[SETUP] Balance Your Budget 9p

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[SETUP] Balance Your Budget 9p

Post Post #0 (isolation #0) » Sun Dec 26, 2021 11:07 pm

Post by Cook »

This setup randomly generates power roles from a list of curated ones using a pointbuy system — modifiers and roles are taken into account to try to keep the balance of the game even.

7
Town

2
Mafia


We start by adding 4 VTs and a Goon.

First roll is 1d3 to determine the scum PR
1. Goon (no bonus budget)
2. Rolecop (1 bonus point)
3. Roleblocker (2 bonus points)


If there's any extra points gained from the scum PR then we add those to the initial Town PR Budget.

We then roll 3d10 to determine the Town PRs, and note the point costs for each.
1. cop (costs 4 points)
2. tracker (costs 3 points)
3. vanilla cop (costs 1 point)
4. neapolitan (costs 3 points)
5. role cop (costs 2 points)
6. doctor (costs 3 points)
7. jailkeeper (costs 4 points)
8. 1-Shot Bulletproof (costs 2 points, skips the modifier step)
9. 2 Masons (costs 4 points, drop all other town PR rolls if Masons aren't dropped)
10. friendly neighbor (costs 3 points)


We then roll 3d4 and assign the results to the Town PRs accordingly.

1. No mod
2. No mod
3. Role becomes 2-Shot (cost reduced by 1 point)
4. Role becomes Even-Night (cost reduced by 1 point)


After the role + modifier combos are generated, we tally up the "cost" of each PR. Since the Town only has a budget of 4 points (plus a little extra if there are scum PRs), we're sure to go over our balanced budget.

In the case of that, we "drop" the most recent PR we rolled, vanillaizing it and getting rid of the cost of it, and repeat until we have a balanced setup.

If the Town is under budget then they receive a mod-confirmed message eliminating one random (rolled at setup randing) unused Mafia PR as a possibility.



Version history:
8 June 2023 - renamed setup.
Last edited by Cook on Thu Jun 08, 2023 6:17 am, edited 2 times in total.
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Post Post #1 (isolation #1) » Sun Dec 26, 2021 11:08 pm

Post by Cook »

Rolling for Mafia PR
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (1) = 1

Mafia Goon
, +0 Budget.

Rolling for the Informed possibility
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2

If 1 rolls on PR, 1=2 and 2=3. If 2 rolls on PR, 1=1 and 2=3. If 3 rolls on PR, 1=1 and 2=2.

Rolling for Town PRs + mods
Original Roll String: 3d10 (STATIC)
3 10-Sided Dice: (9, 10, 9) = 28


Original Roll String: 3d4 (STATIC)
3 4-Sided Dice: (3, 4, 4) = 11


Mason Pair
(modifier dropped for inapplicability) - 4 Budget
Even-Night Friendly Neighbor
- 2 Budget
Mason Pair
- 4 Budget

As you can see, we are at 10 cost instead of the 4 Budget we have. So we must eliminate PRs, from most recent to least recent.

Eliminate Mason Pair = 6 cost remains
Eliminate Even-Night Friendly Neighbor = 4 cost remains
4 cost = 4 Budget

Setup balanced:

2
Mafia Goons

2
Town Masons

5
Vanilla Townies
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Post Post #2 (isolation #2) » Sun Dec 26, 2021 11:15 pm

Post by Cook »

While that wasn't the greatest example, it should illustrate somewhat how the system works.

The goal of balance is to fine-tune the list, ideally shorten it, and fine-tune the prices, such that setups are still balanced but can roll anything on the above.

Feedback appreciated.
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Post Post #4 (isolation #3) » Mon Dec 27, 2021 1:40 pm

Post by Cook »

FN can eliminate threats to themselves by hugging players scumreading them.

Also the idea of someone who can self-confirm is powerful.
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Post Post #8 (isolation #4) » Thu Jun 08, 2023 6:15 am

Post by Cook »

Rolled another setup.
Mafia PR (
1d3
) = 3 =
Mafia Roleblocker
(
+2 Budget
)
Informed Role (
1d2
) = 2 = (if we're under budget, Town learns there is no:
Mafia Rolecop
)
Town PR's (
3d10
) = 4, 3, 1 =
Town Neapolitan
(
-3 Budget
),
Town Vanilla Cop
(
-2 Budget
),
Town Cop
(
-4 Budget
)
Modifiers (
3d4
) = 3, 3, 1 = Neapolitan becomes
2-Shot
(and costs
1 less budget
), Vanilla Cop becomes
2-Shot
(and costs
1 less budget
), and Cop stays
ungated
.

Baseline budget (+4)
Mafia Roleblocker
(+2)
BUDGET TOTAL: 6


Town
2-Shot
Neapolitan
(-3+1) = (-2)
Town
2-Shot
Vanilla Cop
(-1+1) = (0)
Town Cop
(-4) = (-4)
SUBTOTAL: 6

BUDGET IS BALANCED!

Our Random Setup
Mafia Roleblocker

Mafia Goon

Town 2-Shot Neapolitan

Town 2-Shot Vanilla Cop

Town Cop

4
Vanilla Townies
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Post Post #10 (isolation #5) » Thu Jun 08, 2023 1:41 pm

Post by Cook »

It’s good that I found this as a possible break though. Means we can adjust.

I’m thinking pulling either neap or vancop from the list and pulling a protective role as well, so the die is a d8. Maybe reweight the costs too.
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Post Post #14 (isolation #6) » Thu Jun 08, 2023 5:13 pm

Post by Cook »

Any opposition to "drop most expensive, break ties by whatever was rolled last?"
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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