Android: Netrunner: The Living Card Game
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TheButtonmen Buns of Steel
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The group I play magic with has acquired the base game, What Lies Ahead, Tace Amount and Humanity's Shadow. So if people do start playing this online again post your contact info in this thread because at the very least I'd be interested playing and might know some other people to recruit as well.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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I'm admittedly still pretty new to this but I've yet to really run into a reason why to not use my 15 influencet to ensure I have x3 Diesel & x3 Inside Job in every runner deck.
Am I missing something or is Inside Job insane and Diesel is solid in every situation?Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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At the moment Gabe's my favourite runner. I enjoy his ability to force out a wide spread of ice to cover remotes / hand / deck and graveyard and he natively gets account siphon / inside job / bank job.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Right now I'm using two decks at the moment while learning the ropes / figuring out Octgn's interface, I made the runner deck but just copied the corp one.
Spoiler: Gabe Deck Mrk2
Spoiler: Copied Jinteki listRoutine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Spoiler:
Current runner list (I'm trying to force myself to play something other then criminal), the Scavenge is a place holder at the moment until I can determine what else I want to put into the deck. I'm also not sold on the professional contracts as this deck really wants to be running to generate resources rather then sitting back (datasucker/desperado/dirty laundry) so I can try to turn those into something else one I get a better feel for the deck.
Next step will likely involve me seeing if I can turn x1 Scavenge / x2 Professional Contracts / x1 Kati into something along the lines of x2 Quality Time / x1 Modded / x1 Easy Mark.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Ground out six or seven games with the list and I'm making a couple of changes because I really didn't want multiples of Professional Contracts or Kati Jones and I always felt that I had extra recursion with x3 clone / x1 salvage. The Femme turned out to be unneeded as most decks I'm playing against prefer running multiple weaker ice rather then few large pieces of ice and I don't have test run / special order to even pull it out of my deck when I could use it. I'm using the influence to toss another stimhack into my deck because drugs are good.
Out:
-1 Clone chip, -1 Professional Contracts, -1 Katie Jones, -1 Femme Fatale
In:
+3 Quality Time, +1 Stimhack
Spoiler: Kate.decRoutine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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I've switched the ratios of Quality Time and Diesel because I found playing Diesel fit into most turns better then Quality Time (but both are cards I want in my deck). Professional Contacts is a card I kept finding that while I liked it in theory in excecution it was a pain to spend 5 creds on a single card and that I often wanted lots of cards or lots of creds rather then small amounts of both. Indexing is replacing Scavenge as my x1 of nifty card I want to play around with but I suspect it won't end up making the cut as I already have 3 slots dedicated to R&D interface. I've bumped Modded up to a x3 because it's is a card that I found doing an impressive amount of work as it did the work of Dirty Laundry (Generate 3 creds and preform an action).
Out:
-1 Quality Time, -1 Scavenge , -2 Professional Contracts
In:
+1 Diesel, +1 Modded, +1 Indexing
Spoiler: Kate.dec
Stimhack is less impressive as a x3 then I'd been expecting because although the first one is amazing the second is largely unplayable unless it wins me the game as it means my hand can no longer buffer a scorched earth. Next changes will probably be testing dropping Indexing and a Stimhack to improve my income somehow.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Stimhack + Self Modifying code is incredible, tutor out an Atmans and set it for the needed value mid-run using nothing but the Stimhack fake money!Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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Rootkit - Seems fairly pointless as it requires you to sink a large number of clicks to weaken your own board state, if you're in a position where you can devote 3-4 clicks to removing your own virus counters and they're still forced to purge then you've won the game with or without Rootkit. It's also a resource rather then hardware which means you're running the risk of it and all the clicks you invested into it being destroyed via tags.
Stasis - Interesting effect, not too weak or too strong. My only issue with it would be the 2 MU because that's going to make it hard to fit datasucker(s) or things such as medium in play after you play your ice breakers.
Panopticon - I love everything about this card.
Corporate Appointment - You don't list a cost so I'm going to assume it costs zero and even at that price I'm iffy on it. You're investing 2 clicks and a card to make 3-5 creds while rezzing a piece of ice for free, which seems like an awful trade. How would this card interact with ice with additional costs such as Archer or the Illicit ice?
Tarantula - Not sure I'd want to use it in any of my decks but it's cool and interesting.
Raptor - I'm going back and forth on this one. It's 5 to play and takes up 2 memory and can only effect a certain type of ice each turn which means you're still going to need other icebreakers and given that it's not super efficent I think I'd rather be running an Atmansucker package or the Anarch Icebreaker Suite (Yog, Mimic, Corroder along with special orders). However this is a great early game icebreaker and the ability to effect multiple types of ice has proven to be quite good.
Signal Booster - See Tarantula.
Open Sourcing - Boring and unoriginal, I really dislike this card. Personal Workshop already exists and making a much worse varient just to get around the 4 influence cost is a cop out.
NEXT Obsidian - I'd like this just because I'd like to see more NEXT ice printed but it actually is also well designed illicit ice.
Cambridge City Branch - Seems very powerful and it attaching to the R&D isn't really a downside as you're already forced to invest a fair amount of resources to protecting it. This just increases the risk for corp / reward for runner for running the R&D or further punishes runners who can't hit the R&D. I'd much rather have seen it attached to the archives or HQ so it forced corps to dedicate more resources to protecting a lower priority area in return for an extremely powerful effect. All in all it's an interesting card and idea with a really bungled execution.
Wall of Fog - Very interesting, not sure how good but I'd have preferred that it required a successful run on a central server because that would help control where the runner is running and match the Jinteki flavour better (See Jinteki: RP).
Vladivostok City Grid: Odd card is odd.
Alpha Release - Really dislike this card as it's a 3:4 that really doesn't have a drawback and the ability to fast advance a 3 pointer off a Sansan / Biotic labour is terrifying.
Slipstream - Interesting idea for ice, punishes the runners who can't break it but hurts the corp when they can. I actually think the effect could have been strengthened to gaining 3 creds and it would still be a fine piece of ice.
The I Team - Cool design, it really captures the feel of NBN.
Insider Trading - Hell no, this is effectively a 3:3 because it can instantly score another 2:3. If it was forfeited to get the effect or could only give each card a maximum of one advancement counter maybe?
Facial Recognition Database - Overall I like the idea of this card but not the execution. Adding a click to the cost is HB's gig not NBN, It would feel much more NBN if it increased the credit cost of removing tags (see Red Herring vs Strongbox).
Quantum Labor - Like with Open Sourcing I dislike this design because it's just weakening an existing card to get around the Influence cost. This effect belongs to HB, leave it there.Last edited by TheButtonmen on Thu Sep 19, 2013 8:01 am, edited 5 times in total.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Overall if I pretended Alpha Release and Insider Trading weren't in it I'd give the Datapack a 6/10. Good ideas but executed poorly is my overall impression of it.
Panopticon is the winner in my opinion as it combines an interesting effect, a good power level and nails the factions flavour spot on. The I team takes second place for largely the same reasons.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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Math behind Corporate Appointment rework is you net X credits where X = -2 + ice cost which means it's normally worse then a dirty laundry as it costs 2 clicks and gives the corp resources but gives criminals another make a run event, a source of burst income and fits the short term focused flavour of criminal.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Maybe make it something like when Rootkit enters play move all virus counters in play to Rootkit and it has spend 1 cred, hosted virus counter: Put a virus counter on something you control (keeping the protect from purges clause too)?In post 83, hitogoroshi wrote:The funny thing about Rootkit is, half of people think it's worthless and half think it's stupidly overpowered. Think of it this way - 2 clicks to grab tokens from Suckers, then you run the really difficult to hit R&D and throw those suckers on Medium. Leave a dead Imp on the field, then if the Corp rezs an upgrade with a high trash cost, throw one on the Imp.Last edited by TheButtonmen on Thu Sep 19, 2013 5:28 pm, edited 1 time in total.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Not sure about MS events but Scumchat features Shanba, BV, Nexus and myself who all play it it. There is also a pretty developed organized scene (not on magics level though).Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Proposed Changes:
Rework x3 -> Jackson Howard x3
Eve Campaign x3 -> Green Level Clearance x3
Viktor 1.0 x2, Heimdall 1.0 x1 -> Bastion x3
Viktor 2.0 x2 -> Chimera x2
Rototurret x1 -> Ichi 1.0 x1
Shadow x1 -> Hadrian's Wall x1
Rework -> Jackson = Rework is a zero cost which shuffles one card back in. Jackson is a zero cost which draws 2 cards for 1 click, forces the runner to waste a click running at him and then shuffles 3 cards back in.
Eve Campaign -> Green Level Clearance = It takes 4 turns for Eve to match the income of a Green Level which means unless you can create an inaccessible remote Green Level is almost always better (if your gameplan isn't going wide) and it also replaces itself with another card. It's also much more flexible as it's upfront cost is 80% smaller then Eve. Asset based econ is also much more vulnerable to R&D locking.
Viktor 1.0, Heimdall 1.0 -> Bastion = With the amount of Yog. 0 / Atman set at 3 seeing play these days Viktor's are actually pretty underwhelming. Heimdall on the other hand costs 8 and the runner can get through it without even using an icebreaker. Bastion forces them to either pay 3 credits to a Corroder or use datasucker tokens to get through.
Viktor 2.0 -> Chimera = Viktor 2.0 is extremely underwhelming, it costs 5 to rez and then is reliant on a trace 2 which means you need to spend a great deal more to get any value out of it. It also can be walked through by a runner simply spending 2 clicks. Chimera is a hard end the run and early game you simply make it whatever type your opponent can't interact with. It also has the added benefits of stonewalling an Atmans deck until they can find another copy and set it at zero.
Roto-turret -> Ichi 1.0 = This one is a matter of personal preference but Rototurret costs 4 to rez and has zero strength which means Mimic / Femme go through it without needing to pump or use datasucker tokens. Ichi on the other hand is 4 strength and even when their icebreakers can interact with it has three subroutines which need to be broken which makes it extremely taxing to run through multiple times (making it great ice for a central).
Shadow -> Hadrian's Wall -> Sometimes you want to keep runners out of a server, Shadow doesn't do that. Hadrian's can also be advanced for Trick of Light shenanigans.
Spoiler: Decklist w/ Changes implimentedRoutine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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@Sudo:I didn't include a full set of Hadrian's in the proposed list for a reason. Jackson also does protect Agendas in hand because he allows you to draw 2 additional cards to push you above maximum hand size which allows you to discard the agendas and then sacrifices himself to shuffles them back into your deck after forcing the runner to waste a run on either your archives or himself.
Re: Deck list - This is a tad more extensive but I'll explain the changes after.
Icebreaking Suite:
Out:
Corroder x1
Crypsis x1
Darwin x1
Mimic x1
In:
Crypsis x2
Femme Fatale x1
Programs:
Out:
Datasucker x1
Imp x1
Djinn x1
In:
Nerve Agent x1
Event:
Out:
Dirty Laundry x2
Forged Activation Orders x3
In:
Déjà Vu x2
Stimhack x2
Quality Time x3
Hardware:
Out:
Grimoire x1
In:
Plascrete Carapace x1
Resources:
Out:
Wyldside x1
Aesop's Pawnshop x1
In:
Daily Casts x1
Rationals:
Icebreakers - Noise is an identity that aims to win the game in a small number of runs rather then a great deal of runs at things like the R&D so you want icebreakers which are able to deal with any ice in the game and bully their way through any stack of ice. You also are reliant on a great deal of utility programs such as parasite / datasucker / imp / medium and while Djinn helps deal with the memory costs you still want as few icebreakers as possible. Crypsis is fairly cost efficient and can break all types of ice and Femme can be used to neutralize any single large piece of ice they may have.
Programs - You don't need a full set of Datasucker's or Imp's as you don't need multiples of each and you can tutor them out with Djinn or draw into them with Quality Time. You're also never going to want multiples of Djinn so I think it's more efficient to cut one to make room for Quality Time. Nerve Agent allows you to tear through a corps hand which means they can't hide agendas in their, forcing them to either discard or play them. It also can be tutored out by Dijinn / triggers Noise's passive.
Events - You're rarely in a position to make full value out of Dirty Laundry given how infrequently you'll need to be running and Forged is a card used for resource denial in decks which are constantly running / disrupting the corps economy which your deck isn't really geared towards doing. Deja Vu returns any two of your virus cards if you need to recycle them after emptying them / they're trashed or can recycle a Quality Time / Sure Gamble if you find yourself needing cards or credits. Stimhack is the perfect tool for forcing through a run and given this deck only needs to successfully run 4-5 times it's a perfect match. Quality Time is just extremely efficient, it helps you find the tools you need or provides a full hand of gas so you can keep milling away at their deck.
Hardware - You're never going to want multiples ofDjinnGrimoire so I think it's more efficient to cut one to make room for Quality Time. You will however at times want more then a single copy of Plascrete and you'll need it fairly early in the game so I'd increase it to two copies.
Resources - You're never going to want multiples ofDjinnGrimoireWyldside so I think it's more efficient to cut one to make room for Quality Time. Aesop's however is fantastic and allows you to sell off your Wyldside or Sahasrara after you're done with them. Daily Casts is just good and there was room so I bumped it up to a full set.
Spoiler: Proposed DecklistRoutine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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I saw a terrible terrible deck last night and it made me curious if their core idea could work so I've tossed together a quick list I'm going to try out.
Spoiler:
The goal is to just hide all your agendas in a massive hand and generate large amounts of cash with an assetless economy, you then win by recurring biotic labour(s) to fast advance your agendas. 90% of the ice goes on your R&D as you never make a remote and rely on the sheer size of your hand to hide your agendas in it as most decks these days are all geared towards pulling points out of the R&D not the HQ.Last edited by TheButtonmen on Mon Sep 23, 2013 9:16 am, edited 2 times in total.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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Identity:
Chaos Theory: Wunderkind (Cyber Exodus)
Total Cards: (40)
Event (18)
Account Siphon (Core #18) x3 ■■■■
Diesel (Core #34) x3
Dirty Laundry (Creation and Control #52) x3
Escher (Creation and Control #31) x1
Infiltration (Core #49) x2
Modded (Core #35) x3
Quality Time (Humanity's Shadow #87) x3
Hardware (9)
Clone Chip (Creation and Control #38) x3
R&D Interface (Future Proof #107) x3
The Toolbox (Core #41) x3
Program (13)
Atman (Creation and Control #40) x3
Datasucker (Core #8) x3 ■
Deus X (A Study in Static #66) x1
Magnum Opus (Core #44) x3
Self-modifying Code (Creation and Control #46) x3
Resource (0)Last edited by TheButtonmen on Wed Sep 25, 2013 3:20 pm, edited 1 time in total.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Wunderkind at first appeared to be a terrible identity but it turns out you can do dirty dirty things with the memory she provides!
You've got the Atman / Datasucker core backed up by Magnum Opus and enough influence / room left over to fit in account siphon / infiltration. With full sets of Diesel / Quality Time and the fact that Wunderkind lets you play a 40 card deck it's incredibly easy to assemble your engine and you have the Self-modifying Code / Clone Chip package for tutoring. The Toolbox is incredibly strong and you have the money to get it into play fairly early from which point the 2 link / 2 recurring credits quickly add-up. The Account Siphons are obviously incredibly strong, catch most opponents completely off guard game 1 and with the ability to still connect turn 1 in later games thanks to atman's ability to break whichever type of ice they put on their HQ you can turn a decent number of games into complete blow outs.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Quick and dirty rules to stick with while you learn the game to avoid randomly dying:In post 113, xRECKONERx wrote:Went to our LGS and played a few test matches tonight. I played as Kate, and I had no clue what to do as runner. I honestly was always too scared to run at things just because I had no clue what was lying in wait. It was terrifying. Ended up winning the second of the two games I played, though, because I played some card that let me look at the top THREE cards of R&D instead of top one and I hit two agendas.
#1 Never run against Weyland on your last click: You always want a click leftover to pay off the tag should you access a snare.
#2 End the turn with four cards in hand against Weyland any turn where you made a successful run due to seasource.
#3 Get your sentry breaker online first if possible because all of the ice which will have a permanent effect on you is generally sentries.
#4 Don't get too annoyed when you lose to Scorched or Junebug, once you learn the game they're actually pretty unthreatening (Junebug isn't even playable at higher levels).Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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As runner I've been playing pretty much exclusively Exile for the past month and for the past twoish weeks I've been using the same list. The Copycat and Scheherazade I'm not entirely sold on but I haven't found any compelling reasons to replace them yet.
Spoiler: Exile.dec
I haven't settled on a corp deck though and have been rotating through the factions on a nearly weekly basis, my current list is HB but I'm not sold on it yet.
Spoiler: HB Big MoneyRoutine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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I made some minor changes to the HB deck but I think with core only NBN mght be stronger, I'd try play testing both quickly to see which you'd prefer.
Spoiler: Core HB:
Spoiler: Core NBN
Core Gabe with only 1 Desperado, zero Datasuckers and only two Account Siphons makes baby jesus cry.
Spoiler: Core GabeRoutine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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It's glacier netrunner at it's finest, the goal is to be filthy filthy rich and create mammoth ice securing R&D and a single remote. Between Marked, Adonis, Jackson and Ash you've got enough assets to place facedown in the one secure remote that you can either bait them into unproductive runs through your ice or bluff a 2/3 through unmolested. Generally though Marked and Jackson are played naked with Adonis being the only asset that generally goes into the secure remote as you're generally happy getting a dollar installing a marked and then watching them spend 5 and a click to kill it. I've found that generally I don't ever want to ice any of the other remotes as it's generally just a waste of ton and resources which could be better spent creating a nice 4 ice deep server.Last edited by TheButtonmen on Wed Jan 08, 2014 8:06 am, edited 1 time in total.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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Future Proof is a good choice if you're picking up a single datapack but waiting a bit and picking up Creation and Control may be better. Creation and Control in addition to giving endless amounts of shaper and HB cards also gives both the runner and corp some very good neutral cards.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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These decks will work great in the matchups you specified but are both more then capable of playing against any corp deck.
Spoiler: Shaper vs Weyland
You have huge amounts of card draw to ensure that you remain outside of scorched range and can dig to find your plascretes quickly as well as a strong MO based economy to give yourself enough credits to make SEA source hard to land.
Quick tips:
- Never run on your last click, save it in case you hit a snare or ice that tags you.
- Use your initial tutor effects (Test Run / Self-Mod) to M.Opus.
- If you have a plascrete in hand, always play it immediately even if you already have one out.
- Don't be afraid to use your Femmes you have three for a reason, test running one out click one to allow a run on a server click two and then click three scavenging it to another server to keep it in play is the plan.
- Sharpshooter and/or Crescentus are your anti-archer plan. Sharpshooter breaks it for 2 and Crescentus lets you keep it broken (note that Femme does not count as breaking as it merely bypasses).
- This isn't the easiest deck to play but as you get more familiar with it you'll find that the random assortment of programs generally allows you to address anything the corp does.
- Keyhole doesn't trigger Snares.
Spoiler: Criminal vs Jinteki
This deck punishes Jinteki's weak tagging abilities and credit generation.
Quick tips:
- Don't run on your last click.
- Run early, run often.
- Always Account Siphon first or second click so you can pay off the tags.
- Hostage out Professional Contact / Play Professional Contacts as soon as possible.
- Crypsis is your last resort, don't use it heavily.Last edited by TheButtonmen on Wed Feb 19, 2014 7:22 am, edited 1 time in total.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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This is moving outside of my familiarity as all my corp decks are HB or NBN but I can give a basic list to start experimenting with for Weyland. Jinteki is sadly I can't help very much with as they're by far my least favourite faction as I hate the entire traps theme they've got going on.
Spoiler: Basic Weyland
It can with either through tag and bag (Scorched Earth flat lining the runner) or simply by pushing agendas through behind big ice. It has a strong operation based economy which allows it to recover from things such as account siphon or being R&D locked. The oversight AI's can be used to pressure the runners economy or allow the corp to push through an early agenda. SEA Source can be used to either kill annoying resources or to land a scorched or two to end the game.Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up-
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TheButtonmen Buns of Steel
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It's not legal at the moment because it's using an identity which hasn't been printed but it is incredibly effective. It uses personal workshop to ensure that your credits are never wasted and to parasite the ice they're rezzing mid run with the credits they just gave you. Keyhole can end the game in a single turn if they ever leave R&D exposed and Levy allows you to restock after you've burned through your clonechips, parasites, testruns and scavenges.
Spoiler: Nasirasite
Here is a currently legal varient of the deck which uses Kate forgoes personal workshop.
Spoiler: KatasiteRoutine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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I agree with your read on it basically, it's a good card but rarely will I want to spend the influence to put a set of them in my deck. Unless they eventually print enough viable double events to make a psudo-freelance engine Power Nap and Starlight will both remain unusable.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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I'm still running a version of it as my Anarch deck and it's still quite fun and rewarding to play. It's incredibly tricky to pilot but once you get a feel for it you can completely rollover unprepared corps.
I've slightly modified it;
Same Old Thing x 2 -> Liberated Accounts x 2
There just wasn't enough targets for the same old thing and they were too often dead cards, it's always good to re-use an account siphon but I'd rather Liberated Accounts consistency. You can play them and immediately remove 3 out of the 4 tokens off it and generally count of getting the last one off as well because the corp rarely wants to pay to kill it by that point.
Armitage Codebusting x 1 -> Liberated Accounts x1
On one hand the ability to nearly cash out Liberated Accounts in a single turn is quite attractive compared to Armitage taking multiple turns when it's in a deck whose purpose is forcing the corp to have to spend resources trashing your resources. On the other hand though the ability to nearly cash out Liberated Accounts in a single turn is quite unattractive compared to Armitage taking multiple turns when it's in a deck whose purpose is forcing the corp to have to spend resources trashing your resources, I may be re-visting this change and switching the ratio around.
Same Old Thing x 1, Hemmorage x 1 -> Djinn x 2
Three hemmorages ended up being too many and Djinn is quite good.
Spoiler: Slightly Modified List
Fall Guy is entirely missing the point the goal isn't to keep your resources alive, it's to force the corp to have to spend 2 credits and 1 click when they really don't want to.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Well you are correct that reading that list and trying to parse out its game plan did indeed to some terrible terrible brain damage. Here's a super quick and dirty HB: ST list based off that list, ideally you're forcing the runner to remain poor through trash costs and repeated runs through inflated biroids.
Spoiler: HB:ST
I've switched to a smaller ice base focusing on the low costs biroids rather then the larger ones as the +1 str bonus is much effective when you're looking at multiple smaller ones as opposed to Heimdail 2.0's. The deck really needs money to get going so I've also included Green / Hedge even though they aren't asset's to help get the deck get going. Finally I think Melange is a perfect fit for HB: ST as it both makes large amounts of cash and forces the runner to run through your ice to keep them poor.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Decklist dump of examples of non-standard shapers for Shanba
Spoiler: Sample Exile
Spoiler: Sample Wunderkid
Spoiler: Sample Kate
Edit:Spoiler: HB: EtF ExampleRoutine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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HB Zero point agenda is incredibly interesting in both glacier HB (2 3's and a zero) or HB FA (3 2's and a zero).
Next.dec!
Nasir is a completely new playstyle!Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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I'm a fan of it in other peoples decks, the fact that people are starting to use it means that the traditional anarch breaker criminal is having to change their decks to be able to effectively deal with it. This in turn dilutes their decks and make them comparatively worse against whatever I'm running even though I'm not dedicating slots or influence to Lotus Field. I'm not really sure I'd ever be really excited to run a copy of it though because there are less expensive codegates to force them to get a breaker and there are better taxing codegates for me to spend credits / influence on.Routine day with a dirt cheap brush
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Then the rest of your life, you beat yourself up-
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TheButtonmen Buns of Steel
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This is the result of deckbuilding after midnight while waiting to fall asleep, I apologize in advance to everyone exposed to it.
Spoiler: BoomSun or how I learned to learned to stop worrying and love the bomb.Routine day with a dirt cheap brush
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TheButtonmen Buns of Steel
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Spoiler: BoomSun 2: Electric Boomaloo
The deck is now 6-2 across several iterations, the majority of the wins have been against players who weren't sure what to expect but it's still slowly but surely getting more solid with each iteration. All six of the wins have been off of dead runners and five of which have been off of A.Diagnostics combo.Routine day with a dirt cheap brush
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Then the rest of your life, you beat yourself up-
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TheButtonmen Buns of Steel
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TheButtonmen Buns of Steel
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- Joined: November 17, 2009
- Location: Cayke
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