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Post #0 (isolation #0) » Fri Jul 23, 2021 7:08 am
Postby Infinity 324 »
Replacing out harms games, but so can staying in games that you don't want to play. Which of these is currently a bigger problem on site? What is the line for when a player should replace out if they're not feeling the game? Is there a way we can encourage players to play games all the way through?
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Post #4 (isolation #1) » Fri Jul 23, 2021 7:40 am
Postby Infinity 324 »
As in the situation that prompted this discussion, scum's plans can be disrupted by town replacing out. Also it could give AI info. I do agree that no one should feel obligated to play a game they don't want to, but the downside here is much more significant than having an unoccupied slot for a short period of time.
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Post #17 (isolation #3) » Fri Jul 23, 2021 8:28 am
Postby Infinity 324 »
In post 15, TemporalLich wrote:then you'd have to reconcile that all replace outs are in bad faith because you're actually arguing all replace outs harm game
integrity
(this is not the same thing as game health - a missing slot is definitely bad for game health but as long as it gets replaced in a timely manner (i.e. the slot isn't absent for an entire phase) it doesn't necessarily harm game integrity) by using outside influences to spew alignment.
Either that or you'd have to argue there are good faith tactical replacements.
I do believe there are NAI replace outs - these are the norm and replace outs are in good faith only if they are NAI.
I think the pretty simple answer to this is that there are replacements that can give AI info that are not tactical.
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Post #21 (isolation #4) » Fri Jul 23, 2021 2:06 pm
Postby Infinity 324 »
Good point about the deadlines. I don't think we should get rid of the longer deadlines since there are some people who appreciate a slower pace, but I think separating those two types of players might solve other problems in games.
In post 36, OkaPoka wrote:it probably is closer to 100% than 50% and most games have multiple replacements
Yeah all of my last 10 games had replacements. It is pretty unfortunate that it is so common. I understand that things come up but is it really so hard to find 13 people that can commit to a game?
Tbh I think there will always be a lot of replacements in long games, people are bad at planning. Hopefully there are things we can do to mitigate that though