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Post #265 (isolation #0) » Sat Mar 11, 2023 8:42 pm
Postby Arko »
Faction Introduction: Coup Planner (Solo Neutral)
You are a
Coup Planner!
You are a
Neutral!
Abilities:
Grand Plan
: Either at Day or Night, When X or less Players are alive, you must convert Y Players to Coup Soldiers. They will not retain their original abilities. You and them will gain access to a PT and a Factional Night Kill, But when you die, they all die as well. If any player can't be converted, You will die instead of converting. If you are successful, The town is informed of your successful coup.
They win when The Coup count as 50% of the surviving players, and no other Players block the game end.
X and Y are decided by the moderator before the game starts. Coup Planner counts as an alignment, and not a role. If taken as a role without the alignment, It is considered a Vanilla Townie.
Spoiler: Example Coup Planner PM (After Grand Plan)
Spoiler: Example Coup Soldier PM
Cop → NSA Agent
Godfather → Well-Planned Coup Planner
Miller → Ideological Townie
Mason → Police Officer (Also Immune to being converted to a Coup Soldier)
Insert an uncreative signature here. Maybe one day, maybe one day. Well at least it has colour.