[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 1444070 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null [OLD] Open Setup Ideas and Discussion - Mafiascum.net
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Post #80 (isolation #3) » Wed Feb 04, 2009 1:37 pm
Postby hohum »
dahill1 wrote:wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
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Post #87 (isolation #4) » Thu Feb 05, 2009 9:16 am
Postby hohum »
Alduskkel wrote:
hohum wrote:Just throwing a random idea out there:
Serial Killer Mafia
15 players:
3 SKs
11 Townies
1 Cop
The town wins when all SKs are dead.
The SKs when everyone else (including all other SKs) are dead.
I don't like how an SK is almost immediately fucked if he gets investigated.
I don't know about "almost immediately"
With two other SKs alive in the game, the cop might have to sit on an investigation for a day or so at least as a matter of strategy. The SKs are going to want to get rid of the cop as quickly as possible.
This one should fix pretty much all of the issues of Red Wire while maintaining the basic concept, and in fact improve the basic concept greatly.
TOO SOON.
Nominate
Antinominate
I don't like how the town can win off of the mafiate and the SK killing each other. That doesn't really take any skill on the town's part.
Anything to solve that?
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Post #245 (isolation #8) » Wed Feb 18, 2009 9:22 am
Postby hohum »
Question:
Can we nominate tried and true setups to go into the open game queue? I'd like to see less exotic games being run and more setups like New C9ths, Bird C9, and F11 style setups.