Umlaut's Mini Normal Review, May 2021


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Post Post #2 (isolation #0) » Sun May 09, 2021 8:47 am

Post by Something_Smart »

Ego

Intuition says it's scumsided.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #5 (isolation #1) » Mon May 10, 2021 6:34 am

Post by Something_Smart »

What's the point of having the neighborizer be roaming? Is it to tip off town that there's a scum roleblocker?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #9 (isolation #2) » Mon May 10, 2021 6:37 am

Post by Something_Smart »

oh I totally missed that encryptor got guiltied by the neighborizer lol. (I hate that interaction so much.) I still don't understand how the roaming matters for it though?

pedit: is that a thing people actually do
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #12 (isolation #3) » Mon May 10, 2021 6:39 am

Post by Something_Smart »

It doesn't even prove you aren't scum unless there's one scum left?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #15 (isolation #4) » Mon May 10, 2021 6:41 am

Post by Something_Smart »

I wouldn't even call it old school, I don't think it's how encryptors used to work. It's just weird.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #19 (isolation #5) » Mon May 10, 2021 7:12 am

Post by Something_Smart »

In post 18, Umlaut wrote:I think that's probably the bigger effect.
The problem imo is that not everyone is going to think of that, and it's kind of a big deal whether they do or not.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #21 (isolation #6) » Mon May 10, 2021 7:37 am

Post by Something_Smart »

I do not like the neighborizer/encryptor interaction; it feels like a random guilty that doesn't come about due to good play by town (and can even come about due to BAD play by town if they were neighborizing their townreads).

and I agree that the RB neighborizer while they try to neighborize the encryptor interaction is not very interesting either because it's almost certainly going to be not on purpose.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #26 (isolation #7) » Mon May 10, 2021 9:09 am

Post by Something_Smart »

In post 22, Isis wrote:Rolestopper lets the town kill the joat if the joat is flat good at mafia.and getting docced.
?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #27 (isolation #8) » Mon May 10, 2021 9:11 am

Post by Something_Smart »

In post 24, Isis wrote:Make the neighborizer a combined neighborizer strongmanfinder? That's fun
Not a bad fix, though I think informed neighborizer (there is a mafia encryptor) is probably a more straightforward way to accomplish the same thing.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #30 (isolation #9) » Mon May 10, 2021 9:23 am

Post by Something_Smart »

See if that were the only error then I would have probably figured it out but rolestopper also stops kills so that still isn't correct :P
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #31 (isolation #10) » Mon May 10, 2021 9:24 am

Post by Something_Smart »

In post 29, Isis wrote:Where is your sense of whimsy and love of magick
I think there's a lot of fun design to be done without deliberately deceiving the players, considering this is the queue to which people come to avoid curveballs.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #38 (isolation #11) » Mon May 10, 2021 10:05 am

Post by Something_Smart »

In post 35, Isis wrote:It doesn't really matter if it's roaming because once they think they can find scum they will roam anyway

However that might be false if I don't understand the interaction between roleblocks and roaming properly
If they try to target X and they are roleblocked, they're still forbidden from targeting X again.

Roaming doesn't seem necessary to me, and the role name is already quite long.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #39 (isolation #12) » Mon May 10, 2021 10:05 am

Post by Something_Smart »

In post 35, Isis wrote:It doesn't really matter if it's roaming because once they think they can find scum they will roam anyway

However that might be false if I don't understand the interaction between roleblocks and roaming properly
If they try to target X and they are roleblocked, they're still forbidden from targeting X again.

Roaming doesn't seem necessary to me, and the role name is already quite long.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #40 (isolation #13) » Mon May 10, 2021 10:05 am

Post by Something_Smart »

Why is the site like this

Why is that even a thing that can happen
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #47 (isolation #14) » Mon May 10, 2021 1:34 pm

Post by Something_Smart »

Another worry is that a doc save is pretty huge swing. It effectively clears the doc and the target, and it has a good chance to gain town an extra execution (if the JOAT got their vig shot out).

I'm wondering if removing the vig shot and adding a 2-shot commuter would make things even worse for town. It probably would, though I think it would cut down on swing significantly. I'm sure there are plenty of other ways to mitigate that swing.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #49 (isolation #15) » Mon May 10, 2021 4:04 pm

Post by Something_Smart »

It would probably be better if there were another way to block a kill. Umlaut's 2-shot commuter isn't a terrible idea, or maybe just a 1-shot bulletproof. That way at least we can balance around the extra execution being likely instead of being uncertain.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #56 (isolation #16) » Wed May 12, 2021 12:06 pm

Post by Something_Smart »

They're fine, as long as you make the mafia wincon public.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!

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