Open 856: Deputy cultists (Game over)


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Open 856: Deputy cultists (Game over)

Post Post #0 (isolation #0) » Sat Jun 18, 2022 4:57 pm

Post by GoldfishFromTheMoon »

Welcome to Open 856: Deputy cultists

Brought to you by your local friendly moderator, GoldfishfromTheMoon and your helpful backup moderator Nancy Drew 39.

Players:
Beat
Cat.Jpeg
furtiveglance
Korina
BlueBloodedToffee
Bellaphant
Titus
Nathann
Jacket
Enchant
RH9

Spoiler: ALIVE
furtiveglance
BlueBloodedToffee
Nathann
Jacket
Enchant
RH9


Spoiler: DEAD
Cat.Jpeg
Titus
Beat
Korina
Bellaphant


Spoiler: FLIPS
GoldfishfromTheMoon - killed night zero - was a
Third party self aligned moderator
:cool:

Cat.Jpeg was eliminated day 1 they were a
vanilla townie


Titus was eliminated day 2 they were a
vanilla townie


Beat was eliminated day 3 they were a
vanilla townie


Korina was eliminated day 4 they were a
vanilla townie


Bellaphant was eliminated day 5 they were a
cult leader


Current game state: finished


Game ended in a town win
Last edited by GoldfishFromTheMoon on Fri Aug 12, 2022 4:06 pm, edited 8 times in total.
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Post Post #1 (isolation #1) » Sat Jun 18, 2022 5:42 pm

Post by GoldfishFromTheMoon »

Rules

read all the rules, they're important

General rules:

1. Follow all site rules, found here: viewtopic.php?f=9&t=6470
2.
This colour #00BFFF
is mine. I don't really care if you use it but don't try and impersonate the mod, if it's hard too read on the theme you've chosen for the site tell me and I'll pick something else.
3. Try and be civil, overly toxic or abusive behaviour will not be tolerated
4. If you replace out, do not discuss your reason for doing this in the thread while the game is ongoing, and after you have PM'd me to ask for replacement, do not post in the main thread again
5. Claiming scum is allowed by yourself, but not with another player
6. Don't directly quote private communications such as your role pm or things said in PTs. Paraphrasing is fine.
7. After you die you are dead. No more posting.
8. If you get prodded 3 times I will force replace you, prod timer is 48 hours.
9. Don't discuss other ongoing games, and don't discuss this game outside this thread and game related PT's


Eliminations, voting and phase deadlines

1. Vote players using vote tags: VOTE: GoldfishFromTheMoon or bold tags,
vote:GoldfishFromTheMoon
, you can use shortened player names/nicknames, so long as I understand which player it is referring too, eg. VOTE: Fish
2. If a majority is reached the player will immediately be eliminated.
3. If a majority is not reached by the end of the day phase (game days last 7 IRL days), whichever player has the most votes will be eliminated
4. If two players have the same amount of votes by the deadline I will flip a coin and one of them will be randomly eliminated.
5. Players are allowed to vote for no elimination by saying VOTE: no elimination, this works the same as voting for a player with regards to majority and plurality.
6. On day 4 the governor will decide the elimination if they are still alive, no-one else gets a vote. They do this by PMing the mod at any point during the day phase.


Setup specific rules (from the setup wiki page)

1. Cult have daytalk.
2. Cult Leader may only recruit, if during the preceding day, a Prime Cultist died or no-elimination happened. Otherwise there is no night phase.
3. If the Cult Leader dies, the Cult does not gain another Cult Leader.
4. The Generated Cultist and Recruited Cultists have different flips. Recruited Cultists retain their power roles during conversion.
5. Cult wins if they achieve parity with the town. Town wins by wiping out the Cult leader.
6. D4 elimination is selected by the Governor.
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Post Post #2 (isolation #2) » Sat Jun 18, 2022 6:10 pm

Post by GoldfishFromTheMoon »

Setup information


This is the setup wiki page: https://wiki.mafiascum.net/index.php?ti ... y_Cultists, read it.

Possible alignments are
cult
and
town
. Town wins when the cult leader is eliminated and cult wins when they achieve parity with the town or nothing can prevent this from happening.

The full setup/roles are:
1 Cult Leader
2 Prime Cultists

1 D4 Governor
2 Vengeful townies
5 Vanilla townies


If a prime cultist dies the cult leader may recruit a new cultist during the night phase, if no prime cultists die, or if there is a no elimination, the night phase is skipped.
Recruited cultists will flip both their recruited cultist flip and their original role pm.

Full role PM's:
Spoiler: Vanilla townie
Welcome to Open 856: deputy cultists. You are a
vanilla townie
.

Abilities

You have no active abilities

Win condition

You win when the cult leader dies

Spoiler: Vengeful townie
Welcome to Open 856: deputy cultists. You are a
Vengeful townie
.

Abilities

Kill: When you are eliminated, you may target another player in the game to attempt to kill them.

Win condition

You win when the cult leader dies

Spoiler: D4 Governor
Welcome to Open 856: deputy cultists. You are a
Day 4 Governor
.

Abilities

Assuming you are alive during day 4, you are going to select this day elimination.

Win condition

You win when the cult leader dies

Spoiler: Cult leader
Welcome to Open 856: deputy cultists. You are a
Cult leader
, along with your partners, [Player Name] the Prime Cultist and [Player Name] the Prime Cultist.

Abilities

You may talk with your allies at any given phase here [redacted]
During night phase, which follows Prime Cultist death or no-elimination, you may attempt to recruit somebody to the Cult.

Win condition

You win when the Cult obtain parity or when nothing can prevent this from occurring.

Spoiler: Prime Cultist
Welcome to Open 856: deputy cultists. You are a
Prime Cultist
, along with your partners, [Player Name] the Cult Leader and [Player Name] the Prime Cultist.

Abilities

You may talk with your allies at any given phase here [redacted]

Win condition

You win when the Cult obtain parity or when nothing can prevent this from occurring.

Spoiler: Recruited Cultist
Hello [player name] you have been recruited to the cult and are now a
recruited Cultist
, along with your partner, [Player Name] the Cult Leader and [Player Name] the [role]

Abilities

You may talk with your allies at any given phase here [redacted]
You retain any abilities from your original role PM

Win condition

You win when the Cult obtain parity or when nothing can prevent this from occurring.
Last edited by GoldfishFromTheMoon on Mon Jun 20, 2022 12:43 am, edited 1 time in total.
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Post Post #3 (isolation #3) » Sun Jun 19, 2022 10:53 am

Post by GoldfishFromTheMoon »

Role PM's are going out now
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Post Post #4 (isolation #4) » Sun Jun 19, 2022 12:25 pm

Post by GoldfishFromTheMoon »

All role PMs have been sent.

10/11 players have confirmed

Game starts when 9/11 players confirm or in 48 hours
Last edited by GoldfishFromTheMoon on Mon Jun 20, 2022 12:53 am, edited 1 time in total.
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Post Post #5 (isolation #5) » Sun Jun 19, 2022 8:04 pm

Post by GoldfishFromTheMoon »

9/11 players have confirmed so day one has begun


Vote count 1.1


Not voting (11)
: Beat, Cat.Jpeg, furtiveglance, Korina, BlueBloodedToffee, Bellaphant, Titus, Nathann, Jacket, Enchant, RH9
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Post Post #15 (isolation #6) » Mon Jun 20, 2022 12:42 am

Post by GoldfishFromTheMoon »

In post 12, RH9 wrote:
@mod

The Setup Info post says that if no prime cultists die, Night is skipped but the Rules post says that Cult Leader may recruit if no-elimination happens.
Ahh, thank you for pointing that out, I'll update the setup post.
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Post Post #18 (isolation #7) » Mon Jun 20, 2022 12:49 am

Post by GoldfishFromTheMoon »

Vote count 1.2


Jacket (2)
: RH9, Nathann
Cat. Jpeg (1)
: Bellaphant
Enchant (1)
: Cat.Jpeg
Nathann (1)
: Jacket

Not voting (6)
: Beat, furtiveglance, Korina, BlueBloodedToffee, Titus, Enchant
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Post Post #57 (isolation #8) » Mon Jun 20, 2022 10:51 am

Post by GoldfishFromTheMoon »

Vote count 1.3


Korina (3)
: furtiveglance, Titus, BlueBloodedToffee
Jacket (2)
: RH9, Beat
Cat. Jpeg (1)
: Bellaphant
Enchant (1)
: Cat.Jpeg
Nathann (1)
: Jacket
RH9 (1)
: Nathann

Not voting (2)
: Korina, Enchant

With 11 alive it takes 6 to eliminate



Mod notes:

All players have now confirmed

Day 1 ends in (expired on 2022-06-27 05:04:00)
Last edited by GoldfishFromTheMoon on Thu Jun 23, 2022 8:21 pm, edited 2 times in total.
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Post Post #121 (isolation #9) » Tue Jun 21, 2022 3:46 am

Post by GoldfishFromTheMoon »

Vote count 1.4


Korina (3)
: furtiveglance, Titus, BlueBloodedToffee
Jacket (1)
: Beat
Cat. Jpeg (1)
: Jacket
Enchant (1)
: Cat.Jpeg
RH9 (1)
: Nathann
Furtiveglance (1)
: Korina
Nathann (1)
: Bellaphant

Not voting (2)
: Enchant, RH9

With 11 alive it takes 6 to eliminate



Day 1 ends in (expired on 2022-06-27 05:04:00)
Last edited by GoldfishFromTheMoon on Thu Jun 23, 2022 8:22 pm, edited 1 time in total.
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Post Post #182 (isolation #10) » Tue Jun 21, 2022 1:15 pm

Post by GoldfishFromTheMoon »

Vote count 1.5


Korina (2)
: Titus, Korina
Jacket (2)
: Beat, BlueBloodedToffee
RH9 (2)
: Nathann, furtiveglance
BlueBloodedToffee (1)
: Jacket
Enchant (1)
: Cat.Jpeg


Not voting (3)
: Enchant, RH9, Bellaphant

With 11 alive it takes 6 to eliminate



Day 1 ends in (expired on 2022-06-27 05:04:00)
Last edited by GoldfishFromTheMoon on Thu Jun 23, 2022 8:22 pm, edited 3 times in total.
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Post Post #238 (isolation #11) » Thu Jun 23, 2022 7:50 pm

Post by GoldfishFromTheMoon »

Vote count 1.6


Korina (2)
: Titus, Korina
Jacket (2)
: Beat, BlueBloodedToffee
BlueBloddedToffee (2)
: Jacket, Nathann
RH9 (1)
: furtiveglance

Not voting (4)
: Enchant, RH9, Bellaphant, Cat.Jpeg

With 11 alive it takes 6 to eliminate


Day 1 ends in (expired on 2022-06-27 05:04:00)
Last edited by GoldfishFromTheMoon on Thu Jun 23, 2022 8:23 pm, edited 1 time in total.
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Post Post #414 (isolation #12) » Sat Jun 25, 2022 5:50 pm

Post by GoldfishFromTheMoon »

Vote count 1.7


Korina (2)
: Titus, Korina
Bellaphant (2)
: Beat, Enchant
Beat (2)
: Bellaphant, Nathann
Nathann (2)
: BlueBloodedToffee, furtiveglance
furtiveglance (1)
: RH9

Not voting (2)
: Cat.Jpeg, Jacket

With 11 alive it takes 6 to eliminate


Day 1 ends in (expired on 2022-06-27 05:04:00)

Note: if a majority is not reaced by the deadline, the player with the most votes will be eliminated. If multiple wagons are tied for the most votes one will be randomly chosen.
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Post Post #497 (isolation #13) » Sun Jun 26, 2022 10:48 am

Post by GoldfishFromTheMoon »

Vote count 1.8


Cat.Jpeg (7)[ELIMINATION]
: RH9, furtiveglance, BlueBloodedToffee, Bellaphant, Nathann, Enchant, Korina
Bellaphant (3)
: Beat, Cat.Jpeg
Korina (1)
: Titus

Not voting (1)
: Jacket

With 11 alive it took 6 to eliminate
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Post Post #498 (isolation #14) » Sun Jun 26, 2022 10:52 am

Post by GoldfishFromTheMoon »

Cat.Jpeg has been eliminated, they were a
vanilla townie


Role pm
Spoiler:
Welcome to Open 856: deputy cultists. You are a
vanilla townie
.

Abilities

You have no active abilities

Win condition

You win when the cult leader dies
[/quote]
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Post Post #499 (isolation #15) » Sun Jun 26, 2022 10:59 am

Post by GoldfishFromTheMoon »

No prime cultists were killed today, and an elimination happened so day 2 will begin now.

With 10 players alive it takes 6 to eliminate.

Day 2 ends in: (expired on 2022-07-04 08:00:00)
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Post Post #519 (isolation #16) » Mon Jun 27, 2022 12:30 am

Post by GoldfishFromTheMoon »

Vote count 2.1


Titus (2)
: BlueBloodedToffee, Korina
Jacket (1)
: furtiveglance
furtiveglance (1)
: Enchant
Bellaphant (1)
: Beat

Not voting (5)
: Jacket, RH9, Bellaphant, Nathann, Titus

With 10 alive it takes 6 to eliminate


I've been asked a question about the setup, it is:
can the governor force a no elim?
The answer is yes.
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Post Post #580 (isolation #17) » Tue Jun 28, 2022 10:46 am

Post by GoldfishFromTheMoon »

Vote count 2.2


Titus (2)
: Korina, BlueBloodedToffee
Bellaphant (2)
: Beat, Jacket
Jacket (1)
: furtiveglance
furtiveglance (1)
: Enchant

Not voting (4)
: RH9, Bellaphant, Nathann, Titus

With 10 alive it takes 6 to eliminate


Day 2 ends in: (expired on 2022-07-04 08:00:00)


@beat, I already answered this
Beat wrote:Like I said Im waiting on the moderator to answer something.
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Post Post #583 (isolation #18) » Tue Jun 28, 2022 11:00 am

Post by GoldfishFromTheMoon »

In post 582, Beat wrote:
In post 580, GoldfishFromTheMoon wrote:
Vote count 2.2


Titus (2)
: Korina, BlueBloodedToffee
Bellaphant (2)
: Beat, Jacket
Jacket (1)
: furtiveglance
furtiveglance (1)
: Enchant

Not voting (4)
: RH9, Bellaphant, Nathann, Titus

With 10 alive it takes 6 to eliminate


Day 2 ends in: (expired on 2022-07-04 08:00:00)


@beat, I already answered this
Beat wrote:Like I said Im waiting on the moderator to answer something.
1. no you haven't
2. You probably shouldn't be confirming the mod correspondance and should just reply via pm
I answered it in my previous votecount, publiclly, because it's unfair for only one player to have the information, I wasn't sure what the policy was about reply to something like you saying I hadn't responded so sorry about that
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Post Post #641 (isolation #19) » Wed Jun 29, 2022 5:32 pm

Post by GoldfishFromTheMoon »

Vote count 2.3


Titus (3)
: Korina, BlueBloodedToffee, Nathann
Bellaphant (2)
: Beat, Jacket
Jacket (1)
: furtiveglance
furtiveglance (1)
: Enchant

Not voting (3)
: RH9, Bellaphant, Titus

With 10 alive it takes 6 to eliminate


Day 2 ends in: (expired on 2022-07-04 08:00:00)
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Post Post #642 (isolation #20) » Wed Jun 29, 2022 5:34 pm

Post by GoldfishFromTheMoon »

Prodding Jacket
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Post Post #671 (isolation #21) » Thu Jun 30, 2022 10:53 am

Post by GoldfishFromTheMoon »

Vote count 2.4


Titus (6) [Elimination]
: Korina, BlueBloodedToffee, Nathann, RH9, Bellaphant, Jacket
Bellaphant (2)
: Beat
Jacket (1)
: furtiveglance
furtiveglance (1)
: Enchant

Not voting (1)
: Titus

With 10 alive it takes 6 to eliminate


Day 2 ends in: (expired on 2022-07-04 08:00:00)
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Post Post #672 (isolation #22) » Thu Jun 30, 2022 10:55 am

Post by GoldfishFromTheMoon »

Titus has been eliminated, they were a
vanilla townie


Role pm
Spoiler:
Welcome to Open 856: deputy cultists. You are a
vanilla townie
.

Abilities

You have no active abilities

Win condition

You win when the cult leader dies
[/quote]
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Post Post #680 (isolation #23) » Thu Jun 30, 2022 11:00 am

Post by GoldfishFromTheMoon »

No prime cultists were killed and there was an elimination so day 3 will begin immediately.

With 9 alive it takes 5 to eliminate

Day three ends in: (expired on 2022-07-08 08:00:00)
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Post Post #750 (isolation #24) » Thu Jun 30, 2022 8:54 pm

Post by GoldfishFromTheMoon »

Vote count 3.1


Beat (3) [E-2]
: BlueBloodedToffee, Nathann, Korina

Not voting (6)
: RH9, Bellaphant, Jacket, Beat, Enchant, furtiveglance

With 9 alive it takes 5 to eliminate


Day three ends in: (expired on 2022-07-08 08:00:00)
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Post Post #851 (isolation #25) » Sun Jul 03, 2022 4:22 pm

Post by GoldfishFromTheMoon »

Vote count 3.2


Beat (3) [E-2]
: BlueBloodedToffee, Nathann, Korina
Jacket (1)
: furtiveglance

Not voting (5)
: RH9, Bellaphant, Jacket, Beat, Enchant

With 9 alive it takes 5 to eliminate


Day three ends in: (expired on 2022-07-08 08:00:00)
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Post Post #852 (isolation #26) » Sun Jul 03, 2022 4:37 pm

Post by GoldfishFromTheMoon »

prodding Enchant
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Post Post #901 (isolation #27) » Tue Jul 05, 2022 6:55 pm

Post by GoldfishFromTheMoon »

Vote count 3.3


Beat (3) [E-2]
: BlueBloodedToffee, Nathann, Korina
Jacket (2)
: furtiveglance, Enchant
Bellaphant (1)
: Beat

Not voting (3)
: Bellaphant, Jacket, RH9

With 9 alive it takes 5 to eliminate


Day three ends in: (expired on 2022-07-08 08:00:00)
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Post Post #929 (isolation #28) » Wed Jul 06, 2022 7:20 pm

Post by GoldfishFromTheMoon »

Vote count 3.4


Beat (5) [Elimination]
: BlueBloodedToffee, Nathann, Korina, RH9, Enchant
Jacket (1)
: furtiveglance
Bellaphant (1)
: Beat

Not voting (2)
: Bellaphant, Jacket

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Post Post #930 (isolation #29) » Wed Jul 06, 2022 7:21 pm

Post by GoldfishFromTheMoon »

Beat has been eliminated, they were a
vanilla townie


Role pm
Spoiler:
Welcome to Open 856: deputy cultists. You are a
vanilla townie
.

Abilities

You have no active abilities

Win condition

You win when the cult leader dies
[/quote]
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Post Post #931 (isolation #30) » Wed Jul 06, 2022 7:23 pm

Post by GoldfishFromTheMoon »

No prime cultists were killed and there was an elimination so day 4 will begin immediately.

As it is day 4 the govenor will decide the elimination.

Day three ends in: (expired on 2022-07-14 16:30:00)
Last edited by GoldfishFromTheMoon on Thu Jul 07, 2022 1:23 am, edited 1 time in total.
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Post Post #944 (isolation #31) » Thu Jul 07, 2022 1:20 am

Post by GoldfishFromTheMoon »

In post 932, RH9 wrote:
@mod

Would the Day end immediately after Governor votes or do they select the elimination in twilight?
Day ends immediately when the governor votes
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Post Post #945 (isolation #32) » Thu Jul 07, 2022 1:23 am

Post by GoldfishFromTheMoon »

In post 939, Bellaphant wrote:But goldfish says five to eliminate? I'm even more confused now.
So I may or may not have forgotten that day 4 means govenor, in my head the govenor was a lot further forward. Sorry.
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Post Post #947 (isolation #33) » Thu Jul 07, 2022 1:31 am

Post by GoldfishFromTheMoon »

Ok so the way this works is

Nobody gets to vote (sorry for the confusion saying 5 players for elimination)

The govenor decides the elimination, it was supposed to be by pm but because the govenor is revealed the govenor can choose to cast a vote instead because it's easier, this would be the only vote of the day.
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Post Post #1030 (isolation #34) » Sun Jul 10, 2022 1:01 pm

Post by GoldfishFromTheMoon »

Korina has been Eliminated
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Post Post #1031 (isolation #35) » Sun Jul 10, 2022 1:03 pm

Post by GoldfishFromTheMoon »

They were a
vanilla townie

Role Pm

Spoiler:
Welcome to Open 856: deputy cultists. You are a
vanilla townie
.

Abilities

You have no active abilities

Win condition

You win when the cult leader dies
[/quote]
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Post Post #1110 (isolation #36) » Mon Jul 11, 2022 10:33 pm

Post by GoldfishFromTheMoon »

Vote count 5.1


Jacket (1)
: furtiveglance
Not voting (6)
: BlueBloodedToffee, Bellaphant, Nathann, Jacket, Enchant, RH9


With 7 alive it takes 4 to eliminate

Day ends in: (expired on 2022-07-18 10:05:00)
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Post Post #1130 (isolation #37) » Tue Jul 12, 2022 1:19 pm

Post by GoldfishFromTheMoon »

Vote count 5.2


Jacket (1)
: furtiveglance
BlueBloodedToffee (1)
: Bellaphant
Bellaphant (1)
: BlueBloodedToffee

Not voting (4)
: Nathann, Jacket, Enchant, RH9


With 7 alive it takes 4 to eliminate

Day ends in: (expired on 2022-07-18 10:05:00)
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Post Post #1161 (isolation #38) » Thu Jul 14, 2022 2:11 pm

Post by GoldfishFromTheMoon »

Vote count 5.3


Jacket (1)
: furtiveglance
BlueBloodedToffee (1)
: Bellaphant
Bellaphant (1)
: BlueBloodedToffee

Not voting (4)
: Nathann, Jacket, Enchant, RH9


With 7 alive it takes 4 to eliminate

Day ends in: (expired on 2022-07-18 10:05:00)
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Post Post #1217 (isolation #39) » Fri Jul 15, 2022 10:54 am

Post by GoldfishFromTheMoon »

Vote count 5.4


BlueBloodedToffee (1)
: Bellaphant
Bellaphant (1)
: BlueBloodedToffee
Enchant (1)
: furtiveglance

Not voting (4)
: Nathann, Jacket, RH9, Enchant


With 7 alive it takes 4 to eliminate

Day ends in: (expired on 2022-07-18 10:05:00)
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Post Post #1244 (isolation #40) » Sat Jul 16, 2022 3:58 pm

Post by GoldfishFromTheMoon »

Vote count 5.5


Bellaphant (2)
: BlueBloodedToffee, Enchant
BlueBloodedToffee (1)
: Bellaphant
Enchant (1)
: furtiveglance

Not voting (3)
: Nathann, Jacket, RH9


With 7 alive it takes 4 to eliminate

Day ends in: (expired on 2022-07-18 10:05:00)
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Post Post #1267 (isolation #41) » Sun Jul 17, 2022 9:56 pm

Post by GoldfishFromTheMoon »

Vote count 5.6


Bellaphant [ELIMINATION] (4)
: BlueBloodedToffee, Enchant, RH9, Nathann
BlueBloodedToffee (1)
: Bellaphant
Enchant (1)
: furtiveglance

Not voting (1)
: Jacket


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Post Post #1268 (isolation #42) » Sun Jul 17, 2022 10:00 pm

Post by GoldfishFromTheMoon »

Bellaphant has been eliminated, they were a:
cult leader


Role pm:
Spoiler: Cult leader
Welcome to Open 856: deputy cultists. You are a
Cult leader
, along with your partners, [Player Name] the Prime Cultist and [Player Name] the Prime Cultist.

Abilities

You may talk with your allies at any given phase here [redacted]
During night phase, which follows Prime Cultist death or no-elimination, you may attempt to recruit somebody to the Cult.

Win condition

You win when the Cult obtain parity or when nothing can prevent this from occurring.
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Post Post #1269 (isolation #43) » Sun Jul 17, 2022 10:02 pm

Post by GoldfishFromTheMoon »

The game is over, town have won
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Post Post #1281 (isolation #44) » Mon Jul 18, 2022 10:46 am

Post by GoldfishFromTheMoon »

Thank so much for playing everyone (:
I'll make the other threads public soon I'm just waiting on some people to confirm if they want redactions or not.
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Post Post #1284 (isolation #45) » Mon Jul 18, 2022 10:08 pm

Post by GoldfishFromTheMoon »

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Post Post #1286 (isolation #46) » Mon Jul 18, 2022 11:06 pm

Post by GoldfishFromTheMoon »

Yeah I shouldn't have enforced plurality I completely forgot and once I'd written it in the rules it was too late to change.
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