of the items were separated by more than two coins.I'm such a good lover because I practice a lot on my own.-
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My vote is staying on you based off of these answers.populartajo wrote:Which of the following can trigger the Bob-omb:
a. First person you give it to No
b. Number of times given No
c. Triggered by voting No
d. Holding or not holding another item No
e Passing it to certain player(s) No
f. Time elapsed No
g. Number of players passed to Yes
h. Bob-omb cannot be triggered (only used) No
i. None of the aboveI'm such a good lover because I practice a lot on my own.-
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No, that could have been deduced from WLC's post revealing that the item in question was an even numbered value and then the relationship values to the other items.populartajo wrote:So that you shut up and stop wasting time writijng shit about me, here is some nice information for you:
Items ordered :
Gren shell - even cost
Bob-omb - odd cost
Red shell - even cost
Posion Shroom -. even cost
So NOW can we stop giving mafia more information than they need?I'm such a good lover because I practice a lot on my own.-
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Here is how you figure out it costs 10 coins from the answers given:
Green Shell = x
Bob-Omb = x + 1
Red Shell = x +2
Poison Shroom = x + 4
You know that only the Shroom costs more than 8 coins by zwet's answer.
You know that the shroom is even from WLC's answer.
That means the Shroom must cost at least 10 coins.
Green Shell = 6
Bob-Omb = 7
Red Shell = 8
Poison Shroom = 10
If you try to make it 12 this is what happens:
Green Shell = 8
Bob-Omb = 9
Red Shell = 10
Poison Shroom = 12
And now you no longer have only one item costing more than ten coins.I'm such a good lover because I practice a lot on my own.-
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EBWOp last line should read "And now you no longer have only one item costing more thaneightcoins. "
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Visible Votecount
-ortolan (3): populartajo, Shadow Knight, AceMarksman
-populartajo (3): semioldguy, zwetschenwasser, qwints
-Shinnen_no_Me (2): Riceballtail, Surye
-Shadow Knight (2): Moratorium, ortolan
-Gorrad (1): Empking
-zwetschenwasser (1): Shinnen_no_Me
Not voting (5): killa seven, WeyounsLastClone, Cream147, Gorrad, caf19
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That doesn't line up with G as the right answer, it lines up with Bpopulartajo wrote:
This is strange because in my PM, it explicetely says that the bomb triggers when a)this item is traded "x" times. and b)a reason I dont think scum should know.semioldguy wrote:I did read my PM, and G is not the right answer to my question.I'm such a good lover because I practice a lot on my own.-
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Players passed to and times traded are not same thing.populartajo wrote:Answer G was "number of players passed to".
How this is not related to the number of times this item is traded?
Gosh, do you think?
Lets say we have a group of 20 poeple.
If we each pass it to the person next on the list alphabetically and it goes off on the last person that would have been twenty passes and twenty people.
If you and me pass it back and forth only and it goes off on the tenth time I receive it then that would have only been two people but still twenty passes.
If you and me pass it back and forth twenty times and then pass it alphabetically again and it goes off on the twentieth person. That would have been twenty people but more than twenty passes.I'm such a good lover because I practice a lot on my own.-
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semioldguy Mafia Scum
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populartajo wrote:
I think THIS prove that I REALLY have the item bob-omb.populartajo wrote:
This is strange because in my PM, it explicetely says that the bomb triggers when a)this item is traded "x" times. and b)a reason I dont think scum should know.semioldguy wrote:I did read my PM, and G is not the right answer to my question.UnvoteI'm such a good lover because I practice a lot on my own.-
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We were both to blame for that, it was not just one of our faults. I don't think any of us should apologize though as we are all making our best efforts to catch scum. If we see something we should press the issue because it could catch scum. If the positions were reversed I would expect the same from you.
Mod: can we get a Prod on Surye?He hasn't posted in six days.I'm such a good lover because I practice a lot on my own.-
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Vote: Shadow Knight
I think we are chasing the wrong person with ortolan here. He never did claim to have no item descriptions as far as I can tell by going though his posts, yet was put into that category. The fact that Shadow Knight has jumped on him though seems suspicious to me. If one of the two of them is scum, I think Shadow Knight is the more likely candidate.
Off Topic: Gorrad, you're from San Diego too? (Surye is also for that matter before he replaced out). Not very sunny here today thoughI'm such a good lover because I practice a lot on my own.-
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ortolan is correct here. And it was a part of my answer to the question to have two correct choices. I never said otherwise and didn't bring it up because other things tajo mentioned suggested that he did have the items in his description.populartajo wrote:
WTF?ortolan wrote:f. Time elapsed Yes
I don't think ortolan needs to send anyone a letter with the number of times for giving the bob-omb.I'm such a good lover because I practice a lot on my own.-
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In the last MKM, Yoshi was the pro-town role that couldn't buy items. Yoshi also couldn't receive or use any items in that game as specifically stated in the PM. I think SK's PM would have specifically stated whether or not he could receive items based off of wording from the previous game.
Also I don't see why a role which can't buy items would need to be having coins. Goombas don't have hands/arms as far as I've ever known, so whether he is in a bubble or not I don't see how he is holding on to that coin from a flavor standpoint.I'm such a good lover because I practice a lot on my own.-
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How is this:AceMarksman wrote:TOLD YOUSK. YOU JUST JUMPED UPNOTTO ADDRESS THIS QUESTION UNLESS YOU AREON MY SCUM METER. You do realize that my question COULD HAVE CONFIRMED SK AS SCUM, but you RUINED IT. *fume* way to go, ZEEnon.SEVERELY
An answer to this:semioldguy wrote:Also I don't see why a role which can't buy items would need to be having coins. Goombas don't have hands/arms as far as I've ever known, so whether he is in a bubble or not I don't see how he is holding on to that coin from a flavor standpoint.
???AceMarksman wrote:
What is the reason your role gives specifically for not being able to buy items?Shadow Knight wrote:My role stresses that I become a normal goomba once my bubble is broken. I assume that means I gain the ability to buy items.
That seriously makes no sense why you would think that... where in my post am I saying "the reason [his] role gives specifically for not being able to buy items"? I don't see where I am answering the reason his role gives for not being able to buy items... can you please point it out to me?I'm such a good lover because I practice a lot on my own.-
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Bad idea in my opinion. Scum will know that they hit you, so you keeping quiet about it only hides information from the town. You don't have to say anything more but saying that you were hit and lived last night doesn't seem like something you would have to keep quiet about. Who are you intending to keep that information quiet from exactly? Because scum would already know that they targeted you.Shadow Knight wrote:I plan to keep quiet about when I'm targetted the first time and what I gain (if anything) from it.
Sounds like role-fishing to me.Shadow Knight wrote:I doubt there is a similar role to mine as I'll be more than a little pissed that they didn't come forward and back me up sooner.
Not all of the fake claims from last game were elaborate. For reference last game they were: Dr. Mario, Shy Guy, Paper Mario, Rosalina, Baby Luigi and Bob-omb.populartajo wrote:When I said scum had elaborate claims I meant that usually scum dont claim a simple role like goomba in a bubble.
They did know that "Toad" was the vanilla of last game. From one of the Bowser PM's last game: "But because you are all disguised as a Toad, it might be better to pretend that you’re a Toad."populartajo wrote:A reason I thought why this claim could be legit is cuz I tought that the vanilla version of this game were Goombas. For reference, in the other game, scum had fakeclaims like Dr. Mario and at the beginning they didnt know that the Toads were the vanillas of the game.
No one should answer this.populartajo wrote:However, if Goombas arent the vanillas of the game, then who are the vanillas of this game?I'm such a good lover because I practice a lot on my own.-
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AceMarksman wrote:Players without item descriptions can't use items either.Gorrad wrote:...I confirm Ace's statement about not being able to use items (and our PMs saying as such)....
This coming from the only other three people who claim not to have item descriptions.Empking wrote:We can't use items.I'm such a good lover because I practice a lot on my own.-
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I am going to comb through the thread really closely and make sure there was no way for him to somehow deduce this.Moratorium wrote:qwints wrote: The red shell costs 2 more coins than the green shell.
Problem.Daybreak wrote: qwints, Yoshi (Mushroom Kingdom), killed Night 1.I'm such a good lover because I practice a lot on my own.-
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I went backwards from qwints' answer to see which posts may have possibly helped him answer correctly, if any.
qwints Post 476 wrote:The red shell costs 2 more coins than the green shell.
This was all I found with a quick glance, and I highly doubt this would be true because based on rules post if this were true than a fire flower would cost more than a star. If they do the same or similar things as they did in MKM1, then this wouldn't really make sense.Gorrad Post 473 wrote:Prices...may not be the best thing with which to test. After all, both teams have four items each. Pricing may well be the same.I'm such a good lover because I practice a lot on my own.-
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I have an idea about the jump in mechanic that I thought of after looking at the death list Moratorium posted from the first game.
Last time both sides had a resurrection type ability. The mushroom kingdom had Gimbo's 1-up Mushroom and Bowser's Army had Dry Bones.
The 1-up Mushroom mod-confirmed Populartajo as a townie last time and put the scum at a huge disadvantage, especially since the town coordination made it so that they couldn't even kill Tajo as they were going through with their plan then. Dry Bones on the other hand came back to life three days after having been lynched. This likely could have resulted in an insta-lynch were it to happen.
The Jump-in mechanic could be a fix to the resurrection mechanic, or something to help along with the resurrection mechanic as using it solely for that purpose wouldn't do a whole lot to completely fix the problem.
Visible Votecount
-sirdanilot (1): Gorrad
-Looker (1): populartajo
-Gorrad (1): AceMarksman
-populartajo (1): zwetschenwasser
Not voting (12): killa seven, Kast, ZEEnon, Riceballtail, Looker, sirdanilot, Moratorium, ortolan, semioldguy, WeyounsLastClone, Empking, caf19
With 16 alive it takes 9 real votes to lynch.I'm such a good lover because I practice a lot on my own.-
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The order the items are listed in the rules post were the same order as listed in our PM's for Bowser's Army.Gorrad Post 930 wrote:Semioldguy, what makes you think that the order is the same? I can't tell from the names which would go with which, considering I know the abilities of neither, but they could have the same effects with a changed order. Either way, the night kill proves that the item idea was bogus.I'm such a good lover because I practice a lot on my own.-
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So even if that was the case, how do they figure out which value goes to which for the other faction other than a random guess?Gorrad wrote:So? What if this were the case:
Mushroom Kingdom possible PM:
mushroom = x, 1-up shroom = y, fireflower = z, star = a
Bowser’s Castle possible PM:
green shell = y, red shell = z, poison shroom = x, bob-omb = a
All letters were assigned arbitrarily. Even if the items were in the same order, there's nothing to say the powers assigned to the items were.I'm such a good lover because I practice a lot on my own.-
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