Amstaad Release

Amstaad
was
IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
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Lord Mhork
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Amstaad Release

Post Post #0 (isolation #0) » Wed Mar 14, 2012 5:35 pm

Post by Lord Mhork »

Glory be to this page. Here heralds will sing of the grand developments in the City of Amstaad and you all may bask in the glow of our work.

On a more serious note, this is where I will post the press releases, as the old page was eaten by some nasty void (or something along those lines).

Dates to be aware of


The Resubmission of Billy Bob- March 16, 2012


Sign up for the Test Quest!!!! 06/10/12

Players:
1. Yaw
2. inspiratieloos
3. T-bone
4. Anix



Spoiler: Billy Bob
Physical Description
:

A young blonde guy, with a perpetual grin. He’s lean, wearing a brown vest and brown breeches. He always wears a medallion adorned with the symbol of the Church of the Generic Guardian.


Aspects
:
Urchin
Thief (X2)
Church of the Generic Guardian

Motivation
:
Improve quality of life of the poor through theft from the rich.

Skills
:
Great
:
Language -- Trade

Good
:
Move Silently

Fair
:
Alert
Knife
Pickpocket

Average
:
Streetwise
Survival
Lockpick
Hide
Prayer
Protecting
Religion

Gold:

100 %

Items:

Knife

Fate Points:

2


Feel free to make requests or ask clarifying questions in thread.
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Post Post #3 (isolation #1) » Thu Mar 15, 2012 3:55 am

Post by Lord Mhork »

What are you guys talking about? That says 2012!
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Post Post #7 (isolation #2) » Fri Mar 16, 2012 7:39 am

Post by Lord Mhork »

@Cybele-
We have a whole system for magic. The issue is, Klazam was our rules guru. DeathNote and I are working to figure everything out, especially how the game can work in a forum setting, so the deadline is being pushed until then.

In other news, expect Joe Bob to make his glorious return later today.
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Post Post #9 (isolation #3) » Sat Mar 17, 2012 5:18 pm

Post by Lord Mhork »

Dudes... News has been out, yeah? No excitement?
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Post Post #11 (isolation #4) » Sun Mar 18, 2012 8:20 am

Post by Lord Mhork »

We haven't yet balanced the whole economics/market side of Amstaad yet, so we had put a system of percentages for money. The more aspects you decided to have, the less gold you would start with. As Billy Bob was created with only four aspects, he would get the maximum amount of starting gold. On the flip side, if one were to make a character with, say, eight aspects, they would only be allowed 10% of the maximum. We just are unsure as to what this maximum will be yet.
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Post Post #13 (isolation #5) » Sun Mar 18, 2012 11:38 am

Post by Lord Mhork »

Now there's a thought. We'll definitely consider that approach, The Fonz...
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Post Post #16 (isolation #6) » Wed Mar 21, 2012 1:49 pm

Post by Lord Mhork »

Sorry all, I'm pushing this date toward the weekend. DeathNote and I have to discuss exactly how we're going to release this thing for public opinion.

Thank you for your patience.
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Chapter One: Burnt Offerings


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Post Post #25 (isolation #7) » Sat Mar 31, 2012 6:14 am

Post by Lord Mhork »

We will be discussing what we need to do on Sunday. Thanks for the support.
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