Normal Idea Mafia (150/150 roles submitted, discussion thread up)

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Post Post #9 (isolation #0) » Sat Apr 24, 2021 9:36 am

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Town Loyal Checker
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Post Post #11 (isolation #1) » Sat Apr 24, 2021 10:29 am

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Werewolf Neighbor Messenger



This post has been edited to bring it into line with the latest update to the Normal guidelines, in which the role name "mailman" was changed to "messenger." The function of the role is unchanged.
Last edited by Alianna on Tue Jan 09, 2024 5:43 pm, edited 1 time in total.
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Post Post #20 (isolation #2) » Sun Apr 25, 2021 7:14 pm

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Town Neighbor Neighborizer





The Neighborizer adds to a separate neighborhood from the regular Neighborhood.
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Post Post #24 (isolation #3) » Mon Apr 26, 2021 2:07 pm

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Town Backup Miller
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Post Post #38 (isolation #4) » Wed May 12, 2021 3:19 pm

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Town 1-shot Loyal Neighborizer
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Post Post #60 (isolation #5) » Sun May 30, 2021 1:01 am

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Town Combined Checker Messenger



This post has been edited to bring it into line with the latest update to the Normal guidelines, in which the role name "mailman" was changed to "messenger." The function of the role is unchanged.
Last edited by Alianna on Tue Jan 09, 2024 5:38 pm, edited 1 time in total.
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Post Post #69 (isolation #6) » Tue Jul 04, 2023 7:20 am

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Town Shield


Each night, you may prevent someone from killing, however you will die if you successfully block a kill.




One of the Normal roles added in September 2022.
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Post Post #72 (isolation #7) » Tue Jul 04, 2023 7:27 am

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Informed Werewolf Juggernaut


You are informed whether or not Doctors exist in the setup.

Your kills can't be blocked or protected against.


This post has been edited to bring it into line with the latest update to the Normal guidelines, in which the role name "strongman" was changed to "juggernaut." The function of the role is unchanged.
Last edited by Alianna on Tue Jan 09, 2024 5:35 pm, edited 1 time in total.
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Post Post #78 (isolation #8) » Tue Jul 04, 2023 8:31 am

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Town Combined Security Guard Visionary


Each night, you may target a player. That player will learn whoever else targeted them, and will learn the types of actions (as described in Natural Action Resolution/Normal Game) that targeted them (except for this action).




Note that the Security Guard and Visionary results are given out in two separate Results PMs.
Last edited by TemporalLich on Tue Jul 04, 2023 5:19 pm, edited 1 time in total.
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Post Post #81 (isolation #9) » Tue Jul 04, 2023 9:01 am

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Werewolf Visionary


Each night, you may target a player. That player will learn the types of actions (as described in Natural Action Resolution, or Natural Action Resolution/Normal Game for Normal actions) that targeted them (except for this action).
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Post Post #88 (isolation #10) » Tue Jul 04, 2023 5:09 pm

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Town Jack-of-all-Trades (Tracker, Watcher, Role Watcher)


You possess the following 1-shot abilities that you may use once at a time:

Tracker - You may target a player to learn who they targeted.
Watcher - You may target a player to learn whoever else targeted them.
Role Watcher - You may target a player to learn which other roles targeted them.
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Post Post #90 (isolation #11) » Tue Jul 04, 2023 5:18 pm

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Town Loyal Visionary


Each night, you may target a player. That player will learn the types of actions (as described in Natural Action Resolution/Normal Game) that targeted them (except for this action). This action will fail if it targets someone not aligned with you.
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Post Post #94 (isolation #12) » Tue Jul 04, 2023 5:38 pm

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Town Personal Traffic Analyst


Each night, you may learn if a player is capable of private communication or not. You will not see factional private communication.




I think increasing this to 150 or 200 roles is a good idea.
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Post Post #95 (isolation #13) » Tue Jul 04, 2023 5:42 pm

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Town Security Guard


Each night, you may target a player. That player will learn whoever else targeted them.
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Post Post #104 (isolation #14) » Wed Jul 05, 2023 3:55 pm

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Town Doctor 1-shot Combined Cop Doctor


Each night, you may protect someone from a single kill ability.

Once in the game during night, you may protect someone from a single kill ability and learn if they are
Town
or
Not Town
.
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Post Post #107 (isolation #15) » Wed Jul 05, 2023 6:08 pm

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Mafia Neapolitan


Each night, you may learn if a player is a
Vanilla Townie
or
not a Vanilla Townie
.
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Post Post #123 (isolation #16) » Fri Jul 07, 2023 1:47 pm

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Town 1-shot Role Cop


Once in the game during night, you may learn a player's role.
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Post Post #124 (isolation #17) » Fri Jul 07, 2023 2:47 pm

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Mafia Combined Checker Fruit Vendor


Each night, you may check a player and give them a fruit. You will be informed of whether your check attempt on that player succeeded or not. They will be notified they received a fruit.
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Post Post #127 (isolation #18) » Fri Jul 07, 2023 2:51 pm

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Activated Townie


Each night, you may activate a nonexistent ability.




Not sure if meaningless modifiers are Normal or not, but if so I want to add this because I like how the Role PM sounds.
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Post Post #131 (isolation #19) » Sun Jul 09, 2023 4:19 pm

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Town Friendly Neighbor


Each night, you may target a player to inform them that you are aligned with the Town.




If you want something potentially useful and unambiguously Normal, Backup Friendly Neighbor would be ideal... however if you want to replicate Earl I'd recommend 0-shot Friendly Neighbor instead
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Post Post #134 (isolation #20) » Sun Jul 09, 2023 5:14 pm

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Informed Werewolf Vanilla Cop


You are informed of the amount of Vanilla Townies in the setup.

Each night, you may learn if a player is
Vanilla
or
Not Vanilla
.
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Post Post #141 (isolation #21) » Wed Jul 12, 2023 10:21 am

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Informed Townie


You are informed of two roles that exist in the game.
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Post Post #142 (isolation #22) » Wed Jul 12, 2023 10:22 am

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Informed Werewolf


You are informed of two non-Werewolf roles that exist in the game.
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Post Post #149 (isolation #23) » Wed Jul 12, 2023 6:29 pm

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Informed Mafioso


You are informed of a random Vanilla Townie. If no Vanilla Townies exist in the setup, you are informed that no Vanilla Townies exist in the setup.




Note that Normal Games always have at least one Vanilla Townie. I am not sure if this applies to Normal Idea Mafia games however.
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