Shy Guy & Water_foul
You role: Secret society (a.k.a. mason)
You belong to a secret society (yes there is one even in this puny village). The other member in the secret society is
– insert name –
. The two of you may communicate privately all through the game (using MSN, ICQ or whatever) no matter if it is night or day. You win when all the threats against the village have been eliminated.
Grimmy
You role: Seer (a.k.a. cop)
You can make spirits do your biddings. Each game day you can PM me a player name that you want the spirits to investigate. During the night phase I will tell you the investigated player’s alignment (town or werewolf). You win when all the threats against the village have been eliminated.
clammy
You are a tracker and that makes you good at following trails. During each game day you can follow a player around and see who, if any, that player visits (PM me the name of a player before deadline and during the night phase I will inform you if that player has visited/targeted any other player since last deadline. You win when all the threats against the village have been eliminated.
Phoebus
Your role: Guardian (a.k.a. doc)
You are the only one of the villagers who is accustomed to fighting and weapons, therefore you have taken it upon yourself to try to protect the village. Before each deadline you may PM me the name of a player (even yourself) you want to protect from night kills the coming night. You may not protect the same player two nights in a row. You win when all the threats against the village have been eliminated.
killa seven, Mr. Blonde, Korts & SleepyPanda
Your role: Villager (a.k.a. townie)
What a horror, werewolves are roaming in the village. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to survive. You win when all the threats against the village have been eliminated.
Jenter Brolincani
Your role: Pack leader (a.k.a. godfather)
You are the leader of a pack of werewolves (
donkeyz12212
being the werewolf nestor, a.k.a roleblocker, and
Xanatos Roulette
being a simple werewolf, a.k.a. goon). The three of you may communicate privately all through the game (using MSN, ICQ or whatever) no matter if it is night or day. Before each deadline YOU decide who of the three of you will go for the night kill and YOU send in that PM to me. If the pack leader dies, the nestor is the one who decides whom to night kill. If both the pack leader and the nestor are dead the final werewolf decides whom to nightkill. If there is a cop in the game, he will see you as “werewolf” if you’re investigated.
You win when the werewolves are of equal or greater number than the town aligned players.
donkeyz12212
Your role: Werewolf nestor (a.k.a. mafia roleblocker)
You are the werewolf nestor, an old and especially wise werewolf in the pack (
Jenter Brolincani
being the pack leader, a.k.a godfather, and
Xanatos Roulette
being a simple werewolf; a.k.a. goon). The three of you may communicate privately all through the game (using MSN, ICQ or whatever) no matter if it is night or day. Before each deadline the pack leader decides who of the three of you will go for the night kill and he/she sends in that PM to me. If the pack leader dies, the nestor is the one who decides whom to night kill. If both the pack leader and the nestor are dead the final werewolf decides whom to nightkill.
As long as you are alive you may stealthily and subtly influence or distract one of the other players not to use his/her night action (PM me a player name you want to roleblock before deadline), if he/she has one. The player you roleblock will not be aware of what you did, but will not receive any night information from the night choice, if he/she had and made one.
You win when the werewolves are of equal or greater number than the town aligned players.
Xanatos Roulette
Your role: Werewolf (a.k.a. goon)
You are a werewolf in a small pack (pack (
Jenter Brolincani
being the pack leader, a.k.a godfather, and
donkeyz12212
being the werewolf nestor, a.k.a role blocker). The three of you may communicate privately all through the game (using MSN, ICQ or whatever) no matter if it is night or day. Before each deadline the pack leader decides who of the three of you will go for the night kill and he/she sends in that PM to me. If the pack leader dies, the nestor is the one who decides whom to night kill. If both the pack leader and the nestor are dead the final werewolf decides whom to nightkill.
You win when the werewolves are of equal or greater number than the town aligned players.