In post 2264, DragonEater70 wrote: In post 2261, Gypyx wrote:Yeah tbh we had a lot of ammo to work with
not a lot of guaranteed utility but i think this setup was balanced around town missing everything
See, my original idea was town having less ammo (specifically, no bulletproof and the doc only having 2 shots) and then the reviewers said "BUT WHAT IF TOWN MISS" and I was like "ah sure let's give them more ammo"
Well, for my part; I think your original setup was ever so slightly scumsided because it had a lot less town power than in the final product.
When you proposed a new setup, I thought it swung too hard to being townsided, and the correction made brought it more in line.
In hindsight, perhaps it should've been corrected a little more to be even closer to the original.