Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
You may not quote private communication of any kind. This includes moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
Activity/Prods/Replacements
Prods of missing players will be issued after 48 hours of no activity.
A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
A player who has been prodded 3 times is subject to possible replacement without further notice.
If you anticipate being unavailable for more than 48 hours please PM me or post in the thread to declare V/LA.
I reserve the right to force replace players who need extensively long V/LA at my own discretion.
Deadlines
This game will have two week Day deadlines, and 48 hour Night deadlines.
Extensions are given only in extreme circumstances.
If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
Player Actions/Voting/Player Death
A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
Votes must be bolded or use the [.vote] tags to be counted (e.g.
Vote: Player
or VOTE: Player).
Unvotes are not necessary before changing votes.
You may
Vote: No Lynch
- a simple majority of these vote types are required to send the game to Night phase without a Lynch.
Votes made using nicknames or abbreviations will be counted at my discretion. Fake vote gambits should be executed at your own peril. If I think its a vote, then its a vote.
Miscellaneous
I will use
Bolded Dark Blue
(#004080) for Mod posts. Don't impersonate me. No invisible/small/encrypted text is allowed.
Any situation not explicitly covered above is subject to my discretion and will be handled as I see fit on a case-by-case basis.
When the game begins, the cards numbered 1-76 (as listed on the 28th of March, 2016 revision of the Life and Death page) are shuffled, and three are given to each player. Each card represents an alignment and role.
You will receive a PM informing you of the three cards you have been dealt.
Once the PM's go out, you will have 48 hours to decide one card to represent your alignment, and a second, different card to represent your role. The third card, if the game's setup is valid, will be publicly discarded.
The game will be considered valid if a majority of alignments selected are town, and at least one alignment selected is permanently anti-town. If an invalid setup is created, we will try again, starting with a new shuffle and deal.
Here is a sample Vanilla Townie Role PM:
Spoiler: The Win Conditions are...
Town
: You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Mafia
: You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Judas
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Saulus
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Alien
: You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
Survivor
: You win if the game ends, and you are alive.
Lyncher
: You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
Serial Killer
: You win when one of the following are true:
1. All threats to you have been eliminated and you are still alive, or if nothing can prevent such a scenario.
2. All threats to you have been eliminated and your death occurred in the most recent game phase, or if nothing can prevent such a scenario.
Post
Post #3 (isolation #3) » Wed Jun 06, 2018 2:42 pm
Postby Micc »
Card have been sent out.
Players have (expired on 2018-06-08 19:45:00) to submit their choices. Please remember that prompt choices mean we can start the game with less of a delay. Thanks!
UPDATE: Everyone has made their choices and we have a valid setup.
I expect to have role PM's put together and sent out later tonight. Once role PM's go out there will be a short pre-game confirmation stage before I open the thread for Day 1.
UPDATE: Role PM's are out. Please confirm by replying with your alignment and the name(s) of any partners you might have. Day 1 will begin in (expired on 2018-06-08 00:12:24).
Post
Post #257 (isolation #16) » Wed Jun 13, 2018 12:14 pm
Postby Micc »
I am traveling this weekend and will have limited access to the site from 6/14 to 6/17. Aristophanes has agreed to back me up while I'm gone. He has access to everything related this game so I'm expecting my absence to be as low impact as possible. If you need to contact me via PM for any reason please include us both. Thanks!
Post
Post #287 (isolation #18) » Wed Jun 13, 2018 5:21 pm
Postby Micc »
In post 1, Micc wrote:A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
but there was no informed minority in the game, so set-up should have been re-rolled
I've never seen this considered when determining the validity of a game but I see that it makes sense. Without an informed minority the game isn't really mafia. I think that's fine in a crazy setup like this, but it also leads to non-games like this one which isn't a great place to be. I'll consider using this next time I run Greatest Idea.
I just want to know how it resolved with N_M as psychotrooper.
It would not have been effected. The wording in Invisibivity's PM was "you believe ___ is a Werevolf" or not a werewolf, and the Psychotrooper effects Guilty/Not Guilty wordings explicitly.
This was pretty poor Role PM writing from me. The way the setup is written, a Psychotrooper makes investigatives insane. I wanted to be a little more explicit about what that meant but should have used wording that was consistent with the actual investigative role PM's. If I had been resolving night actions I would have given investigative results as if they were insane. Funnily enough that would cause Invisibility's targets to come up as being Werewolf - an alignment not included in the game.
I hope everyone enjoyed the game. If the Micro modding queue stays short I might do another one of these soon. Let me know if there's interest.
Post
Post #363 (isolation #21) » Thu Jun 21, 2018 7:41 pm
Postby Micc »
Every once in a while you might catch scum claiming a town card as their alignment that someone else is using as an ability. There's not all that many duplicate cards after all and claiming one of them as your alignment can be seen as suspicious. There's also value in looking at the discard/alignment/ability cards someone is claiming and trying to determine if they really would have chosen the cards the way they are saying they did. The earlier you lock scum into an alignment card, the less wiggle room they have later when it becomes time to claim an ability.
I'm not strictly in support of claiming alignment cards in greatest idea variants, but I usually see more benefits than consequences.