First of all, there were a number of minor modding mistakes toward the beginning of the game; I hope they didn't sour the game experience too much.
The setup was probably at least considerably townsided. It definitevely was quantitatively (with an EV ranging from 40% to 46.66...% depending on whether people would realize that, if the game progressed to 1:3, only a single Village player could truthfully claim fruit). I though that the scumteam having a very large presence in thread could possibly balance it down a little bit but clearly there's no way of testing that with only one run.
Notably, removing the FVs entirely would give a somewhat reasonable 33% EV, but the problem there is it would've made D1 almost entirely useless and I specifically wanted that not to happen, and to give the Village a bit of a reward if a scum would've been limmed D1.
In post 456, Gypyx wrote:
ok so question : wasn't it better for town to nolim day 1 actually? didn't read the thread so didn't know if that got suggested or not
Yes. Which I did initially overlook for some reason and then scrambled to institute a rule mid-D1 to forbid that