Stars Aligned II - Game Over!
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vikingfan Mafia Scum
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Not only that, semi, finding blood, using that sequence, is not failsafe as the person found could very well have rescuscitated someone and be unable to do anything about it due to the way things sequence.
Commune, IMO, will be a lot more accurate than Investigating will be, even though it only measures sanities, not blood Unless I'm missing something...-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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I can't sum up my reaction any better than this.Seacore wrote:Animo wants us to believe that he chose the only useless night 0 action, not to mention one of only two night 0 actions that cause insanity.
So there are two possibilties
1) He is cult
2) He stalked last night
3) He is a waste of space and the most useless town we have.
I am happy to lynch based on these three possibilities
The comparison is Dramonic, who I'll admit I haven't had great experiences with in other games, but that's pure meta bias, and nothing he's done in this game deserves a lynch.
I don't believe what he just said was a slip, he's simply saying that Sajin would catch him the moment he went bad.vote Animo-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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Baltar, there's one thing. The OP states that if you Stalk, you will be told if it works out or not right away. There's nothing from ani's post to make me believe it did not go through. Ani, want to speak up on this?
In any case, one of three possibilities come up: VP is lying, Ani is lying again (even MORE stupidly since his stalking wouldn't have worked), or VP got warded.
The OP says this, specificially:
If your action fails for any reason, you will be informed via PM (with Ward being the only exception).-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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Adding to say that I looked and Sarag said he didn't ward but heard noise.Ellibereth wrote:Adel - Heard noise. No ward.
Amished - Heard noise. No ward.
animorpherv1 - no noise, stalked
Chaco - heard noise, warded dram
Col. Cathart - Heard noise. No ward.
dramonic - Heard noise. No ward.
Drench
DrippingGoofball - Heard noise. No comment on ward.
Ellibereth - heard noise, no ward
elvis_knits - Heard noise. Used ward.
evilsnail - No noise. No ward.
Faraday - No noise. No ward.
Iecerint - Heard noise. No ward.
iLord - Heard noise. No ward.
Nicodemus - No noise. No ward.
Phate - Heard noise. No ward.
Sajin - Heard noise. No ward.
Sarag
Seacore - Heard noise. No ward.
semioldguy - No noise. No ward.
SlySly - No noise. No ward.
startransmission - No noise. No ward.
vikingfan - Heard noise. No ward.
VP Baltar - Heard noise. Used ward.
Wickedestjr - Heard noise. Used ward.
People who have warded (-Drench, Sarag): Chaco(dram), elvis, VP(Adel), Wick.
Taking those who heard noise but didn't ward alone (since those who ward automatically hear noise), that means, not counting drench (who still hasn't showed up), we have 15 (also depending on dgb). We've got 4 certified warders (again not counting drench, who is annoyingly muddling the numbers). Assuming none of the warders targeted each other, that means you can subtract 4 from the number of 15 that are explainable. Then, 2 are explainable from cultist. That means we have as many as NINE potential murderers ready to kill tonight (plus the cult's kills). And Warding can't protect that, only Rescuscitation kits (as I read it), AND those players have to guess correctly who to protect. And town can't respond back using the town/kill mechanis.
Something very important to note from the OP...warding does NOT protect from a kill, only passing the fetish, stalking, and crafting the fetish. We've got a potential of 9 Murderers already ready to kill as soon as the sun goes down. Unless we get a lot of cross-killing, town could be hurting, especially if we don't have a lot of Rescuscitation Kits handy.
I want to see if Adel's plan accounts for this. It might be back to the drawing board. Am I missing something?
Of course, this is all off if people are lying above about noise but this is one of the few things I think everyone will be truthful on...it's in their interest to do so.-
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vikingfan Mafia Scum
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Also, town can't kill tonight, only stalk...murderers and cultists can KILL. And if a town stalks a person who dies tonight, then it's worthless for them since they can't kill the next night anyway and then they're back on the same board as murderers and cultists in waiting 2 nights before they can kill again.-
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vikingfan Mafia Scum
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OK, so now everyone has spoken up. Unless someone is lying, VP was not warded.
Which means either Ani is lying about who he targeted or VP is lying (which I don't buy as that would be stupid and unnecessary to do that without prompting).
At this point, I'd rather kill off Ani and have dramonic be our grave robber...ani is so unreliable with anything he says I'm not even sure I can trust him to grave rob for us correctly.-
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vikingfan Mafia Scum
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Mind explaining your rationale for putting different people in different slots? I'm not ready to proclaim certain people players or town yet, especially with the potential for going murderer later. and just because people claimed, like elvis, to ward doesn't mean they necessarily did, which you seem to assume and make them town as a result.Ellibereth wrote:25 players, so it's about 18/7 or something like that, right? Whatever, this is what I have for now.
TOWN
Adel
Ani
Elli
elvis
Phate
VP
Wick
Chaco
iLord
DGB
Sea
Ice
EVERONE ELSE
Amished
Col. Cathart
dramonic
Drench
evilsnail
Faraday
Nicodemus
Sajin
Sarag
semioldguy
startransmission
vikingfan
Unvoteuntil I'm all the way done.
Also, I don't like how this seems to try to steer town to some degree.-
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vikingfan Mafia Scum
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unvotefinally caught up.
Here's my BIGGEST problem with the plan that no one has brought up. Cultists can daytalk. That means they can coordinate in their thread exactly how to manipulate us to get as many cultists as possible on the Shoot list.
There's something else to note...cultists, due to their daytalking abiilty, are much more likely to be involved with the game than a normal investigator would be. This means potentially some of the people who are most involved with the game, and therefore looking more town, are actually scum.
Cultists have a big advantage over normal scum in this game in that they can see a problem that comes up during the day, discuss it, and react to it all without us knowing what they're thinking.
How are we, as a town, going to counteract this for Elli's plan?-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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I did not rez CSL or Hayker.
I'm also going to make a point here that I don't think anyone has made yet. Claiming to be rezzed is a PERFECT fakeclaim for gaining an insanity. Why? Because even if no one claims to have done it, you know who could have? One of the dead people from the previous night. And they're not alive to say either way.
This is one of the big things that occurs with the way night actions resolve. Murders and deaths through the Ritual happen at the END of the night...Warding and Rescuscitating, especially, still go through from the people who die. This kind of logic will be stronger endgame when scum have fewer invisible sanities to choose from and need to figure out plausible ways to have gained an insanity.
I believe Phate on his resurrection since cult not doing the Ritual would be suicide. I'm not yet prepared to believe hayker unless someone steps forward to confirm resurrecting her.
I just saw in the last post about the warding thing and my response to that is that every time I reread the rules, I get new things. Keep in mind also that I didn't ward the first night.
SlySly, we will have enough bodies for 2 graverobbers tonight. We'll have 3 dead people + whoever we lynch today, which makes 4.
in conclusion,vote CSL. After looking at it, rezzing him is a scum action (assuming Elli isn't lying) and I don't think cult would waste a rez on a town player when they're probably more interested in making sure one of their own survives (if he/she was on the heard noise/did not ward list from the previous night).-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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First, the murderers/cult have to stalk tonight, THEN kill the next night. Second, they are not getting 2 kills each night, so where are you getting the x 2 from. We're going to have 4 bodies after today's lynch. Let's say we have 5 murderers...that's still only 5 bodies, plus whatever the cult does. One person can rob 2 graves a night.SlySly wrote:
Real slow now...vikingfan wrote:Sly, I meant for TONIGHT, that's the case...because Elli and Ani will have 4 bodies to rob. I wasn't referring to future nights.
Oh, and I did not hear noise either and thus did not ward.
Tonight, 5 potential murderers now x 2 bodies each = 10 bodies.
What am I missing here? there's nothing close to 10 here.-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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From the OP: If this occurs for a second time, or gains 8 Insanity Infractions over the course of the game, they will be modkilled.iLord wrote:
Okay, then, it looks like we get 2 nights.Percy wrote:Yes to both questions. Note also that a modkill may end the Day at my discretion; for example, forcing a player to receive a modkill due to Insanity Infractions will end the day as though a Lynch had occured.
Prods going out to Chaco, Plum, semioldguy and Wickedestjr.
What do you guys think about everyone grave robbing Iec and taking an insanity tonight, then everyone getting 3 infractions tomorrow and the day after? Cultists can't ritual, Murderer's can't stalk, but town can still lynch.
Alternatively, people we're positive are town (Like Phate), can be excluded from this.
This might work, but it will only work ONCE and Percy already said it was blacklistable (and people like Ani can't do it).
And who said Phate was cleared? He's likely not cult but could still be one of our stalker-murderers.-
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vikingfan Mafia Scum
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There's 2 ways to get someone modkilled here...getting 8 IL's OR doing it twice. I have no idea how many infractions Elli has but he's done enough that I'm not sure that doing 3 in a row right now wouldn't put him over the top.iLord wrote:
Hmm, didn't see that. Regardless, I see no sense in not using what we have. Elli needs to max out Insanity infractions at the very least, to dissuade him from going murderer/stop him from stalking.semi wrote:From the OP: If this occurs for a second time, or gains 8 Insanity Infractions over the course of the game, they will be modkilled.
This might work, but it will only work ONCE and Percy already said it was blacklistable (and people like Ani can't do it).
Who else is scummy and has an insanity?
Also, people are human and fallible...do we want to necessarily lose a grave robber in case Elli screws up accidentally later? just food for thought.-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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That won't take 3 days to do though...that can be figured out in 12 hours.rewq455 wrote:
We still have to co-ord night actions though.vikingfan wrote:We may as well just lynch CSL then once our last two MIA players show up to report whether or not they rezzed. Save a replacement the trouble of reading 54 pages for nothing.-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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Not necessarily. You're forgetting murderers can take one of two tacks at this point: A) they can launder tonight and go from there, or B) take the more risky route and not launder and risk being caught bloody.iLord wrote:On the contrary, I think it can slow down our kills significantly. For each three bodies, we can roughly lock down three people (A robs X and Y, B robs Y and Z, C robs X and Z, we pray to god that no Murderer/Cultist is ballsy enough to not rob on the chance that the body has no items).
We can expect around four murders on Night 3 at this point - that's a lot of murderers we can use grave robbing to check.
If a murderer gets picked night 4, that just means they didn't murder that particular night...doesn't mean that scum didn't choose to launder night 3, stalk night 4, is framing an innocent player night 4, and murders night 5 after we lynch the player day 5.-
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vikingfan Mafia Scum
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Hold on...I'm not buying the immediate 'got passed a fetish, therefore I'm innocent' line of reasoning. Scum has to figure out ways to explain getting insanities, especially as the game goes on.
Ani, any reason for you picking up an insanity.
Heard noise, did not ward.
I'm going to guess a murderer used a Rob Grave on Sajin to mess up our plan. Doesn't make sense for cult or town to do so. I'm going to go one step farther and assume it's a murderer immediately on the chopping block like drench/kunkstar. Someone who's a murderer and not close to the chopping block won't do it...they need to keep their insanities as low as possible. so I'm going tovote drench
I'm pretty sure CSL was cult...doesn't make sense for cult to rez a murderer but makes perfect sense for cult to do so.-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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Oh ok...did not see the OP. I would like to know your reasoning for doing so. How do we know you are town still and not a murderer/cultist?vikingfan wrote:
???? explain this please? VERY quickly. Start is not dead according to Percy.Chaco wrote:I killed Start. I have two insanities: Taboo Launder and Twitchy.
Vote: Ani
I wish we knew if star was cultist or murderer. 3 insanities could mean either one.-
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vikingfan Mafia Scum
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OK, that's what I thought, but wanted to make sure.Chaco wrote:
I chose the insanities I did because they are easily checked up on. If I was a murderer I would not want to be bloody, so I tabooed launder. And twitchy is the most easily checked up on.vikingfan wrote:
Oh ok...did not see the OP. I would like to know your reasoning for doing so. How do we know you are town still and not a murderer/cultist?vikingfan wrote:
???? explain this please? VERY quickly. Start is not dead according to Percy.Chaco wrote:I killed Start. I have two insanities: Taboo Launder and Twitchy.
Vote: Ani
I wish we knew if star was cultist or murderer. 3 insanities could mean either one.
Also, was getting terrible vibes from Start. Seemed to be right about them.-
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vikingfan Mafia Scum
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Nice try. But we've already had TWO nights already before you replaced in and you keep saying it's your second insanity. The OP says even if one fails in a murder/stalk, the side effects still carry through of gaining an sanity. So you've got three and the one you picked last night is your third. If you ARE innocent, then you wouldn't have even needed to pick an insanity last night...you would have just laundered or done something else. Vote stands.kunkstar7 wrote:
I chose twitchy for my second insanity instead of Psychopathy. In effect, I was murderer, but not now.iLord wrote:Correct me if I'm missing something, but isn't Drench's replacement likely murderer? She's already admitted that Drench tracked/attempted to murder Adel before she replaced in. That's two insanities - enough for Drench to choose Psychopathy if she wanted (Which Stalking Adel N0 would suggest).
Mind naming all your insanities?-
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vikingfan Mafia Scum
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I can live with kunkstar for now, but I do want him as a grave robber, just in case.unvote. Which he and others seem to be fine with, so everything's fine there.
I am still extremely suspicious of DGB...extreme lurking the past few days combined with just 'getting a fetish' today looks suspicious to me. Scum needs to explain ways of getting insanities early as well as late, especially for cultists (since the psychopathy of murderer is not open to them) so I don't want to just let things sail just because someone 'got a fetish'. This is especially true in DGB's case since so and so has already been extremely lurking and not helping the town.vote dgb-
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vikingfan Mafia Scum
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iLord...consider this also as a factor toward my heavy suspicion toward DGB (this would also apply toward kunk as well). SOMEBODY opted to graverob Sajin when we all said specifically not to so that we could block kills (especially murderers) tonight. So some scum decided to rob one grave in addition to another action so that he/she could wreck town's plan. It didn't work out, but the INTENT was still there.
This, to me, is one of our strongest leads right now.-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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iLord, it doesn't point to DGB specifically, but she was already one of the highest people on the chopping block for today by some margin. Does it point to her specfically? No. But it is indicative of the pool of people we should look at.
Kunk, did you rob Sajin?
I agree with you VP. Here's my question. At what point would percy say once couldn't change it? What if this was Day 3? Day 4? Day 5? Day 6?
There has to be a point where Percy would say, "Nope, this is the hand you've been dealt."-
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WHAT? There's NO way I can see Percy making the offer...just don't see it.
SlySly, did Percy make the offer to you? I just can't see it...we've had a lot of replacements already in this game and I can't see Percy making the offer to every replacement. Just doesn't jibe.
Semi, i see it more as a clue to know where to look. I'm not expecting scum to announce it, I just want to keep it in mind.-
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EK and DGB- Stop posting about what you're going to do in the future. It's antitown. From the OP:
Any Resuscitate action targeting you tonight will fail, and the player who targeted you will not be notified of the failure.
Basically, declaring that you will rezz ANYONE paints a great big bullseye on your back saying, "I'm unprotected, kill me." One could say that one could use WIFOM, except for this...TOWN will not know to protect you either because they will figure, 'Hey, that person is not worth protecting because I can't save them so I'll go after someone else.' Keep your future actions to yourself...we want to keep as many players alive as possible.
Posting about rezzes you've done in the past is fine. Posting about what you're going to do in the future is not.-
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WHAT? what have you been DOING if not graverobbing? you should have several insanities by now.animorpherv1 wrote:It may be much to ask, but I did hear noise, and only gained my 1 Insanity, so may I be warded?
Oh, and I'm not Bloody.
And asking to be warded does you no good if you've already heard noise last night...you should be asking to be rezzed. Sheesh...sometimes I think you forget how this game works. And there are some other ways you can hear noise anyway besides stalking/fetishes.-
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I dunno...with so few people claiming noises, it helps our res people out since not that many people are claiming noises today. Therefore, it should be easier to protect against murders/ritual tonight.
Of course, it might just be that our murderers chose to launder and stay safe, but as mentioned before, we're fine with that if they gave us an extra day. But I'm not sure we want to put a bullseye on too many people at the moment.-
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a LOT of this depends on how Start flips. If he flips cult, then cult's down to 3 members, half their original number (I'm assuming CSL was cult due to the rez). If, on the other hand, he flips murderer, then we may have a nasty situation on our hands as we may be down to 2 murderers already and can't afford to lynch one for fear of losing the game as soon as the survivor gets the 3rd kill (if we reach this spot, we're going to need a good rezzing plan in action).Hayker wrote:Also, jsut thought I'd point this out. Murderers are as dangerous, if not more, as the cult. However, they are signifigantly less dangerous as long as 2 of them exist. I kinda understand people worrying more about cult, but we cannot ignore murders for anymore then today, if even. Drench/kunk, you are in my scum books.
The number of nightkills (and rezzes) we get tonight will hopefully tell us more as we're going to need to know pretty soon how to deal with this very real possibiliy.
Wait...I just relooked at the list. Magua, you're recorded as having heard noise but not warded day 1 like us. I looked at him in iso and he's also recorded as having heard noise last night (and presumably not warding). So he's also added to our little club of 4 with me, ilord, and semi.-
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Oh ok, my bad. Do keep in mind though that on night 1 (the night you claimed you heard noise), a rez is possible. It's not possible for Magua, ilord, or myself. So it's slightly different.semioldguy wrote:
Read my post again. The logic applies if noise was first heard on either Night Zero or Night One and then heard again on a later night.vikingfan wrote:Hold on...semi's VERY FIRST POST says that he heard no noise night 0...yet at the top of page 66, semi very clearly says he heard noise night 0.
I think we caught a scum. sorry for the triple post folks, but I think this is worth it.unvote vote semi
The only actions that would cause someone's first noise on both Night Zero and One are Stalk, Craft Fetish and Ward. If no one claims the ward, as people have been claiming wards, it can be assumed to be one of the other two actions. If the player doesn't die, stalk would be unlikely, leaving only one option: Craft Fetish.
The reason this logic doesn't apply after Nights Zero and One is that investigation actions start happening.
This could apply to more than just the three of us. Noise claims are not complete.unvote-
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This is true for the ritual, not true for stalking murderers. Those who did not hear noise last night are not under consideration for rez from murderers.semioldguy wrote:Anyone who heard noise at all and is not dead, as long as the only noise isn't a claimed ward.
I don't buy SlySly's explanation, but DGB bugs me more. She says Sly's town, but votes him? and she's been lurking too.vote dgb.
Sly, you better have some REALLY good reasons for compulsion and hallucination. I'm at the point where it's almost a good idea to lynch anyone who says he took hallucination. Given our high number of scum at present, I think both dgb and sly are suspicious at present.-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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- Location: Kansas City
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vikingfan Mafia Scum
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I counted before I voted...we're still L-4.semioldguy wrote:Can we get noise claims and other relevant info from everyone before we lynch? Last game it was helpful to have the claims in as they happened rather than several days after the fact, we made sure we got claims from everyone.
Lynching so quickly, regardless of who we lynch, is distracting and lets people avoid claiming insanities and noises. It keeps the town in the dark.-
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vikingfan Mafia Scum
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vikingfan Mafia Scum
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How do we know he's telling the truth about taking Compulsion night 1? maybe he never took it. Maybe he took something like taboo launder instead or something.Plum wrote:No one who was acting with the intention of ever maybe being a Murderer would take Compulsion Night 1. Now stop playing semantics.-
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vikingfan Mafia Scum
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I want to have one probable scum combined with one nonscum for our bodies. The reason for this is that in the case of say, star, he's got 3 insanities. He's quite likely going to have nothing on him. Therefore, we should not have a robber assigned to rob both him and say CSL (or SlySly). Too easy to duck out and commit a murder/cult action and not be able to check it. Unless I'm missing something, I'm recommending changing the combinations.iLord wrote:Bodies will be:
Iecerint (Town)
Katy (Town)
Phate (Town)
startransmission (Scum)
SlySly (Scum)
CSL (Scum)
Robbing:
Semi robs CSL + Iec
Elli robs Iec + Katy.
DGB robs Katy + Phate.
Dramonic robs Phate + Start
Magua robs Start + Sly
Chaco/kunkstar robs Sly + CSL-
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vikingfan Mafia Scum
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