[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #54 (isolation #0) » Sun Feb 01, 2009 4:57 pm

Post by Trojan Horse »

I need a ruling from the
Don't Cut the Red Wire
inventor:

If the one-shot bulletproof is shot by both the mafia and the sk in the same night, does he die?
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Post Post #56 (isolation #1) » Sun Feb 01, 2009 5:05 pm

Post by Trojan Horse »

We gotta try that setup in scumchat sometime. (Yeah yeah, I know, we never play mafia there anymore...)
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Post Post #62 (isolation #2) » Mon Feb 02, 2009 11:36 am

Post by Trojan Horse »

Caboose wrote:
JDodge wrote:
Don't Cut the Red Wire!


1 Serial Killer
1 Mafioso
1 Bomb (when targeted for kill, takes killer with him)
1 (ONE-SHOT) Bulletproof Townie
1 Townie

Day Start
Lynches Compulsory
Nightkills Compulsory

It creates an interesting dilemma if the townie is lynched.
So what happens here:
Townie Lynched D1
Bulletproof Killed N1
Mafioso Lynched D2

Who wins?
Only the SK and the bomb would be left, and the SK must shoot the bomb. No one would be left alive. So I guess the town and the SK draw.
caboose wrote:Also, is the SK nightkill immune?
Doubt it.
caboose wrote:It looks like it would be better for the town NOT to massclaim.
Agreed.

Oh, and animorph: it's possible that the mafia and the sk both shoot the one-shot bulletproof. In that case, he would die Night 1. (Scroll up. I just asked about this.)
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Post Post #234 (isolation #3) » Wed Feb 18, 2009 7:53 am

Post by Trojan Horse »

Nominate Mini Mountainous:

2 scum
10 vanilla townies
Night Start


So what do you guys think of this setup I just came up with? :wink: Nice and simple, and it should be balanced, I think. If not, it's easy to tweak; if it's too hard for the town, just add a couple of townies.

Now, I don't want to push an untested setup into the open queue without any discussion; for all I know, this setup might be totally broken. Does anyone have any comments or suggestions? :wink: :wink:
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Post Post #240 (isolation #4) » Wed Feb 18, 2009 8:07 am

Post by Trojan Horse »

Fonz: what is this "standard 2-10 mountainous" you speak of? You make it sound like someone came up with this setup before. Anyway, I don't see what the problem is with a night start; there's an even number of players, so even with a day start, the town would have to nolynch eventually. So why not just start with night?

Hmm. Maybe having just 9 townies and starting with day would be better. Or maybe it should be 11, as shafted said. I'll think about it.

Empking: I thought about that. But if we raise the Scum:Town ratio, the game will just be too imbalanced in the scum's favor. We could add some power roles to the town, of course, but that would ruin the whole concept.

Maybe this wasn't such a good idea after all. ;)
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Post Post #722 (isolation #5) » Sat Apr 18, 2009 5:45 pm

Post by Trojan Horse »

No one would claim Mafia B.

Would Mafia B confess if he's about to be lynched? Well, that might save him temporarily. But in order for Mafia B to win, Mafia A must first be lynched (which could still happen) and then Mafia B must survive to endgame (which definitely would not happen). So Mafia B won't confess, no matter what.

Because of that, Mafia A won't claim to be Mafia B. That would be suicide; the town knows Mafia B would never confess, so this person claiming to be Mafia B must actually be Mafia A.

No, no one will claim Mafia B. And if anyone stupidly does, they should be immediately lynched.
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Post Post #1421 (isolation #6) » Sat Jun 12, 2010 5:27 pm

Post by Trojan Horse »

So, kills by the ninja can't be seen by trackers and watchers?

Then the mafia should just let the ninja make ALL the kills; that way, trackers and watchers are useless until the ninja is dead.

A full-strength mafia ninja is too strong, IMO. There should be a limit to how many times a ninja can make an invisible kill. (One or two times should suffice.)
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Post Post #1433 (isolation #7) » Thu Jun 17, 2010 6:11 pm

Post by Trojan Horse »

StrangerCoug wrote:
farside22 wrote:@SC: I'm a bit confused here. Is there two separate games going on with that set up and then combine at a certain point?
No, it is all in the same game. The split is for role generation purposes.

Perhaps the ninja should be forbidden from making two kills in a row?
That actually sounds fine to me. At worst, that cuts the mafia-finding powers of the tracker and watcher in half (while the ninja is still alive).

But now I'm wondering about what happens when the mafia ninja is the last mafia left...

Anyway, with any kind of reasonable limitation on the ninja's power, I'll
fourth
this game.
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Post Post #1450 (isolation #8) » Wed Jun 30, 2010 10:53 am

Post by Trojan Horse »

My interpretation was that the Mafia Doctor still has the usual mafia kill in addition to the doc protect. Hopefully FakeGod will clarify that.
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Post Post #1483 (isolation #9) » Sun Jul 18, 2010 4:33 pm

Post by Trojan Horse »

Mr. Flay wrote:This
literally
came to me in a dream last night
Time to revive the Too Much Mafia thread?
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Post Post #1617 (isolation #10) » Thu Aug 05, 2010 3:01 pm

Post by Trojan Horse »

2 Mafia Godfathers
10 Sane Cops

Scum can hit a cop N1 pretty easily in that setup, but it won't improve their position. :P :P

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