Android: Netrunner: The Living Card Game

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Post Post #43 (isolation #0) » Sun Aug 18, 2013 7:31 am

Post by TheButtonmen »

The group I play magic with has acquired the base game, What Lies Ahead, Tace Amount and Humanity's Shadow. So if people do start playing this online again post your contact info in this thread because at the very least I'd be interested playing and might know some other people to recruit as well.
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Post Post #46 (isolation #1) » Sun Aug 18, 2013 4:52 pm

Post by TheButtonmen »

I'm admittedly still pretty new to this but I've yet to really run into a reason why to not use my 15 influencet to ensure I have x3 Diesel & x3 Inside Job in every runner deck.

Am I missing something or is Inside Job insane and Diesel is solid in every situation?
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Post Post #47 (isolation #2) » Sun Aug 18, 2013 5:37 pm

Post by TheButtonmen »

At the moment Gabe's my favourite runner. I enjoy his ability to force out a wide spread of ice to cover remotes / hand / deck and graveyard and he natively gets account siphon / inside job / bank job.
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Post Post #56 (isolation #3) » Tue Aug 20, 2013 2:05 pm

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Right now I'm using two decks at the moment while learning the ropes / figuring out Octgn's interface, I made the runner deck but just copied the corp one.

Spoiler: Gabe Deck Mrk2
Identity:
Gabriel Santiago: Consummate Professional (Core)

Total Cards: (45)
Event (28)
Account Siphon x3
Easy Mark x3
Inside Job x3
Special Order x2
Sure Gamble x3
Stimhack x2 (2 Influence each)
Diesel x2 (2 Influence each)
Deja Vu x2 (2 Influence each)
Quality Time x1 (1 Influence each)
Forged Activation x3
Dirty Laundry x2

Hardware (3)
Desperado x3

Program (9)
Sneakdoor Beta x2
Crypsis x3
Femme Fatale x2
Ninja x1
Corroder x1 (2 Influence each)

Resource (5)
Bank Job x2
Armitage Codebusting x3

Influence Values Totals -
Anarch: 10
Criminal: 57
Shaper: 5

Spoiler: Copied Jinteki list
Identity:
Jinteki: Personal Evolution (Core)


Total Cards: (49)

Agenda: (10)
False Lead (A Study in Static) x2
Priority Requisition (Core) x2
Braintrust (What Lies Ahead) x3
Fetal AI (Trace Amount) x3

Asset: (8)
Melange Mining Corp (Core) x2
Ronin (Future Proof) x3
Snare! (Core) x3

ICE: (19)
Pop-up Window (Cyber Exodus) x3 ■
Caduceus (What Lies Ahead) x2 ■■
Chum (Core) x3
Data Mine (Core) x3
Neural Katana (Core) x3
Enigma (Core) x2
Wall of Static (Core) x2
Rototurret (Core) x1 ■

Operation: (10)
Beanstalk Royalties (Core) x3 ■
Scorched Earth (Core) x1 ■■■■
Hedge Fund (Core) x3
Neural EMP (Core) x3

Upgrade: (2)
Hokusai Grid (Humanity's Shadow) x2

Total Agenda Points: 20

Influence Values Totals -
Haas-Bioroid: 1
Jinteki: 43
NBN: 3
The Weyland Consortium: 11
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Post Post #67 (isolation #4) » Sat Sep 07, 2013 7:36 am

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Spoiler:
Identity:
Kate McCaffrey: Digital Tinker (Core)


Total Cards: (45)
Event (14)
Dirty Laundry (Creation and Control #52) x3
Modded (Core #35) x2
Scavenge (Creation and Control #34) x1
Sure Gamble (Core #50) x3
Stimhack (Core #4) x2 ■
Escher (Creation and Control #31) x1
Diesel (Core #34) x2

Hardware (11)
Desperado (Core #24) x3 ■■■
Clone Chip (Creation and Control #38) x3
R&D Interface (Future Proof #107) x3
Plascrete Carapace (What Lies Ahead #9) x2

Program (11)
Deus X (A Study in Static #66) x1
Datasucker (Core #8) x3 ■
Atman (Creation and Control #40) x3
Self-modifying Code (Creation and Control #46) x3
Femme Fatale (Core #26) x1 ■

Resource (9)
Kati Jones (Humanity's Shadow #91) x3
Professional Contacts (Creation and Control #49) x3
Daily Casts (Creation and Control #53) x3


Influence Values Totals -
Anarch: 5
Criminal: 10
Shaper: 54


Current runner list (I'm trying to force myself to play something other then criminal), the Scavenge is a place holder at the moment until I can determine what else I want to put into the deck. I'm also not sold on the professional contracts as this deck really wants to be running to generate resources rather then sitting back (datasucker/desperado/dirty laundry) so I can try to turn those into something else one I get a better feel for the deck.

Next step will likely involve me seeing if I can turn x1 Scavenge / x2 Professional Contracts / x1 Kati into something along the lines of x2 Quality Time / x1 Modded / x1 Easy Mark.
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Post Post #69 (isolation #5) » Mon Sep 09, 2013 7:17 am

Post by TheButtonmen »

Ground out six or seven games with the list and I'm making a couple of changes because I really didn't want multiples of Professional Contracts or Kati Jones and I always felt that I had extra recursion with x3 clone / x1 salvage. The Femme turned out to be unneeded as most decks I'm playing against prefer running multiple weaker ice rather then few large pieces of ice and I don't have test run / special order to even pull it out of my deck when I could use it. I'm using the influence to toss another stimhack into my deck because drugs are good.

Out:

-1 Clone chip, -1 Professional Contracts, -1 Katie Jones, -1 Femme Fatale

In:

+3 Quality Time, +1 Stimhack

Spoiler: Kate.dec
Identity:
Kate McCaffrey: Digital Tinker (Core)


Total Cards: (45)
Event (18)
Dirty Laundry x3
Modded x2
Scavenge x1
Sure Gamble x3
Stimhack x3 ■
Escher x1
Diesel x2
Quality Time x3

Hardware (10)
Desperado x3 ■■■
Clone Chip x2
R&D Interface x3
Plascrete Carapace x2

Program (10)
Deus X x1
Datasucker x3 ■
Atman x3
Self-modifying Code x3

Resource (7)
Kati Jones x2
Professional Contacts x2
Daily Casts x3


Influence Values Totals -
Anarch: 6
Criminal: 9
Shaper: 54
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Post Post #70 (isolation #6) » Mon Sep 09, 2013 7:21 am

Post by TheButtonmen »

Next change will probably be trying out swapping out x2 Diesel for x2 Infiltration.
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Post Post #74 (isolation #7) » Thu Sep 12, 2013 4:00 pm

Post by TheButtonmen »

I've switched the ratios of Quality Time and Diesel because I found playing Diesel fit into most turns better then Quality Time (but both are cards I want in my deck). Professional Contacts is a card I kept finding that while I liked it in theory in excecution it was a pain to spend 5 creds on a single card and that I often wanted lots of cards or lots of creds rather then small amounts of both. Indexing is replacing Scavenge as my x1 of nifty card I want to play around with but I suspect it won't end up making the cut as I already have 3 slots dedicated to R&D interface. I've bumped Modded up to a x3 because it's is a card that I found doing an impressive amount of work as it did the work of Dirty Laundry (Generate 3 creds and preform an action).

Out:

-1 Quality Time, -1 Scavenge , -2 Professional Contracts

In:

+1 Diesel, +1 Modded, +1 Indexing

Spoiler: Kate.dec
Identity:
Kate McCaffrey: Digital Tinker (Core)


Total Cards: (45)
Event (19)
Dirty Laundry x3
Modded x3
Sure Gamble x3
Stimhack x3 ■
Escher x1
Diesel x3
Quality Time x2
Indexing x1

Hardware (10)
Desperado x3 ■■■
Clone Chip x2
R&D Interface x3
Plascrete Carapace x2

Program (10)
Deus X x1
Datasucker x3 ■
Atman x3
Self-modifying Code x3

Resource (5)
Kati Jones x2
Daily Casts x3


Influence Values Totals -
Anarch: 6
Criminal: 9
Shaper: 54


Stimhack is less impressive as a x3 then I'd been expecting because although the first one is amazing the second is largely unplayable unless it wins me the game as it means my hand can no longer buffer a scorched earth. Next changes will probably be testing dropping Indexing and a Stimhack to improve my income somehow.
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Post Post #77 (isolation #8) » Fri Sep 13, 2013 8:29 am

Post by TheButtonmen »

Stimhack + Self Modifying code is incredible, tutor out an Atmans and set it for the needed value mid-run using nothing but the Stimhack fake money!
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Post Post #78 (isolation #9) » Tue Sep 17, 2013 10:12 am

Post by TheButtonmen »

Spoiler: Rough Idea for HB
Identity:
Haas-Bioroid: Engineering the Future (Core)


Total Cards: (59)
Agenda (12)
Accelerated Beta Test (Core #55) x3
Director Haas' Pet Project (Creation and Control #4) x1
Efficiency Committee (Creation and Control #5) x3
Mandatory Upgrades (What Lies Ahead #11) x2
Project Wotan (Creation and Control #6) x2
False Lead (A Study in Static #80) x1

Asset (19)
Adonis Campaign (Core #56) x3
Cerebral Overwriter (Creation and Control #9) x1
Director Haas (Creation and Control #10) x2
Edge of World (Cyber Exodus #53) x1 ■■
Eve Campaign (Humanity's Shadow #92) x2
Jackson Howard (Opening Moves #15) x3 ■
Marked Accounts (Cyber Exodus #55) x2 ■
PAD Campaign (Core #109) x2
Encryption Protocol (Trace Amount #29) x3

ICE (19)
Eli 1.0 (Future Proof #110) x3
Heimdall 1.0 (Core #61) x2
Heimdall 2.0 (Creation and Control #15) x1
Howler (Creation and Control #16) x3
Ichi 1.0 (Core #62) x3
Ichi 2.0 (Creation and Control #17) x1
Janus 1.0 (What Lies Ahead #12) x1
Viktor 1.0 (Core #63) x3
Viktor 2.0 (Creation and Control #19) x2

Operation (7)
Oversight AI (A Study in Static #79) x2 ■■
Hedge Fund (Core #110) x2
Green Level Clearance (A Study in Static #70) x3

Upgrade (2)
Awakening Center (Creation and Control #21) x2


Total Agenda Points: 24

Influence Values Totals -
Haas-Bioroid: 68
Jinteki: 2
NBN: 5
The Weyland Consortium: 4
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Post Post #80 (isolation #10) » Thu Sep 19, 2013 7:45 am

Post by TheButtonmen »

Rootkit - Seems fairly pointless as it requires you to sink a large number of clicks to weaken your own board state, if you're in a position where you can devote 3-4 clicks to removing your own virus counters and they're still forced to purge then you've won the game with or without Rootkit. It's also a resource rather then hardware which means you're running the risk of it and all the clicks you invested into it being destroyed via tags.

Stasis - Interesting effect, not too weak or too strong. My only issue with it would be the 2 MU because that's going to make it hard to fit datasucker(s) or things such as medium in play after you play your ice breakers.

Panopticon - I love everything about this card.

Corporate Appointment - You don't list a cost so I'm going to assume it costs zero and even at that price I'm iffy on it. You're investing 2 clicks and a card to make 3-5 creds while rezzing a piece of ice for free, which seems like an awful trade. How would this card interact with ice with additional costs such as Archer or the Illicit ice?

Tarantula - Not sure I'd want to use it in any of my decks but it's cool and interesting.

Raptor - I'm going back and forth on this one. It's 5 to play and takes up 2 memory and can only effect a certain type of ice each turn which means you're still going to need other icebreakers and given that it's not super efficent I think I'd rather be running an Atmansucker package or the Anarch Icebreaker Suite (Yog, Mimic, Corroder along with special orders). However this is a great early game icebreaker and the ability to effect multiple types of ice has proven to be quite good.

Signal Booster - See Tarantula.

Open Sourcing - Boring and unoriginal, I really dislike this card. Personal Workshop already exists and making a much worse varient just to get around the 4 influence cost is a cop out.

NEXT Obsidian - I'd like this just because I'd like to see more NEXT ice printed but it actually is also well designed illicit ice.

Cambridge City Branch - Seems very powerful and it attaching to the R&D isn't really a downside as you're already forced to invest a fair amount of resources to protecting it. This just increases the risk for corp / reward for runner for running the R&D or further punishes runners who can't hit the R&D. I'd much rather have seen it attached to the archives or HQ so it forced corps to dedicate more resources to protecting a lower priority area in return for an extremely powerful effect. All in all it's an interesting card and idea with a really bungled execution.

Wall of Fog - Very interesting, not sure how good but I'd have preferred that it required a successful run on a central server because that would help control where the runner is running and match the Jinteki flavour better (See Jinteki: RP).

Vladivostok City Grid: Odd card is odd.

Alpha Release - Really dislike this card as it's a 3:4 that really doesn't have a drawback and the ability to fast advance a 3 pointer off a Sansan / Biotic labour is terrifying.

Slipstream - Interesting idea for ice, punishes the runners who can't break it but hurts the corp when they can. I actually think the effect could have been strengthened to gaining 3 creds and it would still be a fine piece of ice.

The I Team - Cool design, it really captures the feel of NBN.

Insider Trading - Hell no, this is effectively a 3:3 because it can instantly score another 2:3. If it was forfeited to get the effect or could only give each card a maximum of one advancement counter maybe?

Facial Recognition Database - Overall I like the idea of this card but not the execution. Adding a click to the cost is HB's gig not NBN, It would feel much more NBN if it increased the credit cost of removing tags (see Red Herring vs Strongbox).

Quantum Labor - Like with Open Sourcing I dislike this design because it's just weakening an existing card to get around the Influence cost. This effect belongs to HB, leave it there.
Last edited by TheButtonmen on Thu Sep 19, 2013 8:01 am, edited 5 times in total.
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Post Post #81 (isolation #11) » Thu Sep 19, 2013 7:48 am

Post by TheButtonmen »

Overall if I pretended Alpha Release and Insider Trading weren't in it I'd give the Datapack a 6/10. Good ideas but executed poorly is my overall impression of it.

Panopticon is the winner in my opinion as it combines an interesting effect, a good power level and nails the factions flavour spot on. The I team takes second place for largely the same reasons.
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Post Post #82 (isolation #12) » Thu Sep 19, 2013 8:55 am

Post by TheButtonmen »

Off the cuff redesign of two of the cards.

Spoiler: Rootkit
Anarch 4 Influence

Hardware

Cost 3

When the Corporation purges viruses they most trash the top four cards of their R&D as an additional cost.



Spoiler: Corporate Appointment
Criminal, 2 influence

Cost 2

Event – Double

As an additional cost to play this event, spend [click].

Make a run After the run is completed rez a piece of ice ignoring all costs. If it was successful gain credits equal to twice its rez cost.
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Post Post #84 (isolation #13) » Thu Sep 19, 2013 9:15 am

Post by TheButtonmen »

Math behind Corporate Appointment rework is you net X credits where X = -2 + ice cost which means it's normally worse then a dirty laundry as it costs 2 clicks and gives the corp resources but gives criminals another make a run event, a source of burst income and fits the short term focused flavour of criminal.
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Post Post #85 (isolation #14) » Thu Sep 19, 2013 9:24 am

Post by TheButtonmen »

In post 83, hitogoroshi wrote:The funny thing about Rootkit is, half of people think it's worthless and half think it's stupidly overpowered. Think of it this way - 2 clicks to grab tokens from Suckers, then you run the really difficult to hit R&D and throw those suckers on Medium. Leave a dead Imp on the field, then if the Corp rezs an upgrade with a high trash cost, throw one on the Imp.
Maybe make it something like when Rootkit enters play move all virus counters in play to Rootkit and it has spend 1 cred, hosted virus counter: Put a virus counter on something you control (keeping the protect from purges clause too)?
Last edited by TheButtonmen on Thu Sep 19, 2013 5:28 pm, edited 1 time in total.
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Post Post #87 (isolation #15) » Thu Sep 19, 2013 9:29 am

Post by TheButtonmen »

Not sure about MS events but Scumchat features Shanba, BV, Nexus and myself who all play it it. There is also a pretty developed organized scene (not on magics level though).
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Post Post #94 (isolation #16) » Sun Sep 22, 2013 6:53 am

Post by TheButtonmen »

Proposed Changes:

Rework x3 -> Jackson Howard x3
Eve Campaign x3 -> Green Level Clearance x3
Viktor 1.0 x2, Heimdall 1.0 x1 -> Bastion x3
Viktor 2.0 x2 -> Chimera x2
Rototurret x1 -> Ichi 1.0 x1
Shadow x1 -> Hadrian's Wall x1

Rework -> Jackson = Rework is a zero cost which shuffles one card back in. Jackson is a zero cost which draws 2 cards for 1 click, forces the runner to waste a click running at him and then shuffles 3 cards back in.

Eve Campaign -> Green Level Clearance = It takes 4 turns for Eve to match the income of a Green Level which means unless you can create an inaccessible remote Green Level is almost always better (if your gameplan isn't going wide) and it also replaces itself with another card. It's also much more flexible as it's upfront cost is 80% smaller then Eve. Asset based econ is also much more vulnerable to R&D locking.

Viktor 1.0, Heimdall 1.0 -> Bastion = With the amount of Yog. 0 / Atman set at 3 seeing play these days Viktor's are actually pretty underwhelming. Heimdall on the other hand costs 8 and the runner can get through it without even using an icebreaker. Bastion forces them to either pay 3 credits to a Corroder or use datasucker tokens to get through.

Viktor 2.0 -> Chimera = Viktor 2.0 is extremely underwhelming, it costs 5 to rez and then is reliant on a trace 2 which means you need to spend a great deal more to get any value out of it. It also can be walked through by a runner simply spending 2 clicks. Chimera is a hard end the run and early game you simply make it whatever type your opponent can't interact with. It also has the added benefits of stonewalling an Atmans deck until they can find another copy and set it at zero.

Roto-turret -> Ichi 1.0 = This one is a matter of personal preference but Rototurret costs 4 to rez and has zero strength which means Mimic / Femme go through it without needing to pump or use datasucker tokens. Ichi on the other hand is 4 strength and even when their icebreakers can interact with it has three subroutines which need to be broken which makes it extremely taxing to run through multiple times (making it great ice for a central).

Shadow -> Hadrian's Wall -> Sometimes you want to keep runners out of a server, Shadow doesn't do that. Hadrian's can also be advanced for Trick of Light shenanigans.

Spoiler: Decklist w/ Changes implimented
Agendas:
Gila Hands Arcology x2
Accelerated Beta Test x3
Project Vitruvius x3
Efficiency Committee x3

Assets:
Jackson Howard x3 (1 Influence each)
Adonis Campaign x3

Ice:
Ice Wall x3
Enigma x2
Chimera x2
Eli 1.0 x3
Bastion x3
Ichi 1.0 x3
Ichi 2.0 x1
Hadrian's Wall x1 (3 Influence each)

Operations:
Hedge Fund x3
Green Level Clearance x3
Trick of Light x3 (3 Influence each)
Biotic Labor x3
Archived Memories x2

9 Jinteki Influence
3 Weyland Influence
3 NBN Influence
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Post Post #99 (isolation #17) » Sun Sep 22, 2013 2:13 pm

Post by TheButtonmen »

@Sudo:
I didn't include a full set of Hadrian's in the proposed list for a reason. :P Jackson also does protect Agendas in hand because he allows you to draw 2 additional cards to push you above maximum hand size which allows you to discard the agendas and then sacrifices himself to shuffles them back into your deck after forcing the runner to waste a run on either your archives or himself.

Re: Deck list - This is a tad more extensive but I'll explain the changes after.

Icebreaking Suite:


Out:

Corroder x1
Crypsis x1
Darwin x1
Mimic x1

In:

Crypsis x2
Femme Fatale x1

Programs:


Out:

Datasucker x1
Imp x1
Djinn x1

In:

Nerve Agent x1

Event:


Out:

Dirty Laundry x2
Forged Activation Orders x3

In:

Déjà Vu x2
Stimhack x2
Quality Time x3

Hardware:


Out:

Grimoire x1

In:

Plascrete Carapace x1

Resources:


Out:

Wyldside x1

In:
Aesop's Pawnshop x1
Daily Casts x1

Rationals:
Icebreakers - Noise is an identity that aims to win the game in a small number of runs rather then a great deal of runs at things like the R&D so you want icebreakers which are able to deal with any ice in the game and bully their way through any stack of ice. You also are reliant on a great deal of utility programs such as parasite / datasucker / imp / medium and while Djinn helps deal with the memory costs you still want as few icebreakers as possible. Crypsis is fairly cost efficient and can break all types of ice and Femme can be used to neutralize any single large piece of ice they may have.

Programs - You don't need a full set of Datasucker's or Imp's as you don't need multiples of each and you can tutor them out with Djinn or draw into them with Quality Time. You're also never going to want multiples of Djinn so I think it's more efficient to cut one to make room for Quality Time. Nerve Agent allows you to tear through a corps hand which means they can't hide agendas in their, forcing them to either discard or play them. It also can be tutored out by Dijinn / triggers Noise's passive.

Events - You're rarely in a position to make full value out of Dirty Laundry given how infrequently you'll need to be running and Forged is a card used for resource denial in decks which are constantly running / disrupting the corps economy which your deck isn't really geared towards doing. Deja Vu returns any two of your virus cards if you need to recycle them after emptying them / they're trashed or can recycle a Quality Time / Sure Gamble if you find yourself needing cards or credits. Stimhack is the perfect tool for forcing through a run and given this deck only needs to successfully run 4-5 times it's a perfect match. Quality Time is just extremely efficient, it helps you find the tools you need or provides a full hand of gas so you can keep milling away at their deck.

Hardware - You're never going to want multiples of
Djinn
Grimoire so I think it's more efficient to cut one to make room for Quality Time. You will however at times want more then a single copy of Plascrete and you'll need it fairly early in the game so I'd increase it to two copies.

Resources - You're never going to want multiples of
Djinn
Grimoire
Wyldside so I think it's more efficient to cut one to make room for Quality Time. Aesop's however is fantastic and allows you to sell off your Wyldside or Sahasrara after you're done with them. Daily Casts is just good and there was room so I bumped it up to a full set.


Spoiler: Proposed Decklist
Noise

Events:

Sure Gamble x3
Déjà Vu x3
Stimhack x2
Quality Time x3 [3 Influence]

Hardware:

Grimoire x2
Plascrete Carapace x2

Icebreakers:

Crypsis x2
Femme Fatale x2 [2 Influence]

Programs:

Datasucker x2
Djinn x2
Imp x2
Medium x2
Parasite x3
Sahasrara x3 [6 Influence]
Nerve Agent x1

Resources:

Armitage Codebusting x3
Daily Casts x3
Liberated Account x1
Wyldside x2
Aesop's Pawnshop x2 [4 Influence]
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Post Post #103 (isolation #18) » Mon Sep 23, 2013 9:10 am

Post by TheButtonmen »

I saw a terrible terrible deck last night and it made me curious if their core idea could work so I've tossed together a quick list I'm going to try out.

Spoiler:
Identity:
Cerebral Imaging: Infinite Frontiers (Creation and Control)


Total Cards: (54)
Agenda (11)
Accelerated Beta Test (Core #55) x3
Project Vitruvius (Cyber Exodus #51) x3
Corporate War (Future Proof #120) x3
Efficiency Committee (Creation and Control #5) x2

Asset (3)
Jackson Howard (Opening Moves #15) x3 ■

ICE (18)
Eli 1.0 (Future Proof #110) x3
Heimdall 1.0 (Core #61) x2
Heimdall 2.0 (Creation and Control #15) x1
Howler (Creation and Control #16) x3
Ichi 1.0 (Core #62) x3
Ichi 2.0 (Creation and Control #17) x1
Sherlock 1.0 (Trace Amount #30) x1
Wall of Static (Core #113) x2
Bastion (Creation and Control #26) x2

Operation (20)
Archived Memories (Core #58) x3
Biotic Labor (Core #59) x3
Green Level Clearance (A Study in Static #70) x3
Hedge Fund (Core #110) x3
Shipment from Mirrormorph (Core #60) x2
Anonymous Tip (Core #83) x3 ■
Celebrity Gift (Opening Moves #12) x3 ■■■

Upgrade (2)
Awakening Center (Creation and Control #21) x2


The goal is to just hide all your agendas in a massive hand and generate large amounts of cash with an assetless economy, you then win by recurring biotic labour(s) to fast advance your agendas. 90% of the ice goes on your R&D as you never make a remote and rely on the sheer size of your hand to hide your agendas in it as most decks these days are all geared towards pulling points out of the R&D not the HQ.
Last edited by TheButtonmen on Mon Sep 23, 2013 9:16 am, edited 2 times in total.
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Post Post #104 (isolation #19) » Mon Sep 23, 2013 9:13 am

Post by TheButtonmen »

Account siphon is an auto-win against this deck though.
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Post Post #105 (isolation #20) » Wed Sep 25, 2013 3:08 pm

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Identity:
Chaos Theory: Wunderkind (Cyber Exodus)


Total Cards: (40)
Event (18)
Account Siphon (Core #18) x3 ■■■■
Diesel (Core #34) x3
Dirty Laundry (Creation and Control #52) x3
Escher (Creation and Control #31) x1
Infiltration (Core #49) x2
Modded (Core #35) x3
Quality Time (Humanity's Shadow #87) x3

Hardware (9)
Clone Chip (Creation and Control #38) x3
R&D Interface (Future Proof #107) x3
The Toolbox (Core #41) x3

Program (13)
Atman (Creation and Control #40) x3
Datasucker (Core #8) x3 ■
Deus X (A Study in Static #66) x1
Magnum Opus (Core #44) x3
Self-modifying Code (Creation and Control #46) x3

Resource (0)
Last edited by TheButtonmen on Wed Sep 25, 2013 3:20 pm, edited 1 time in total.
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Post Post #106 (isolation #21) » Wed Sep 25, 2013 3:18 pm

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Wunderkind at first appeared to be a terrible identity but it turns out you can do dirty dirty things with the memory she provides!

You've got the Atman / Datasucker core backed up by Magnum Opus and enough influence / room left over to fit in account siphon / infiltration. With full sets of Diesel / Quality Time and the fact that Wunderkind lets you play a 40 card deck it's incredibly easy to assemble your engine and you have the Self-modifying Code / Clone Chip package for tutoring. The Toolbox is incredibly strong and you have the money to get it into play fairly early from which point the 2 link / 2 recurring credits quickly add-up. The Account Siphons are obviously incredibly strong, catch most opponents completely off guard game 1 and with the ability to still connect turn 1 in later games thanks to atman's ability to break whichever type of ice they put on their HQ you can turn a decent number of games into complete blow outs.
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Post Post #115 (isolation #22) » Thu Dec 05, 2013 5:35 am

Post by TheButtonmen »

In post 113, xRECKONERx wrote:Went to our LGS and played a few test matches tonight. I played as Kate, and I had no clue what to do as runner. I honestly was always too scared to run at things just because I had no clue what was lying in wait. It was terrifying. Ended up winning the second of the two games I played, though, because I played some card that let me look at the top THREE cards of R&D instead of top one and I hit two agendas.
Quick and dirty rules to stick with while you learn the game to avoid randomly dying:

#1 Never run against Weyland on your last click: You always want a click leftover to pay off the tag should you access a snare.
#2 End the turn with four cards in hand against Weyland any turn where you made a successful run due to seasource.
#3 Get your sentry breaker online first if possible because all of the ice which will have a permanent effect on you is generally sentries.
#4 Don't get too annoyed when you lose to Scorched or Junebug, once you learn the game they're actually pretty unthreatening (Junebug isn't even playable at higher levels).
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Post Post #116 (isolation #23) » Thu Dec 05, 2013 6:21 am

Post by TheButtonmen »

As runner I've been playing pretty much exclusively Exile for the past month and for the past twoish weeks I've been using the same list. The Copycat and Scheherazade I'm not entirely sold on but I haven't found any compelling reasons to replace them yet.

Spoiler: Exile.dec
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
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Identity:
Exile: Streethawk (Creation and Control)


Total Cards: (45)
Event (17)
Levy AR Lab Access (Creation and Control #35) x1
Diesel (Core #34) x3
Scavenge (Creation and Control #34) x3
Quality Time (Humanity's Shadow #87) x3
Test Run (Cyber Exodus #47) x3
Freelance Coding Contract (Creation and Control #33) x3
Stimhack (Core #4) x1 ■

Hardware (8)
Clone Chip (Creation and Control #38) x3
R&D Interface (Future Proof #107) x1
Plascrete Carapace (What Lies Ahead #9) x2
Dinosaurus (Cyber Exodus #48) x2

Program (18)
Nerve Agent (Cyber Exodus #41) x1 ■■
Faerie (Future Proof #104) x1 ■■■
Atman (Creation and Control #40) x1
Corroder (Core #7) x1 ■■
Crescentus (A Study in Static #65) x1 ■
Yog.0 (Core #14) x1 ■
Cyber-Cypher (Creation and Control #44) x1
Femme Fatale (Core #26) x3 ■
Magnum Opus (Core #44) x3
Self-modifying Code (Creation and Control #46) x3
Scheherazade (Second Thoughts #22) x1 ■
Copycat (Second Thoughts #25) x1 ■

Resource (2)
Same Old Thing (Creation and Control #54) x2


Influence Values Totals -
Anarch: 7
Criminal: 8
Shaper: 63


I haven't settled on a corp deck though and have been rotating through the factions on a nearly weekly basis, my current list is HB but I'm not sold on it yet.

Spoiler: HB Big Money
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
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Identity:
Haas-Bioroid: Engineering the Future (Core)


Total Cards: (49)
Agenda (10)
Accelerated Beta Test (Core #55) x3
Director Haas' Pet Project (Creation and Control #4) x1
Priority Requisition (Core #106) x2
Project Vitruvius (Cyber Exodus #51) x3
False Lead (A Study in Static #80) x1

Asset (9)
Adonis Campaign (Core #56) x3
Jackson Howard (Opening Moves #15) x3 ■
Marked Accounts (Cyber Exodus #55) x3 ■

ICE (18)
Eli 1.0 (Future Proof #110) x3
Ice Wall (Core #103) x3 ■
Ichi 1.0 (Core #62) x3
Rototurret (Core #64) x2
Tollbooth (Core #90) x3 ■■
Wotan (Second Thoughts #30) x1
Viper (Cyber Exodus #52) x3

Operation (12)
Biotic Labor (Core #59) x3
Green Level Clearance (A Study in Static #70) x3
Hedge Fund (Core #110) x3
Restructure (Second Thoughts #40) x3

Upgrade (0)

Total Agenda Points: 20

Influence Values Totals -
Haas-Bioroid: 40
Jinteki: 0
NBN: 12
The Weyland Consortium: 3
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Post Post #118 (isolation #24) » Tue Dec 10, 2013 6:52 am

Post by TheButtonmen »

I made some minor changes to the HB deck but I think with core only NBN mght be stronger, I'd try play testing both quickly to see which you'd prefer.

Spoiler: Core HB:
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
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Identity:
Haas-Bioroid: Engineering the Future (Core)


Total Cards: (49)
Agenda (9)
Accelerated Beta Test (Core #55) x3
Priority Requisition (Core #106) x3
Private Security Force (Core #107) x3

Asset (8)
Adonis Campaign (Core #56) x3
Melange Mining Corp (Core #108) x2
PAD Campaign (Core #109) x3

ICE (20)
Enigma (Core #111) x3
Ichi 1.0 (Core #62) x3
Rototurret (Core #64) x2
Tollbooth (Core #90) x3 ■■
Wall of Static (Core #113) x3
Shadow (Core #104) x3 ■
Data Raven (Core #88) x1 ■■
Heimdall 1.0 (Core #61) x2

Operation (12)
Archived Memories (Core #58) x3
Biotic Labor (Core #59) x3
Hedge Fund (Core #110) x3
Beanstalk Royalties (Core #98) x3 ■

Upgrade (0)

Total Agenda Points: 21

Influence Values Totals -
Haas-Bioroid: 36
Jinteki: 0
NBN: 8
The Weyland Consortium: 6


Spoiler: Core NBN
Created with CardGameDB.com Android: Netrunner Deck Builder
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Identity:
NBN: Making News (Core)


Total Cards: (49)
Agenda (11)
AstroScript Pilot Program (Core #81) x3
Breaking News (Core #82) x3
Priority Requisition (Core #106) x2
Private Security Force (Core #107) x3

Asset (6)
Melange Mining Corp (Core #108) x3
PAD Campaign (Core #109) x3

ICE (19)
Data Raven (Core #88) x3
Tollbooth (Core #90) x3
Wall of Static (Core #113) x3
Enigma (Core #111) x3
Archer (Core #101) x2 ■■
Rototurret (Core #64) x2 ■
Shadow (Core #104) x3 ■

Operation (11)
Anonymous Tip (Core #83) x3
Beanstalk Royalties (Core #98) x3 ■
Closed Accounts (Core #84) x2
Hedge Fund (Core #110) x3

Upgrade (2)
SanSan City Grid (Core #92) x2


Total Agenda Points: 21

Influence Values Totals -
Haas-Bioroid: 2
Jinteki: 0
NBN: 23
The Weyland Consortium: 10


Core Gabe with only 1 Desperado, zero Datasuckers and only two Account Siphons makes baby jesus cry.

Spoiler: Core Gabe
Deck Created with CardGameDB.com Android: Netrunner Deck Builder
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Identity:
Gabriel Santiago: Consummate Professional (Core)


Total Cards: (45)
Event (22)
Account Siphon (Core #18) x3
Forged Activation Orders (Core #20) x3
Inside Job (Core #21) x3
Special Order (Core #22) x3
Sure Gamble (Core #50) x3
Diesel (Core #34) x3 ■■
Easy Mark (Core #19) x3
Stimhack (Core #4) x1 ■

Hardware (3)
Desperado (Core #24) x3

Program (12)
Sneakdoor Beta (Core #28) x2
Corroder (Core #7) x1 ■■
Datasucker (Core #8) x3 ■
Mimic (Core #11) x1 ■
Yog.0 (Core #14) x1 ■
Crypsis (Core #51) x2
Femme Fatale (Core #26) x2

Resource (8)
Armitage Codebusting (Core #53) x3
Bank Job (Core #29) x2
Decoy (Core #32) x3


Influence Values Totals -
Anarch: 8
Criminal: 63
Shaper: 6
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Post Post #119 (isolation #25) » Tue Dec 10, 2013 6:53 am

Post by TheButtonmen »

Lack of plascretes is horrifying, never run on your last click and be prepared to randomly lose to Sea -> SE -> SE sometimes.
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Post Post #125 (isolation #26) » Wed Jan 08, 2014 8:01 am

Post by TheButtonmen »

By far my winningest corp deck, I'm sitting at about a 67% win rate with it over 20+ games.

Spoiler: HB Mark 4
Identity:
Haas-Bioroid: Engineering the Future (Core)


Total Cards: (49)
Agenda (9)
Accelerated Beta Test (Core #55) x3
Priority Requisition (Core #106) x3
Project Vitruvius (Cyber Exodus #51) x3

Asset (9)
Adonis Campaign (Core #56) x3
Jackson Howard (Opening Moves #15) x3 ■
Marked Accounts (Cyber Exodus #55) x3 ■

ICE (18)
Eli 1.0 (Future Proof #110) x3
Ichi 1.0 (Core #62) x3
Rototurret (Core #64) x2
Tollbooth (Core #90) x3 ■■
Viper (Cyber Exodus #52) x3
Wotan (Second Thoughts #30) x1
Flare (Future Proof #117) x1 ■■■
Bastion (Creation and Control #26) x2

Operation (11)
Biotic Labor (Core #59) x2
Green Level Clearance (A Study in Static #70) x3
Hedge Fund (Core #110) x3
Restructure (Second Thoughts #40) x3

Upgrade (2)
Ash 2X3ZB9CY (What Lies Ahead #13) x2
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Post Post #126 (isolation #27) » Wed Jan 08, 2014 8:03 am

Post by TheButtonmen »

It's glacier netrunner at it's finest, the goal is to be filthy filthy rich and create mammoth ice securing R&D and a single remote. Between Marked, Adonis, Jackson and Ash you've got enough assets to place facedown in the one secure remote that you can either bait them into unproductive runs through your ice or bluff a 2/3 through unmolested. Generally though Marked and Jackson are played naked with Adonis being the only asset that generally goes into the secure remote as you're generally happy getting a dollar installing a marked and then watching them spend 5 and a click to kill it. I've found that generally I don't ever want to ice any of the other remotes as it's generally just a waste of ton and resources which could be better spent creating a nice 4 ice deep server.
Last edited by TheButtonmen on Wed Jan 08, 2014 8:06 am, edited 1 time in total.
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Post Post #130 (isolation #28) » Sun Jan 26, 2014 8:06 am

Post by TheButtonmen »

What factions do you enjoy most?
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Post Post #133 (isolation #29) » Tue Feb 04, 2014 9:49 am

Post by TheButtonmen »

Future Proof is a good choice if you're picking up a single datapack but waiting a bit and picking up Creation and Control may be better. Creation and Control in addition to giving endless amounts of shaper and HB cards also gives both the runner and corp some very good neutral cards.
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Post Post #135 (isolation #30) » Tue Feb 04, 2014 10:12 am

Post by TheButtonmen »

Older but still good write up on datapacks here.
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Post Post #139 (isolation #31) » Mon Feb 17, 2014 7:48 am

Post by TheButtonmen »

No.
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Post Post #148 (isolation #32) » Tue Feb 18, 2014 5:43 am

Post by TheButtonmen »

These decks will work great in the matchups you specified but are both more then capable of playing against any corp deck.

Spoiler: Shaper vs Weyland
Identity:
Exile: Streethawk (Creation and Control)

Total Cards: (45)
Event (19)
Diesel (Core #34) x3
Freelance Coding Contract (Creation and Control #33) x3
Levy AR Lab Access (Creation and Control #35) x1
Quality Time (Humanity's Shadow #87) x3
Scavenge (Creation and Control #34) x3
Test Run (Cyber Exodus #47) x3
Sure Gamble (Core #50) x3

Hardware (7)
Clone Chip (Creation and Control #38) x3
Dinosaurus (Cyber Exodus #48) x2
Plascrete Carapace (What Lies Ahead #9) x2

Program (19)
Atman (Creation and Control #40) x1
Crescentus (A Study in Static #65) x1 ■
Cyber-Cypher (Creation and Control #44) x1
Deus X (A Study in Static #66) x1
Femme Fatale (Core #26) x3 ■
Keyhole (True Colors #61) x1 ■■■
Magnum Opus (Core #44) x3
Parasite (Core #12) x1 ■■
Self-modifying Code (Creation and Control #46) x3
Sharpshooter (True Colors #67) x1
Corroder (Core #7) x2 ■■
Yog.0 (Core #14) x1 ■

Resource (0)

Influence Values Totals -
Anarch: 10
Criminal: 4
Shaper: 63

You have huge amounts of card draw to ensure that you remain outside of scorched range and can dig to find your plascretes quickly as well as a strong MO based economy to give yourself enough credits to make SEA source hard to land.

Quick tips:
- Never run on your last click, save it in case you hit a snare or ice that tags you.
- Use your initial tutor effects (Test Run / Self-Mod) to M.Opus.
- If you have a plascrete in hand, always play it immediately even if you already have one out.
- Don't be afraid to use your Femmes you have three for a reason, test running one out click one to allow a run on a server click two and then click three scavenging it to another server to keep it in play is the plan.
- Sharpshooter and/or Crescentus are your anti-archer plan. Sharpshooter breaks it for 2 and Crescentus lets you keep it broken (note that Femme does not count as breaking as it merely bypasses).
- This isn't the easiest deck to play but as you get more familiar with it you'll find that the random assortment of programs generally allows you to address anything the corp does.
- Keyhole doesn't trigger Snares.

Spoiler: Criminal vs Jinteki
Identity:
Andromeda: Dispossessed Ristie (Humanity's Shadow)


Total Cards: (45)
Event (24)
Account Siphon (Core #18) x3
Emergency Shutdown (Cyber Exodus #43) x3
Easy Mark (Core #19) x2
Hostage (Opening Moves #4) x2
Special Order (Core #22) x3
Forged Activation Orders (Core #20) x2
Dirty Laundry (Creation and Control #52) x3
Inside Job (Core #21) x3
Sure Gamble (Core #50) x3

Hardware (7)
Desperado (Core #24) x3
Plascrete Carapace (What Lies Ahead #9) x2
R&D Interface (Future Proof #107) x2 ■■

Program (11)
Corroder (Core #7) x2 ■■
Datasucker (Core #8) x3 ■
Crypsis (Core #51) x1
Faerie (Future Proof #104) x2
Femme Fatale (Core #26) x1
Mimic (Core #11) x1 ■
Yog.0 (Core #14) x1 ■

Resource (3)
John Masanori (Opening Moves #9) x1
Kati Jones (Humanity's Shadow #91) x1
Professional Contacts (Creation and Control #49) x1 ■■


Influence Values Totals -
Anarch: 9
Criminal: 59
Shaper: 6

This deck punishes Jinteki's weak tagging abilities and credit generation.

Quick tips:
- Don't run on your last click.
- Run early, run often.
- Always Account Siphon first or second click so you can pay off the tags.
- Hostage out Professional Contact / Play Professional Contacts as soon as possible.
- Crypsis is your last resort, don't use it heavily.
Last edited by TheButtonmen on Wed Feb 19, 2014 7:22 am, edited 1 time in total.
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Post Post #150 (isolation #33) » Wed Feb 19, 2014 7:20 am

Post by TheButtonmen »

This is moving outside of my familiarity as all my corp decks are HB or NBN but I can give a basic list to start experimenting with for Weyland. Jinteki is sadly I can't help very much with as they're by far my least favourite faction as I hate the entire traps theme they've got going on.

Spoiler: Basic Weyland
Identity:
Weyland Consortium: Building a Better World (Core)


Total Cards: (49)
Agenda (10)
Government Contracts (A Study in Static #77) x3
Hostile Takeover (Core #94) x3
Project Atlas (What Lies Ahead #18) x3
Priority Requisition (Core #106) x1

Asset (3)
Snare! (Core #70) x3 ■■

ICE (19)
Archer (Core #101) x3
Caduceus (What Lies Ahead #19) x3
Enigma (Core #111) x3
Ice Wall (Core #103) x3
Hadrian's Wall (Core #102) x2
Data Raven (Core #88) x2 ■■
Shadow (Core #104) x3

Operation (17)
Beanstalk Royalties (Core #98) x3
Hedge Fund (Core #110) x3
Oversight AI (A Study in Static #79) x3
Scorched Earth (Core #99) x3
SEA Source (Core #86) x2 ■■
Restructure (Second Thoughts #40) x3


It can with either through tag and bag (Scorched Earth flat lining the runner) or simply by pushing agendas through behind big ice. It has a strong operation based economy which allows it to recover from things such as account siphon or being R&D locked. The oversight AI's can be used to pressure the runners economy or allow the corp to push through an early agenda. SEA Source can be used to either kill annoying resources or to land a scorched or two to end the game.
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Post Post #152 (isolation #34) » Wed Feb 26, 2014 6:30 am

Post by TheButtonmen »

It's not legal at the moment because it's using an identity which hasn't been printed but it is incredibly effective. It uses personal workshop to ensure that your credits are never wasted and to parasite the ice they're rezzing mid run with the credits they just gave you. Keyhole can end the game in a single turn if they ever leave R&D exposed and Levy allows you to restock after you've burned through your clonechips, parasites, testruns and scavenges.

Spoiler: Nasirasite
Identity: Nasir


Total Cards: (45)
Event (18)
Diesel (Core #34) x3
Dirty Laundry (Creation and Control #52) x3
Escher (Creation and Control #31) x1
Levy AR Lab Access (Creation and Control #35) x2
Quality Time (Humanity's Shadow #87) x3
Scavenge (Creation and Control #34) x3
Test Run (Cyber Exodus #47) x3

Hardware (8)
Clone Chip (Creation and Control #38) x3
CyberSolutions Mem Chip (Fear and Loathing #86) x2
The Toolbox (Core #41) x1
Plascrete Carapace (What Lies Ahead #9) x2

Program (16)
Datasucker (Core #8) x2 ■
Djinn (Core #9) x2 ■■
Keyhole (True Colors #61) x1 ■■■
Magnum Opus (Core #44) x2
Parasite (Core #12) x3 ■■
Self-modifying Code (Creation and Control #46) x3
Atman (Creation and Control #40) x2
Crypsis (Core #51) x1

Resource (3)
Personal Workshop (Cyber Exodus #49) x3


Influence Values Totals -
Anarch: 15
Criminal: 0
Shaper: 78


Here is a currently legal varient of the deck which uses Kate forgoes personal workshop.

Spoiler: Katasite
Identity:
Kate McCaffrey: Digital Tinker (Core)


Total Cards: (45)
Event (21)
Modded (Core #35) x3
Quality Time (Humanity's Shadow #87) x3
Test Run (Cyber Exodus #47) x6
Sure Gamble (Core #50) x3
Diesel (Core #34) x3
Dirty Laundry (Creation and Control #52) x3

Hardware (7)
Clone Chip (Creation and Control #38) x3
Plascrete Carapace (What Lies Ahead #9) x2
The Toolbox (Core #41) x2

Program (17)
Atman (Creation and Control #40) x3
Datasucker (Core #8) x2 ■
Djinn (Core #9) x2 ■■
Parasite (Core #12) x3 ■■
Self-modifying Code (Creation and Control #46) x3
Keyhole (True Colors #61) x1 ■■■
Magnum Opus (Core #44) x3

Resource (0)

Influence Values Totals -
Anarch: 15
Criminal: 0
Shaper: 67
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Post Post #165 (isolation #35) » Mon Mar 24, 2014 2:40 am

Post by TheButtonmen »

I agree with your read on it basically, it's a good card but rarely will I want to spend the influence to put a set of them in my deck. Unless they eventually print enough viable double events to make a psudo-freelance engine Power Nap and Starlight will both remain unusable.
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Post Post #168 (isolation #36) » Mon May 12, 2014 3:04 pm

Post by TheButtonmen »

I'm still running a version of it as my Anarch deck and it's still quite fun and rewarding to play. It's incredibly tricky to pilot but once you get a feel for it you can completely rollover unprepared corps.

I've slightly modified it;
Same Old Thing x 2 -> Liberated Accounts x 2
There just wasn't enough targets for the same old thing and they were too often dead cards, it's always good to re-use an account siphon but I'd rather Liberated Accounts consistency. You can play them and immediately remove 3 out of the 4 tokens off it and generally count of getting the last one off as well because the corp rarely wants to pay to kill it by that point.

Armitage Codebusting x 1 -> Liberated Accounts x1
On one hand the ability to nearly cash out Liberated Accounts in a single turn is quite attractive compared to Armitage taking multiple turns when it's in a deck whose purpose is forcing the corp to have to spend resources trashing your resources. On the other hand though the ability to nearly cash out Liberated Accounts in a single turn is quite unattractive compared to Armitage taking multiple turns when it's in a deck whose purpose is forcing the corp to have to spend resources trashing your resources, I may be re-visting this change and switching the ratio around.

Same Old Thing x 1, Hemmorage x 1 -> Djinn x 2
Three hemmorages ended up being too many and Djinn is quite good.

Spoiler: Slightly Modified List
Identity:
Noise: Hacker Extraordinaire (Core)


Total Cards: (45)
Event (9)
Account Siphon (Core #18) x3 ■■■■
Sure Gamble (Core #50) x3
Deja Vu (Core #2) x3

Hardware (5)
Grimoire (Core #6) x2
Plascrete Carapace (What Lies Ahead #9) x3

Program (18)
Djinn (Core #9) x2
Hemorrhage (Fear and Loathing #82) x2
Imp (What Lies Ahead #3) x3
Knight (Mala Tempora #43) x3
Parasite (Core #12) x3
Crypsis (Core #51) x2
Gorman Drip v1 (Opening Moves #5) x3 ■

Resource (13)
Armitage Codebusting (Core #53) x2
Data Leak Reversal (Future Proof #103) x3
John Masanori (Opening Moves #9) x2
Joshua B. (Cyber Exodus #42) x3
Liberated Account (Trace Amount #22) x3


Fall Guy is entirely missing the point the goal isn't to keep your resources alive, it's to force the corp to have to spend 2 credits and 1 click when they really don't want to.
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Post Post #170 (isolation #37) » Tue May 20, 2014 7:34 am

Post by TheButtonmen »

Well you are correct that reading that list and trying to parse out its game plan did indeed to some terrible terrible brain damage. Here's a super quick and dirty HB: ST list based off that list, ideally you're forcing the runner to remain poor through trash costs and repeated runs through inflated biroids.

Spoiler: HB:ST
Identity:
Haas-Bioroid: Stronger Together (What Lies Ahead)


Total Cards: (49)
Agenda (9)
Accelerated Beta Test (Core #55) x3
Project Vitruvius (Cyber Exodus #51) x3
Priority Requisition (Core #106) x3

Asset (14)
Adonis Campaign (Core #56) x3
Melange Mining Corp (Core #108) x3
PAD Campaign (Core #109) x2
Jackson Howard (Opening Moves #15) x3 ■
Eve Campaign (Humanity's Shadow #92) x3

ICE (18)
Eli 1.0 (Future Proof #110) x3
Heimdall 1.0 (Core #61) x3
Ichi 1.0 (Core #62) x3
Viktor 1.0 (Core #63) x3
Viktor 2.0 (Creation and Control #19) x3
Tollbooth (Core #90) x3 ■■

Operation (6)
Green Level Clearance (A Study in Static #70) x3
Hedge Fund (Core #110) x3

Upgrade (2)
SanSan City Grid (Core #92) x2 ■■■


I've switched to a smaller ice base focusing on the low costs biroids rather then the larger ones as the +1 str bonus is much effective when you're looking at multiple smaller ones as opposed to Heimdail 2.0's. The deck really needs money to get going so I've also included Green / Hedge even though they aren't asset's to help get the deck get going. Finally I think Melange is a perfect fit for HB: ST as it both makes large amounts of cash and forces the runner to run through your ice to keep them poor.
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Post Post #171 (isolation #38) » Tue May 20, 2014 8:30 am

Post by TheButtonmen »

Decklist dump of examples of non-standard shapers for Shanba
Spoiler: Sample Exile
Identity:
Exile: Streethawk (Creation and Control)


Total Cards: (45)
Event (19)
Diesel (Core #34) x3
Freelance Coding Contract (Creation and Control #33) x3
Levy AR Lab Access (Creation and Control #35) x1
Quality Time (Humanity's Shadow #87) x3
Scavenge (Creation and Control #34) x3
Test Run (Cyber Exodus #47) x3
Sure Gamble (Core #50) x3

Hardware (7)
Clone Chip (Creation and Control #38) x3
Dinosaurus (Cyber Exodus #48) x2
Plascrete Carapace (What Lies Ahead #9) x2

Program (19)
Atman (Creation and Control #40) x1
Crescentus (A Study in Static #65) x1 ■
Cyber-Cypher (Creation and Control #44) x1
Deus X (A Study in Static #66) x1
Femme Fatale (Core #26) x3 ■
Keyhole (True Colors #61) x1 ■■■
Magnum Opus (Core #44) x3
Parasite (Core #12) x1 ■■
Self-modifying Code (Creation and Control #46) x3
Sharpshooter (True Colors #67) x1
Corroder (Core #7) x2 ■■
Yog.0 (Core #14) x1 ■

Resource (0)


Spoiler: Sample Wunderkid
Identity:
Chaos Theory: Wunderkind (Cyber Exodus)


Total Cards: (40)
Event (17)
Account Siphon (Core #18) x2 ■■■■
Diesel (Core #34) x3
Levy AR Lab Access (Creation and Control #35) x3
Quality Time (Humanity's Shadow #87) x3
Sure Gamble (Core #50) x3
Freelance Coding Contract (Creation and Control #33) x3

Hardware (6)
Dinosaurus (Cyber Exodus #48) x2
Plascrete Carapace (What Lies Ahead #9) x2
R&D Interface (Future Proof #107) x2

Program (17)
Atman (Creation and Control #40) x1
Femme Fatale (Core #26) x2 ■
Gordian Blade (Core #43) x1
Magnum Opus (Core #44) x3
Self-modifying Code (Creation and Control #46) x3
Sharpshooter (True Colors #67) x1
Snowball (Trace Amount #27) x1
Torch (Mala Tempora #47) x1
Mimic (Core #11) x1 ■
Corroder (Core #7) x1 ■■
Datasucker (Core #8) x2 ■

Resource (0)


Spoiler: Sample Kate
Identity:
Kate McCaffrey: Digital Tinker (Core)


Total Cards: (45)
Event (21)
Modded (Core #35) x3
Quality Time (Humanity's Shadow #87) x3
Test Run (Cyber Exodus #47) x3
Scavenge (Creation and Control #34) x3
Sure Gamble (Core #50) x3
Diesel (Core #34) x3
Dirty Laundry (Creation and Control #52) x3

Hardware (7)
Clone Chip (Creation and Control #38) x3
Plascrete Carapace (What Lies Ahead #9) x2
The Toolbox (Core #41) x2

Program (17)
Atman (Creation and Control #40) x3
Datasucker (Core #8) x2 ■
Djinn (Core #9) x2 ■■
Parasite (Core #12) x3 ■■
Self-modifying Code (Creation and Control #46) x3
Keyhole (True Colors #61) x1 ■■■
Magnum Opus (Core #44) x3

Resource (0)


Edit:
Spoiler: HB: EtF Example
Identity:
Haas-Bioroid: Engineering the Future (Core)


Total Cards: (49)
Agenda (9)
Accelerated Beta Test (Core #55) x3
Project Vitruvius (Cyber Exodus #51) x3
Project Wotan (Creation and Control #6) x3

Asset (8)
Adonis Campaign (Core #56) x3
Jackson Howard (Opening Moves #15) x2 ■
Marked Accounts (Cyber Exodus #55) x3 ■

ICE (19)
Eli 1.0 (Future Proof #110) x3
Ichi 1.0 (Core #62) x3
Quandary (Double Time #120) x2
Rototurret (Core #64) x2
Tollbooth (Core #90) x2 ■■
Viktor 2.0 (Creation and Control #19) x3
Heimdall 1.0 (Core #61) x2
Heimdall 2.0 (Creation and Control #15) x1
Ichi 2.0 (Creation and Control #17) x1

Operation (11)
Biotic Labor (Core #59) x2
Blue Level Clearance (Fear and Loathing #90) x3
Green Level Clearance (A Study in Static #70) x3
Hedge Fund (Core #110) x3

Upgrade (2)
SanSan City Grid (Core #92) x2 ■■■
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Post Post #178 (isolation #39) » Sun Jul 27, 2014 9:18 am

Post by TheButtonmen »

HB Zero point agenda is incredibly interesting in both glacier HB (2 3's and a zero) or HB FA (3 2's and a zero).

Next.dec!

Nasir is a completely new playstyle!
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Post Post #184 (isolation #40) » Fri Aug 08, 2014 1:44 pm

Post by TheButtonmen »

I'm a fan of it in other peoples decks, the fact that people are starting to use it means that the traditional anarch breaker criminal is having to change their decks to be able to effectively deal with it. This in turn dilutes their decks and make them comparatively worse against whatever I'm running even though I'm not dedicating slots or influence to Lotus Field. I'm not really sure I'd ever be really excited to run a copy of it though because there are less expensive codegates to force them to get a breaker and there are better taxing codegates for me to spend credits / influence on.
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Post Post #269 (isolation #41) » Fri Feb 13, 2015 8:46 pm

Post by TheButtonmen »

This is the result of deckbuilding after midnight while waiting to fall asleep, I apologize in advance to everyone exposed to it.

Spoiler: BoomSun or how I learned to learned to stop worrying and love the bomb.
Blue Sun: Powering the Future (Up and Over)

Agenda (12)
3x Geothermal Fracking (Opening Moves)
3x Hostile Takeover (Core Set)
2x Posted Bounty (Core Set)
3x Project Atlas (What Lies Ahead)
1x The Cleaners (Second Thoughts)

Asset (3)
3x Jackson Howard (Opening Moves) •••

Operation (18)
3x Accelerated Diagnostics (Mala Tempora) •••
3x Hedge Fund (Core Set)
1x Midseason Replacements (Future Proof) ••••
3x Oversight AI (A Study in Static)
3x Power Shutdown (Mala Tempora)
3x Scorched Earth (Core Set)
2x Subliminal Messaging (Fear and Loathing)

Barrier (5)
1x Curtain Wall (True Colors)
1x Hadrian's Wall (Core Set)
1x Hive (Double Time)
2x Ice Wall (Core Set)

Code Gate (3)
1x Checkpoint (Order and Chaos)
2x Enigma (Core Set)

Sentry (6)
1x Archer (Core Set)
2x Caduceus (What Lies Ahead)
2x Data Raven (Core Set) ••••
1x Swordsman (Second Thoughts) •

Multi (2)
2x Orion (Order and Chaos)
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Post Post #272 (isolation #42) » Sun Feb 15, 2015 5:56 pm

Post by TheButtonmen »

Spoiler: BoomSun 2: Electric Boomaloo
Blue Sun: Powering the Future (Up and Over)

Agenda (12)
3x Geothermal Fracking (Opening Moves)
3x Hostile Takeover (Core Set)
2x Posted Bounty (Core Set)
3x Project Atlas (What Lies Ahead)
1x The Cleaners (Second Thoughts)

Asset (3)
3x Jackson Howard (Opening Moves) •••

Operation (16)
2x Accelerated Diagnostics (Mala Tempora) ••
3x Hedge Fund (Core Set)
3x Oversight AI (A Study in Static)
2x Power Shutdown (Mala Tempora)
3x Scorched Earth (Core Set)
1x SEA Source (Core Set) ••
2x Subliminal Messaging (Fear and Loathing)

Barrier (6)
1x Curtain Wall (True Colors)
2x Hadrian's Wall (Core Set)
1x Hive (Double Time)
2x Ice Wall (Core Set)

Code Gate (5)
3x Enigma (Core Set)
2x Lotus Field (Upstalk) ••

Sentry (6)
2x Archer (Core Set)
3x Data Raven (Core Set) ••••• •
1x Taurus (Upstalk)

Multi (1)
1x Orion (Order and Chaos)


The deck is now 6-2 across several iterations, the majority of the wins have been against players who weren't sure what to expect but it's still slowly but surely getting more solid with each iteration. All six of the wins have been off of dead runners and five of which have been off of A.Diagnostics combo.
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Post Post #273 (isolation #43) » Sun Feb 15, 2015 6:05 pm

Post by TheButtonmen »

<daytodave> I have NEVER seen a power shutdown combo go off before

He then promptly died twice to it, I am an educator.
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Post Post #275 (isolation #44) » Mon Jul 20, 2015 4:23 am

Post by TheButtonmen »

Valley Grid is actually been a MVP myko, well worth giving a shot.
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