Open 217: Assassin in the (Amish) Palace OVER


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Open 217: Assassin in the (Amish) Palace OVER

Post Post #0 (isolation #0) » Mon Apr 26, 2010 12:45 pm

Post by Amished »

Assassin in the palace- Open 217 - 7 Guards (know who King is but not who the other Guards are, win if King + Guards) , 1 King (doesn't know anyone, wins if King + Guards), 1 assassin (wins if he kills the King)

Player List:
(Bolded is confirmed)

OpposedForce
Super Awesome Mega Pimp!
XScorpion
Chronopie
Seraphim
RedCoyote
zoraster
Col.Cathart

tumescence

The game will start when 7/9 have confirmed.
(All but tumescence have confirmed)
Last edited by Amished on Thu Apr 29, 2010 6:36 am, edited 10 times in total.
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Post Post #1 (isolation #1) » Mon Apr 26, 2010 12:59 pm

Post by Amished »

Rules:

1) Mod is God.
-God is all powerful.
-If you wish to argue/point something out, do so by PM (with the exception of faulty votecounts).
-Posting during "Twilight" is allowed, but normal posting rules still apply.

2) Voting.
-Votes must be bolded, followed by the player name. For example, Vote: Amished
-Unvotes must be bolded, and are needed to vote someone else. Player names are not required. For example, unvote
-Votecounts will be edited on to the first post of each page. If it's not there yet, that means I haven't gotten online to do it yet.
-Votecounts will be current through the previous page. If there were two votes on me on page one, they would show up on page two. Unvotes even in the first post of a new page will *NOT* show up in the new votecount, but will be recorded for the next page.
-Lynches will occur when half + one of the total remaining players has been accumulated on one player. Unvotes will not prevent a lynch after the required number of votes has been reached.
-Hammering, then unvoting in the same post will have your vote counted immediately, with the unvote not taken into effect.

3) Deadlines.
-Day deadlines are 3 weeks for the first game day, 2 weeks for the remainder of the game.
-Night deadlines are always three days.
-Deadlines are always at 11:00 GMT (That's 6:00 EST, or 3:00 PST (all times PM))
-Deadlines dates are for my own timezone (CST) - so the 6:00 GMT is really the day after what I have posted.
-Deadlines are flexible by up to one day, depending when I can get on. The deadline does not officially occur until I post the end of they day lynch (or no-lynch) scene.
-When a deadline is reached with no majority of votes, a no-lynch occurs.
-Extensions can be requested, and will be given based on the situation.

4) Prods, Replacements, and Inactivity.
-Throughout the game, not posting for three days gets a prod, unless the player makes note of the inactivity ahead of time (bolded).
-If after 48 hours a prod is not picked up, you will be replaced, unless no replacements are available.
-You get three prods (and prod picked up) throughout the game before you're replaced.
-Replacement order is flexible. Unless requested otherwise, inactive players will be replaced in order of who made it to the replacement list first.

5) Outside the Game Topic.
-No discussing outside the game topic, unless I specifically tell you to.
-No discussing ongoing games. You can still discuss games that have ended.

6) Sportsmanship.
-You signed up to play. Play to win, don't ruin the game for others.
-Games are for fun. Have fun, don't be a jerk please.
-Speak English please.
-Don't try to outguess the mod - you'll always guess wrong.
-You know the rules. If I forgot anything, please say something. Intentionally using the lack of a rule I may have forgotten to your advantage (aka - a loophole) is an auto-modkill. Again, play fair.

7) Misc.
-No special text, other than bold or italicized text, is allowed. This means no colors, size changes, or anything of the sort.
-Blue is my color. Using this one is worse than using any other color.
-If you have the ability to edit posts, please DON'T.
-After you die, you may only have 1 "Bah" post that contains no game relevant information.

8) Punishment
-Warnings for minor infractions, Modkills for major infractions.
-Two warnings is a modkill.
-Warnings/modkills are non-debatable.
-Warnings/modkills are given based on the situation.



Make note of the Order of Operations for night actions:

1. Roleblocks
2. Kills
3. Other
4. Investigations

Also, the town win condition, which is generic: Town wins when all threats to the town are gone.

(Rules massively stolen and editted from Jebus)

{Special Rules}

This is an open nightless game. Because of that, the deadlines you don't really have to worry about.

The Role PM's are as follows:
King wrote: You are the King!

You're the ruler of this great land, but you have some dissidents that want to end your life for the betterment of the lower class (and who really cares about them, you have the Divine Right to be King!) You have seven guards, but you're not that trustworthy so you don't know who they are in case you ever got captured. There's also talk of an Assassin out there, so try not to die and keep rolling in your riches!

Please confirm via PM
Guard wrote:Hrmph. You're a guard. You're the lowly peons sent to sacrifice yourself for the greater good. Specifically, you better make sure the King lives. If he dies, your meal ticket is out, and failing in your only job in life won't look good on your resume.

Do whatever it takes to not let him die and lynch any Assassins out there (helpful hint: there's 1 Assassin, the lower class could only find one sucker to try to off the person you're sworn to protect)

Also, your king is
Both the King and the Guards share the win condition of "You win if only Kings and Guards remain (i.e. the Assassin is lynched)"
Assassin wrote:You are the Assassin.

You have one goal, to kill the King (the filthy Monarch!). Obviously you'll get plenty of glory and riches and ... other things if you complete your goal.

You have one kill to be used at any time during the game. If you fail to kill the King, you lose. If you put your Assassin sword through his heart, however, you pretty much rule and win.

Be wary, though; there are seven Guards sworn to protect the King from the likes of you, so try not to get caught.
The Assassin has the win condition of "If you kill the King at any time, you automatically win"

The Assassin's kill can occur after their lynching.
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Post Post #2 (isolation #2) » Tue Apr 27, 2010 2:15 am

Post by Amished »

Vote Count 1.1:


Not voting (9): OpposedForce, Super Awesome Mega Pimp!, XScorpion, Chronopie, Seraphim, RedCoyote, zoraster, Col.Cathart, tumescence

With 9 alive it takes 5 to lynch.
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Post Post #42 (isolation #3) » Thu Apr 29, 2010 6:36 am

Post by Amished »

Despite all the hubbub of the day(s?), the Assassin steps out of the shadows, convinced he's found his target.


Zoraster
sneaks up behind
RedCoyote


Zoraster
rummages through his victims pockets looking for anything that could possibly be evidence that he's successful in his mission.

Unfortunately for him, the rest of the guards, and the King
tumescence
are successful in hiding the true identity of the king.

TOWN WINS!
I'm going on a crusade to put more thought into my posts.

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Post Post #45 (isolation #4) » Thu Apr 29, 2010 6:57 am

Post by Amished »

lol yeah, I even checked the Wiki and you only have one kill... Nightless game, you just have to deal...

Sorry about the confusion, I tried to make it clear but apparently I was mistaken :(
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Post Post #47 (isolation #5) » Thu Apr 29, 2010 7:00 am

Post by Amished »

The assassin only gets one kill for the entire game, right?

I didn't make that clear enough apparently.
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Post Post #50 (isolation #6) » Thu Apr 29, 2010 7:10 am

Post by Amished »

At least I believe it counts as a fully modded game >_> That makes this my second! Woo!

Now I'm less burdened and more "experienced"... Thanks?
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