Micro 1011 | mafiascum rpg | gg
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Dunnstral he/himGoodfellashe/him
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We should skip the tracker and level up, it's actually pretty hard (impossible?) to get everything, haven't done the math. Tracker is 4 levels (3 to finish the dungeon, 1 to actually use the tracker) that we don't have to use for watcher/cop/night 4 power which are much more influental. Tracker can find scum but it's not as good as the other things.-
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Why you playing dumb?In post 44, Isis wrote:Wait we can't kill people in this setup right-
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This is a terrible ideaIn post 98, Ydrasse wrote:i think if you’re town and you get put in the dungeon pool with two other strong scumreads you just don’t go to the dungeon and kill them
we don’t need power roles if we just do that right-
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Dunnstral he/himGoodfellashe/him
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I don't see how you can have anya as townIn post 122, Chromium wrote:Infinity
Dunns
Anya
Ydrasse
_______
Emily
_______
Morning Tweet
Isis
srckz
is my current running list i have mentally.
alisae hasn't read anything yet and all e knows is the mech plan i explained to them pregame when I read the setup during confirmation, which they also thought was good and just said e would trust me on mechs lol.
people in the top area, how do you feel about this grouping
people in the bottom area, tell me why I should swap you out from here.-
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Dunnstral he/himGoodfellashe/him
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What does this mean?In post 100, Infinity 324 wrote:
Well if they're scum they don't actually get killedIn post 98, Ydrasse wrote:i think if you’re town and you get put in the dungeon pool with two other strong scumreads you just don’t go to the dungeon and kill them
we don’t need power roles if we just do that right-
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Dunnstral he/himGoodfellashe/him
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What about me?In post 116, srckz wrote:I wonder if this is the game me and Ydra are the same alignment
But town this time
Much thoughts to be had-
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Dunnstral he/himGoodfellas
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Dunnstral he/himGoodfellashe/him
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Lame reasoning imoIn post 154, srckz wrote:
Thought your opening was a bit too preemptive for my liking, you usually let things stew before declaring how something should be doneIn post 147, Dunnstral wrote:??-
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Dunnstral he/himGoodfellashe/him
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How do we investigate players levels?In post 313, Isis wrote:I think we actually have to do the dungeon N1
If we don't do the dungeon N1 we only have on person with an odd level. That makes us unable to investigate players for whether their level is odd the next night if that player is NKed.
Or at minimum we need two players to prepare the guillotine.
But that removes investigate effects from guillotine preparation.
I think 1 quest 1 guillotine is optimal.
If I do some crazy hard math maybe funky numbers could make just one quest optimal.-
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Dunnstral he/himGoodfellashe/him
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Dunnstral he/himGoodfellashe/him
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Dunnstral he/himGoodfellashe/him
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They came out of the gate soft-pushing me and that has continued through the rest of their posting
Getting mad when Chromium listed out a mechanical plan and then making a big deal out of it was scummy
It feels like they're positioning themselves to be read favorable rather than figure out what we should be doing with the setup at this point
Speaking of, I'm fine with the dungeon plan-
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Dunnstral he/himGoodfellashe/him
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You were in the last game, why ask me this. Also it's been talked about a bit already either here or last game or bothIn post 462, Infinity 324 wrote: Do you have experience with unwnd? I feel like some people just aren't really mechanically minded
I kind of agree with the trying to be read favorably part-
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I'm not sure if you've really grasped what I was sayingIn post 473, Infinity 324 wrote:@dunn Ok I'm just sort of confused and would like you to elaborate about how much you'd expect town!unwnd to focus on mechanics
I'm thinking back to last game where they did this same thing and got mad when mechanics were being discussed because it would be bad for them, so they had to shut it down. This is in their scum playbook.-
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Dunnstral he/himGoodfellashe/him
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I expect them to be aware of what is going on with the mechanics and while they don't have to dig too deep at least focus on the task at hand
Which is: who goes to the dungeon (if anyone) and who preps the guillotine
But instead it feels like they're doing the same thing they did last game as scum, which is, instead of looking at the bigger picture, they're positioning around themself looking good-
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Dunnstral he/himGoodfellashe/him
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Subject: Open 812 Guardians of the Fortress Mafia PT
Here is what I saw from them in the scum pt and why I'm not assuming townunwnd wrote:S_S is trying to win over Absin and Lukewarm was getting all irritable about the fact I'm fake whining about being scumread
I worry that I'm focusing too hard on emotional appealing, but I'm not sure how to contest mechanical logic that keeps being put out. My reason to dislike it is true, but I don't know how to dismantle it.-
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Dunnstral he/himGoodfellashe/him
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That's not what happened in fortress, I talked with the other guy and he seemed genuine in a way that you did notIn post 479, srckz wrote:Why is your idea of 'i scumread you' especially when it comes to me
Mean we have to commence battle? Even when I was scum in Fortress I was very agitated by this-
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Also stop faking scumreads on me if you don't want me to attack you back?In post 479, srckz wrote:Dunn do you even know my stances on mechanics because I'm pretty sure I've talked about it before
Why is your idea of 'i scumread you' especially when it comes to me
Mean we have to commence battle? Even when I was scum in Fortress I was very agitated by this
Otherwise deal with it because I'm moderately omgusy even if I try not to be and I end up being more sensitive when other people throw reads on me that I feel are for bad reasons-
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Dunnstral he/himGoodfellashe/him
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I'm not sure what you're asking meIn post 489, srckz wrote:
I was pretty much begging for any sort of reasoning to latch onto and you remained steadfast at any attempt lolIn post 485, Dunnstral wrote:
That's not what happened in fortress, I talked with the other guy and he seemed genuine in a way that you did notIn post 479, srckz wrote:Why is your idea of 'i scumread you' especially when it comes to me
Mean we have to commence battle? Even when I was scum in Fortress I was very agitated by this
What makes this different?-
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Let me know what brand of polish you use to sharpen that guilloIn post 492, srckz wrote:What are some things you want to ask me?-
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Are you saying that this is what I'm doing here?In post 497, srckz wrote:I don't actually enjoy continually just trying to one-up someone in an argument. I would even say that I hate it.-
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Dunnstral he/himGoodfellashe/him
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Starting from the beginning: I was moderately excited for this game, personally I feel the setup is a little rough around the edges but I like the theme and the unique mechanic. I spent some time thinking about optimal play and what I argued for was what I had come up with while people were confirming.
I did not excessively discuss mechanics, only really talking about them again in 108 in response to a suggestion for self-destructive town behavior. Most of my content around this point is me asking questions, though that wasn't intentional:
-138 is trying to get a response from you as to why talking about reads is too early since I don't agree with that
-141 is me wondering if Infinity misunderstands the setup or if they assume would ditch the dungeon (I think this was answered before I asked)
-144 was a remark about how you said we were usually opposite alignments but you mistook it as me asking you for your read on me
-333 is a mechanical question since I assumed it would be 3 people for the dungeon either way, I'm not convinced that investigating player levels is a good plan over simply having people in the dungeon normally
-338 is me being snappy
-364 is me getting more out of morning tweet because the stance they held in the previous post did not feel towny-
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Dunnstral he/himGoodfellashe/him
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Regardless of mechanics being 'easy to fake' we still have to talk about them
My initial thought was that nobody goes into the dungeon in which case me outting a bunch of reads on day 1 when we can't elim anyone, right before the mafia kill, would be counter-productive. It was at least something I wasn't focused on. 1 agreed on scumread at the guillotine would have been fine.-
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Dunnstral he/himGoodfellashe/him
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241 doesn't even make sense, how does 'town get the powers from the adventuring' lead to mafia getting an extra member?In post 507, Chromium wrote:In post 241, Anya wrote:so how many wolves do we think are in this game
i would guess 3 since town get the powers from the adventuring-
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Dunnstral he/himGoodfellashe/him
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Also: this doesn't make any sense to meIn post 271, Isis wrote:What happens if we pick one person to be town and everyone else does the dungeon
It doesn't win the game cause the dungeon gets cleared right
Hmm-
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That is my response to you in 499In post 661, srckz wrote:
what is the point of this post?In post 504, Dunnstral wrote:Starting from the beginning: I was moderately excited for this game, personally I feel the setup is a little rough around the edges but I like the theme and the unique mechanic. I spent some time thinking about optimal play and what I argued for was what I had come up with while people were confirming.
I did not excessively discuss mechanics, only really talking about them again in 108 in response to a suggestion for self-destructive town behavior. Most of my content around this point is me asking questions, though that wasn't intentional:
-138 is trying to get a response from you as to why talking about reads is too early since I don't agree with that
-141 is me wondering if Infinity misunderstands the setup or if they assume would ditch the dungeon (I think this was answered before I asked)
-144 was a remark about how you said we were usually opposite alignments but you mistook it as me asking you for your read on me
-333 is a mechanical question since I assumed it would be 3 people for the dungeon either way, I'm not convinced that investigating player levels is a good plan over simply having people in the dungeon normally
-338 is me being snappy
-364 is me getting more out of morning tweet because the stance they held in the previous post did not feel towny
Also, this is a pretty bad reaction-
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Dunnstral he/himGoodfellashe/him
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I was more explaining my own actions rather than hoping for an explanation from you here, since this is something I've already asked in the pastIn post 701, srckz wrote:
I've been going back and forth with cakez about the dreaded D1 reads. I don't like giving them out unless it becomes like a bookmark, something I can look back on or others can. There are leanings and gut feelings I had, but I like to leave scum guessing. Scum's job is basically to interact with the town not the other way around, so being more vague puts them in a situation where they have to approach me with a risk as they don't know what I'm (mostly) thinking.-138 is trying to get a response from you as to why talking about reads is too early since I don't agree with that
Well this is why I originally proposed skipping tracker and going for the rest of the stuff instead, I was focusing on power roles and levelsIn post 701, srckz wrote:
I don't think it's a great plan either. I have been thinking myself on how to use the setup to our advantage, but usually my thoughts conclude with a more simple approach. Getting PRs is good for town and will make the game easier. I'll have more to talk about the next day as I want to assume the person who gets the tracker will claim it?-333 is a mechanical question since I assumed it would be 3 people for the dungeon either way, I'm not convinced that investigating player levels is a good plan over simply having people in the dungeon normally
If the person who gets the tracker is town and claims it, there's a good chance that they just die; I don't see why they'd claim before using it
To be clear, I came up with my reads on my ownIn post 701, srckz wrote:
So you agree with consensus then?-364 is me getting more out of morning tweet because the stance they held in the previous post did not feel towny
If the consensus is the same thing that I'm thinking, then yes, but I'm rethinking infinity after last night, not sure why they're going back and forth on me-
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Based on early posts I wouldn't know and I left this behindIn post 701, srckz wrote:
Do you think Infinity's misunderstanding was intentional? Or if said misunderstanding was townie, because scum would be more cognizant of how the setup works?-141 is me wondering if Infinity misunderstands the setup or if they assume would ditch the dungeon (I think this was answered before I asked)-
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I still feel like we're talking past each other because we end up having different expectations.
I interpreted 499 and posts before that as you getting both being upset that we 'always go after each other' and that you needed more to go off of rather than just mechanics
My next post in 504 is me pointing to things I've done that aren't strictly mechanical (even if it's me questioning someone else about mechanics, it has other motivations). And I explained the motivations. 504 is mainly for you, as I don't otherwise go over everything I'm doing/thinking in a game.
My problem is that you came back and responded to it like it was an ongoing list of questions I had, which wasn't my intent, and the last line feels like a setup to me. Also, I do think the way cakez responded to this was scummy for two reasons: It shows they have no idea what is going on there, and it looks like he's trying to 1-up me-
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The plan for us to get the cop is the plan where we abandon the tracker and level up instead in hopes of getting the other rewardsIn post 722, srckz wrote:Why not just let people compulsory decide if they're going to the dungeon? Or set up a plan that we could somehow reach the cop incentive before scum kill us off. You're the one with numbers.
The other plan is that we instead use the dungeon to take advantage of the 'no multitasking' rule to try to get two scum in the dungeon/guillotine, but even if only one scum is in the dungeon/guillotine there's still an unspoken second phase to this plan
I don't see how letting people decide where they want to go is a better idea than assigning people locations, it seems worse because then there's no chance of both scum being in the same area, and sure, we can read into that, but it's more reliable to have mechanical data that says two people can't be scum together-
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What gets announced is whether the guillotine is prepped or not.In post 727, unwnd wrote:But why is unwnd talking mechanics he didn't do in Fortress I thought he hated them
It's because it's necessary especially when I disagree in how they're being used.
@ModIs the guillotine holder announced as well?
The only way the guillotine fails is if the person assigned to prep it just doesn't do so, and then everybody will know-
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In post 735, srckz wrote:
Let's do that then? Everyone just keep leveling up until cop comes around and then we all throw ourselves at the dungeon. Anyone who doesn't agree is scum-claiming. Hell, even force scum to do it as long as we still have numbers.In post 730, Dunnstral wrote:
The plan for us to get the cop is the plan where we abandon the tracker and level up instead in hopes of getting the other rewardsIn post 722, srckz wrote:Why not just let people compulsory decide if they're going to the dungeon? Or set up a plan that we could somehow reach the cop incentive before scum kill us off. You're the one with numbers.
The other plan is that we instead use the dungeon to take advantage of the 'no multitasking' rule to try to get two scum in the dungeon/guillotine, but even if only one scum is in the dungeon/guillotine there's still an unspoken second phase to this plan
I don't see how letting people decide where they want to go is a better idea than assigning people locations, it seems worse because then there's no chance of both scum being in the same area, and sure, we can read into that, but it's more reliable to have mechanical data that says two people can't be scum together
Alternatively, initial thought was that we could all dungeon tonight and make sure scumcan'tlevel up. I think the first solution is probably apt though and agree with Isis that Tracker is kinda shit
The only reason for scum to level up is to match with the town and if they don't want to fail a dungeonIn post 739, srckz wrote:You know I just thought about it
Why not force the two scummiest players to go the dungeon
They literally cannot multitask, meaning they can't kill and do dungeon stuff right?
If the town all forsakes leveling, we're throwing away a big part of the setup.
Having 2 people die in the dungeon is an interesting idea. My initial thought is that because there are better power roles later on, rushing deaths fast is probably unoptimal
Same thing for the guillotine, which is why letting people pick whatever they want is also unoptimalIn post 749, srckz wrote:Huge brain unwnd breaks the setup and forces scum to either die or give up NKs-
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We trade away both the later dungeons items as well as the ability to use the dungeon to sort people for raw killing power, effectively making this setup mountainous but with extra town elims in between the scum elimIn post 752, Isis wrote:I thought of the send 2 people to dungeon thing before but the other scum could surprise help with the dungeon so I was like oh that doesn't work.
But I guess you would learn that one of the original two people who were assigned dungeon duty are scum so it would be worth it.
2 in dungeon one on guillotine seems optimal to me now.
I think it likely keeps is from getting to cop ever because the most likely outcome is that three townies die night one but I think the large number of incremental advantages would be way better than a single cop shot.
I don't really think it's a good idea-
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In post 904, Emily wrote:If we are wrong about exactly one scum in the five we trust, that scum can nightkill instead of level up - but this will make sure power roles in the future do not fall into scum hands
If scum night kill and we manage to elim someone inside of the dungeon at a later date, we generate clears-
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Can you name a player who scumreads me right now aside from your hydra?In post 765, srckz wrote:If I had to guess most people want this
Dungeon duty
Anya
Morning Tweet
(Dunn?)
Guillotine holderz
Infinity
Grind gang
Isis
Koba
Ydra
Emily
Me?-
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The power roles are useless in scum hands, they would only want it to keep it out of town hands.In post 904, Emily wrote:If we are wrong about exactly one scum in the five we trust, that scum can nightkill instead of level up - but this will make sure power roles in the future do not fall into scum hands
What are scum going to do with a tracker, watcher, cop in this setup? Nothing-
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My stance is also "I'm willing to follow the plan that everybody agrees on" while also arguing against plans I don't agree withIn post 873, Isis wrote:Mech discussion is moot since DkKoba is boycotting all plans besides theirs.
So just vote on the four people to clear the dungeon and set guillotine-
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Their plan makes sense to me, though I don't like how the game has devolved into self-destructive behavior in the ensuing argumentsIn post 1233, Infinity 324 wrote:In post 965, Infinity 324 wrote:Town koba is a fireball of aggression and their posts are crafted to try to keep scum on their toes. Scum!koba feels more akin to a swamp because they're so difficult to argue against, but if the aggression is there it's usually only directed in one place. For koba's first couple posts I saw the fireball-ness but it dropped off. I figured it was because of taking a different approach/possibly as a result of the hydra, but their posts since have been awful. I really don't think koba believed the push on isis, and resorting to language like "you're intentionally pushing anti-town mech" is much more swamp-like language than fireball-like language. There's no effort to make scum!isis scared, which is odd for town!koba when they haven't made up their mind yet. The walkback of the push is also awful, and I don't think town!koba ever townreads that post from isis especially when she has been making similarly nuanced posts all game.
This is where I explained my chromium SR best. Lmk if something needs to be explained better
I don't know what this fireball/pond/swamp difference is-
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Dunnstral he/himGoodfellashe/him
- Goodfellas
- Goodfellas
- Posts: 40121
- Joined: April 2, 2016
- Pronoun: he/him
In post 1242, Isis wrote:Anya don't townpost I can't townread the whole town