[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #58 (isolation #0) » Mon Feb 02, 2009 7:48 am

Post by hohum »

Can someone run another C9? Those are always fun.
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Post Post #71 (isolation #1) » Wed Feb 04, 2009 11:40 am

Post by hohum »

Just throwing a random idea out there:

Serial Killer Mafia

15 players:

3 SKs
11 Townies
1 Cop

The town wins when all SKs are dead.

The SKs when everyone else (including all other SKs) are dead.
Last edited by hohum on Wed Feb 04, 2009 1:50 pm, edited 3 times in total.
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Post Post #72 (isolation #2) » Wed Feb 04, 2009 11:46 am

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I like that idea
Last edited by hohum on Wed Feb 04, 2009 1:27 pm, edited 1 time in total.
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Post Post #80 (isolation #3) » Wed Feb 04, 2009 1:37 pm

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dahill1 wrote:wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
Why would someone purposefully dayvig a townie?
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Post Post #87 (isolation #4) » Thu Feb 05, 2009 9:16 am

Post by hohum »

Alduskkel wrote:
hohum wrote:Just throwing a random idea out there:

Serial Killer Mafia

15 players:

3 SKs
11 Townies
1 Cop

The town wins when all SKs are dead.

The SKs when everyone else (including all other SKs) are dead.
I don't like how an SK is almost immediately fucked if he gets investigated.
I don't know about "almost immediately"

With two other SKs alive in the game, the cop might have to sit on an investigation for a day or so at least as a matter of strategy. The SKs are going to want to get rid of the cop as quickly as possible.
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Post Post #92 (isolation #5) » Wed Feb 11, 2009 8:45 am

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Nominate: Bird C9
for another run.
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Post Post #173 (isolation #6) » Mon Feb 16, 2009 4:39 pm

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somestrangeflea wrote:
JDodge wrote:
Don't Cut The Blue Wire

2 Townies
1 SK
1 Mafiate
1 Bomb
1 One-Shot Bulletproof
Nightkills compulsory

This one should fix pretty much all of the issues of Red Wire while maintaining the basic concept, and in fact improve the basic concept greatly.
TOO SOON.
Nominate
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Post Post #180 (isolation #7) » Tue Feb 17, 2009 2:23 am

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Caboose wrote:
hohum wrote:
somestrangeflea wrote:
JDodge wrote:
Don't Cut The Blue Wire

2 Townies
1 SK
1 Mafiate
1 Bomb
1 One-Shot Bulletproof
Nightkills compulsory

This one should fix pretty much all of the issues of Red Wire while maintaining the basic concept, and in fact improve the basic concept greatly.
TOO SOON.
Nominate
Antinominate


I don't like how the town can win off of the mafiate and the SK killing each other. That doesn't really take any skill on the town's part.
Anything to solve that?
How about this:

Don't Cut The Pink Wire

3 Townies
1 SK
2 Mafia
1 Bomb
1 One-Shot Bulletproof
Nightkills compulsory
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Post Post #245 (isolation #8) » Wed Feb 18, 2009 9:22 am

Post by hohum »

Question:

Can we nominate tried and true setups to go into the open game queue? I'd like to see less exotic games being run and more setups like New C9ths, Bird C9, and F11 style setups.
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Post Post #249 (isolation #9) » Wed Feb 18, 2009 9:45 am

Post by hohum »

Nominate: New C9ths
for another run
Nominate: Bird C9
for another run
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Post Post #774 (isolation #10) » Sat May 02, 2009 12:24 am

Post by hohum »

Cult Utah Mafia


1 NK-Immune Cult Leader
250 Poly Townie Lovers

Everyone dies at once.
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Post Post #3515 (isolation #11) » Thu Jul 07, 2011 1:14 pm

Post by hohum »

2 Mafia GF
2 Millers
1 Cop
3 VT

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