NY 117: The Vanillaside (Game over)


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NY 117: The Vanillaside (Game over)

Post Post #0 (isolation #0) » Sun Jul 25, 2010 11:17 pm

Post by Hoopla »

NY 117: The Vanillaside


Mod:
Hoopla
Back-Up Mod:
mykonian
Reviewers:
Yosarian2, Korts, Incognito, zoraster


Image


Player List:


Alive (3/14):

3)
RedCoyote
Korts
,
Mafia Day Role-Cop

5)
Jack,
Mafia Redirector

10)
DemonHybrid,
Mafia Godfather Encryptor



Dead (11/14):

4)
Seraphim,
Town Vigilante
,
Lynched Day 1.

14)
Super Smash Bros. Fan,
Town Tracker
,
Killed Night 1.

6)
MehPlusRawr,
Vanilla Townie
,
Lynched Day 2.

12)
VasudeVa
Socrates
,
Vanilla Townie
,
Killed Night 2.

7)
vezokpiraka,
Vanilla Townie
,
Lynched Day 3.

2)
dramonic
RayFrost
,
Vanilla Townie
,
Killed Night 3.

1)
Fate
Incognito
,
Vanilla Townie
,
Killed Night 4.

11)
Nachomamma8,
Vanilla Townie
,
Lynched Day 5.

13)
SpyreX,
Vanilla Townie
,
Endgamed Day 5.

9)
Ellibereth,
Vanilla Townie
,
Endgamed Day 5.

8)
xRECKONERx,
Innocent Child Vanillizer
,
Endgamed Day 5.


Deadlines:


Day 1:
21 Days
Day 2:
15 Days
Day 3:
12 Days
Day 4 Onward:
9 Days

Please note, these deadlines are Bankable. Any time you do not use gets carried over to the next day. Any day that ends without a majority of votes on a player will be result in no lynch.


Set-up


14 Players, Open set-up, Day start.


MAFIA
(3)

1x Godfather Encryptor (enables Day talk, has no gun)
1x Day Role-Cop
1x Redirector

TOWN
(11)

1x Vigilante
1x Gunsmith
1x Tracker
1x Innocent Child Vanillizer
7x Vanilla Townies


Role PM's


Vanilla Townie


Abilities:

N/A

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Town Tracker


Abilities:

Each night, you may choose to 'track' anyone of your choice, and you will see who they target (if anyone).
You will not be informed if your action is redirected.
You will be sent a new Vanilla Townie role PM if you target the 'Vanillizer'.
You do not have a gun

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Town Gunsmith


Abilities:

Each night, you may choose to investigate anyone of your choice, and you will see if your target has a gun or not.
You will not be informed if your action is redirected.
You will be sent a new Vanilla Townie role PM if you target the 'Vanillizer'.
You have a gun.

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Town Vigilante


Abilities:

Each night, you may choose to shoot anyone of your choice.
You will not be informed if your action is redirected.
You will be sent a new Vanilla Townie role PM if you target the 'Vanillizer'.
You have a gun.

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Town Innocent Child Vanillizer


Abilities:

At the start of the game, the mod will publically confirm you as town.
You are a triggered role. If any player's action targets you, you will turn them into either Vanilla Town or Mafia Goon (depending on their alignment).
All actions on you succeed while you simultaneously Vanillize that player.
Any player you 'Vanillize' will now flip their new role upon their death.
You will not be informed when someone has targetted you.
You do not have a gun.

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


Mafia Godfather Encryptor


Individual Abilities:

Your Encryption ability enables you and your scumteam to have Day Talking.
You do not have a gun.
If you become 'Vanillized' you will become a 'Mafia Goon' and will now have a gun. You will also lose Day Talking.
Group Abilities:

You have two partners, XXXXX (Mafia Day Role-Cop) and YYYYY (Mafia Redirector).
You have a group kill between you that can be performed at night by any one of your team members.
You have a Quicktopic for Day/Night Talking.

Win Condition:
You win when all the town are eliminated, and there is at least one mafia-aligned player alive.


******************


Mafia Day Role-Cop


Individual Abilities:

During any Day Phase, you may choose to investigate any player in the game, and you will find out their role.
You will be sent investigation results via PM.
You cannot use your action during twilight or any time after the final hammer vote has been placed.
You have a gun.
If you become 'Vanillized' you will become a 'Mafia Goon' and lose your Role-Cop ability.
Group Abilities:

You have two partners, XXXXX (Mafia Godfather Encryptor) and YYYYY (Mafia Redirector).
You have a group kill between you that can be performed at night by any one of your team members.
You have a Quicktopic for Day/Night Talking.

Win Condition:
You win when all the town are eliminated, and there is at least one mafia-aligned player alive.


******************


Mafia Redirector


Individual Abilities:

Each night, you may choose to 'redirect' any player's action to any other player. For example, X is a Tracker and targets Y. You can choose to target X and 'redirect' her action to Z.
You have a gun.
If you become 'Vanillized' you will become a 'Mafia Goon' and lose your Redirection ability.
You will not lose your ability by redirecting
other
player's actions
to
the Vanillizer. But you will lose your ability if you target the Vanillizer directly.
You cannot submit the group kill
and
use your Redirect action in the same night.
Group Abilities:

You have two partners, XXXXX (Mafia Godfather Encryptor) and YYYYY (Mafia Day Role-Cop).
You have a group kill between you that can be performed at night by any one of your team members.
You have a Quicktopic for Day/Night Talking.

Win Condition:
You win when all the town are eliminated, and there is at least one mafia-aligned player alive.
Last edited by Hoopla on Mon Aug 09, 2010 7:25 am, edited 7 times in total.
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Post Post #1 (isolation #1) » Mon Jul 26, 2010 4:56 am

Post by Hoopla »

The Rules - Please read them!


>
Fundamental

1)
The site-wide rules apply, please read them and don't do anything stupid.
2)
Please do not talk about this game outside of the game thread and official Quicktopics (if applicable).
3)
Do not quote/screenshot any external communication you have with me, the moderator of the game.
4)
Be courteous to your fellow player. This is just a game - please don't bring any personal grudges in. Lets have fun, okay!


>
Voting, Lynching & Death

5)
For your vote to be counted, it must be bold, and in the form
Vote: Hoopla
. Caps and colons are optional, but it does need to be bolded.
6)
Unvoting when switching your vote isn't necessary, but will be appreciated.
7)
A lynch will occur when a player achieves 50% +1 of the votes. When this has happened, any subsequent votes and unvotes will not be counted, and the game will enter twilight. Night will begin as soon as I have declared the lynch.
8)
The town may opt to 'no lynch' in lieu of lynching a player on any day.
Vote: No Lynch
is the format for this. No lynching requires only 50% of the town's votes to go through, as opposed to a majority.
9)
Once you're dead, you are dead. Do not post in the thread until the game is over, not even a 'bah' post, for real.


>
Activity & Deadlines

10)
Prods will be issued after 48 hours in a row without posting (weekends count as one day) or under request from players. Multiple prods will probably lead to your replacement.
11)
Things come up in life. If you need time off for something, please let myself and the players know in-thread for V/LA purposes. I will be flexible, but if you can't be here for a signifigant amount of time I will replace you.
12)
This game is using bankable deadlines. This means that any unused time from a Day Phase carries over to the next day.
13)
Day 1 deadline is set for 21 days, Day 2 is set for 15 days, Day 3 is set for 12 days, while every Day Phase thereafter is set for 9 days (before adding any banked time).
14)
In the event of a deadline ending without a player gaining a majority of votes, there will be no lynch.
15)
Nights will have a 72 hour deadline. If you fail to send in a nightaction, you will automatically default to 'no action' for that night, and you will do nothing.
16)
In the event of replacements or any other disturbances, I will grant a deadline extension. Laziness isn't an excuse though.


>
Miscellaneous

17)
Please do not use small/invisible text, stenography or advanced forms of coding/cryptography. Breadcrumbing is an acceptable form of basic coding. Please contact me via PM if you're unsure about where the line is.
18)
Blue is my colour I will use for modly purposes. All other colours are fair game.
19)
Do not try to exploit any loopholes there may be in this rule-set. I reserve the right to add, remove or modify existing rules at any time. If this happens, I will let everyone know.


Set-up FAQ:


What result does the Gunsmith get if she investigates the Vigilante, and the Vigilante kills the Vanillizer in the same night?

I will take this opportunity to point out the Order of Operations I will be using for the night phase;

1. Redirect
2. Track
3. Kills
4. Gunsmith Investigation


'Vanillize' isn't listed here, because it is a triggered role that
simulantaneously
Vanillizes whoever targets her. Wherever the person's action falls in this order, determines when the Vanillizing will take place. So, the Vigilante targeting the Vanillizer, turns her into a Vanilla Townie on level 3. A gunsmith investigation happens after this event, and would receive 'no gun' on this player because she is now a Vanilla Townie.


Does the Redirector become Vanillized when she directs power roles to this player?

No. Only if the Redirector targets the Vanillizer
first.
Any player she diverts to the Vanillizer causes
them
to become Vanilla
.

If a power role submits no action, can it be redirected?

No. Power roles must use their actions in order to be redirected. As such, 'No Action' is a choice for all power roles.


> More to come
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Post Post #2 (isolation #2) » Mon Jul 26, 2010 4:59 am

Post by Hoopla »

Role PM's are being randomised and sent out shortly. Please confirm your role via PM. The game will begin once I have 10/14 players confirmed.
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Post Post #3 (isolation #3) » Mon Jul 26, 2010 9:59 am

Post by Hoopla »

Thank you everyone for such a speedy confirmation period. We are only missing RayFrost, Jack and Ellibereth at the moment, so I'm going to go ahead and start Day 1 now, since the bulk of us are here.

In other announcements,
xRECKONERx
has won the raffle of being chosen as the
Innocent Child Vanillizer
. He is confirmed town - treat him well. Good luck to both teams. Day 1 begins now!



Day 1, Vote Count #1


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


Not voting -
14
(Incognito, RayFrost*, Korts, Seraphim, Jack*, MehPlusRawr, vezokpiraka, xRECKONERx, Ellibereth*, DemonHybrid, Nachomamma8, Socrates, SpyreX, Super Smash Bros Fan)

*Asterix denotes unconfirmed players
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Post Post #132 (isolation #4) » Mon Jul 26, 2010 7:33 pm

Post by Hoopla »

Day 1, Vote Count #2


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


DemonHybrid -
3
(Socrates, SpyreX, Nachomamma8)
Super Smash Bros Fan -
3
(DemonHybrid, RayFrost, xRECKONERx)
RayFrost -
2
(Ellibereth, Seraphim)
MehPlusRawr -
1
(Super Smash Bros Fan)
SpyreX -
1
(MehPlusRawr)
Socrates -
1
(Korts)
Korts -
1
(Incognito)

Not voting -
2
(Jack*, vezokpiraka)

*Asterix denotes unconfirmed players
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Post Post #152 (isolation #5) » Tue Jul 27, 2010 6:21 am

Post by Hoopla »

Day 1, Vote Count #3


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


DemonHybrid -
4
(Socrates, SpyreX, Nachomamma8, vezokpiraka)
Super Smash Bros Fan -
3
(DemonHybrid, RayFrost, xRECKONERx)
RayFrost -
1
(Ellibereth)
MehPlusRawr -
1
(Super Smash Bros Fan)
SpyreX -
1
(MehPlusRawr)
Socrates -
1
(Korts)
Korts -
1
(Incognito)
vezokpiraka -
1
(Seraphim)

Not voting -
1
(Jack*)

*Asterix denotes unconfirmed players
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Post Post #181 (isolation #6) » Tue Jul 27, 2010 7:39 pm

Post by Hoopla »

Day 1, Vote Count #4


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


Super Smash Bros Fan -
3
(DemonHybrid, RayFrost, xRECKONERx)
vezokpiraka -
3
(SpyreX, Socrates, Seraphim)
Nachomamma8 -
3
(Korts, MehPlusRawr, Ellibereth)
DemonHybrid -
2
(Nachomamma8, vezokpiraka)
MehPlusRawr -
1
(Super Smash Bros Fan)
Korts -
1
(Incognito)

Not voting -
1
(Jack*)

*Asterix denotes unconfirmed players
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Post Post #200 (isolation #7) » Wed Jul 28, 2010 7:14 am

Post by Hoopla »

Day 1, Vote Count #5


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


vezokpiraka -
5
(SpyreX, Socrates, Seraphim, Ellibereth, Super Smash Bros Fan)
Super Smash Bros Fan -
3
(DemonHybrid, RayFrost, xRECKONERx)
Nachomamma8 -
2
(Korts, MehPlusRawr)
DemonHybrid -
2
(Nachomamma8, vezokpiraka)
Korts -
1
(Incognito)

Not voting -
1
(Jack*)

*Asterix denotes unconfirmed players
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Post Post #206 (isolation #8) » Wed Jul 28, 2010 7:30 am

Post by Hoopla »

Seraphim wrote:
Mod: prod Jack plz
To be fair, D1 has only been running for about 45 hours.

He's yet to pick up his role PM, so I'm not sure what good a prod will do right now. I remember seeing somewhere that he had gone on V/LA - though he never announced anything to me. Does anyone know when he is supposed to return? That would help my decision making process a lot.

preview edit: thanks Elli. I will trust that information.
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Post Post #227 (isolation #9) » Thu Jul 29, 2010 12:56 am

Post by Hoopla »

Day 1, Vote Count #6


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


vezokpiraka -
6
(SpyreX, Ellibereth, Super Smash Bros Fan, xRECKONERx, MehPlusRawr, DemonHybrid)
DemonHybrid -
2
(Nachomamma8, vezokpiraka)
Nachomamma8 -
1
(Korts)
Korts -
1
(Incognito)

Not voting -
4
(Jack, Seraphim, RayFrost, Socrates)
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Post Post #251 (isolation #10) » Thu Jul 29, 2010 12:51 pm

Post by Hoopla »

Day 1, Vote Count #7


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


vezokpiraka -
5
(SpyreX, Ellibereth, Super Smash Bros Fan, MehPlusRawr, DemonHybrid)
DemonHybrid -
4
(Nachomamma8, vezokpiraka, Socrates, xRECKONERx)
Korts -
1
(Incognito)
Seraphim -
1
(Korts)
Nachomamma8 -
1
(Seraphim)

Not voting -
2
(Jack, RayFrost)


In other news, Incognito has sent me a very appologetic PM saying he needs to replace out. I have irons in the fire as far as replacements go, but if any of you lot know someone who wants to replace in, let me know and we'll tackle it from multiple angles.
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Post Post #260 (isolation #11) » Thu Jul 29, 2010 6:54 pm

Post by Hoopla »

Fate
replaces
Incognito
as of now (or two posts ago, I suppose). Make him feel welcome.
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Post Post #283 (isolation #12) » Fri Jul 30, 2010 9:02 am

Post by Hoopla »

Day 1, Vote Count #8


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


Super Smash Bros Fan -
5
(Fate, vezokpiraka, Ellibereth, Socrates, Seraphim)
vezokpiraka -
3
(SpyreX, Super Smash Bros Fan, DemonHybrid)
DemonHybrid -
2
(Nachomamma8, MehPlusRawr)
Seraphim -
2
(Korts, Jack)
Nachomamma8 -
1
(xRECKONERx)

Not voting -
1
(RayFrost)
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Post Post #345 (isolation #13) » Sat Jul 31, 2010 10:01 am

Post by Hoopla »

Day 1, Vote Count #9


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


Seraphim -
6
(Korts, Jack, Fate, xRECKONERx, SpyreX, vezokpiraka)
Super Smash Bros Fan -
4
(Ellibereth, Socrates, Seraphim, MehPlusRawr)
vezokpiraka -
2
(Super Smash Bros Fan, DemonHybrid)
DemonHybrid -
1
(Nachomamma8)


Not voting -
1
(RayFrost)
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Post Post #364 (isolation #14) » Sat Jul 31, 2010 11:14 pm

Post by Hoopla »

Day 1, Vote Count #9


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


Seraphim -
7
(Korts, Jack, Fate, xRECKONERx, SpyreX, vezokpiraka, MehPlusRawr)
vezokpiraka -
3
(Super Smash Bros Fan, DemonHybrid, RayFrost)
Super Smash Bros Fan -
2
(Ellibereth, Seraphim)
DemonHybrid -
1
(Nachomamma8)


Not voting -
1
(Socrates)
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Post Post #390 (isolation #15) » Sun Aug 01, 2010 5:33 pm

Post by Hoopla »

Day 1, Vote Count #10


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


Seraphim -
7
(Korts, Jack, xRECKONERx, SpyreX, vezokpiraka, MehPlusRawr, Nachomamma8)
vezokpiraka -
4
(Super Smash Bros Fan, DemonHybrid, RayFrost, Fate)
Super Smash Bros Fan -
1
(Seraphim)


Not voting -
2
(Socrates, Ellibereth)
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Post Post #405 (isolation #16) » Mon Aug 02, 2010 7:25 pm

Post by Hoopla »

Day 1, Vote Count #11


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


Seraphim -
7
(Korts, Jack, xRECKONERx, SpyreX, vezokpiraka, MehPlusRawr, Nachomamma8)
vezokpiraka -
4
(Super Smash Bros Fan, DemonHybrid, RayFrost, Fate)
Super Smash Bros Fan -
1
(Seraphim)


Not voting -
2
(Socrates, Ellibereth)


Prodding Seraphim.
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Post Post #407 (isolation #17) » Mon Aug 02, 2010 8:13 pm

Post by Hoopla »

Day 1, Vote Count #12


With fourteen alive, it takes
8
votes to lynch. Deadline is schedueled for 22:00 GMT, August 16th <Countdown>.


Seraphim -
8
(Korts, Jack, xRECKONERx, SpyreX, vezokpiraka, MehPlusRawr, Nachomamma8, RayFrost)
vezokpiraka -
3
(Super Smash Bros Fan, DemonHybrid, Fate)
Super Smash Bros Fan -
1
(Seraphim)


Not voting -
2
(Socrates, Ellibereth)


At the end of Day 1, you have managed to bank
13
days, which will be added to tomorrow's deadline.

Meanwhile,
Seraphim
has been lynched Day 1. He was the
Town Vigilante.





Night 1 begins now, and will end 72 hours from this post
<Countdown>.

All night actions must be submitted by then. Goodnight!
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Post Post #408 (isolation #18) » Fri Aug 06, 2010 6:18 pm

Post by Hoopla »

Super Smash Bros Fan
has been killed Night 1. He was the
Town Tracker
.


Day 2 begins now, with a deadline set for September 4th, 28 days from now <Countdown>.



Day 2, Vote Count #1


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

Not voting -
12
(Fate, RayFrost, Korts, Jack, MehPlusRawr, vezokpiraka, xRECKONERx, Ellibereth, DemonHybrid, Nachomamma8, Socrates, SpyreX)
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Post Post #409 (isolation #19) » Fri Aug 06, 2010 6:20 pm

Post by Hoopla »

A general announcement; Korts will be V/LA until Monday, whilst Nachomamma8 will be V/LA until Sunday.
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Post Post #435 (isolation #20) » Sat Aug 07, 2010 9:50 am

Post by Hoopla »

Day 2, Vote Count #2


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

SpyreX -
2
(Fate, Ellibereth)
Korts -
2
(RayFrost, DemonHybrid)
Ellibereth -
1
(Jack)
RayFrost -
1
(SpyreX)


Not voting -
6
(Korts, MehPlusRawr, vezokpiraka, xRECKONERx, Nachomamma8, Socrates)
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Post Post #452 (isolation #21) » Mon Aug 09, 2010 12:46 am

Post by Hoopla »

Day 2, Vote Count #3


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

Korts -
3
(RayFrost, DemonHybrid, Fate)
SpyreX -
2
(Ellibereth, vezokpiraka)
Ellibereth -
1
(Jack)
RayFrost -
1
(SpyreX)
Nachomamma8 -
1
(xRECKONERx)


Not voting -
4
(Korts, MehPlusRawr, Nachomamma8, Socrates)


Socrates
and
RayFrost
have requested replacement. Working on this now.
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Post Post #456 (isolation #22) » Mon Aug 09, 2010 3:01 am

Post by Hoopla »

VasudeVa
replaces
Socrates
as of this post. Make him feel welcome.
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Post Post #466 (isolation #23) » Mon Aug 09, 2010 7:23 am

Post by Hoopla »

dramonic
replaces
RayFrost
as of this post. Make him feel welcome.
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Post Post #467 (isolation #24) » Mon Aug 09, 2010 7:24 am

Post by Hoopla »

Day 2, Vote Count #3


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

Korts -
3
(dramonic, DemonHybrid, Fate)
SpyreX -
2
(Ellibereth, vezokpiraka)
Ellibereth -
1
(Jack)
dramonic -
1
(SpyreX)
VasudeVa -
1
(xRECKONERx)


Not voting -
4
(Korts, MehPlusRawr, Nachomamma8, VasudeVa)
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Post Post #475 (isolation #25) » Mon Aug 09, 2010 8:26 am

Post by Hoopla »

Day 2, Vote Count #4


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

Korts -
3
(dramonic, DemonHybrid, Fate)
SpyreX -
2
(Ellibereth, vezokpiraka)
Ellibereth -
1
(Jack)
dramonic -
1
(SpyreX)
Jack -
1
(VasudeVa)


Not voting -
4
(Korts, MehPlusRawr, Nachomamma8, xRECKONERx)
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Post Post #495 (isolation #26) » Wed Aug 11, 2010 7:44 am

Post by Hoopla »

Korts
is being replaced now. Expect his position to be filled shortly. In the mean time, I am pretty disappointed with the lack of activity here, so I'm going to be giving out a round of prods very shortly for those that need them. Play the game please!
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Post Post #496 (isolation #27) » Wed Aug 11, 2010 7:51 am

Post by Hoopla »

Jack and Nachomamma8 are going to be prodded.

Vezokpiraka, MehPlusRawr, dramonic, xRECKONERx, DemonHybrid, VasudeVa and SpyreX aren't quite there but ought to start being active once more.
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Post Post #500 (isolation #28) » Wed Aug 11, 2010 8:01 am

Post by Hoopla »

Day 2, Vote Count #5


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

Korts -
3
(dramonic, DemonHybrid, Fate)
SpyreX -
3
(Ellibereth, vezokpiraka, MehPlusRawr)
Ellibereth -
1
(Jack)
dramonic -
1
(SpyreX)
Jack -
1
(VasudeVa)


Not voting -
3
(Korts, Nachomamma8, xRECKONERx)
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Post Post #512 (isolation #29) » Thu Aug 12, 2010 3:56 am

Post by Hoopla »

RedCoyote
replaces
Korts
. Please make him feel welcome!
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Post Post #532 (isolation #30) » Fri Aug 13, 2010 10:01 am

Post by Hoopla »

Day 2, Vote Count #6


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

MehPlusRawr -
4
(RedCoyote, SpyreX, VasudeVa, Fate)
RedCoyote -
3
(dramonic, DemonHybrid, Jack)
SpyreX -
2
(vezokpiraka, MehPlusRawr)
Jack -
2
(xRECKONERx, Ellibereth)


Not voting -
1
(Nachomamma8)
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Post Post #554 (isolation #31) » Sat Aug 14, 2010 11:54 am

Post by Hoopla »

Day 2, Vote Count #7


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

MehPlusRawr -
4
(RedCoyote, SpyreX, xRECKONERx, vezokpiraka)
RedCoyote -
3
(dramonic, DemonHybrid, Jack)
Jack -
3
(Ellibereth, VasudeVa, Fate)
SpyreX -
1
(MehPlusRawr)


Not voting -
1
(Nachomamma8)
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Post Post #587 (isolation #32) » Mon Aug 16, 2010 10:06 pm

Post by Hoopla »

Day 2, Vote Count #8


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

MehPlusRawr -
5
(RedCoyote, xRECKONERx, DemonHybrid, Nachomamma8, Fate)
Jack -
3
(Ellibereth, VasudeVa, vezokpiraka)
RedCoyote -
2
(dramonic, Jack)
vezokpiraka -
1
(SpyreX)
SpyreX -
1
(MehPlusRawr)


Not voting -
0


Prodding Jack again.
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Post Post #597 (isolation #33) » Tue Aug 17, 2010 6:16 am

Post by Hoopla »

Day 2, Vote Count #9


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

MehPlusRawr -
5
(RedCoyote, DemonHybrid, Fate, SpyreX, xRECKONERx)
Jack -
3
(Ellibereth, VasudeVa, vezokpiraka)
RedCoyote -
2
(dramonic, Jack)
vezokpiraka -
1
(Nachomamma8)
SpyreX -
1
(MehPlusRawr)


Not voting -
0
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Post Post #606 (isolation #34) » Tue Aug 17, 2010 9:10 am

Post by Hoopla »

Day 2, Vote Count #10


With twelve alive, it takes 7 votes to lynch. Deadline is schedueled for 08:00 GMT, September 4th <Countdown>.

MehPlusRawr -
7
(RedCoyote, DemonHybrid, Fate, SpyreX, xRECKONERx, Nachomamma8, vezokpiraka)
Jack -
2
(Ellibereth, VasudeVa)
RedCoyote -
2
(dramonic, Jack)
SpyreX -
1
(MehPlusRawr)


Not voting -
0


Congratulations! You have banked 17 days to be added to tomorrow's deadline.

You have also lynched
MehPlusRawr
on Day 2. He was a
Vanilla Townie.





Night 2 begins now, and will end 72 hours from this post
<Countdown>.

All night actions must be submitted by then. Goodnight!
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Post Post #607 (isolation #35) » Fri Aug 20, 2010 1:56 pm

Post by Hoopla »

VasudeVa
has been killed Night 2. He was a
Vanilla Townie
.


Day 3 begins now, with a deadline set for September 4th, 28 days from now <Countdown>.



Day 3, Vote Count #1


With ten alive, it takes 6 votes to lynch. Deadline is schedueled for 18:00 GMT, September 19th <Countdown>.

Not voting -
10
(Fate, dramonic, RedCoyote, Jack, vezokpiraka, xRECKONERx, Ellibereth, DemonHybrid, Nachomamma8, SpyreX)
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Post Post #628 (isolation #36) » Sat Aug 21, 2010 9:53 am

Post by Hoopla »

Day 3, Vote Count #2


With ten alive, it takes 6 votes to lynch. Deadline is schedueled for 18:00 GMT, September 19th <Countdown>.

vezokpiraka -
4
(Nachomamma8, SpyreX, RedCoyote, Fate)
Jack -
4
(Ellibereth, xRECKONERx, dramonic, vezokpiraka)
Ellibereth -
1
(Jack)


Not voting -
1
(DemonHybrid)
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Post Post #637 (isolation #37) » Sat Aug 21, 2010 12:00 pm

Post by Hoopla »

Day 3, Vote Count #3


With ten alive, it takes 6 votes to lynch. Deadline is schedueled for 18:00 GMT, September 19th <Countdown>.

vezokpiraka -
6
(Nachomamma8, SpyreX, RedCoyote, Fate, DemonHybrid, Jack)
Jack -
4
(Ellibereth, xRECKONERx, dramonic, vezokpiraka)


Not voting -
0


So, you guys banked 28 days to be added to tomorrow's deadline (like it matters).

You have lynched
vezokpiraka
on Day 3. He was a
Vanilla Townie.





Night 3 begins now, and will end 48 hours from this post - I hope none of you have any complaints about slightly abbreviated nights to match our days. If so, well, too bad.
<Countdown>.

All night actions must be submitted by then. Goodnight!
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Post Post #638 (isolation #38) » Mon Aug 23, 2010 9:36 am

Post by Hoopla »

dramonic
has been killed Night 3. He was a
Vanilla Townie
.


Day 4 begins now, with a deadline set for 18:00 GMT, September 30th <Countdown>.



Day 4, Vote Count #1


With eight alive, it takes
5
votes to lynch. Deadline is schedueled for 18:00 GMT, September 30th <Countdown>.


Not voting -
8
(Fate, RedCoyote, Jack, xRECKONERx, Ellibereth, DemonHybrid, Nachomamma8, SpyreX)
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Post Post #657 (isolation #39) » Mon Aug 23, 2010 10:00 am

Post by Hoopla »

Day 4, Vote Count #2


With eight alive, it takes
5
votes to lynch (
4
to No-Lynch). Deadline is schedueled for 18:00 GMT, September 30th <Countdown>.

No Lynch -
3
(xRECKONERx, Fate, DemonHybrid)

Not voting -
5
(RedCoyote, Jack, Ellibereth, Nachomamma8, SpyreX)
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Post Post #659 (isolation #40) » Mon Aug 23, 2010 10:10 am

Post by Hoopla »

Day 4, Vote Count #3


With eight alive, it takes
5
votes to lynch (
4
to No-Lynch). Deadline is schedueled for 18:00 GMT, September 30th <Countdown>.

No Lynch -
4
(xRECKONERx, Fate, DemonHybrid, Jack)

Not voting -
4
(RedCoyote, Ellibereth, Nachomamma8, SpyreX)


So, have another 37 days for tomorrow's deadline...

You have lynched
No Lynched
on Day 4.





Night 4 begins now, and will end 48 hours from this post.
<Countdown>.[/color]

All night actions must be submitted by then. Goodnight!
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Post Post #660 (isolation #41) » Wed Aug 25, 2010 8:59 am

Post by Hoopla »

Fate
has been killed Night 4. He was a
Vanilla Townie
.


Day 5 begins now, with a deadline set for 18:00 GMT, September 30th <Countdown>.



Day 5, Vote Count #1


With seven alive, it takes
4
votes to lynch. Deadline is schedueled for 18:00 GMT, September 30th <Countdown>.


Not voting -
7
(RedCoyote, Jack, xRECKONERx, Ellibereth, DemonHybrid, Nachomamma8, SpyreX)


As a general announcement,
DemonHybrid
will be V/LA for the next day and a bit.
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Post Post #709 (isolation #42) » Thu Aug 26, 2010 11:30 am

Post by Hoopla »

Day 5, Vote Count #2


With seven alive, it takes
4
votes to lynch. Deadline is schedueled for 18:00 GMT, September 30th <Countdown>.

Nachomamma8 -
4
(RedCoyote, DemonHybrid, xRECKONERx, Jack)


Not voting -
3
(Ellibereth, Nachomamma8, SpyreX)


You have lynched
Nachomamma8
on Day 5. He was a
Vanilla Townie.


xRECKONERx
,
Ellibereth
,
SpyreX
have been endgamed on Day 5.



The mafia,
RedCoyote
,
Jack
and
DemonHybrid
have won the game. Congratulations!
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Post Post #713 (isolation #43) » Thu Aug 26, 2010 11:37 am

Post by Hoopla »

Role PM's


(Nachomamma8, Fate, SpyreX, Ellibereth, MehPlusRawr, vezokpiraka, dramonic)

Vanilla Townie


Abilities:

N/A

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


(Super Smash Bros. Fan)

Town Tracker


Abilities:

Each night, you may choose to 'track' anyone of your choice, and you will see who they target (if anyone).
You will not be informed if your action is redirected.
You will be sent a new Vanilla Townie role PM if you target the 'Vanillizer'.
You do not have a gun

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


(VasudeVa)

Town Gunsmith


Abilities:

Each night, you may choose to investigate anyone of your choice, and you will see if your target has a gun or not.
You will not be informed if your action is redirected.
You will be sent a new Vanilla Townie role PM if you target the 'Vanillizer'.
You have a gun.

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


(Seraphim)

Town Vigilante


Abilities:

Each night, you may choose to shoot anyone of your choice.
You will not be informed if your action is redirected.
You will be sent a new Vanilla Townie role PM if you target the 'Vanillizer'.
You have a gun.

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


(xRECKONERx)

Town Innocent Child Vanillizer


Abilities:

At the start of the game, the mod will publically confirm you as town.
You are a triggered role. If any player's action targets you, you will turn them into either Vanilla Town or Mafia Goon (depending on their alignment).
All actions on you succeed while you simultaneously Vanillize that player.
Any player you 'Vanillize' will now flip their new role upon their death.
You will not be informed when someone has targetted you.
You do not have a gun.

Win Condition:
You win when all the mafia are eliminated, and there is at least one town-aligned player alive.


******************


(DemonHybrid)

Mafia Godfather Encryptor


Individual Abilities:

Your Encryption ability enables you and your scumteam to have Day Talking.
You do not have a gun.
If you become 'Vanillized' you will become a 'Mafia Goon' and will now have a gun. You will also lose Day Talking.
Group Abilities:

You have two partners, XXXXX (Mafia Day Role-Cop) and YYYYY (Mafia Redirector).
You have a group kill between you that can be performed at night by any one of your team members.
You have a Quicktopic for Day/Night Talking.

Win Condition:
You win when all the town are eliminated, and there is at least one mafia-aligned player alive.


******************


(RedCoyote)

Mafia Day Role-Cop


Individual Abilities:

During any Day Phase, you may choose to investigate any player in the game, and you will find out their role.
You will be sent investigation results via PM.
You cannot use your action during twilight or any time after the final hammer vote has been placed.
You have a gun.
If you become 'Vanillized' you will become a 'Mafia Goon' and lose your Role-Cop ability.
Group Abilities:

You have two partners, XXXXX (Mafia Godfather Encryptor) and YYYYY (Mafia Redirector).
You have a group kill between you that can be performed at night by any one of your team members.
You have a Quicktopic for Day/Night Talking.

Win Condition:
You win when all the town are eliminated, and there is at least one mafia-aligned player alive.


******************


(Jack)

Mafia Redirector


Individual Abilities:

Each night, you may choose to 'redirect' any player's action to any other player. For example, X is a Tracker and targets Y. You can choose to target X and 'redirect' her action to Z.
You have a gun.
If you become 'Vanillized' you will become a 'Mafia Goon' and lose your Redirection ability.
You will not lose your ability by redirecting
other
player's actions
to
the Vanillizer. But you will lose your ability if you target the Vanillizer directly.
You cannot submit the group kill
and
use your Redirect action in the same night.
Group Abilities:

You have two partners, XXXXX (Mafia Godfather Encryptor) and YYYYY (Mafia Day Role-Cop).
You have a group kill between you that can be performed at night by any one of your team members.
You have a Quicktopic for Day/Night Talking.

Win Condition:
You win when all the town are eliminated, and there is at least one mafia-aligned player alive.
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Post Post #716 (isolation #44) » Thu Aug 26, 2010 11:47 am

Post by Hoopla »

Actions


Day 1:

RedCoyote investigates MehPlusRawr --> Vanilla
Night 1:

VasudeVa investigates SpyreX --> No Gun
RedCoyote kills Super Smash Bros. Fan
Jack redirects Nachomamma8 to xRECKONERx

Day 2:

RedCoyote investigates VasudeVa --> Gunsmith
Night 2:

VasudeVa investigates Jack --> Gun
DemonHybrid kills VasudeVa
Jack redirects VasudeVa to xRECKONERx (becomes vanillized)

Night 3:

Jack kills dramonic

Night 4:

DemonHybrid kills Fate


Quicktopics:


Mafia QT:
http://www.quicktopic.com/44/H/htuec5DkRH8A
Green Room:
http://www.quicktopic.com/44/H/a87TFG8uUvkS
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Post Post #719 (isolation #45) » Thu Aug 26, 2010 12:14 pm

Post by Hoopla »

Mr. Flay wrote:I don't understand the decision to have a
public
Vanillizer and a Mafia Redirector. What did you expect Mafia to do except throw people into the Vanillizer's maw? Seems overpowered to me... not to take away from their win in any way.
That was mostly the point - my goal in crafting this game was to produce a truly open set-up (no multiple set-ups or X% chance of roles existing), yet still enable scum to be able to fakeclaim, or accuse town power roles of fakeclaiming by allowing them to remove information. Initially, I was going to have the Vanillizer hidden, but then it would have been very difficult for mafia to actually figure out who this role is, and then find a powerrole to redirect to the Vanillizer.

The concept of an Innocent Child Vanillizer was a good way to improve scums chances of producing a fakeclaim because it gave them one half of the two ingredients they needed (The ICV and a PR), whilst to kill the IC (which they would have needed to do at some point if it was a closer game) they'd have to lose one of their PR's which all sort of worked together, really. The role-cop finds the PR's, the Redirector diverts them to the Vanillizer, and the Encryptor allows scum to share these results and talk during the day. It also makes for an interesting Day 1 with potential talks of lynching the IC, which means it guarentees scum can't fakeclaim powerroles, which might have been an avenue worth looking down.

It might be worthwhile removing the Godfather aspect of the Encryptor role, because I agree, it felt mafia biased still - they didn't need this extra role. My reviewers (Yosarian mostly) were strong advocates for the Godfather role though, so I persisted with this. I also thought, giving the town two more players than the standard 3:9 mini normal would be enough to offset the mafia bias - as this gives town an extra mislynch and even a free vig kill without reducing the lynch count (though the vig dying D1 certainly didn't help town's cause).

xRECKONERx didn't utilise his power of being confirmed innocent
at all
. He played quite poorly and didn't give much attention to the game, which I think was a more significant pitfall for town than they realised. Confirmed townies who won't be killed for at least the first night or two have so much opportunity to influence the game and start wagons and basically run the show and put scum under pressure - but he did very little of it. What was even more damaging is town didn't get down to odd numbers until Night 4 - they needed that initial vig shot Night 1, even if it was on a townie, which would have made the IC more valuable because the pool for mislynches closes down slightly for scum.
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Post Post #722 (isolation #46) » Thu Aug 26, 2010 12:38 pm

Post by Hoopla »

That's a pretty good point about the cop - I don't mind that actually.
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Post Post #741 (isolation #47) » Thu Aug 26, 2010 7:42 pm

Post by Hoopla »

RedCoyote wrote:<3

And, of course, the modding was as terrific as one can come to expect from Hoopla.
*swoon*

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