Open 217: Assassin in the (Amish) Palace OVER


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Post Post #4 (isolation #0) » Tue Apr 27, 2010 7:21 am

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Vote: RedCoyote
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Post Post #9 (isolation #1) » Tue Apr 27, 2010 9:05 am

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Random voting scum in a game with only one scum is an awesome feeling!
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Post Post #13 (isolation #2) » Tue Apr 27, 2010 9:39 am

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If you wanted lotsa discussion, you done signed up for the wrong game. Less talking more lynching.
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Post Post #28 (isolation #3) » Tue Apr 27, 2010 6:27 pm

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Unvote, Vote: XScorpion
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Post Post #37 (isolation #4) » Wed Apr 28, 2010 11:24 am

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We shouldn't be lynching randomly, we should be lynching based on low information.
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Post Post #60 (isolation #5) » Thu Apr 29, 2010 10:54 am

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Geez, finally. I thought this game would never end. :P
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Post Post #78 (isolation #6) » Sun May 02, 2010 7:35 pm

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zoraster wrote:
XScorpion wrote:I don't think the best strategy is to plan out who to lynch by die rolls, it's just to throw votes down and lynch as fast as possible. For example, maybe 3 guards or 2 guards and an assassin just vote for 3 random different people, then everyone else just piles on votes wherever they feel like and eventually just lynch one. This way the majority will never target the king, and you will never have a case where the assassin chooses the king for lynching and gets voted by rest of town.
theoretically this gives the assassin more information.
This information is weak if the town is being quiet like they should, and I seriously doubt the assassin's EV gain from such information is even close to the assassin's EV gain from random strategies targeting the king for lynch.
8-) You can call me Mad Cool Ballin' King! for short. 8-)

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