Mini #704: Hunchback of Notre Dame, Game Over


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Mini #704: Hunchback of Notre Dame, Game Over

Post Post #0 (isolation #0) » Fri Nov 07, 2008 7:23 pm

Post by petroleumjelly »

Mini #704: The Hunchback of Notre Dame

Back-Up Mod: MafiaSSK


Three hundred and forty-eight years, six months, and nineteen days ago to-day, the Parisians awoke to the sound of all the bells in the triple circuit of the city, the university, and the town ringing a full peal.


And so begins the tale of the Hunchback of Notre Dame. Come one! Come all! The Feast of Fools awaits you!

Alive: 1
  • 8.)
    ortolan, Mafia
Dead: 11
  • 12.) Natirasha (
    rep. urielzyx
    ), Town, lynched D1

  • 6.) roflcopter (
    rep. MiteyMouse
    ), Town, killed N1

  • 3.) CarnCarn, Town, lynched D2

  • 7.) Mizzy, Town, lynched D3

  • 1.) Battousai, Town, killed N3

  • 11.) ThAdmiral, Town, lynched D4

  • 10.) Axelrod (
    rep. Ramus
    ), Town, killed N4

  • 9.) destructor (
    rep. Puta Puta
    ), Mafia, lynched D5

  • 4.) Korejora (
    rep. ClockworkRuse
    ), Town, killed N5

  • 2.) Urzassedatives (
    rep. Caboose
    ), Town, lynched D6

  • 5.) Machiavellian-Mafia, Town, endgamed D6
Note
: Names in bold have confirmed their role. It is Day Six. Deadline February 25, 9:59 pm CDT.
Last edited by petroleumjelly on Sat Feb 14, 2009 9:04 am, edited 33 times in total.
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Post Post #1 (isolation #1) » Fri Nov 07, 2008 7:33 pm

Post by petroleumjelly »

Regular Rules

1.)
Be civil.
2.)
No talking about the game outside the game, unless your role PM specifies otherwise.
3.)
No editing or deleting your own posts or another’s posts.
4.)
Lynches require a majority of votes. A lynch at a deadline requires a majority of a majority of votes. You may also vote "no lynch", which will always take a majority of votes minus one (this number will not be reduced at deadline). The special "No Lynch" majority will not apply once the game hits eight [8] or fewer players.
5.)
Day One will have a deadline of three weeks. Night One will have a deadline of four days. From thereon out, every Day will have a deadline of two weeks, and every Night will have a deadline of three days. The only exception to this is if I need to replace a player within three [3] days of a deadline, in which case the deadline will be extended as many days as necessary for the deadline to be three [3] days away once the replacement officially replaces into the game. In the event of a tied vote at deadline sufficient to lynch all tied players, whoever reached that number of votes first and never went under that amount of votes will be lynched.
6.)
Feel free to ask questions in-thread, but precede these questions with a bold “
Mod
”.
7.)
If you’re dead, you’re dead.
Do not post a “Bah” post
. (I know, that’s so not fun…)
8.)
Do not quote your role PMs. Only paraphrase them
in your own words
. To do otherwise to be modkilled, followed by an immedate night. Exception: See Special Rules.
9.)
These rules are subject to change, but most likely I will inform the town of this publicly should this occur.

Special Rules

1.)
This game contains quotes from the novel in a number of role PMs.
You may not quote this text
. Notes: (a) not all roles are guaranteed to have such excerpts, (b) even there exists an excerpt it may be irrelevant to the actual role, and (c) I may have purposefully used different translations of French to English so that not all quotes come from the same translation, or even any published translation at all. (Altered December 10, 2008).

Set-Up

1.)
There are two mafia members, and one traitor in this game. The traitor knows the identity of both mafia members. The mafia (and subsequently the traitor) wins if all the townspeople are dead and at least one mafia member is alive, or nothing can prevent the same. Between the three scum, there will be zero [0] or one [1] of the following roles: 1-Shot Vigilante, 2-Shot Role-Blocker, Doctor.
2.)
There are nine members of the town. The town will have one [1], two [2], or three [3] of the following roles in any combination: Cop (Sane or Insane), 1-Shot Vigilante, 2-Shot Role-Blocker, Doctor. This means that having three town players with the exact same power role is possible.
3.)
The results for a Cop will be either (a) “Town,” or (b) “Mafia.” The traitor will always investigate as “Town,” even to an Insane Cop.
4.)
Deaths will always be revealed as either (a) “Town,” or (b) “Mafia.” The traitor death will always be revealed as “Town.”
5.)
Having a named character from the book does not guarantee a power role. Having a power role does not guarantee a named character from the book.
6.)
Two sample role PMs:
Townie Role PM wrote:
Townsperson


So the crowd of citizens, male and female, having closed their houses and shops, throng from every direction, at early morn…


You are a
Townie
. You have no special powers, excepting for your penchant for haranguing those you do not care for. Use this power well!

You win when both of the Mafia are dead, and at least one townsperson is alive.

Confirm your role by PM. Good luck, and have fun!
Potential 1-Shot Vigilante Role PM wrote:
Louis XI


We Parisians generally make a mistake as to the ground which we think that we have gained, since Paris has not increased much over one-third since the time of Louis XI.


At the time this story begins, you are technically dead. Since you obviously have
some
sort of power over death, you clearly might be able to extend those powers if you try hard enough.

You are a
1-Shot Vigilante
. During one night of the game, you may target one other player in the game, and that player will die unless something prevents that from occurring.

You win when both of the Mafia are dead, and at least one townsperson is alive.

Confirm your role by PM. Good luck, and have fun!
Last edited by petroleumjelly on Sun Dec 14, 2008 4:42 pm, edited 5 times in total.
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Post Post #2 (isolation #2) » Fri Nov 07, 2008 7:37 pm

Post by petroleumjelly »

Roles are being randomized and sent out. The game will begin on November 10, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #3 (isolation #3) » Mon Nov 10, 2008 5:09 pm

Post by petroleumjelly »

Let the reader picture to himself a series of visages presenting successively all geometrical forms, from the triangle to the trapezium, from the cone to the polyhedron; all human expressions, from wrath to lewdness; all ages, from the wrinkles of the new-born babe to the wrinkles of the aged and dying; all religious phantasmagories, from Faun to Beelzebub; all animal profiles, from the maw to the beak, from the jowl to the muzzle. Let the reader imagine all these grotesque figures of the Pont Neuf, those nightmares petrified beneath the hand of Germain Pilon, assuming life and breath, and coming in turn to stare you in the face with burning eyes; all the masks of the Carnival of Venice passing in succession before your glass,--in a word, a human kaleidoscope.


The Feast of Fools has begun, and the game is afoot! With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #17 (isolation #4) » Tue Nov 11, 2008 10:50 am

Post by petroleumjelly »

Day One: Vote Count #1


2 Caboose (Mizzy, Battousai)
2 Machiavellian-Mafia (CarnCarn, MiteyMouse)
1 Battousai (Caboose)
1 ClockworkRuse (urielzyx)
1 MiteyMouse (Machiavellian-Mafia)
1 Ramus (Ramus)
1 urielzyx (ClockworkRuse)

With
12
alive, it takes
8
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.

Not Voting – 3 – ortolan, Puta Puta, ThAdmiral
"Logic? I call that flapdoodle."
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Post Post #27 (isolation #5) » Wed Nov 12, 2008 5:46 am

Post by petroleumjelly »

Day One: Vote Count #2


2 Caboose (Mizzy, Battousai)
2 Ramus (Ramus, CarnCarn)
1 Battousai (Caboose)
1 ClockworkRuse (urielzyx)
1 Machiavellian-Mafia (MiteyMouse)
1 MiteyMouse (Machiavellian-Mafia)
1 Puta Puta (ThAdmiral)
1 ThAdmiral (ortolan)
1 urielzyx (ClockworkRuse)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.

Not Voting – 1 – Puta Puta

Mod Note: I will be away from Nov. 12 – Nov. 14. During that time, MafiaSSK will be assuming mod duties. If there is a lynch, however, I have asked him to simply lock the thread and wait until I return to give the lynch scene. If you have questions about the game, you may ask him those but be forewarned that only my rulings will be authoritative.
"Logic? I call that flapdoodle."
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Post Post #78 (isolation #6) » Fri Nov 14, 2008 12:40 pm

Post by petroleumjelly »

Day One: Vote Count #4


3 ClockworkRuse (urielzyx, CarnCarn, Machiavellian-Mafia)
2 Battousai (Caboose, Ramus)
1 Caboose (Battousai)
1 Machiavellian-Mafia (MiteyMouse)
1 ortolan (ClockworkRuse)
1 Puta Puta (ThAdmiral)
1 Ramus (Mizzy)
1 ThAdmiral (ortolan)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.

Not Voting – 1 – Puta Puta

I’m back! Thanks again to MafiaSSK for taking over while I was away. Puta Puta has been prodded.
Last edited by petroleumjelly on Sun Nov 16, 2008 5:32 am, edited 1 time in total.
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Post Post #83 (isolation #7) » Sat Nov 15, 2008 6:33 am

Post by petroleumjelly »

Searching for a replacement for Puta Puta.
"Logic? I call that flapdoodle."
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Post Post #96 (isolation #8) » Sun Nov 16, 2008 5:33 am

Post by petroleumjelly »

Day One: Vote Count #5


4 ClockworkRuse (urielzyx, CarnCarn, Machiavellian-Mafia, Battousai)
2 Battousai (Caboose, Ramus)
1 destructor (ThAdmiral)
1 Machiavellian-Mafia (MiteyMouse)
1 ortolan (ClockworkRuse)
1 Ramus (Mizzy)
1 ThAdmiral (ortolan)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.

Not Voting – 1 – destructor

destructor replaces Puta Puta, effective immediately.
"Logic? I call that flapdoodle."
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Post Post #108 (isolation #9) » Mon Nov 17, 2008 6:34 am

Post by petroleumjelly »

Day One: Vote Count #6


4 ClockworkRuse (urielzyx, CarnCarn, Machiavellian-Mafia, Battousai)
2 Battousai (Caboose, Ramus)
1 destructor (ThAdmiral)
1 Machiavellian-Mafia (MiteyMouse)
1 ortolan (ClockworkRuse)
1 Ramus (Mizzy)
1 ThAdmiral (ortolan)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.

Not Voting – 1 – destructor

Important Clarification
: The Traitor
does
know the identity of both Mafia members. This is meant to be public knowledge, but apparently the Rules Post was missing this information. My apologies if this has caused any inconvenience or confusion to any players. The Rules Post has been updated to reflect this information.
"Logic? I call that flapdoodle."
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Post Post #127 (isolation #10) » Wed Nov 19, 2008 6:19 pm

Post by petroleumjelly »

Day One: Vote Count #7


4 ClockworkRuse (urielzyx, CarnCarn, Machiavellian-Mafia, Battousai)
2 Battousai (Caboose, Ramus)
1 destructor (ThAdmiral)
1 Machiavellian-Mafia (MiteyMouse)
1 ortolan (ClockworkRuse)
1 Ramus (Mizzy)
1 ThAdmiral (ortolan)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.

Not Voting – 1 – destructor
"Logic? I call that flapdoodle."
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Post Post #156 (isolation #11) » Sun Nov 23, 2008 5:18 pm

Post by petroleumjelly »

Day One: Vote Count #8


5 ClockworkRuse (urielzyx, CarnCarn, Machiavellian-Mafia, Battousai, ortolan)
3 Battousai (Caboose, Ramus, destructor)
1 ortolan (ClockworkRuse)
1 Ramus (Mizzy)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.

Not Voting – 2 – MiteyMouse, ThAdmiral
"Logic? I call that flapdoodle."
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Post Post #166 (isolation #12) » Tue Nov 25, 2008 7:47 am

Post by petroleumjelly »

Caboose, MiteyMouse, Ramus, and urielzyx have been prodded.
"Logic? I call that flapdoodle."
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Post Post #175 (isolation #13) » Tue Nov 25, 2008 5:59 pm

Post by petroleumjelly »

Day One: Vote Count #9


5 ClockworkRuse (urielzyx, CarnCarn, Machiavellian-Mafia, Battousai, ortolan)
3 Battousai (Caboose, Ramus, destructor)
1 ortolan (ClockworkRuse)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.

Not Voting – 3 – MiteyMouse, Mizzy, ThAdmiral

Searching for a replacement for Ramus.
"Logic? I call that flapdoodle."
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Post Post #183 (isolation #14) » Wed Nov 26, 2008 7:03 am

Post by petroleumjelly »

Axelrod replaces Ramus, effective immediately.
"Logic? I call that flapdoodle."
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Post Post #196 (isolation #15) » Fri Nov 28, 2008 7:49 am

Post by petroleumjelly »

Searching for a replacement for MiteyMouse. The deadline will be retracted until I can find a replacement, and be set for three days after the replacement enters the game.
"Logic? I call that flapdoodle."
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Post Post #201 (isolation #16) » Fri Nov 28, 2008 11:02 am

Post by petroleumjelly »

Day One: Vote Count #10


3 ClockworkRuse (urielzyx, Battousai, ortolan)
2 Battousai (Caboose, destructor)
2 Caboose (Machiavellian-Mafia, CarnCarn)
2 ortolan (ClockworkRuse, ThAdmiral)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 1 at 9:59 pm CDT.

Not Voting – 3 – Axelrod, Mizzy, roflcopter

roflcopter replaces MiteyMouse, effective immediately. The deadline does not change according to Rule #5, since the current deadline is already three days away from today.
"Logic? I call that flapdoodle."
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Post Post #221 (isolation #17) » Sat Nov 29, 2008 11:02 am

Post by petroleumjelly »

Seeing as this was Thanksgiving weekend and roflcopter has not yet been able to post, I will be extending the deadline until December 4, 9:59 pm CDT. It will not be extended again unless another replacement is necessary. Apologies for any inconvenience this may cause.
"Logic? I call that flapdoodle."
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Post Post #226 (isolation #18) » Sun Nov 30, 2008 6:56 am

Post by petroleumjelly »

Day One: Vote Count #11


3 ClockworkRuse (urielzyx, ortolan, Axelrod)
2 Battousai (destructor, ClockworkRuse)
1 Caboose (Machiavellian-Mafia)
1 Mizzy (Battousai)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline hits on December 4 at 9:59 pm CDT.

Not Voting – 5 – Caboose, CarnCarn, Mizzy, roflcopter, ThAdmiral
"Logic? I call that flapdoodle."
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Post Post #235 (isolation #19) » Mon Dec 01, 2008 10:25 am

Post by petroleumjelly »

Prodding urielzyx.

I may need to seek replacements for both roflcopter and urielzyx. It seems I have no choice but to officially
retract the deadline
until further notice. Apologies again, but I do cannot in good conscience allow a game to go into night via a deadline when I have reason to believe players are absent.
"Logic? I call that flapdoodle."
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Post Post #265 (isolation #20) » Tue Dec 02, 2008 5:38 pm

Post by petroleumjelly »

Day One: Vote Count #12


5 ClockworkRuse (urielzyx, ortolan, Axelrod, CarnCarn, roflcopter)
2 Battousai (destructor, ClockworkRuse)
1 Caboose (Machiavellian-Mafia)
1 CarnCarn (Caboose)
1 Mizzy (Battousai)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Currently no deadline.

Not Voting – 2 – Mizzy, ThAdmiral

urielzyx has until tomorrow at 9:59 pm CDT to post or I will begin searching for a replacement.
"Logic? I call that flapdoodle."
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Post Post #280 (isolation #21) » Wed Dec 03, 2008 5:06 pm

Post by petroleumjelly »

Day One: Vote Count #13


5 ClockworkRuse (urielzyx, ortolan, Axelrod, CarnCarn, roflcopter)
2 CarnCarn (Caboose, destructor)
1 Battousai (ClockworkRuse)
1 Caboose (Machiavellian-Mafia)
1 Mizzy (Battousai)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Currently no deadline.

Not Voting – 2 – Mizzy, ThAdmiral

Searching for a replacement for urielzyx.
"Logic? I call that flapdoodle."
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Post Post #315 (isolation #22) » Sat Dec 06, 2008 9:31 am

Post by petroleumjelly »

Day One: Vote Count #14


5 ClockworkRuse (Natirasha, ortolan, Axelrod, CarnCarn, roflcopter)
2 CarnCarn (Caboose, destructor)
1 Caboose (Machiavellian-Mafia)
1 Mizzy (Battousai)
1 roflcopter (ClockworkRuse)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Currently no deadline.

Not Voting – 2 – Mizzy, ThAdmiral

Natirasha replaces urielzyx, effective immediately. A deadline of three days will be implemented once Natirasha has had time to catch up with the game.
"Logic? I call that flapdoodle."
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Post Post #327 (isolation #23) » Sun Dec 07, 2008 1:33 pm

Post by petroleumjelly »

Day One: Vote Count #15


4 ClockworkRuse (ortolan, Axelrod, CarnCarn, roflcopter)
2 CarnCarn (Caboose, destructor)
2 Mizzy (Battousai, Natirasha)
1 Caboose (Machiavellian-Mafia)
1 roflcopter (ClockworkRuse)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is December 11, at 9:59 pm CDT.

Not Voting – 2 – Mizzy, ThAdmiral
"Logic? I call that flapdoodle."
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Post Post #355 (isolation #24) » Tue Dec 09, 2008 7:02 pm

Post by petroleumjelly »

Day One: Vote Count #15


3 CarnCarn (Caboose, destructor, ThAdmiral)
3 ClockworkRuse (ortolan, CarnCarn, roflcopter)
1 Caboose (Machiavellian-Mafia)
1 Mizzy (Natirasha)
1 roflcopter (ClockworkRuse)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is December 11, at 9:59 pm CDT.

Not Voting – 3 – Axelrod, Battousai, Mizzy

Caboose and ortolan have been prodded.

Rule Change
: I have decided to retract the option of quoting excerpts from the novel by players if they are found in their role PMs. The more thought I give it, the less I like it. Apologies in advance if anybody had made plans contingent on this. The rules post has been modified to show this change.
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Post Post #373 (isolation #25) » Wed Dec 10, 2008 6:41 pm

Post by petroleumjelly »

Day One: Vote Count #16


5 urzassedatives (Machiavellian-Mafia, Natirasha, destructor, ClockworkRuse, CarnCarn)
2 CarnCarn (urzassedatives, ThAdmiral)
2 ClockworkRuse (ortolan, roflcopter)
2 Natirasha (Axelrod, Mizzy)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline retracted until urzassedatives has time to catch up.

Not Voting – 1 – Battousai

urzassedatives replaces Caboose, effective immediately. A deadline of three more days will be reinstated after urzassedatives has had time to catch up.
"Logic? I call that flapdoodle."
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Post Post #384 (isolation #26) » Thu Dec 11, 2008 4:10 am

Post by petroleumjelly »

Day One: Vote Count #17


5 Urzassedatives (Machiavellian-Mafia, Natirasha, destructor, ClockworkRuse, CarnCarn)
3 ClockworkRuse (ortolan, roflcopter, Urzassedatives)
2 Natirasha (Axelrod, Mizzy)
1 CarnCarn (ThAdmiral)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline.
Deadline December 14, 9:59 pm CDT.


Not Voting – 1 – Battousai

Note: This post has been double-edited; the first to correct the vote count, the second to emphasize the deadline since it was easy to miss.
Last edited by petroleumjelly on Thu Dec 11, 2008 9:18 am, edited 2 times in total.
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Post Post #403 (isolation #27) » Fri Dec 12, 2008 12:51 pm

Post by petroleumjelly »

Day One: Vote Count #18


3 ClockworkRuse (ortolan, roflcopter, Urzassedatives)
3 Urzassedatives (Machiavellian-Mafia, Natirasha, ClockworkRuse)
2 Natirasha (Axelrod, Mizzy)
1 CarnCarn (destructor)
1 roflcopter (ThAdmiral)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline December 14, 9:59 pm CDT.

Not Voting – 2 – Battousai, CarnCarn
"Logic? I call that flapdoodle."
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Post Post #418 (isolation #28) » Sun Dec 14, 2008 6:27 am

Post by petroleumjelly »

Day One: Vote Count #19


5 ClockworkRuse (ortolan, roflcopter, Urzassedatives, CarnCarn, Natirasha)
4 Natirasha (Axelrod, Mizzy, , Machiavellian-Mafia, ThAdmiral)
1 CarnCarn (destructor)
1 Urzassedatives (ClockworkRuse)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline December 14, 9:59 pm CDT.

Not Voting – 2 – Battousai
Last edited by petroleumjelly on Sun Dec 14, 2008 10:13 am, edited 1 time in total.
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Post Post #429 (isolation #29) » Sun Dec 14, 2008 5:03 pm

Post by petroleumjelly »

Day One: Vote Count #20: End of Day One


5 Natirasha (Axelrod, Mizzy, Machiavellian-Mafia, ThAdmiral, destructor)
4 ClockworkRuse (roflcopter, Urzassedatives, CarnCarn, Natirasha)
1 Urzassedatives (ClockworkRuse)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline December 14, 9:59 pm CDT.

Not Voting – 2 – Battousai, ortolan

~

Thousands of good, calm, bourgeois faces thronged the windows, the doors, the dormer windows, the roofs, gazing at the palace, gazing at the populace, and asking nothing more; for many Parisians content themselves with the spectacle of the spectators, and a wall behind which something is going on becomes at once, for us, a very curious thing indeed.


Eleven of you have quite a good view, however. More’s the pity.

Natirasha, Town, has been lynched!


It is now
Night One
. Deadline for night is December 18, 9:59 pm CDT. I may be late opening the thread due to travel, but the deadline for choices remains firm.
"Logic? I call that flapdoodle."
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Post Post #430 (isolation #30) » Thu Dec 18, 2008 5:00 pm

Post by petroleumjelly »

… first of all, there is a buzzing in the ears, a dazzlement in the eyes. Above our heads is a double ogive vault, panelled with wood carving, painted azure, and sown with golden fleurs-de-lis; beneath our feet a pavement of black and white marble, alternating. A few paces distant, an enormous pillar, then another, then another; seven pillars in all, down the length of the hall, sustaining the spring of the arches of the double vault, in the centre of its width. Around four of the pillars, stalls of merchants, all sparkling with glass and tinsel; around the last three, benches of oak, worn and polished by the trunk hose of the litigants, and the robes of the attorneys. Around the hall, along the lofty wall, between the doors, between the windows, between the pillars, the interminable row of all the kings of France, from Pharamond down: the lazy kings, with pendent arms and downcast eyes; the valiant and combative kings, with heads and arms raised boldly heavenward. Then in the long, pointed windows, glass of a thousand hues; at the wide entrances to the hall, rich doors, finely sculptured; and all, the vaults, pillars, walls, jambs, panelling, doors, statues, covered from top to bottom with a splendid blue and gold illumination, which, a trifle tarnished at the epoch when we behold it, had almost entirely disappeared beneath dust and spiders in the year of grace, 1549, when du Breul still admired it from tradition.


Largely ignored is the body of roflcopter.

roflcopter, Town, has been killed!


It is now
Day Two
. With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline. Deadline is January 8, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #458 (isolation #31) » Mon Dec 22, 2008 12:19 pm

Post by petroleumjelly »

Day Two Vote Count: #1


2 CarnCarn (destructor, Urzassedatives)
1 destructor (ThAdmiral)
1 Mizzy (ortolan)
1 ortolan (CarnCarn)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline! Deadline is January 8, 9:59 pm CDT.

Not Voting – 5 – Axelrod, Battousai, ClockworkRuse, Machiavellian-Mafia, Mizzy
"Logic? I call that flapdoodle."
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Post Post #478 (isolation #32) » Tue Dec 23, 2008 3:57 pm

Post by petroleumjelly »

Day Two Vote Count: #2


2 CarnCarn (destructor, Urzassedatives)
1 Mizzy (ortolan)
1 ThAdmiral (Machiavellian-Mafia)
1 Urzassedatives (CarnCarn)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline! Deadline is January 8, 9:59 pm CDT.

Not Voting – 5 – Axelrod, Battousai, ClockworkRuse, Mizzy, ThAdmiral

Fixed.
Last edited by petroleumjelly on Wed Dec 24, 2008 12:02 am, edited 1 time in total.
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Post Post #517 (isolation #33) » Sun Dec 28, 2008 2:49 pm

Post by petroleumjelly »

Day Two Vote Count: #3


2 CarnCarn (destructor, Urzassedatives)
1 Mizzy (ortolan)
1 ThAdmiral (Machiavellian-Mafia)
1 Urzassedatives (CarnCarn)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline! Deadline is January 8, 9:59 pm CDT.

Not Voting – 5 – Axelrod, Battousai, ClockworkRuse, Mizzy, ThAdmiral

Thanks to all for being so active!
"Logic? I call that flapdoodle."
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Post Post #538 (isolation #34) » Wed Dec 31, 2008 9:54 pm

Post by petroleumjelly »

Day Two Vote Count: #3


2 CarnCarn (destructor, Urzassedatives)
1 destructor (CarnCarn)
1 Mizzy (ortolan)
1 ThAdmiral (Machiavellian-Mafia)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline! Deadline is January 8, 9:59 pm CDT.

Not Voting – 5 – Axelrod, Battousai, ClockworkRuse, Mizzy, ThAdmiral
"Logic? I call that flapdoodle."
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Post Post #569 (isolation #35) » Sun Jan 04, 2009 12:58 pm

Post by petroleumjelly »

Day Two Vote Count: #4


3 CarnCarn (destructor, Urzassedatives, Battousai)
1 Axelrod (ThAdmiral)
1 destructor (CarnCarn)
1 Mizzy (ortolan)
1 ThAdmiral (Machiavellian-Mafia)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline! Deadline is January 8, 9:59 pm CDT.

Not Voting – 3 – Axelrod, ClockworkRuse, Mizzy

Mod Edit: Fixed.
Last edited by petroleumjelly on Fri Jan 09, 2009 9:53 am, edited 1 time in total.
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Post Post #574 (isolation #36) » Mon Jan 05, 2009 5:40 am

Post by petroleumjelly »

Mod note: No extensions unless we need a replacement near deadline -- there may be players who
rely
on deadlines.
"Logic? I call that flapdoodle."
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Post Post #575 (isolation #37) » Wed Jan 07, 2009 2:05 pm

Post by petroleumjelly »

Correction: Given that the site was down, an extension is necessary here. The new deadline is
January 11, 9:59 pm CDT
.
"Logic? I call that flapdoodle."
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Post Post #594 (isolation #38) » Fri Jan 09, 2009 9:54 am

Post by petroleumjelly »

Day Two Vote Count: #5


3 CarnCarn (destructor, Urzassedatives, Battousai)
1 Axelrod (ThAdmiral)
1 destructor (CarnCarn)
1 Mizzy (ortolan)
1 ThAdmiral (Machiavellian-Mafia)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline! Deadline is January 11, 9:59 pm CDT.

Not Voting – 3 – Axelrod, ClockworkRuse, Mizzy

ortolan, ThAdmiral, and Urzassedatives have been prodded.
Last edited by petroleumjelly on Sun Jan 11, 2009 12:19 am, edited 1 time in total.
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Post Post #621 (isolation #39) » Sun Jan 11, 2009 12:22 am

Post by petroleumjelly »

Day Two Vote Count: #6


4 CarnCarn (destructor, Urzassedatives, Battousai, ortolan)
2 destructor (CarnCarn, Mizzy)
1 Axelrod (ThAdmiral)
1 ThAdmiral (Machiavellian-Mafia)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline! Deadline is January 11, 9:59 pm CDT.

Not Voting – 2 – Axelrod, ClockworkRuse
Last edited by petroleumjelly on Sun Jan 11, 2009 10:55 am, edited 1 time in total.
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Post Post #633 (isolation #40) » Sun Jan 11, 2009 9:11 pm

Post by petroleumjelly »

Day Two Vote Count #7: End of Day Two


4 CarnCarn (destructor, Urzassedatives, Battousai, ortolan)
2 destructor (Mizzy, Machiavellian-Mafia)
1 Axelrod (ThAdmiral)
1 Battousai (CarnCarn)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline! Deadline is January 11, 9:59 pm CDT.

Not Voting – 2 – Axelrod, ClockworkRuse

~~

Ordinarily, the noise which escapes from Paris by day is the city speaking; by night, it is the city breathing; in this case, it is the city singing. Lend an ear, then, to this concert of bell towers; spread over all the murmur of half a million men, the eternal plaint of the river, the infinite breathings of the wind, the grave and distant quartette of the four forests arranged upon the hills, on the horizon, like immense stacks of organ pipes; extinguish, as in a half shade, all that is too hoarse and too shrill about the central chime, and say whether you know anything in the world more rich and joyful, more golden, more dazzling, than this tumult of bells and chimes;--than this furnace of music,--than these ten thousand brazen voices chanting simultaneously in the flutes of stone, three hundred feet high,--than this city which is no longer anything but an orchestra,--than this symphony which produces the noise of a tempest.


The city where the screams of the dying are only but an aria in a requiem mass…

CarnCarn, Town, has been lynched!


It is now
Night Two
. Deadline for night choices is January 15, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #634 (isolation #41) » Wed Jan 14, 2009 1:47 am

Post by petroleumjelly »

Korejora replaces ClockworkRuse. Deadline extended to January 16, 9:59 pm CDT in order to allow time to catch up.
"Logic? I call that flapdoodle."
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Post Post #635 (isolation #42) » Fri Jan 16, 2009 6:14 pm

Post by petroleumjelly »

The scholars held their peace. Then a great hurly-burly ensued; a vast movement of feet, hands, and heads; a general outbreak of coughs and handkerchiefs; each one arranged himself, assumed his post, raised himself up, and grouped himself. Then came a great silence; all necks remained outstretched, all mouths remained open, all glances were directed towards the marble table.


And there was nothing to see. No deaths.

It is now
Day Three
. With
9
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is January 31, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #649 (isolation #43) » Sat Jan 17, 2009 3:58 pm

Post by petroleumjelly »

Day Three: Vote Count #1


2 Destructor (Battousai, Mizzy)
2 Mizzy (Urzassedatives, destructor)

With
9
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is January 31, 9:59 pm CDT.

Not Voting – 5 – Axelrod, Korejora, Machiavellian-Mafia, ortolan, ThAdmiral
"Logic? I call that flapdoodle."
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Post Post #673 (isolation #44) » Sun Jan 18, 2009 2:14 pm

Post by petroleumjelly »

Day Three: Vote Count #2


2 Mizzy (Urzassedatives, destructor)
2 Urzassedatives (ortolan, Battousai)
1 Destructor (Mizzy)

With
9
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is January 31, 9:59 pm CDT.

Not Voting – 4 – Axelrod, Korejora, Machiavellian-Mafia, ThAdmiral

Mod Note: The mafia can choose to no-kill if they so desire, just as a 1-Shot and 2-Shot roles do not have to use their abilities the first nights possible.
"Logic? I call that flapdoodle."
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Post Post #689 (isolation #45) » Mon Jan 19, 2009 11:46 am

Post by petroleumjelly »

Day Three: Vote Count #3


2 Mizzy (Urzassedatives, destructor)
2 Urzassedatives (ortolan, Battousai)
1 Destructor (Mizzy)

With
9
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is January 31, 9:59 pm CDT.

Not Voting – 4 – Axelrod, Korejora, Machiavellian-Mafia, ThAdmiral
"Logic? I call that flapdoodle."
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Post Post #734 (isolation #46) » Thu Jan 22, 2009 7:01 am

Post by petroleumjelly »

Day Three: Vote Count #4


4 Mizzy (Urzassedatives, destructor, ThAdmiral, Machiavellian-Mafia)
2 Urzassedatives (ortolan, Battousai)
1 Destructor (Mizzy)

With
9
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is January 31, 9:59 pm CDT.

Not Voting – 2 – Axelrod, Korejora
"Logic? I call that flapdoodle."
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Post Post #747 (isolation #47) » Thu Jan 22, 2009 12:58 pm

Post by petroleumjelly »

Axelrod wrote:Mod: when a pro-town player with a role dies, is the role going to be revealed? If not...why not?
Answer: A player with a power role will not be revealed to have had a power role in this game.

There is another well-kept secret mafia site that I have been at, and they have used mechanics similar to this to great effect. By having a semi-open set-up that does not reveal power roles, it forces new variables into the decision of when to claim and how to play power roles, and there seems to me a better chance that the results of such a game are based more on skill than on luck than they would be without such a mechanic. I would go into more detail, but I feel this is already too much information and probably more appropriate for a "mod commentary" when the game finishes.
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Post Post #772 (isolation #48) » Fri Jan 23, 2009 11:36 am

Post by petroleumjelly »

Day Three Vote Count #5: End of Day Three


5 Mizzy (Urzassedatives, destructor, ThAdmiral, Machiavellian-Mafia, Axelrod)
2 Urzassedatives (ortolan, Battousai)
1 Destructor (Mizzy)

With
9
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is January 31, 9:59 pm CDT.

Not Voting – 1 – Korejora

~

Tempus edax, homo edacior*
; which I should be glad to translate thus: time is blind, man is stupid.

* Time is a devourer; man, more so.


Mizzy, Town, has been lynched!


It is now
Night Three
. Choices are due by January 26, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #773 (isolation #49) » Mon Jan 26, 2009 5:36 pm

Post by petroleumjelly »

Time is the architect, the nation is the builder.


Man is the destroyer.

Battousai, Town, has been killed!


It is now
Day Four
. With
7
alive, it takes
4
to lynch and
3
to lynch at deadline. Deadline is February 9, 11:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #800 (isolation #50) » Fri Jan 30, 2009 5:03 am

Post by petroleumjelly »

Day Four: Vote Count #1


2 ThAdmiral (destructor, Machiavellian-Mafia)
1 destructor (ThAdmiral)

With
7
alive it takes
4
to lynch, and
3
to lynch at deadline. Deadline is February 9, 11:59 pm CDT.

Not Voting – 4 – Axelrod, korejora, ortolan, Urzassedatives

I am trying to decide whether or not destructor ought to be replaced; if any players have input, please
send me a PM
, but I would ask that you not post your opinions in-thread (as some players may say one thing in-thread and another to me by PM).
"Logic? I call that flapdoodle."
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Post Post #830 (isolation #51) » Tue Feb 03, 2009 3:21 am

Post by petroleumjelly »

Day Four: Vote Count #2


4 ThAdmiral (destructor, Machiavellian-Mafia, Urzassedatives, ortolan)
1 destructor (ThAdmiral)

With
7
alive it takes
4
to lynch, and
3
to lynch at deadline. Deadline is February 9, 11:59 pm CDT.

Not Voting – 2 – Axelrod, korejora

The old church, all vibrating and sonorous, was in a perpetual joy of bells.


ThAdmiral, Town, has been lynched!


It is now
Night Four
. Choices are due on February 6 at 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #831 (isolation #52) » Fri Feb 06, 2009 6:07 pm

Post by petroleumjelly »

It is that setting sun which we mistake for the dawn.


Axelrod, Town, has been killed!


It is now
Day Five
. With
5
alive, it takes
3
to lynch, and
2
to lynch at deadline. Deadline is February 20, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #841 (isolation #53) » Sun Feb 08, 2009 5:40 am

Post by petroleumjelly »

Day Five Vote Count #1


3 destructor (Machiavellian-Mafia, Urzassedatives, ortolan)

With
5
alive, it takes
3
to lynch, and
2
to lynch at deadline. Deadline is February 20, 9:59 pm CDT.

Not Voting - 2 - destructor, Korejora

~

And the crowd burst into a laugh, especially the boys and young girls.


destructor, Mafia, has been lynched!


It is now
Night Five
. Choices are due to me by February 11, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #842 (isolation #54) » Wed Feb 11, 2009 6:22 pm

Post by petroleumjelly »

Now that spirit seemed to have departed; the cathedral seemed gloomy, and gladly remained silent; festivals and funerals had the simple peal, dry and bare, demanded by the ritual, nothing more


Korejora, Town, has been killed!


It is now
Day Six
. With
3
alive, it takes
2
to lynch, and
2
to lynch at deadline. Deadline is February 25, 9:59 pm CDT. I may extend deadline once by one week if two players send me a PM asking for such an extension.
"Logic? I call that flapdoodle."
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Post Post #870 (isolation #55) » Sat Feb 14, 2009 8:47 am

Post by petroleumjelly »

2 Urzassedatives (ortolan, Urzassedatives)

With
3
alive, it takes
2
to lynch.

Not Voting - 1 - Machiavellian-Mafia

Urzassedatives, Town, has been lynched!

Machiavellian-Mafia, Town, has been endgamed!

ortolan and destructor, Mafia, win along with Natirasha, Traitor!


Sorry I could not call the game last night; I managed to finish up a newbie game, but then my internet gave me massive trouble.
"Logic? I call that flapdoodle."
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Post Post #871 (isolation #56) » Sat Feb 14, 2009 9:12 am

Post by petroleumjelly »

Town

Battousai wrote:
Pierre Gringoire


“If I exist, does this exist? If this exists, do I exist?”


Ah, Pierre – the poor playwright and philosopher of Paris. You may be ignorant in many ways, and it is clear that although your actions have not saved lives, your words (and others’ words) have saved your
own
life a number of times. Words may have the power to save, and being a natural-born wordsmith, you are a
Doctor
.

Each night of the game, you may protect one other player. If that player is targeted but one time to be killed and nothing prevents your protection, that player will instead live.

You win when both of the Mafia are dead, and at least one townsperson is alive.

Confirm your role by PM. Good luck, and have fun!
Mizzy wrote:
Clopin Trouillefou


“One really must behold the grimace of an honest man above the hempen collar now and then; that renders the thing honorable.”


Unbeknownst to many in Paris, you are the King of Thunes. With your powers over those who frequent the Cour des Miracles, you have the ability to kill one person in Paris without others being the wiser.

You are a
1-Shot Vigilante
. During one night of the game, you may target one other player in the game, and that player will die unless something prevents that from occurring.

You win when both of the Mafia are dead, and at least one townsperson is alive.

Confirm your role by PM. Good luck, and have fun!
ClockworkRuse / Korejora wrote:
Djali


Djali raised his little gilt hoof, and struck six blows on the tambourine.


You are the goat who belongs to (or perhaps accompanies) La Esmerelda. Although you are capable of some fine tricks – and indeed, suspected of being possessed by the devil – you have no powers under the circumstances of being amongst a throng of people at the Feast of Fools.

You are a
Townie
.

You win when both of the Mafia are dead, and at least one townsperson is alive.

Confirm your role by PM. Good luck, and have fun!
Caboose / Urzassedatives, CarnCarn, Machiavellian-Mafia, MiteyMouse / roflcopter, Ramus / Axelrod, ThAdmiral wrote:
Townsperson


So the crowd of citizens, male and female, having closed their houses and shops, throng from every direction, at early morn…


You are a
Townie
. You have no special powers, excepting for your penchant for haranguing those you do not care for. Use this power well!

You win when both of the Mafia are dead, and at least one townsperson is alive.

Confirm your role by PM. Good luck, and have fun!
"Logic? I call that flapdoodle."
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Post Post #872 (isolation #57) » Sat Feb 14, 2009 9:12 am

Post by petroleumjelly »

Mafia

Puta Puta / destructor wrote:
Dom Claude Frollo


“This will kill that. The book will kill the edifice.”


You are not evil. But for the purposes of this game, you are precisely that. Along with your brother, Joannes “Jehan” Frollo ([XXX]), you must escape the Feast of Fools without being discovered by the populace. You can feel that some person in the crowd is trying to help you, but you cannot tell who that person is. There is one Traitor in the game with your best interests in mind.

During pre-game and during each night, you may talk with your brother. Each night, you and your brother may also choose one person to kill. You must tell me which of you is performing the kill. If nothing prevents your kill from occurring, that player will die.

You win when all the townspeople are dead and at least one of the mafia is still alive, or nothing can prevent the same.

One safe-claim for your team: La Esmarelda.

Confirm your role by PM. Good luck, and have fun!
ortolan wrote:
Joannes “Jehan” Frollo du Moulin


“Well,” began Jehan Frollo once more, “we must play the devil with them.”


You truly only care for your brother in the sense that he gives you money for drinking and carousing, but that is as good a reason as any to keep him around. Along with your brother, Archdeacon Claude Frollo (XXX), you must escape the Feast of Fools without being discovered by the populace. You can feel that some person in the crowd is trying to help you, but you cannot tell who that person is. There is one Traitor in the game with your best interests in mind.

During pre-game and during each night, you may talk with your brother. Each night, you and your brother may also choose one person to kill. You must tell me which of you is performing the kill. If nothing prevents your kill from occurring, that player will die.

You win when all the townspeople are dead and at least one of the mafia is still alive, or nothing can prevent the same.

One safe-claim for your team: La Esmarelda.

Confirm your role by PM. Good luck, and have fun!
urielzyx / Natirasha wrote:
Quasimodo


Nevertheless, there was one human creature whom Quasimodo excepted from his malice and from his hatred of others, and whom he loved even more, perhaps, than his cathedral: this was Claude Frollo.


At the Feast of Fools, your identity can be safely hidden from the excitable crowds of Paris without even wearing a mask. You are a
Traitor
. So far as you are concerned, the purpose of your life is to please Archdeacon Claude Frollo (XXX), and by extension, his brother Joannes “Jehan” Frollo (XXX).

You are expressly forbidden (moreso than the average player) from contacting them about this game at all. Hopefully you understand the importance of this restriction -- if you are going to alert the mafia of your role as the traitor, you must find a way to do so while
in a crowd of people
. Please keep with the spirit of the game in respecting this rule.
"Logic? I call that flapdoodle."
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Post Post #876 (isolation #58) » Sat Feb 14, 2009 1:49 pm

Post by petroleumjelly »

Your safe-claim was given to you randomly from a list of characters that I ended up not including to be roles in the game. The same went for writing up a role PM for the random townie I decided to give a name from the book. So no, no interactions like that were intended at all.

This was basically an open set-up with a strange enough mechanic (the limited reveal) that I did not feel comfortable including it in the Little Italy forum. I only used the Hunchback of Notre Dame flavor because I have been considering running a
Notre Dame
Mafia (based off the board game), so that this could be a prelude to that.

As a side note, I did not understand the Miller discussion
at all
seeing as every role humanly possible for this game was given to every player up-front.

I will try to get up some official mod commentary when my internet connection is more reliable and I have time to do so.
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Post Post #883 (isolation #59) » Sun Feb 15, 2009 3:44 pm

Post by petroleumjelly »

Mod Commentary


1.)
This set-up had the exact same roles and mechanics as a game I have played on another forum. The only difference was the presentation of the set-up; at the other forum, the town was told the following:

9 innocents, 2 mafia, and 1 traitor. There will be a Doctor, and a 1-Shot Vigilante. However, any player (including mafia and traitor) may have the power roles.

Their set-up ended up giving the town both the Doctor and the 1-Shot Vig (just as I did in this game); I thought that set-up was balanced -- especially when you consider that the mafia does not know the identity of the traitor, and the town will probably get an “extra” lynch by (a) using the 1-Shot Vig; or (b) saving somebody with the Doctor; or (c) having mafia nightkilling their own Traitor.

2.)
The other forum also instituted the exact same limited reveal mechanic used here. I was a townie, and it was undoubtedly one of the most
frustrating
game I have ever played.

I think my initial dislike for the set-up came largely from the limited reveal aspect; as a long-time player at mafiascum.net, I have been indoctrinated into practically
relying
on full reveals. It was really only after I had a while to ponder the game that I realized that the experience was a game like this is; yes, you can never be sure who the traitor is or what (if any) power roles are dead, but it truly forces you to take the game to a new level.

3.)
One of the time-honored strategies at the other site – noting that they often included Traitors as a part of their role sets – was to look for traitor hints. The town wanted to find the traitor because that might lead to finding a mafia, or possibly both mafia. The mafia wants to find the traitor so they can avoid lynching/nightkilling them unless it is necessary. This leads the traitor into the quandary of trying to find ways to out themselves to the
mafia
but not to the town; and since there are more townspeople than mafia, a diligent town is more likely to catch any hints dropped. Because of the ‘power’ of finding the traitor, their site developed the ‘don’t reveal the traitor’ mechanic. I was a little disheartened that there did not ever seem to be people reading over the game for the sole purpose of looking for “traitor hints.”

4.)
Although the town loses some power in that the mafia/traitor may be able to claim a power role ‘safely’ when the correspondong power role dies, so too does the town gain power in having the option of claiming Traitor in certain situations. There are quite a good many of interesting scenarios that could result from that – for if the mafia acts on reliance of such a claim, they may out themselves only to learn the game is not as over as they thought. Similarly, the mafia may mistakenly act on the belief that there is a live traitor, leading to potentially bad situations, just like what happened in this game. In essence, the possible presence of the traitor almost forces the mafia to be cautious near endgame, even if they may have a win 'in the bag' if they were just to go for a quicklynch.

[Note: I actually claimed Traitor in the game I played on Day 4 with 6 alive. It did not turn out to be too successful in finding mafia, but some players did think me more likely to be town because of it.]

I do regret a little that the town in
this
game lost additional power because I essentially took away the chances of the town being able to counter-claim (in that the town ‘could’ have three power roles when I only gave them two), and that the mafia could direct further lynches by claiming the other roles I included as ‘possibilities’ in the game. I probably should have just used their set-up to the T by taking away role-blocker and Cop claims, but I was largely trying to present the set-up differently on the off-chance somebody recognized it from the other forum. *sigh*

5.)
As mentioned earlier, the Hunchback of Notre Dame flavor was largely pasted onto the set-up because I felt the game needed
some
sort of flavor as I did not feel comfortable running the game in the Little Italy forum. Also, I have had Notre Dame Mafia (based off my currently favorite board game) jumbling around in my mind for a while, so I thought this would be a cute way to lead up to that game.

6.)
I was also surprised at the late reactions to the limited reveal aspect. I tried to focus attention on that aspect to replacements and players in the sign-up queue, but the general trend seemed to be:
Player on Day 3 wrote:Wait,
WHAT?
Perhaps I should have bolded that text and drawn arrows to it and made the text very large or something, but I do kinda expect that players read my rules – or at least the set-up – to see if anything is different from the standard game.

~

To answer questions:

a.)
I banned text quoting because I wanted to keep the game ‘pure’ if possible. As it happens, I took all of the text from
one
source, and if that were discovered by the town than a mafiate who took text from a separate translation may have been lynched on that basis. Additionally -- although highly unlikely -- a mafiate
might
have claimed the exact same flavor text as another role, which would have been a ridiculous situation to deal with especially if the two translations were slightly different. I wanted to avoid scenarios such as those.

b.)
Scum role-names were written from each character’s perspective. I tried to give player’s their “full” name, but then abridged names – as they are more likely to be known as – to the other players.
"Logic? I call that flapdoodle."
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Post Post #885 (isolation #60) » Sun Feb 15, 2009 4:08 pm

Post by petroleumjelly »

Nopes -- as the town win condition states, all the town needs is both mafia to be dead and one townsperson alive. Also, finding the traitor doesn't mean you have to
lynch
the traitor; you might just give them a pass and try to lynch the mafia instead. If you are relatively sure of who the traitor is, you could just keep that information to yourself and then push various people around to see how the traitor reacts, and then decide who you think is more or less likely to be mafia. The traitor
really
does not benefit in busing even a single member of the mafia, because at that point they will have to do everything they can to keep the other half of the mafia alive.

Really, a set-up like this ought to (in my opinion) be largely influenced by traitor hunting. It calls for a lot of subtledy and good judgment, and that is precisely why I ended up quite liking this set-up.
"Logic? I call that flapdoodle."

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