Role info:
Kmd4390:
Kmd's Role wrote:You are a Winner. Your role depends on the outcome of the game. You will recieve a new Role PM when a good one is decided for you.
Game thread is already on your Watched Topics. Please confirm via PM.
/confirm.
Mod Note
: Was lynched Day 2. Becomes "Jester who only wins if he is lynched EXACTLY on Day 2". Win condition avcheived.
Julienvonwolfe:
Julien's Role wrote:You are a Town Double Voter. You may vote twice. Votes can either be placed on two different players or on the same player. You win when all threats to the town are eliminated.
Thread is here. Please confirm via PM.
Riceballtail:
RBT's Role wrote:You are a Town Bomb. If you are killed, your killer will immediately die. If you are lynched, the player who hammers will explode and die. You win when all threats to the town are eliminated.
Thread is here. Please confirm via PM.
DTMaster:
DT's Role wrote:You are a Mafia Dayvig. You love killing so much that you'll even do it in broad daylight. You can submit a daykill by posting Kill Playername in thread. In addition, as scum, you can submit a kill at night as well. Maybe it will go through. But.. wait. Shouldn't there be more scum? It can't be just you, right? Hmm. Oh well. You win when at least one mafia member survives to endgame.
Thread is here. Please confirm via PM.
The closest thing I can give you to a QuickTopic is
this.
Mod Note
: This role was put into the game partially to make a point. Confirmed role is VERY DIFFERENT from confirmed alignment. Some people see a Dayvig and assume "Oh, we know his ability, he must be town". It doesn't work that way.
Also, the scum both were able to submit NK's. A coin toss determined whose kill went through.
Pomegranate:
Pom's Role wrote:You are an Emo Townie. You hate being alive. And now people are out there killing everyone. Who cares? We all die anyway, right? You have no abilities other than the ability to cut your wrists. You win when all threats to the town are eliminated (because even though you won't admit it, you would rather see some people survive).
Thread is here. Please confirm via PM.
Porochaz:
Prozac's Role wrote:You are a Town Vig. You've been drinking, so the whole killing idea sounds fun. But you want to hit the bad guys. Let's see what you've got. You can kill one player each night. You win when all threats to the town are eliminated.
Thread is here. Please confirm via PM.
Mod Note
: Ok, this was bastardly, I know. Prozac's real role was one of my favorite creations that I've always wanted to put in a game. The drunk vig. There is a 50% chance that he hits the target he chooses. The other 50%? He hits a player at random (not himself or the Mod). This is why CSL didn't die Night 1. He actually hit Pom, who was dying anyway.
Zoraster:
Zor's Role wrote:You are a Town Inventor. Since you were a kid, you've been good at making things. You aren't sure how they work, but you know you can make them. Each night, you can send me the name of an invention and the name of a player who you would like to receive this invention. The player will be notified about receiving the invention at the start of Day. You win when all threats to the town are eliminated.
Thread is here. Please confirm via PM.
ZazieR:
Zazie's Role wrote:You are a Town Death Talker. You can talk to the dead. Each night, you can choose any dead player. I will give you and that player a link to a QuickTopic to discuss the game for 48 hours after you have submitted your choice. You win when all threats to the town are eliminated.
Thread is here. Please confirm via PM.
Note: The dead player is not required to be completely honest or to even post in the QuickTopic at all.
Mod Note
: This role is why it was so important to keep dead players from talking about the game. I was disappointed when my death talker died Day 1. Would have been interesting to see how the role was used and how the claim would have gone.
populartajo:
Tajo's Role wrote:You are a Mafia Watcher/Tracker. You have a choice each night between watching or tracking any player. If you choose to watch a player, you will be told who, if anyone, targeted that player. If you choose to track a player, you will be told who, if anyone, that player targeted. You probably aren't the only scum, and yet you stand alone in this room. Oh well, you can take care of yourself, right? You win when at least one mafia member is alive at endgame.
Thread is here. Please confirm via PM.
Note: You have no mafia QuickTopic or any other form of out of thread communication. The closest I can give you is this.
Mod Note:
He got the same "QuickTopic", but I'm too lazy to put it in again. Yes, both scum roles were powerful. But there were only two, and not only could they not talk at night, but they didn't know who the other was. So Julien, while right about Haylen not being Tajo's buddy, was actually wrong with his reasoning that Tajo obviously wasn't bussing.
Ortolan:
Ort's role wrote:You are a Town ?????. You know you woke up in the morning. And you know you were able to do something last night. But what was it? You can't remember. Yet, you have this weird urge to do it again. You have an ability, but can't remember what it is. You MUST target someone each night. It will probably do something to/for them. Have fun. You win when all threats to the town are eliminated.
Thread is here. Please confirm via PM.
Mod Note
: He was just a Roleblocker.
Haylen:
Haylen's Role wrote:You are an Adaptive Serial Killer. Screw this town. It's more fun to kill them. But you aren't aligned with the mafia. No. Having partners is for the weak. You are too strong for that. Each night, you have a choice between killing or becoming NK-Immune for the night. If you choose to kill, a successful kill allows you to steal your victim's role as a 1-shot ability. You win by surviving to endgame.
Thread is here. Please confirm via PM.
Mod Note
: One of my favorite roles. I didn't make this one up, so I'm not taking the credit. I actually had this role in a game on SA. It's a lot of fun to play.
Forbiddanlight/UncertainKitten:
FL/UK's Role wrote:You are a Voteless Cop. Unlike most voteless roles, you actually do have a vote. Let me explain. You are a cop, but you are scared of the criminals catching you coming after them and killing you. So you avoid their attention. If you do choose to cast a vote during the Day, you choose not to investigate that night. You win when all threats to the town are eliminated.
Thread is here. Please confirm via PM.
Note: In a less confusing flavorless description: Casting a single vote causes you to lose your investigation for the following night.
Mod Note
: Another role I liked.
CSL:
CSL's Role wrote:You are a Jester Townie. You are a good spirited guy who doesn't like killers or anything, but you like to have fun too. If you can stop the killers, great. But isn't it nice to have some fun too? You win when all threats to the town are eliminated OR you are lynched.
Thread is here. Please confirm via PM.
Mod Note
: UK will probably recognize this role. She modded a game where it was included. I liked it so much that I brought it here.
Actions:
Roles:
Roles were assigned randomly, but it's kind of funny how it worked out. Haylen as SK. Prozac as drunk. FL as voteless just like in Family Guy.
Day 1:
Scum are in very good shape with Ort and CSL getting so much pressure. Haylen doesn't seem to be in a very good spot as SK.
Damn!! My Death Talker role is dead. I wanted to see it used.
LOL! Mystery role got lynched and now no one will know what it was.
Night 1:
Actions:
Haylen (Adaptive SK) -> kill zoraster -> Return "1-shot invention awarded"
UK (Cop) -> Investigate RBT -> Return PM "Innocent"
Tajo (Scum watcher/tracker) -> Kill RBT -> Success (coin flip heads)
Tajo (Scum watcher/tracker) -> Track CSL -> Return "CSL visited no one"
DT (scum dayvig) -> kill Zoraster -> Unsuccessful (coin flip tails)
Zoraster (Inventor) -> Invent "Marauder's Map from Harry Potter" for RBT -> Randomized function=kingmaker -> RBT can make a player "king" next day
Prozac (drunk vig) -> Kill CSL -> Unsuccessful (coin flip tails) -> Kills Pom instead (Random.org)
Pom (emo) ->dies -> successful.
RBT (Bomb) -> killed by Tajo -> Tajo explodes
Results:
Zoraster -> Dead
Haylen -> 1-shot invention awarded
UK -> Innocent result on RBT
RBT -> Dead
RBT -> Recieves "Marauder's Map from Harry Potter" -> Randomized function=Kingmaker
Tajo -> CSL visited no one.
Tajo -> Dead
Pom -> Dead, Dead.
Notes during the night:
I'm getting so mad about this. The randomized inventor not only dies, but the person who recieves his invention dies as well. Such an awesome randomized invention too. Kingmaker would have been a funny situation. And how a Map becomes Kingmaker would have been a fun discussion to watch. At least the Adaptive SK can still (randomly) invent something.
Oh and Pom being (drunkenly) killed when she was going to die anyway is amusing. Wonder how Prozac will react to CSL still being alive.
Day 2:
Seemed too long. I'm seriously thinking of switching to the BaM rule set.
UK wasted her investigation. She sent me a PM right after the lynch saying she'd have investigated DT, who was the last scum.
The Mod lynch was probably a really bad idea. Basically a no lynch since my win condition said I'd win regardless of what happened, which is typical for any Mod-as-a-player game I've seen.
Excited that my Adaptive SK is still alive. I want to see a cool random invention. I can't believe she claimed cop though. Oh well.
I don't think Prozac is going to shoot. Haylen might shoot DT.
CSL caught a bad break. There was a good chance he'd be lynched. He can still win with the town though, so we'll see.
Haylen -> Kill Prozac -> Success -> 1-shot drunk vidging awarded to Haylen
Haylen -> Invents-> "impossible to stop hand granade that's already had it's pin removed, and also has superglue so he can't throw it away" which becomes one-shot PGO. -> Gives to DT
DTMaster -> Kills UK -> Success
UK investigates DTMaster -> FAILS becuase she voted
Prozac -> No action
Results:
UK -> Dead
Prozac -> Dead
Haylen -> gains one-shot drunk vidgekill
DT -> recieves "impossible to stop hand granade that's already had it's pin removed, and also has superglue so he can't throw it away"
Day 3:
It's 2 to lynch.
Decision. If DT kills Haylen during the day, day will continue. Julien's two votes are enough to win for the town.
If DT kills Julien, there isn't a possible lynch. In a hypothetical night, Haylen would shoot DT with a normal SK-kill and Prozac's kill. DT would kill Haylen. Haylen would also be PGO'd, twice. Basically, both are completely blown up, but they outlasted the town. Mafia win condition is at least one member surviving to endgame. That win condition would be achieved. SK win condition is surviving to endgame. Again, achieved. So DT killing Julien during the day will mean a joint-victory for the mafia and SK.
If DT doesn't kill, a lynch of Julien, which requires agreement from the mafia and SK, brings the same scenario so it's a joint-win.
No kill from DT and a lynch of Haylen means a scum win. DT lynch is an SK win. Julien can lynch by simply voting. Unfortunately for the town, if this happens, town can't win unless the remaining non-town player holds off on shooting (Heh, imagine if Julien got the PGO invention).
If the town no lynches (Julien alone can do this), it will be a bloody mess at night and I'll figure it out.
Endgame: I couldn't have been happier with the outcome as far as balance. A 3 player endgame and NO ONE has ZERO shot of winning. I thought all three of the players who were still alive played very well.
Night one was a bit more of a blood bath than I was looking for, but it made the game interesting.
The only thing I'd like to change in the future, as I said, is maybe merge my ruleset with the BaM ruleset to pick up activity.
I want some feedback. How did I do as a Mod? Was the game balanced? Did you enjoy the game? Was it what you expected coming in? Did you like your role? Did you enjoy playing? How can I improve as a Mod in the future?