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Post Post #108 (isolation #0) » Thu Apr 17, 2008 6:50 am

Post by lord_hur »

DrippingGoofball wrote:A downside of the massclaim is that the un-recruitable players will no longer be subjected to failed recruitment attempts. Has anyone considered this?
Yes, that's why I'm not sure about massclaiming, at least for now. Also, it's advantages are much harder to model than quicklynches'

Quicklynching mathematically sounds like a very good idea though.

I just think that every person to be lynched should be designated by a different person each time, because if only one person is in charge and he's cult/SK, one or two anti-town will be safe.

So
Vote : elvis_knits
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Post Post #116 (isolation #1) » Thu Apr 17, 2008 7:08 am

Post by lord_hur »

Unvote
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Post Post #122 (isolation #2) » Thu Apr 17, 2008 7:17 am

Post by lord_hur »

TaffMaster wrote:
TheSweatpantsNinja wrote:I've already agreed that we shouldn't massclaim day 1, taffmaster, but I cannot conceive why you would not be willing to claim day 1, and I definitely don't see why we shouldn't lynch you for it.
Cause Im awesome.
*scratches head* The Jester is dead right ?
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Post Post #124 (isolation #3) » Thu Apr 17, 2008 7:26 am

Post by lord_hur »

elvis_knits wrote:
TaffMaster wrote:
elvis_knits wrote:I think it's best for me not to say. WIFOM benefits the town on this one. But I do know if I am recruitable or not.
Of course you do ;);););););););););););););););););););)
I am not doing anything because you request it. If other people really want to know if I am recruitable, then I will say.
I don't think it would help us much to determine whether you're scum or not, so abstaining sounds better to me.
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Post Post #135 (isolation #4) » Thu Apr 17, 2008 7:55 am

Post by lord_hur »

mneme wrote:Not interested in lynching a claimed roleblocker. At least, not yet.
I agree.

unvote vote:Taffmaster
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Post Post #138 (isolation #5) » Thu Apr 17, 2008 8:01 am

Post by lord_hur »

TaffMaster wrote:
lord_hur wrote:
mneme wrote:Not interested in lynching a claimed roleblocker. At least, not yet.
I agree.

unvote vote:Taffmaster
Do you guys seriously non content vote and get away with it?
Err that's the concept of quicklynch. Feel free to refute it, but right now I think Adel's arguments were pretty logical.
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Post Post #143 (isolation #6) » Thu Apr 17, 2008 8:15 am

Post by lord_hur »

mneme wrote:Let's just lynch him(Taff). Aside from the scummeter being off the scale, I don't want to listen to his winging all game.
+1
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Post Post #211 (isolation #7) » Thu Apr 17, 2008 7:22 pm

Post by lord_hur »

Metagame note : taffmaster is an emo and not to be trusted with any kind of backed-up reasoning.

Well, since Adel is now confirmed (sigh), I will follow her reasoning.

Vote : Macavenger
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Post Post #230 (isolation #8) » Fri Apr 18, 2008 6:29 am

Post by lord_hur »

Unvote
, waiting for DGB's post.
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Post Post #294 (isolation #9) » Fri Apr 18, 2008 12:09 pm

Post by lord_hur »

Muerrto wrote:Hur and Andy - why no one?
Because I was voting Mac, but unvoted when he claimed because I was waiting for his role's confirmation/invalidation, and as this game is moving so fast and I was going to be offline a long time, I did not want to be part of an unwarranted lynch.
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Post Post #302 (isolation #10) » Fri Apr 18, 2008 12:16 pm

Post by lord_hur »

Hmm actually, if CRs can fight with each other for recruits, that's less pressure for town, since they're not the only pool of players who can be recruited.
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Post Post #316 (isolation #11) » Fri Apr 18, 2008 8:17 pm

Post by lord_hur »

Muerrto wrote:
kabenon007 wrote:I'd say that whether the town loses one or two townies matters.
Lmao I give up, you simply don't understand...

THE CULTISTS DON'T KNOW WHO'S TOWN OR CULT SO THEY'RE PICKING RANDOMLY! WHETHER THEY CAN CROSS RECRUIT OR NOT WON'T AFFECT WHO THEY PICK SINCE IT'S RANDOM!

Not sure if that was clear enough but I'm definitely leaving this subject be. PM later if you want to know how statictics work =p
Muerrto wrote:
lord_hur wrote:Hmm actually, if CRs can fight with each other for recruits, that's less pressure for town, since they're not the only pool of players who can be recruited.
Wrong. If a CR targets (at random) a player already following another cult, that other CR knows that that particular player has been stolen from his cult and is currently in another cult. He can thus try to steal him/her back. This can be a good option because the CR already knows that the person is recruitable, so that his action WILL have an effect. And this is pro-town because the CR is not trying to tap from town.
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Post Post #318 (isolation #12) » Sat Apr 19, 2008 2:02 am

Post by lord_hur »

EBWOP : ignore the second quote attempt.
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Post Post #321 (isolation #13) » Sat Apr 19, 2008 5:29 am

Post by lord_hur »

dahill1 wrote:
Battle Mage wrote:
Cult Members are far more loyal than townies. Once they are in a cult, they stay there.
ha! i told you guys but no one believed me!
Yes, I thought so too, but a cruel mod just shattered my last ray of hope concerning this subject. Damn you BM, damn you !

It is more important than ever to not got into night.
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Post Post #323 (isolation #14) » Sat Apr 19, 2008 7:14 am

Post by lord_hur »

Korlash wrote:You say it's important not to go to night yet your not voting someone likely to be lynched. It's easy to say "Lets keep it day people!" but words without action are pretty useless.
I just meant I can't see a case in which voting "End day" wouldn't be anti-town.

As I said earlier, I will follow Adel's strategy involving quicklynching. I knew I'd be active today and TSPN is still at L-3, but you're right, I could as well have voted him earlier.

Vote:TSPN
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Post Post #325 (isolation #15) » Sat Apr 19, 2008 7:44 am

Post by lord_hur »

Although I vote TSPN, i don't think he's right to vote recruitables first, because only recuitable townies but will outed this way, and there will be a point where there is more cult than town...

Also, what do you all think about the possibility for BM to include both a roleblocker AND a jailkeeper in the same game ? The two roles seem pretty close to me, the main difference being that one is more powerful than the other... I personally have the feeling that one of them is bullshitting...
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Post Post #351 (isolation #16) » Sat Apr 19, 2008 7:22 pm

Post by lord_hur »

Earlier today, I asked this question to myself : who would CR be more likely to recruit, given that they have no info on anyone ? And then I realized, this is not totally true... They do have info, in the form of the players' personalities.

I mean, I think they would be more likely to try to have someone at their side who is known to be a good player (at least first day, when the chances that 2 CR double-recruit is very low).

So I think we'd have a better chance of nailing scum if we lynch these first.

What do you think ?
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Post Post #355 (isolation #17) » Sat Apr 19, 2008 8:59 pm

Post by lord_hur »

armlx wrote:
lord_hur wrote: What do you think ?
I don't. Lynching good players is not a way to win, especially as lynching recruits is not the route to victory until later on.
1. This is not about lynching good players, it is about lynching famous players, and anyway this a bad argument, because good players are as dangerous as scum as they are good to have as town. I'm actually much comfortable playing with bad players/newbies as town, because they are much more likely to make mistakes at one point or another.

2. This is not about lynching recruits, this is about lynching players who are more likely to be recruits.

We are currently choosing at random.

I think we just increase our chances to hit scum if we target famous players. I mean, who could resist trying to have Erg0 or you at their side ?

3. As I said, this tactic is only going to work on first day, because on subsequent ones, CRs will probably try to recruit players who they think are "not as good", because the good ones will probably be already recruited by others.

By the way, you were probably the worst person to comment on this, because you perfectly fit the bill.

Vote:armlx
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Post Post #357 (isolation #18) » Sat Apr 19, 2008 9:47 pm

Post by lord_hur »

kabenon007 wrote:Lord_Hur's argument is full of WIFOM. So full my head is spinning.
Vote:Lord_Hur
Hmmm... can you explain as precisely as possible where you see it ?
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Post Post #380 (isolation #19) » Sun Apr 20, 2008 10:13 am

Post by lord_hur »

Yeah right, lynch people that give original ideas, I'm sure this will win the game...

So next time someone has an idea, he will keep it to himself.

In fact, I used that argument partly because it was very risky, and I realised this game is against everything I like about mafia.

In fact, this is not mafia. There is no logical deduction, no constructed reasoning. This is only a fest of craplogic in which those who scream the loudest win.

I was recruitable.
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Post Post #381 (isolation #20) » Sun Apr 20, 2008 10:14 am

Post by lord_hur »

SELF-DESTRUCTION
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Post Post #383 (isolation #21) » Sun Apr 20, 2008 10:35 am

Post by lord_hur »

Ah well, it said in my role that this would kill me. Well, finish me off then. I just thought I'd speed up the lynching.
elvis_knits wrote:Can you actually respond to some of the arguments against you instead of self-destructing?
Irrelevant. No one will use what I said anyway.
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Post Post #2095 (isolation #22) » Fri May 30, 2008 6:43 pm

Post by lord_hur »

Hey all, sorry about that angst burst when I suicided, it was undeserved as the game ended pretty fun for the people left. Never post when in a really bad mood I guess.

I still think that it was the best play I could do though, as I wanted to win with town and :
1. the best stretegy I could see was to deny cults recruitment
2. my powers would have been gained at a game stage when there was a good chance I would be recruited. As Muerrto said, it was rather a role for someone who wanted to play cult.

By the way, just out of curiosity, what were the powers I was supposed to gain ?
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Post Post #2099 (isolation #23) » Sun Jun 01, 2008 6:57 am

Post by lord_hur »

PokerFace wrote:Having a set limit of about 3 lynches allowed each day and more recruitables would be my only suggestions.
Absolutely.
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Post Post #2104 (isolation #24) » Sun Jun 01, 2008 7:02 pm

Post by lord_hur »

Muerrto wrote:Really? I mean, day 1 we lynched a bunch of people and they were ALL town except the SK and survivor.

Let's do math.

25 people. SK kills 1 night 0 and cults recruit 2(I'd say 2 out of 4 recruit attempts are normal, cult had some bad luck this game)

So now it's 1 SK, 6 cult, and 17 town. Town kills 3 people and we'll give them a HUGE bump in odds and say they killed 1 cult and 2 town(with the current numbers they have a much higher chance of hitting 3 town).

Night 1 we've got 1 SK, 5 cult, and 15 town. SK kills 1, cult recruit 2 again(again good odds with these numbers)

Day 2 we've got 1 SK, 7 cult?? , and 13 town. This just gets worse as we go along.

3 lynches per day is definitely not enough.

Day 3 the cults already almost outnumber the town. The cults simply had bad luck this game with their choices. Some were bad, some were unlucky.
Yes but don't forget cults are not playing together. So it's rather 1-2-2-2-1-13 on day 2. I agree that with 1 big cult, it would be grossly overpowering, but with 4 small ones...

With 3 lynches per day, I would have thought twice about siding with town.
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Post Post #2105 (isolation #25) » Sun Jun 01, 2008 7:06 pm

Post by lord_hur »

Erg0 wrote:We got kind of lucky on the lack of recruiting, though - one of the cults grabbing me and armlx could have made a big difference to the numbers at the end. armlx was an awesome partner, as he kept himself well and truly clear of suspicion for the whole game. I kind of knew I shouldn't have gone against the majority on the DGB/Xtoxm thing in such a lynch-happy game (and I probably made it worse by challenging Muerrto), but I can't help being contrary sometimes.
I wonder why no one targetted you or armlx... you two would seriously have been my first choices, have I been cult leader.
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