Setup: Swinger's Dance

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Political Clout
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Post Post #6 (isolation #0) » Fri Aug 04, 2023 11:47 am

Post by Political Clout »

In post 0, Jingle wrote:
Setup - 12 Person3 Mafia
9 Town

2 phase rotation:

Elim phase
Swing phase

In the elim phase, players vote to eliminate a pair. Majority ends the day, plurality at deadline. Any player may elect to leave the dance. If they do, the elimination phase immediately ends and they and their partner are eliminated.
In the swing phase, players are immediately unpaired and must form new pairs. Any players who fail to form a pair before the end of the Swing phase are run out of town on horseback.

Mafia wins when it controls 50% of the votes. Town wins when all mafia members cannot dance.

Players sign up as pairs. Players will always have a PT to discuss the game with their "sign-up buddy". They will also have a PT to discuss the game with their current lover. Alignments will be distributed independently of pairs.
My initial thought is that there are too many mafia based on intuition. If you examine the game theoretically with the 2 phases and include site meta of limming on the first phase if mafia are never eliminated then you have realistically 4 phases in total or 2 days. With two Mafia it keeps the the player total at 11 which is an odd number which is overall good.

I also think the voting method should be simplified. Instead of voting for a pair it should be if player x is eliminated in the elim phase your partner player y is eliminated with player x that way it creates more chaos and forces the players to keep track of who is paired with who instead of the mod doing it for them.

I'm also a big fan of the swing phase since it introduces social dynamics and you have to make friends in thread. I disagree with the any player may leave the dance I would say that's what the swing phase is for to unpair and pair with someone new and if they think their partner should be limmed they can just vote for them since their is no rule saying they can't.
Ya basic!
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Political Clout
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Post Post #8 (isolation #1) » Fri Aug 04, 2023 7:28 pm

Post by Political Clout »

In post 7, Jingle wrote: The game cannot end without 6 players leaving, so barring deadline failures there will be at least three eliminations. There is no nightkill because there is no night phase. A lot of the mechanics are heavily borrowed from the dance game formula, the major departure here is that pairs are impermanent.
I fundamentally do not understand the swing phase then, if it is for people without partners to be kicked out of the game then having an even number of players ensures people will always be paired up.
Ya basic!

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