Model games for newbs to read?

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gorckat
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Model games for newbs to read?

Post Post #0 (isolation #0) » Thu Apr 17, 2008 5:58 am

Post by gorckat »

I know this has come up before, but what completed Normals would be a good read for newbs?

I imagine they should (updated):

1) Have very few, if any, replacements

2) Tend towards standard play
2a) Later examples should include more exotic playstyles and gambits
3) Be a mix of town and scum wins

Once identified, is there anyone willing to look at them as a group and come up with a few questions to give newbs something to chew on as they read?

I don't mean a complete curriculum and "here's the only way to play" kind of thing, but something like:

Post 125: What do you think BillBob's motive is by claiming cop with no one voting him?
Post 280: Why is what JimmyJoe just posted a mistake, given his previous play?

Stuff like that. I'm expecting a little lag time between jobs in a couple weeks and want something to keep me busy in a creative fashion (aside from, you know...finding work). Plus I might benefit myself.
Last edited by gorckat on Thu Apr 17, 2008 7:23 am, edited 1 time in total.
User avatar
gorckat
gorckat
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gorckat
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Posts: 2830
Joined: January 17, 2007
Location: Bawlmer, Hon!

Post Post #5 (isolation #1) » Thu Apr 17, 2008 7:20 am

Post by gorckat »

Shea wrote:Is fritzler standard? How about BJ, or IS?
I've never played with them, and I can't recall off the top of my head a game of theirs I've read, so I couldn't say, but point taken.

Zindy also brings up a good point- that themes with relatively simple roles should be included as well.

Rather than 3 or 4 games to steer people towards, perhaps a continuum (UU!) of games, starting with good Newbies up to themes/complex setups, maybe 10 or 12 games, would make a better presentation. In the earlier games, "normal play" is presented, and more esoteric/exotic play tucked into the later games.

Updating first post.

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