In post 229, TemporalLich wrote:
should I add these to the wiki?
my preference would be to have names for the motion detector-based modifiers though idk a good third set of names
maybe these may work?
Oblivious
- Action only succeeds if the target has targeted someone else or been targeted by someone else (action fails on a motion detector negative result)
Inertial
- Action only succeeds if the target has not targeted someone else nor been targeted by someone else (action fails on a motion detector positive result)
Distracted
- Action only succeeds if the target has acted (action fails on a reporter negative result)
Sedentary
- Action only succeeds if the target has not acted (action fails on a reporter positive result)
Inattentive
- Action only succeeds if the target has been targeted by someone else (action fails on an inspector negative result)
Unconfident
- Action only succeeds if the target has not been targeted by someone else (action fails on an inspector positive result)
I think I'd change which is which for some of these, tbh. Like, distracted gives me the idea that other things happening will fuck with the result and oblivious makes me think the target needs to act to make things obvious. Like an oblivious cop wouldn't get a guilty unless the mafia were actually killing someone when they were investigated.
Motion Dependent
- Action only succeeds if the target has targeted someone else or been targeted by someone else (action fails on a motion detector negative result)
Distracted
- Action only succeeds if the target has not targeted someone else nor been targeted by someone else (action fails on a motion detector positive result)
Oblivious
- Action only succeeds if the target has acted (action fails on a reporter negative result)
Time-Lapse
- Action only succeeds if the target has not acted (action fails on a reporter positive result)
Inattentive
- Action only succeeds if the target has been targeted by someone else (action fails on an inspector negative result)
Unconfident
- Action only succeeds if the target has not been targeted by someone else (action fails on an inspector positive result)