Modding Best Practices: One Player's View

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somestrangeflea
somestrangeflea
Mafia Scum
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User avatar
somestrangeflea
Mafia Scum
Mafia Scum
Posts: 1783
Joined: June 20, 2007
Location: Location, Location

Post Post #23 (isolation #0) » Thu Jul 24, 2008 1:37 pm

Post by somestrangeflea »

Adel wrote:

votecount as of post 233


with 12 alive, 7 will lynch before deadline

˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚

¬Jopoho
: 5: CoolBot, Khelvaster, jmar, Hjalti, Frostypants
izak013

Khelvaster
: 1: Numenorean7

not voting
: Sir Tornado, death_oman, Jopoho, Sir Wario, spurgistan, DGMavn
˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚˚
deadline is November 11 at 0100 GMT


In my games I use "¬" as a flag for who will be lynched at deadline. The flag only moves to another player once that other player has more votes than the current vote-flag holder. I came up with this system after reading a game where player X had five voes and player Y had four votes. Right before deadline, someone unvoted player X, and player Y was then lynched because he had been at four votes for a longer period of time.
I used to use "If deadline hits and there is a tie for the highest number of votes, then votes
and unvotes
will be reverted in reverse order from their placement until there is a clear leader, who will then be lynched". The italicised part is what makes the rule act in the same way as Adel's.

Now, however, I simply use "no majority = no lynch".

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