[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 12907639 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null Replacing out - Mafiascum.net
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Post #12 (isolation #0) » Fri Jul 23, 2021 8:05 am
Postby OkaPoka »
even good faith replacements can give a lot of AI info which is the issue i think infinity is trying to describe. people who just got busy irl or really don't want to play and replaced out can directly change the outcome of the game and undermine a lot of effort
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Post #18 (isolation #2) » Fri Jul 23, 2021 8:37 am
Postby OkaPoka »
every replacement hurts the integrity of the game no matter what. tactical replacements hurt them more but even a person who idk internet dies forever and disappears and is force replaced does lead to an integrity changing event because well, we the players don't really know what happened, all we really know is that slot x replaced out and statistically that is a bit more likely to come from scum and suddenly the integrity of that slot is compromised to an extent but nobody is going to say that person is a dirty little metagamer for not having better internet.
but i guess im fine with a replacement in that scenario? i know there are/were rulesets in the old days before my time that modkilled all replacements indiscriminately and that probably compromises the game more
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Post #20 (isolation #3) » Fri Jul 23, 2021 2:04 pm
Postby OkaPoka »
i agree
solutions to replacing out for v/la i think would be
harsher punishments for people who consistently replace out (probably should be more aware of your schedule) or shorter deadlines (i think we are at a weird crossroads on this site where we expect consistent, at the very least, daily activity but still maintain fragments of old standards of multi month games. that just might be an unreasonable commitment. other sites can have our activity levels but with 72/24 deadlines in some games but we want 7/2 or even 14/2 deadlines??)
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Post #22 (isolation #4) » Fri Jul 23, 2021 2:14 pm
Postby OkaPoka »
hmm, yeah i agree that long deadlines are pretty ingrained into this site. separating into blitz games and queues hasn't really taken off and i suspect that's possibly because the ms competitors have "taken" the blitz seeking populace so to speak.
some alternative solutions to short deadlines might be setup related solutions perhaps? like try and create setups that are less phases? more killing roles? maybe have some deadline formula based on number of players alive so you don't have a day 4 that lasts 2 weeks etc.
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Post #34 (isolation #5) » Fri Jul 23, 2021 4:13 pm
Postby OkaPoka »
meh, indiscriminate punitive consequences might have the unintentional consequence of slowing down the queues and it might be worth letting game integrity be sabotaged a bit so we get better queue times (oh my god am i riot?)
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Post #40 (isolation #7) » Fri Jul 23, 2021 4:27 pm
Postby OkaPoka »
hard to know tbh its always been like this from my experience, we could pull from other sites but i don't know about them enough to really speak about it other than vague handwavy stuff
In post 5, Datisi wrote:there's most likely been "scum being scumread, reps out, great scum player reps in and saves slot" situations too, though i can't remember specific examples off the top of my head for that one
I speculate that not doomed scum is unlikely to rep out.
From what I’ve observed players of either alignment can lose interest when they get run up but really no good way to policethat.
Public replacing out is against the rules like Saudade did in Nancy v Titus.
Spoiler:
I was shamed (and now probably unfairly anonymously bl’d) for doing that in a game but I feared getting a temp ban in that, had I not. \_0_/
I am trying extremely hard not to be toxic in games, so that’s a huge influencer, if I’m not confident I can control it.
I’m a helluva a lot better now at avoiding doing that in general, so being punished for that is hurtfully ironic.
I find flaking to be the most destabilizing to games in general - especially when the mod lets the game drag on for days without a prod or necessary replacement.
anecdotally i find it so cheaty, but i still can't help myself when it happens in the scenario where person in question gets run up, reps out, and then me/collective town gives the replacement time to 'townspew' themselves.
i do wonder whats the correct thing to do? lim players who replace out to preserve integrity of the game or play to win by getting all info possible? i think most people do the latter choice and its happened enough where ive thought about whether im crossing any lines