In the not-so-distant future, the world is gripped by a secret government experiment known as "Project: Cerebrum." Hidden beneath the façade of a seemingly ordinary town lies a clandestine facility where cutting-edge technology is utilized to manipulate the human mind.
Unbeknownst to the residents, a select group of individuals has been chosen as unwitting subjects in this mind control experiment. Among them are the Vanilla Townies, ordinary townsfolk who possess no knowledge of their hidden potential, and the mysterious Semi-Priest, a unique individual with heightened psychic abilities.
The facility is a maze of corridors, laboratories, and observation rooms, where scientists monitor the subjects' every move. The Semi-Priest, equipped with extraordinary psychic powers, was brought in to serve as a control element in the experiment. Their mission is to uncover the truth behind Project: Cerebrum and expose the hidden puppet masters orchestrating the mind control.
However, there is a catch. The Semi-Priest's psychic abilities come with a limitation. They are forbidden from directly causing harm to one of the innocent Vanilla Townies. If they attempt to do so, even inadvertently, they risk losing their psychic connection and being defeated by the experiment.
As day breaks, the townspeople, unaware of their manipulated state, gather in the town square, discussing their strange dreams and unexplained actions. The Semi-Priest, using their psychic intuition, attempts to navigate the web of deceit and control, carefully observing the townspeople's behavior and interactions.
Suspicions rise as the townspeople begin to question one another's motives. The Semi-Priest, with their unique insight, can cast their votes against any player, including those believed to be under the influence of mind control. However, when it comes to executing a final vote on a townsperson, they must ensure it is not an innocent bystander. Failing to do so would jeopardize their psychic connection and hand victory to the experiment's puppet masters.
As the days progress, tension mounts within the town. The Semi-Priest must employ their psychic abilities to uncover the true agents of mind control while protecting the innocent Vanilla Townies from harm. The experiment's puppet masters, hidden in the shadows, manipulate the town for their own nefarious purposes, knowing that if the Semi-Priest fails, their control over the minds of the townspeople will be complete.
Welcome to Project: Cerebrum, where the battle for control over the mind unfolds. Trust your instincts, uncover the truth, and outwit the puppet masters to break free from their grip. The fate of the town depends on you. Good luck!