Browser Extension Vote-Counter (early demo)

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Post Post #3 (isolation #0) » Thu Sep 07, 2023 6:54 am

Post by Thestatusquo »

this is sick.
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Post Post #6 (isolation #1) » Fri Sep 15, 2023 7:09 am

Post by Thestatusquo »

Was doing some testing and it doesn't seem like its accurately getting votes, seems to be having some trouble with users with spaces in their usernames.

I think the most desirable feature for non-technical users will be the ability to generate a yaml file and not have to make one themselves.
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Post Post #8 (isolation #2) » Fri Sep 15, 2023 7:18 am

Post by Thestatusquo »

Its possible this is just user error on my part, I'll keep fiddling around. It was having trouble picking up random nurse for me.

I'm trying to think of the best way to input data for non technical people. I think the first post approach is probably best for the non technical user.

But maybe an option to generate the game file with text input fields would be useful.
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Post Post #9 (isolation #3) » Fri Sep 15, 2023 7:26 am

Post by Thestatusquo »

No promises but I'm talking to bork about how we could maybe give mods the ability to just enter the players and the aliases directly in the first post natively which should maybe ultimately give you the ability to just give the tool a first post and a start and start point and nothing else.

I think there's a lot of ways we could make this easier on the admin side and I'll see what we can do. As always its a matter of prioritization.
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Post Post #13 (isolation #4) » Fri Sep 15, 2023 8:08 am

Post by Thestatusquo »

The idea we were tossing around is, similar to how PTs currently work where there is a list of players who have permissions to post.

We've sort of discussed doing something like this in the past because it would also do some other cool things like prevent alt slips.
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Post Post #37 (isolation #5) » Wed Sep 20, 2023 5:14 am

Post by Thestatusquo »

Jquery is definitely the best way.

What are you having difficulty with?
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Post Post #39 (isolation #6) » Wed Sep 20, 2023 5:43 am

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Can't you just create a template file and then pass it in as a parameter?
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Post Post #43 (isolation #7) » Wed Sep 20, 2023 7:36 am

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Welcome to my job lmao.
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Post Post #48 (isolation #8) » Mon Sep 25, 2023 9:19 am

Post by Thestatusquo »

You need to use manifest v2 for ff I believe.
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Post Post #69 (isolation #9) » Fri Nov 10, 2023 6:19 am

Post by Thestatusquo »

it doesnt seem unreasonable to just use chrome when modding in the meanwhile.
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Post Post #72 (isolation #10) » Fri Nov 10, 2023 11:58 am

Post by Thestatusquo »

In post 70, Gamma Emerald wrote: I’d rather not
Ok well, that's your choice
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Post Post #96 (isolation #11) » Mon Jan 15, 2024 6:47 pm

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In post 92, JacksonVirgo wrote: I mean I hate CSS so much and I've been having issues with the layout given the choices I've made which is why I have been procrastinating making the form fully complete so I decided to dump the current popup style and instead have the form on the page itself, like here's a video of where I'd put it (which it looks so cool too so I'm trying to show off my idea :sob: )

Similar to last time if you've got css questions I'm happy to rubber duck
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Post Post #98 (isolation #12) » Mon Jan 15, 2024 7:28 pm

Post by Thestatusquo »

Sounds like you need to do something with the overflow property.
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Post Post #138 (isolation #13) » Sat Apr 13, 2024 7:31 am

Post by Thestatusquo »

I am pretty leery of a tool that steps over the line from just showing players information about the current game state into the realm of helping players play the game (i.e. doing data analysis.)
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Post Post #141 (isolation #14) » Sat Apr 13, 2024 4:14 pm

Post by Thestatusquo »

In post 139, JacksonVirgo wrote:
In post 138, Thestatusquo wrote: I am pretty leery of a tool that steps over the line from just showing players information about the current game state into the realm of helping players play the game (i.e. doing data analysis.)
It's not doing the analysis though, just making the analysis less tedious to set up
It's a tricky line I think.
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Post Post #146 (isolation #15) » Sat Apr 13, 2024 6:54 pm

Post by Thestatusquo »

In post 144, Random Nurse wrote: Where are we at currently with this votecounter?

Is a practical version available to be used in future game?
Its functional right now I believe.
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