DEFCON Mafia 4.0 - СЛАВА РОССИИ МАТЕРИ


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Gammagooey
Gammagooey
Glad Hatter
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Gammagooey
Glad Hatter
Glad Hatter
Posts: 7608
Joined: October 24, 2009

Post Post #6418 (isolation #0) » Sat Dec 17, 2016 2:18 pm

Post by Gammagooey »

In post 6411, SpyreX wrote:
In post 6409, Firebringer wrote:
In post 6408, Spiffeh wrote:It's ok Nahdia everyone has bad games
Nahdia and Cheetory6 are cool.
Qft

And the post after.

Hopefully our new soviet overlords can accept mandatory hug channel
all this

gg scum, and thanks to everyone for playing and Andy for modding! There's still a few things that I think can be done better with the setup, notably that scum basically can't fakeclaim and expect to live through it and that the endgame tendency to nuke everyone except one person doesn't actually give town a better winning % over leaving two alive, it just screws over the scum if they're the last nuke to fall and gives the win to the SK instead, and forcing scum to be the literal towniest person alive on the final day to win doesn't feel fair.

I mentioned this in the dead QT, but implementing the radiation meter AGM was originally thinking about to hamper the town in minor ways for firing off a ton of nukes (hiding which troop was deployed after X nukes, things like that) might help but another defcon game is a while off anyway I think.

Buuut if you're interested in another bloody game, I'm getting together
Ode To Vigilantism
atm and I'm hoping to run it a bit after Montreal meet is done :3

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