Elemental Mafia- Game Over!


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Post Post #41 (isolation #0) » Wed Apr 16, 2008 2:37 pm

Post by ooba »

Hi , i was thinking about the game and the setup.

Isn't it in our best interests never to go to night at all?
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Post Post #44 (isolation #1) » Wed Apr 16, 2008 2:54 pm

Post by ooba »

Erg0 wrote:In theory, yes. I don't think that's an option, though.
The Mod wrote:Each Day Phase will last no more than 3 weeks.
Presumably we'll still go to night at a given deadline, even if we don't specifically vote to do so. You
could
argue that we should lynch as many players as is reasonably possible during each day phase, though.
I missed that - We could bum rush players to try and lynch as many players as possible.
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Post Post #56 (isolation #2) » Thu Apr 17, 2008 12:40 am

Post by ooba »

Cavebear with a toothache wrote:There was only one kill night 0, presumably the serial killer's work. Thus, there are up to nine scum amongst us; 4x2 cultists and 1 serial killer. Tomorrow, there could be as many as 13, if the cultists keep recruiting. That's enough for them to, should they want to, take us directly to night without a lynch. Not sure if that's the best way to go for them, but the fact that it could be out of our hands makes me uncomfortable to say the least. I'm thinking it might be a good idea to just not stop lynching until we've got at least a couple of cultists, preferably recruiters. This is, presumably, the only day we can count on outnumbering the combined forces of the cults. We shouldn't waste that.
This is what i've been trying to say from the first.
TSPN wrote:We should definitely lynch as many as possible. Is one a week reasonable, or is that too fast?
Too slow - at least for Day 1
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Post Post #69 (isolation #3) » Thu Apr 17, 2008 4:24 am

Post by ooba »

Don't agree on point 3 but the first two are good ... Bum Rush !!

vote elvis_knits
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Post Post #78 (isolation #4) » Thu Apr 17, 2008 5:38 am

Post by ooba »

Adel wrote:has anyone worked out the effects of a mass claim?
My hunch is that we have four cops. Day 1 would be the worst day for cultists to fakeclaim. With a mass claim, and a bunch of quicklynches of the unknown players, we should be able to reduce the game to only the actual cops and the fakeclaimed cops? thoughts?
How'd you say four cops? Hmm , a mass claim and lynching all non cops - it will probably lead us to a position where end game scum Night kill actions will determine the end. I'd say lynch people semi randomly till we get at least 3 of the Cult leaders is a better strategy ..
Adel wrote:taffmaster should be next after elvis knits
QFT
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Post Post #81 (isolation #5) » Thu Apr 17, 2008 5:43 am

Post by ooba »

TheSweatpantsNinja wrote:
Vote elvis_knits.


Massclaim
seems
like a good idea. The best part is, the claim would force the cults into choosing either to kill the cops or recruit, and the sk has no interest in hunting down cult cops. So massclaim seems like a good plan (and, y'know, I've always wanted to massclaim Day 1.)

I propose that first player we lynch pick the next player to be lynched.
Cops are non recruitable
BM from first page wrote:Role: Temperature Cop
Recruitable: Not a chance.
BM from first page wrote:Role: Density Cop
Recruitable: Erm, no. Sorry!
Still not sure about mass claim - like i said it leads to the point where night actions determine what happens rather than our lynches.
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Post Post #82 (isolation #6) » Thu Apr 17, 2008 5:48 am

Post by ooba »

Adel wrote:
ooba wrote:
Adel wrote:has anyone worked out the effects of a mass claim?
My hunch is that we have four cops. Day 1 would be the worst day for cultists to fakeclaim. With a mass claim, and a bunch of quicklynches of the unknown players, we should be able to reduce the game to only the actual cops and the fakeclaimed cops? thoughts?
How'd you say four cops?
it is the only way I can see this setup leaving a chance for the town to win.
You're missing something but i'm not going to tell that out loud. Anywayz elvis_knits needs quick lynching .. more votes !!
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Post Post #205 (isolation #7) » Thu Apr 17, 2008 3:07 pm

Post by ooba »

That was a stupid dayvig ..

We really have to keep lynching though - we have to take out 3 cult leaders by Day 1 if we want to have a chance of winning !!

Unvote. vote : Macavenger
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Post Post #214 (isolation #8) » Fri Apr 18, 2008 3:07 am

Post by ooba »

Cavebear with a toothache wrote:
lord_hur wrote:Well, since Adel is now confirmed (sigh), I will follow her reasoning.

Vote : Macavenger
You're voting him for the single reason that Adel thought he was scum? That's one of the worst reasons for voting someone I've ever seen. We know Adel was wrong about at least one person (incidentally, the one who killed her). Her plan was good, and I completely approve of lynching a whole bunch of people sooner rather than later, but I'm not sure her aim was that good.
So who would you aim for? Normal games we have 3-4 weeks to decide on one candidate . Here we are on a time clock. Even though our lynches will seem frivolous - we have a 1/3 chance of hitting scum - this means townies will be killed in the process - but hitting scum is more imperative than not losing townies.

In other words , if we let this game go to night 2 with more than 1 cult leader, the game will get away from the town
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Post Post #392 (isolation #9) » Sun Apr 20, 2008 1:37 pm

Post by ooba »

Multiple Lynches are still the way to go.

We could now have 9 scum in 20 people... Will give this a re-red now ..
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Post Post #419 (isolation #10) » Tue Apr 22, 2008 5:49 am

Post by ooba »

Battle Mage wrote:
The Elemental Mafia modding team has discussed the rate at which the town is
self-destructing
constructively quicklynching, and we've decided in the interests of preventing the game from ending on Day 1, to set a maximum limit on the day's lynches. Nothing too restrictive, but a measure to keep the game reasonable.
Today's limit is 8 player deaths, which does not include the N0 kill, or SA's death. Hence you guys have a maximum of 4 lynches remaining today.

Apologies for the change of rule, and thanks for understanding.

Signed

BM
Dahill
Jordan
This is unfair to the town. :|
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Post Post #518 (isolation #11) » Fri Apr 25, 2008 4:20 am

Post by ooba »

I'll be away for the weekend - will post after that..
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Post Post #551 (isolation #12) » Sun Apr 27, 2008 3:49 pm

Post by ooba »

I'm back- will post as soon as I give the game a read..
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Post Post #557 (isolation #13) » Sun Apr 27, 2008 5:28 pm

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Lets not lynch Wayne ...
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Post Post #585 (isolation #14) » Mon Apr 28, 2008 3:57 am

Post by ooba »

Multiple Lynches sure - but we could have lynched him at end of day near deadline..

If we didn't hit Cult Leaders by then, we should have let him live ..
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Post Post #672 (isolation #15) » Wed Apr 30, 2008 11:04 pm

Post by ooba »

I'm sorry i haven't posted at all after the first few days of the game - I've had problems with my keyboard and couldn't type much with an Onscreen one - re-reading the game right now - expect a substantial post in 45 min ..
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Post Post #848 (isolation #16) » Mon May 05, 2008 3:29 pm

Post by ooba »

Well , i'm sorry i haven't posted here - but re-reading this has been hard - really hard to spot connections and possible scum when it was in the towns best interests to multiple lynch quickly ..

Any other points you have against me apart from lurking?
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Post Post #851 (isolation #17) » Mon May 05, 2008 4:43 pm

Post by ooba »

Muerrto wrote:Showing up when called out w/votes?
Self preservation does not point to an anti town role. Pro town players should also fight for not being lynched.

I haven't had much time in the past few days for playing - i've made posts in other games after re-reading them - i tried the same with this - but like i said , couldn't really make any head way.

The only point where i disagreed with the town's decision has to be the lynching of wayne , which was a mistake
a) If he was wayne,
i) he would have helped us later (on purpose or not) in reducing cult numbers
ii) he could have been the target of cult night kills

b) If he wasn't wayne , the real wayne would have taken care of him.

So i'd suggest going after those who strongly supported the wayne lynch rather than me.
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Post Post #853 (isolation #18) » Mon May 05, 2008 4:52 pm

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armlx wrote:Trusting a claimed SK who has no real way to win is bad.
Who needs to trust him? I wasn't talkign about directing his kills - We can always lynch him later. After tonight , the number of cult roles should surpass town roles - so he was more likely to kill a anti town role than a town role.
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Post Post #869 (isolation #19) » Tue May 06, 2008 6:20 am

Post by ooba »

Claim : Townie

I wont mention if i'm of the recruitable or unrecruitable variety however.

I wasn't not posting "to stay out of trouble" . For the past week i've made 7 posts in my other games - so I have not been "posting repeatedly in other games".

Look at my posts and decide for yourselves if i'm a good lynch , rather than the lurking part.
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Post Post #899 (isolation #20) » Tue May 06, 2008 10:14 pm

Post by ooba »

vote : kabenon007
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Post Post #900 (isolation #21) » Tue May 06, 2008 10:27 pm

Post by ooba »

If you believe my townie claim (and think i'm recruitable) , then the best strategy is to lynch me tom. - Save the lynch for today for someone more suspicious ..

We have 42 hours , i'm sure we can get two lynches in by that time ..

Everyone vote for kabenon..
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Post Post #906 (isolation #22) » Wed May 07, 2008 2:29 am

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Korlash wrote:We can get two lynches in. But one of them has to be you. Even town shouldn't pass up someone at L-1... Question is, do we have enough active people willing to lynch you now and keb the second after.

Also, if we were to lynch ooba now. Could we Auto-revote so we dont have to wait for the mod? I mean this close to deadline, every vote and second counts.
I'm sure we could lynch two other people who are more suspicious by the deadline .. But if you believe we can't do that , you're wasting time by not hammering me..
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Post Post #2107 (isolation #23) » Mon Jun 02, 2008 8:28 pm

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All i wanted to do was to survive Day 1 and get recruited .. :P

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