Stars Aligned - GAME OVER
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chenhsi
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chenhsi Goon
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chenhsi Goon
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chenhsi Goon
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chenhsi Goon
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Based on what I know of Mastin from reading MD, I really don't think this is any different from what he normally does. It's scummy, but I'm not really suspicious of him.
The problem with protecting people that heard noise and warding people that didn't is that it stops us from doing anything else like investigating or researching.I lost the game.-
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chenhsi Goon
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zwet and Mastin, both in the same game. I've heard a lot about your playing styles in MD, and I'm scared. *cries*
Wouldn't all scum claim noise, so that protection might go to them instead of townie? Because we have a limited number of people who can protect, you know.
Not if the cultists actually agree on the kill target, and more than 50% choose the same target.dramonic wrote:Theorically speaking, if everyone with Occult do a mass research tonight on the people who heard noise, the cult kill will be blocked. Additionally, if the research turn up "yes", the researchers will have found murderers too :3
Of course, we'll end up with lotsa insane people, but I think it's a fair trade-off.
I agree with Mastin that scum are likely on his wagon. I also agree that Mastin acted scummy enough to be voted.I lost the game.-
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chenhsi Goon
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It's Mastin, of course it's on purpose. He does it every game.ZykeZero wrote:
It's most certainly a possibilityTuberkulos wrote:
Do you think he is doing this on purpose?ZykeZero wrote:My reason for voting Mastin is becausethis method of posting is going to deter our forces away from the issue at hand. Mafia.
While I do agree that Mastin's style is unhelpful, unless you are planning on policy-lynching him every game, ignore him and get back to searching for scum, like you said.I lost the game.-
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chenhsi Goon
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No. If cultists get a majority vote on their kill target, no matter how many researchers we have, their kill still succeeds.nhammen wrote:
This can actually prevent ALL cultist kills in this game. However insanity will build up very fast for the town. If we went with this strategy, the game would essentially become nightless, except for murderers. And insanities could be used by cultists to manipulate the vote into only hitting town.dramonic wrote:Theorically speaking, if everyone with Occult do a mass research tonight on the people who heard noise, the cult kill will be blocked. Additionally, if the research turn up "yes", the researchers will have found murderers too :3
Of course, we'll end up with lotsa insane people, but I think it's a fair trade-off.I lost the game.-
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All the cultists all becoming murderers is dangerous (in the sense that there are many more NKs), but they all know who each other are, so they would all go after each other first, decreasing anti-town people. Also, it is harder to win as a murderer than as a cultist. I think that all the cultists becoming murderers may not be a bad thing.I lost the game.-
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chenhsi Goon
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chenhsi Goon
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What?ZykeZero wrote:
Perhaps you should read up on what it is they can do exactly.chenhsi wrote:I'm pretty sure cultists can use and equip items.
Why could cultists not become murderers early? The other cultists have no way of knowing who betrayed them.
This implies that cultists don't know if anyone betrays them.Percy wrote:If for some reason the target of the Ritual is a Cultist (the other Cultistssuspectthey might be a Murderer, for instance) no Fetish is needed.
This implies that cultists can take actions other than Ritual and Fetish.Percy wrote:Stalk
A Cultist may not take this action unless they are already a Murderer.
In summary, I don't see what I missed and what I need to reread.
I felt that anyone who would intends on becoming a murderer would do early in the game. The earlier they become a murderer, the more people they can kill, getting an advantage in # of kills compared to other people who become murderers later.Magua wrote:The murderer win condition includes being the only murderer alive. Going murderer early is risky -- if anyone else, in the 25 player game, does as well, it's going to be a long time before you win.
Based on the win conditions, I do think that it is possible that no one wins the game at all (last player is a murderer, but doesn't have enough kills).Magua wrote:In fact, it seems like it's possible for murderers to get to the point where they cannot win.I lost the game.-
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Townies should not purposely sacrifice themselves to help others win. That means that they are not playing to win.
I do think that trying to find cult is useful, but unless you propose some way of finding out who the cultists are, the murderer discussion is the best discussion we have.I lost the game.-
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chenhsi Goon
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Why day 2? If you are used to game day = RL day, then wouldn't you think that it was day 4 or something?ZykeZero wrote:I am missing something. isn't it saturday? The game started on wednesday, shouldn't we have at least one write up? Shouldn't we be on day 2?
ZykeZero, can you answer my question in post 162?
semioldguy: I agree with claiming the insanity, except that it would be hard to confirm. I see no disadvantage of doing so, however.I lost the game.-
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We discuss strategy. We discuss slip-ups by people. We notice when people defend others, to note potential scum pairs. Day 1 may not be fun/useful during day 1, but it can be quite useful later.ZykeZero wrote:And to be clear, what else is there to discuss? Everyone has said if they heard noise or not, we've been over what are the strategical implementations of claiming to hear noise and what we should be doing to protect those who did indeed hear noise.
You don't have a day action. If you mean the lynch deadline, the mod will post it. I don't think we have one yet. The deadline for night actions will be posted (generally) when the day ends.ZykeZero wrote:Also is there a "day 1 dead line" So that I can know for certain when I have to have my action in?
Yeah, a lot of new people aren't used to it at first, but you'll get used to it.ZykeZero wrote:You are going to have to bear with me on this, I'm used to very fast mafia games. 2 week mafia games of 40 people at a time. Playing like this feels like jetlag, I am sure you can understand.I lost the game.-
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Anyone who stalked N0 is confirmed non-cult, but not necessarily confirmed town.
Except for people who just wanted to vig someone, people who stalked N0 are likely to be future murderers, imo. Thus, I don't think that they will claim.
We do not know that people who have insanity stalked. They migh have started with occult books, and researched last night. Since research is the last action (except for ritual resolving) to take place, any non-research-caused insanity gain could have been detected, so research is a possible action by people.
Datadanne: Discuss. You can do things other than voting, you know.I lost the game.-
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Technically, he did, you just don't like his defense.Exalt wrote:
It isn't a policy lynch, because he won't even defend himself.Drench wrote:Okay. So then this wagon on Mastin (which as far as I can see is based on his habit of voting himself first post), which as far as I can see is a policy lynch, can be stopped, right? Couldn't we just vig him instead and free up the lynch to, you know, catch scum?
...and as I read back this point has been made. Rereading so I can offer some new content.
Be nice, and he has not refused to defend himself. I also don't think he is particularly scummy.Exalt wrote:The guy is a retard and did it to himself at this point for making himself look so scummy and then refusing to defend himself.
? I'm confused as to what your meaning in the last sentence is. I personally don't think that a policy lynch are needed for Mastin, because I consider it a null tell.Exalt wrote:When he has players like you to call it a policy lynch instead of calling it scummy, it looks even worse. At that point, you never can tell if he is scum or not can you? He mine as well pretend he is scum all game because if we lynch him it is a policy lynch!
There are no vigs. However, every player has the ability to stalk and kill, while remaining town, so everyone is technically a 1-shot vig.Exalt wrote:Btw, are we sure there is even a VIG in this game? I don't think there is unless someone turns murderer. Town only has investigators, but you would know that if you were town, wouldn't you?I lost the game.-
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In summary, Mastin is not the lynch for today. He has not been particularly scummy. If someone doesn't like his behaviour, than they can vig him themselves. I agree with Drench, and think that we should lynch potential scum, not people with a non-standard-town-looking meta.
I don't think that we should lynch him. I don't think that we should vig him. My point is that if OTHERS don't like him, they should deal with it or vig him themselves. I personally don't disapprove of Mastin's behaviour.I lost the game.-
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chenhsi Goon
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No. Town has to focus on both cult and murderers. As long as cult is alive, town cannot win. As long as murderers are alive, town cannot win. Cult is not more important to get rid of than murderers.Exalt wrote:The murderers have to focus on the other murderers to win, whereas the town has to focus on cult to win, and also murderers to a lesser extent. Get the point here? Talking about murderers instead of cult just distracts from the purpose of taking out the cult, which you seem to be wanting. Maybe you are showing you are cult here? Shall I vote you for that?
I actually think that focusing on murderers might be better. Murderers can all kill every night, so if there are a lot of murderers, people will die faster (which might be a good thing, but I don't particularly like it). Cultists also want to kill off the murderers, because otherwise they will also die faster, and they cannot win.
Your logic was flawed.Exalt wrote:
What about this quote is so scummy to you? Please explain further.arelian wrote:Also, this quote by you:
This logic is kinda flawed. Why would a cultist know if there was a vig? Besides, it's written in the rules that anyone could become a murderer if they wanted to.Exalt wrote: Btw, are we sure there is even a VIG in this game? I don't think there is unless someone turns murderer.Town only has investigators, but you would know that if you were town, wouldn't you?The set up is completely open.I think you're reaching here for a reason to vote for someone.I lost the game.-
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Yes, that's what I meant.semioldguy wrote:
Murderers can only kill every other night.chenhsi wrote:Murderers can all kill every night, so if there are a lot of murderers, people will die faster (which might be a good thing, but I don't particularly like it). Cultists also want to kill off the murderers, because otherwise they will also die faster, and they cannot win.I lost the game.-
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^ The quote box(es) above me are making me thoroughly confused.
Exalt, exactly what are you saying? The only way cultists can kill is through the ritual, which can take place every night. That was my original argument. Murderers are much more dangerous.
Cultists can, but don't need to make a fetish every night (except to give to people). For example, if there are 7 cultists, and each one made a fetish N0, that is enough fetishes for 7 NKs, which is likely most, if not all, of the game.I lost the game.-
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nhammen wrote:
Is this mod info?semioldguy wrote:They can still take an action in addition to performing the ritual, which means after night zero they kill every night as long as they can get a new fetish each night in addition to performing the ritual.Percy wrote:Cultists may participate in the ritual and perform another Night Action.
I have never played Texas Justice before, can you explain what you mean?nhammen wrote:However, I had a thought... we all have 1-shot vigs... Texas Justice anyone?
DeathNote is sounding stupid and extremely scummy, but I'm not sure if that is just a newbie's behaviour.
Datadanne needs to contribute something useful, and give reasons for voting.
Awaiting responses from:
Mastin to vote someone who hasn't voted him
A few people to give their ward/noise claimsI lost the game.-
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chenhsi Goon
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/sigh
Nothing to see here people, just a silly newbie, move on please.
I wouldn't disagree that he can be vig-killed with Mastin though.
Why do you support lynching Mastin over DeathNote?zwetschenwasser wrote:I see... DN doesn't understand what we mean when we say scum. He thinks it's a variable term, not an absolute one. So he's NOT damning himself. Moar mastin votes plz.I lost the game.-
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How is Mastin being scummier than DeathNote?zwetschenwasser wrote:GAH! Deathnote is confused town, people! Can we please get back to NOT letting mastin coast for his distracting scumminess?
Datadanne:
DeathNote is confusing the entire town. I think that we should vig him, and worry about someone else.I lost the game.-
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OP says that Rob Grave happens before Murder, so the items should be on the murderer's body.semioldguy wrote:Mod: If the player choosing the action to Rob Grave is night killed does the corpse still get dusted? What then happens to the items on the Robbed corpse, are they now on the new corpse?I lost the game.-
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Yes, I know that. How do you know that one of them is scum?ZykeZero wrote:
Watch, this day is going to be referred to often. The mafia are work in teams. The odds are that they've already tried to move votes around. When we get mafia confirmation this first day is going to be important.chenhsi wrote:
Why? How do you know?ZykeZero wrote:Either Mastin or DN are mafia.
Do you think that Mastin is scum? What about DeathNote?Sarag wrote:
I didn't say it was distracting,Magua wrote:How is Drench's plan distracting or anti-town? I actually found Drench's post on vigging Mastin to be quite well reasoned. Why do you think taking advantage of our one-shot vigs would be classified as antitown?hesaid Mastin and DN were distracting and hence worth a night kill. I'm saying it's anit-town because I hardly think we can know enough on day 1 to decide who we should use a costly night kill on.I lost the game.-
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Sarag: You don't think that we should NK Mastin. I don't think that Mastin needs to be lynched. People want him dead because they don't like his playstyle, it's a policy lynch. My opinion was that the people who want him dead should vig him themselves, and not waste the town lynch. DeathNote, I'm not sure about.I lost the game.-
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chenhsi
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In summary, Datadanne, stop spamming posts. Do so somewhere else, NOT in a mafia game.
However, I am going toFoS: Mastinright now, until he stops lurking and gets over here and answers our questions. Starting a thread about how lurking isn't antitown WHILE lurking does not convince me.I lost the game.-
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http://www.mafiascum.net/forum/viewtopic.php?t=12036Mastin wrote:http://www.mafiascum.net/forum/viewtopi ... 92#1795092
This. I've only had the ability to keep looking at certain games so far.
I'm 14 pages behind (Page Six) in this one, though, so I will settle for my browse-and-point-out-only-important-stuff method.
http://www.mafiascum.net/forum/viewtopi ... &start=900
Yeah, I would believe you if you wasn't posting in finished games and MD.
Datadanne, WTH are you talking about? You are making no sense and posting almost nothing.I lost the game.-
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No, the items just go on the new grave that we can then rob.Sarag wrote:
That's true. If the grave robber is killed, we still learn the alignment of the dead player. But we would lose any extra items they picked up from the corpse.Sajin 422 wrote:I am just saying we don't need to worry about the assigned robber dieing.
The difference is that Mastin has not done scummy yet to be lynched, or for me to consider him scum. I am not supporting that we should vig him. I am saying that people who want him dead because they don't like his playstyle should vig him, and not waste a lynch + discussion time about it.
I don't think he needs to be lynchedchenhsi 400 wrote:Sarag: You don't think that we should NK Mastin. I don't think that Mastin needs to be lynched. People want him dead because they don't like his playstyle, it's a policy lynch. My opinion was that the people who want him dead should vig him themselves, and not waste the town lynch. DeathNote, I'm not sure about.ORNK'd. I agree that we shouldn't go for a policy lynch. I don't think we should policy vig either, and I think encouraging others to do so is scummy. Both the lynch and the vig are valuable, for different reasons. Vigging is alsovery costly, as I have already pointed out. Why should we vig frivolously, and only take the lynch seriously? You also seem to be advocating this, soFoS: chenhsi.
Sarag, what is your opinion on Datadanne?I lost the game.-
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Yes they are. You are not making sense and you are making random posts. Your questions have almost no basis in them.Datadanne wrote:My questions are not useless!
And you have given good reasons for voting?Datadanne wrote:Sajin, Better reasons plz.
I'm glad you agree with us.Datadanne wrote:"Talk sense to a fool and he calls you foolish."I lost the game.-
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While I do disagree that half the people voting for Mastin are scum, I do agree that there are probably multiple scum voting for Mastin. Whether you like his strategy or not, it does catch a few scum. I just disagree on how effective it is. And while voting for Mastin every game is a policy-lynch, it isn't a scum-tell either.Magua wrote:On to other matters: Mastin is back. Allow me some time to control my joy. Let's see...he claims at least half the people voting for him are scum. His scum claim is a null tell because he does it every game. Perhaps I should start every game by voting for Mastin. Then that would become a null tell too, hmm? Oh, no, you've got another term for that -- policy lynch. How convenient.I lost the game.-
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25 divided by 4, rounded up.Mastin wrote:
Seven's insanely large for this sized game---Chen wrote:Cultists can, but don't need to make a fetish every night (except to give to people). For example, if there are 7 cultists, and each one made a fetish N0, that is enough fetishes for 7 NKs, which is likely most, if not all, of the game.
Why that choice of a number?
Why not something more probable, given 25 players, like 6, or 8? (25/4-->Six Scum. 25/3-->Eight, too large in my opinion.)
I've never actually played with you, so all I know of your meta is from reading MD. I've never noted this part of it (until recently, like from that thread).Mastin wrote:
Lol. Well, you've been advocating how people have been voting me because they don't like my style; this IS part of my style, albeit a highly annoying part.Chen wrote:Mastin, get over here and answer our questionsdemands, instead of posting in MD and saying that you lurk.I lost the game.-
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I believe what happened was that zwet said that "DeathNote is town", and erik attacked zwet for knowing that DN is town, because there was no way zwet could have known.
Datadanne voted Erik for not giving reasons, and then questioned Erik for wanting zwet to slip. Erik then accused Datadanne for defending zwet, (which he was imo), and Datadanne posted a few posts that were absolutely useless at defending himself. Most people say that they think Datadanne is very scummy, and zwet tells him to say more, which Datadanne responds by asking what to say (*groans*).
Back to the original topic, zwet then said that he was using a figure of speech and didn't mean that he was confident DN was town, just that he felt that he was town.
Not really short, but..
zwet: Why do you object to a pseudovote system? I don't agree with it either, but why do you "STRONGLY object"?I lost the game.-
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