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StrangerCoug
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Post #2 (isolation #0 ) » Thu May 01, 2014 12:13 pm
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by StrangerCoug » Thu May 01, 2014 12:13 pm
Hello
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Post #5 (isolation #1 ) » Fri May 02, 2014 3:04 pm
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by StrangerCoug » Fri May 02, 2014 3:04 pm
I got the same thing.
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Post #6 (isolation #2 ) » Fri May 02, 2014 3:28 pm
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by StrangerCoug » Fri May 02, 2014 3:28 pm
I will worry about blowing apart the theory about the node positions having anything to do with scum. You two focus on other things since we're in the middle connected by a line.
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Post #17 (isolation #3 ) » Sat May 03, 2014 1:40 pm
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by StrangerCoug » Sat May 03, 2014 1:40 pm
SiX looks to be in serious trouble, and I haven't avoided suspicion either. I feel like we've started on the wrong foot.
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Post #19 (isolation #4 ) » Sun May 04, 2014 4:19 am
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by StrangerCoug » Sun May 04, 2014 4:19 am
OK, guys, see what can be done to convince the town that I'm an SK because of the two mislynches "slip".
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Post #21 (isolation #5 ) » Sun May 04, 2014 3:32 pm
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by StrangerCoug » Sun May 04, 2014 3:32 pm
Is there a viable mislynch target other than beastcharizard out there so I'm less at risk of being accused of tunneling him? I'm having a hard time faking any other scum reads here.
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Post #22 (isolation #6 ) » Wed May 07, 2014 5:05 am
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by StrangerCoug » Wed May 07, 2014 5:05 am
Keep sns alive as long as we can afford to. He is actively helping us out here.
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Post #24 (isolation #7 ) » Wed May 07, 2014 9:26 am
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by StrangerCoug » Wed May 07, 2014 9:26 am
In post 23 , SiX wrote: Want me to try to slightly white knight? If I'm going to die, I at least want to cause suspicion on others.
You can.
Do you guys think there's a chance either of Porkens or Sns is a traitor?[/quote]
There being a traitor is not a bad guess.
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Post #25 (isolation #8 ) » Thu May 08, 2014 2:41 am
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by StrangerCoug » Thu May 08, 2014 2:41 am
I plan to self-hammer if push comes to shove.
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Post #26 (isolation #9 ) » Wed May 14, 2014 6:41 am
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by StrangerCoug » Wed May 14, 2014 6:41 am
If I get lynched, try to make Paschendale look bad. He's been defending me quite a bit.
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Post #28 (isolation #10 ) » Sat May 17, 2014 11:36 am
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by StrangerCoug » Sat May 17, 2014 11:36 am
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Post #29 (isolation #11 ) » Sat May 17, 2014 11:42 am
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by StrangerCoug » Sat May 17, 2014 11:42 am
Actually,
change that to SiX killing Paschendale
. SiX killing Porkens will eventually screw him over right now, so we'll save it for LYLO.
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Post #30 (isolation #12 ) » Sat May 17, 2014 11:45 am
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by StrangerCoug » Sat May 17, 2014 11:45 am
Whoops—thought Paschendale was node 5, and I don't want to kill Aegor right now.
cxinlee kills Paschendale
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Post #32 (isolation #13 ) » Sat May 17, 2014 1:25 pm
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by StrangerCoug » Sat May 17, 2014 1:25 pm
Let me think if I want to kill now, then.
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Post #33 (isolation #14 ) » Sat May 17, 2014 1:35 pm
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by StrangerCoug » Sat May 17, 2014 1:35 pm
I may have cxinlee kill beastcharizard. One, it's the only kill that doesn't implicate me at the moment. Two, it makes RedCoyote, whom we can't reach, viable as a lynch target since beast suspects him. I want to time it right, though.
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Post #34 (isolation #15 ) » Sun May 18, 2014 4:47 am
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by StrangerCoug » Sun May 18, 2014 4:47 am
cxinlee kills beastcharizard
and that's final. I need to buy time and RedCoyote has posted under a modding account since the mod's last post.
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Post #35 (isolation #16 ) » Sun May 18, 2014 7:29 am
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by StrangerCoug » Sun May 18, 2014 7:29 am
I hope #411 doesn't get interpreted as a slip that I submitted the kill...
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Post #36 (isolation #17 ) » Sun May 18, 2014 10:51 am
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by StrangerCoug » Sun May 18, 2014 10:51 am
The tide's not turning against RedCoyote like I wanted, though I should have a few more moments to live. Paschendale is the most likely mislynch we're getting, and my posts do not indicate that I think he's scum, so it makes no sense to push him.
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Post #37 (isolation #18 ) » Tue May 20, 2014 4:14 am
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by StrangerCoug » Tue May 20, 2014 4:14 am
I considered you dispensible, cx, but damn, put up a fight, will you?
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Post #38 (isolation #19 ) » Thu May 29, 2014 5:02 am
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by StrangerCoug » Thu May 29, 2014 5:02 am
Bumping so The Rufflig can more easily get to it, but if he's reading, I
DO
want him active.
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Post #39 (isolation #20 ) » Fri May 30, 2014 6:51 am
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by StrangerCoug » Fri May 30, 2014 6:51 am
Here's what I'm thinking:
It looks like we're able to get a Pasch mislynch. Right now I'm inclined not to shoot until cxinlee's slot is dead unless we get some node-jumping ability or other that the town has conjectured about.
When we inevitably have to kill the masons I will personally shoot sns. I have every reason to want him dead, so I need you to build up as much towncred as you can.
Save as many shots as possible so the town cannot solve the game on them alone.
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Post #41 (isolation #21 ) » Sun Jun 01, 2014 10:23 am
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by StrangerCoug » Sun Jun 01, 2014 10:23 am
...Goddamn it. I'm screwed if I kill Paschendale, an snscompt1 kill is easily traceable back to me, and all other kills we can make guarantees the lynch of the one of us who carries it out within two days. We are going to have to rely on holding fire.
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Post #42 (isolation #22 ) » Mon Jun 02, 2014 4:53 am
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by StrangerCoug » Mon Jun 02, 2014 4:53 am
Here's my plan, but it requires some luck:
We need six more townies dead. Right now idk has two people on him with no other votes. Saki is pretty much lurking, which may get us another. After those two are dead, we hope that Snarky either does not hide. Wait for him to post, and kill him. That'll be three, and we advance that scum would have killed the masons by now as the reason for Pasch-scum and vote him. That'll be four. I kill snscompt1 for five townies dead, I die, and you kill the other mason for the win. (The timing of my lynch has to be correct. to get us a dead snscompt1.)
Sound good?
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Post #43 (isolation #23 ) » Mon Jun 02, 2014 4:55 am
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by StrangerCoug » Mon Jun 02, 2014 4:55 am
EBWOP: that Snarky does not hide
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Post #46 (isolation #24 ) » Tue Jun 03, 2014 5:05 am
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by StrangerCoug » Tue Jun 03, 2014 5:05 am
Yeah. I am also a goon.
And I forgot to take into account that one of our deaths gives the town more freebies. If possible, come up with a fourth before you start gunning Snarky. Aegor should be good. Be fully aware that you may have to carry the game on your own—once it's 3 vs 1, you're golden.
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Post #48 (isolation #25 ) » Wed Jun 04, 2014 3:58 am
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by StrangerCoug » Wed Jun 04, 2014 3:58 am
Well, idk practically signed his own death warrant. Three down, three to go (assuming I live to endgame)
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Post #50 (isolation #26 ) » Wed Jun 04, 2014 11:00 am
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by StrangerCoug » Wed Jun 04, 2014 11:00 am
Have a plan ready if you want to take out Porkens. For now I'm going to gun Saki.
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Post #53 (isolation #27 ) » Wed Jun 04, 2014 3:14 pm
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by StrangerCoug » Wed Jun 04, 2014 3:14 pm
I like the idea of lynching Saki.
(I also like how we fooled the town into thinking we
CAN'T
kill xD)
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Post #54 (isolation #28 ) » Thu Jun 05, 2014 5:33 am
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by StrangerCoug » Thu Jun 05, 2014 5:33 am
We may have to kill Snarky sometime soon. Start planning on how you plan on proceeding without me.
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Post #58 (isolation #29 ) » Sat Jun 07, 2014 2:55 pm
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by StrangerCoug » Sat Jun 07, 2014 2:55 pm
I would rather you be the one daykilling the mason. The town is more inclined to believe Aegor is scum than you, and I want the question of who Snarky hid behind as open to the town as possible. Otherwise, it looks good.
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Post #59 (isolation #30 ) » Sat Jun 07, 2014 3:06 pm
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by StrangerCoug » Sat Jun 07, 2014 3:06 pm
Oh, and if you approve, go ahead and bold the Porkens kill when you get here.
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Post #61 (isolation #31 ) » Sat Jun 07, 2014 4:00 pm
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by StrangerCoug » Sat Jun 07, 2014 4:00 pm
If Pasch is lynched before either of the masons die, I'm screwed, and I'm the only surviving node connected to sns.
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Post #65 (isolation #32 ) » Sun Jun 08, 2014 10:41 am
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by StrangerCoug » Sun Jun 08, 2014 10:41 am
We really need to fool one other townie and time the kill right
It may be easier to pull this off than both of us think.
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Post #66 (isolation #33 ) » Mon Jun 09, 2014 9:47 am
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by StrangerCoug » Mon Jun 09, 2014 9:47 am
We're coming close to having RedCoyote on board with lynching Paschendale. I want you to time the hammer to when the mod is on and then send me to kill sns when the day opens.
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Post #68 (isolation #34 ) » Mon Jun 09, 2014 4:19 pm
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by StrangerCoug » Mon Jun 09, 2014 4:19 pm
He seems for the most part to be posting in the afternoons going by MDT. There are more than a few recent posts at night, though.
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Post #69 (isolation #35 ) » Mon Jun 09, 2014 4:32 pm
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by StrangerCoug » Mon Jun 09, 2014 4:32 pm
Mod: When, if at all, do actions we submitted during twilight get processed?
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Post #71 (isolation #36 ) » Mon Jun 09, 2014 4:53 pm
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by StrangerCoug » Mon Jun 09, 2014 4:53 pm
Therefore, we win if Paschendale is hammered; do I understand your post correctly?
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