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If the result is one check negative, one check positive, then the check hit either a TPR or a vanilla nontown. If the result is two negatives, then the check hit either a VT or a non-vanilla non-town.
I believe you’d have to be told which part of the role got which result so it’s not so much sadly
"Am I a ghost like you, caught between the seams of two intertwining melodies?"
In post 145, Gypyx wrote:
it's pretty useless actually, from my experience at least
You lose a member and you lose a NK on the town. You're at a pretty heavy disadvantage by doing it so unless you
really
benefit from it, it's worse than useless
If you have a scum vigilante vigging a team member must have something going for it
Scum vigilante? In a normal a wolf cannot be a vigilante. Unless you mean just the act of shooting a partner, in which.. no? Even if a mafia could be a vigilante, why would they throw away extra killpower for no real reason?
"Am I a ghost like you, caught between the seams of two intertwining melodies?"