Alignment Baked LoAF

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Post Post #30 (isolation #0) » Mon Oct 25, 2021 9:04 pm

Post by RH9 »

Ninja Compulsive Publishing Unchanging Bulletproof Correspondent


You are protected from kills that target you. You cannot have your alignment, role, or wincon changed. Your actions are not visible to Tracker-like and Watcher-like roles.
Each Night, you must target a player. Assuming no interference with your action, you will learn which other players targeted that player with a killing action that Night. The results will be posted by the moderator for all to see.

Correspondent is a temporary name, like a War Correspondent.
I borrowed TemporalLich's modifier from the original thread to enhance the role.
This was adapted from my submission to the original thread.
Last edited by RH9 on Tue Oct 26, 2021 6:27 pm, edited 4 times in total.
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Post Post #35 (isolation #1) » Tue Oct 26, 2021 6:53 pm

Post by RH9 »

Bulletproof Day Mailman


You are protected from kills that target you.
Each Day, you may target a player. Assuming no interference with your action, the moderator will anonymously send that player a message of your choice (specified when you submit this action).


In post 34, Jake The Wolfie wrote:1-shot Igniter

Once per game, during the night you may choose to ignite all primed players. This will cause them to unavoidably die unless otherwise protected by arsonist-specific protectives.



In post 30, RH9 wrote:
Unchanging Bulletproof Correspondent


You are protected from kills that target you.
You cannot have your alignment, role, or wincon changed.
Each Night, you may target a player. Assuming no interference with your action, you will learn which other players targeted that player with a killing action that Night. The results will be posted by the moderator for all to see.

Correspondent is a temporary name, like a War Correspondent.
I borrowed TemporalLich's modifier from the original thread to enhance the role.
This was adapted from my submission to the original thread.
Publishing Kill Watch?
Publishing is an established modifier (linked to Investigatives, any result they get is posted by the moderator the following day.)
[Role/Ability] Watch would return the names of any players with the specified role or ability who used said role or ability on the target. (This is not an established role)
I edited it. I made a mistake which was that I forgot to put a
Publishing
modifier. I also added the
Ninja
and
Compulsive
modifiers.
Last edited by RH9 on Fri Jan 14, 2022 8:24 pm, edited 2 times in total.
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Post Post #87 (isolation #2) » Wed Aug 31, 2022 11:08 pm

Post by RH9 »

Third Party Introduction:
Dictator

Only players aligned with your target may target you.
You appear to Investigative roles as the
Traitor
(or
Vanilla
if not applicable) role of their faction.
You have the following active ability:
  • Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are aligned with them, and you will learn some flavour information about the target's alignment and role.
You win if you are alive when the last player that you targeted has achieved their win condition.

This might have Bastard mechanics.
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Post Post #90 (isolation #3) » Thu Sep 01, 2022 11:27 pm

Post by RH9 »

Exchanger

Each Night, you may target another player to exchange roles. You will be converted to their role while they will be converted to a
Exchanger
.



Spoiler: Spoilered for Space
In post 88, MegAzumarill wrote:
Modified Friendly Neighbor

Each night you may target a player.
If you could possibly win with them simultaneously, they will receive a message saying you win with them.

In post 87, RH9 wrote:
Third Party Introduction:
Dictator

Only players aligned with your target may target you.
You appear to Investigative roles as the
Traitor
(or
Vanilla
if not applicable) role of their faction.
You have the following active ability:
  • Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are aligned with them, and you will learn some flavour information about the target's alignment and role.
You win if you are alive when the last player that you targeted has achieved their win condition.

This might have Bastard mechanics.
I'd imagine this would be the same message as the dictator.
Yeah. I think that it should.
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Post Post #108 (isolation #4) » Sun Sep 25, 2022 2:17 am

Post by RH9 »

Bettor

Each Day, you may guess who will be eliminated during that Day (or that no player will be eliminated at all). If you guess correctly, you will gain a new passive ability the succeeding Night, in addition to any other abilities you may have.
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Post Post #115 (isolation #5) » Mon Oct 03, 2022 12:19 pm

Post by RH9 »

Activated Reflexive Kill-Specific Alien

Each Night, you may choose to 'prepare' yourself. If you choose to 'prepare' yourself and assuming no interference with your action, all killing actions used by all players that target you, and all other killing actions targeted at those players, will be blocked that Night.
Last edited by RH9 on Mon Oct 03, 2022 12:24 pm, edited 1 time in total.
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Post Post #118 (isolation #6) » Mon Oct 03, 2022 12:36 pm

Post by RH9 »

JOAT (Parrot, Beholder, Marker)

Once in the game at Night, you may target a player. Assuming no interference with your action, if that player has an active ability, you will use that ability on that player.
Once in the game at Night, you may target a player. Assuming no interference with your action, you will learn all information that your target learns that Night.
Once in the game at Night, you may target a player. Assuming no interference with your action, that player will be marked at the end of the Night. Anyone visiting a marked player will learn that their target is marked.


In post 116, MegAzumarill wrote:
In post 115, RH9 wrote:
Reflexive Kill-Specific Alien

Each Night, you may target a player. Assuming no interference with your action, all killing actions used by that player that Night, and all killing other actions targeted at that player that Night, will be blocked.
Reflexive roles typically don't target players and instead effect the visitors to themselves.
Thanks for the notice.
I copy-pasted the wiki's sample Alien PM without changing all of the words
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Post Post #129 (isolation #7) » Tue Oct 04, 2022 12:00 pm

Post by RH9 »

Conditional Modified Friendly Neighbor

Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are
Alignment
.

Mod Note: Replace
Alignment
with the player's alignment.

Mod Note: If it is possible for the player to win with the target simultaneously, then instead replace the message with the notice that the player can win win with them.
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Post Post #153 (isolation #8) » Sat Oct 08, 2022 6:09 pm

Post by RH9 »

Faction Introduction:
Consortium

Factional Ability: Each Night, they may use their factional Merchant ability. If the target of this ability has an active ability, the ability is added to the ability pool. If they don't and they used the last ability remaining in the ability pool, they gain a single shot of Visitor. (The ability pool starts off as {Doc, Vig, CPR Doc}.)
Factional PT: They share a factional
Meeting Room
.
Win Condition: If the
Consortium
targets every alive PR by endgame.
Additional Information:
Cop → Antitrust Enforcer
Godfather → Entrepreneur
Miller → Vendor
Mason → Sole Trader

Factional Concept by RH9.
(Note that since this post is a faction introduction it should be treated as "Vanilla" if rolled for a role.)
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Post Post #192 (isolation #9) » Tue Oct 18, 2022 9:41 pm

Post by RH9 »

Restorer

Each Night, you target a player, attempting to revert them to their original alignment and role.
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Post Post #219 (isolation #10) » Fri Nov 25, 2022 1:44 pm

Post by RH9 »

Banisher

Each Night, you may target another player to banish or unbanish. They will be killed and sent to the
Banished Realm
(which is seperate from the usual Deceased PT), where they can not be targeted with any action other than unbanishment (removing them from the
Banished Realm
).
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Post Post #220 (isolation #11) » Sat Nov 26, 2022 7:52 pm

Post by RH9 »

Modified Vengeful

Regardless if you are killed during the Night or eliminated during the Day, you may choose another player in the game in an attempt to kill them.
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Post Post #223 (isolation #12) » Fri Dec 02, 2022 2:04 pm

Post by RH9 »

Vanillampire

Each Night, you may target a player. Assuming no interference with your action, you will kill them if they are Vanilla but Vanillaize them if they are a PR. If you are visited, this ability will instead redirect to a random visitor.
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Post Post #224 (isolation #13) » Fri Dec 02, 2022 2:30 pm

Post by RH9 »

Rehabilitator

Each Night, you may target a player. Assuming no interference with your action, that player will be protected from and cleared of any lingering effects, as well as having any shots recharged.
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Post Post #229 (isolation #14) » Fri Dec 09, 2022 10:56 pm

Post by RH9 »

Archivist

Each Night, you target a player to learn all information that your target had learnt on previous Nights (but not when they had learnt it).
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Post Post #241 (isolation #15) » Wed Dec 14, 2022 9:42 pm

Post by RH9 »

Loyalist / Disloyalist

If
Town
, they are a
Loyalist
. Otherwise, they are a
Disloyalist
.

LoyalistEach Night, you may inform a player of your alignment and block any of their abilities if they targeted an unaligned player. This action will be blocked if used on an unaligned player.

DisloyalistYou are a
Traitor
.
You investigate as
Town
.
Each Night, you may inform a player of your alignment and block any of their abilities if they targeted an unaligned player. This action will be blocked if used on an aligned player.
GTKAS: 2022, 2024

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Post Post #251 (isolation #16) » Tue Jan 10, 2023 4:03 pm

Post by RH9 »

Odd-Night Thaumaturge Even-Night Logician

LogicianEach Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is either Mafia or a PR (but not both).
Logician
is a placeholder name for the antithesis of Thaumaturge.
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