Mini 1036 - DEFCON Mafia - Over


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Mini 1036 - DEFCON Mafia - Over

Post Post #0 (isolation #0) » Thu Aug 26, 2010 6:41 am

Post by AlmasterGM »

[DEFCON Mafia]

"Everybody dies."


Image


...

[NORAD SYSTEM] Initiating automated satellite scan…
[NORAD SYSTEM] Automated scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…
[NORAD SYSTEM] Scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…
[NORAD SYSTEM] Scan canceled by manual override, code alpha-echo-foxtrot-3-4-7-5.
[NORAD SYSTEM] Satellite repositioning…
[NORAD SYSTEM] Scan range set at coordinates 55°45′06″N 37°37′04″E.
[NORAD SYSTEM] Manual scan commencing.
[NORAD SYSTEM] Scan terminated. No irregularities reported.
[NORAD SYSTEM] Initiating automated satellite scan…
[NORAD SYSTEM] Automated scan commencing.
[NORAD SYSTEM] All systems normal. No irregularities detected.
[NORAD SYSTEM] Resetting scan range…

...

[NORAD COMMAND] Cheyenne to Washington. This is report number 3040681. Please advise, we are referring the following data compilation for your review. DEFCON level will be adjusted by your orders. Our reccomendations can be found in the brief. Over.
[WASHINGTON] Cheyenne, this is Washington. The political situation is complex. Please standby while the President discusses his options with his staff. Recommend you maintain normal levels of military alertness until that time. Also, declassify all relevant data to delta level. We need to dispatch it over the Atlantic. Over.
[NORAD COMMAND] Rodger the declassification, Washington. Standing by for DEFCON adjustment at your mark. Over and out.
Last edited by AlmasterGM on Fri Oct 29, 2010 3:15 am, edited 17 times in total.
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Post Post #1 (isolation #1) » Thu Aug 26, 2010 9:49 am

Post by AlmasterGM »

[General Rules]


1) All site-wide rules apply.
2) Unless your role PM permits you to do so, do not discuss this game with any player outside the game thread.
3) Do not edit or delete posts.
4) Do not post in the thread when dead. A single "bah" post with no game-related content is permitted.
5) Do not use smaller-than-normal text, invisible text, or any other board-tag related way of encoding hidden information in your posts.
6) Do not quote any communication you have with the moderator, including timestamps. Careful paraphrasing is acceptable. Please contact me first if you are unsure of whether a post will violate this rule.
7) Inactivity kills games. Please be considerate and play the game you signed up for. If you do not post every 48 hours, you will be prodded. If you do not post 24 hours after that, you will be replaced. If you receive 3 or more prods, you may be automatically replaced without additional warning at the moderator's discretion. Please notify me if you will be V/LA.
8)
Blue
is the reseved moderator color. Do not use it. Black will also be used by the moderator. It, however, is not reserved.
9) To cast a vote, post a bolded
Vote: [PLAYER NAME]
command in the thread. Unvotes are appreciated, but not mandatory.
10) A player will be lynched when they have received a majority of votes. Once a majority has been reached, all players may still converse until the moderator arrives to close the thread, but no game actions may be taken (including nuclear launches).
11) If no player reaches a majority of votes by the deadline, a no-lynch will occur.
12) If you do not wish to lynch, you may
Vote: No lynch
just like a normal vote on a player.
13) This is a full reveal game. Upon death, that player’s alignment and any abilities they had will be flipped.
14) There is a
zero tolerance
policy for using subterfuge or deception with moderator commands (by posting the
Nuke: [PLAYER NAME]
command when you do not possess a nuclear silo, for example). Violations of this rule are punishable by modkill on the first offense.
15) Flavor is written for your enjoyment only and has absolutely no relation on in-game alignment. Analyze it at your own risk.

[Setup]


The setup is 8:3:1. The text of the role PMs read as follows. Note that players are assigned not assigned to any particular nation within their respective factions.

Spoiler: NATO Role PM
[BEGIN MESSSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]

Welcome to DEFCON Mafia, [PLAYER NAME]! You are the military commander of a signatory nation to the North American Treat Organization (NATO). Although no nuclear weapons have been deployed offensively since the end of World War II, the planet is far from at peace. An iron curtain has dropped across Europe, and the Cold War looms forebodingly. As a military commander, you know one thing for sure: war never changes. You must uphold your sworn duty to do whatever it takes – even if it means destroying the lives of millions of others – to defend your nation and the rest of NATO from the evils of communism and the Warsaw Pact.

You are aligned with NATO. You win if, for 72 hours, all enemy nations have been destroyed and at least one member of your faction remains alive.

Confirmation is by return PM. The game thread is located here. Good luck!

[END MESSAGE]


Spoiler: Warsaw Pact Role PM
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]

Welcome to DEFCON Mafia, [PLAYER NAME]! You are a high-ranking official of a nation belonging to the Warsaw Pact. Ever since the United States dropped the first pair of atomic bombs in 1945 and took the helm of the “western world," you have been jealous of their status as the world’s only hyper-super power. Why should you and your people have to pay because they disagree with your political choice to view capitalism as evil? You revel at the injustice, and want to see the dominating USA crushed. Simply destroying the USA and taking their place, however, is impossible – because of the North Atlantic Treaty Organization (NATO), an attack on the USA will provoke World War III and plunge earth into a global conflict like none it has seen before. You must eliminate ALL the members of NATO if you are to truly be the ruler of the world.

[PLAYER NAME] and [PLAYER NAME] share your political views. You may contact them at any time using the following communication channel: [LINK]. You are reminded that not all communications are secure.

You are aligned with the Warsaw Pact. You win if, for 72 hours, all enemy nations have been destroyed and at least one member of your faction remains alive.

Confirmation is by return PM. The game thread is located here. Good luck!

[END MESSAGE]


Spoiler: Terrorist Role PM
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]

Welcome to DEFCON Mafia, [PLAYER NAME]! In public, you put on your pretty political face, shake some hands, and talk about how great peace would be. Secretly, however, you hate organizations, treaties, pacts, and politics. In fact, you hate everyone. From your perspective, NATO and the Warsaw Pact are locked in an irresolvable difference that only has one ultimate ending – the entire world burning to a crisp. You like fire, so you’d prefer that happen sooner rather than later. It’d be cool if you’d be around to see it, but if not, oh well – at least your name in the history books will be eternal as the man who put the term “Mutually Assured Destruction” to the test.

You are aligned with only yourself. You win if all other nations have been destroyed, even if you are no longer alive.

Confirmation is by return PM. The game thread is located here. Good luck!

[END MESSAGE]


[Game Phases]


This game will be divided into traditional day and night phases as well as a series of levels of “military alertness,” known as DEFCON. The levels and their various characteristics are as follows:

Image


DEFCON 5
Normal readiness
– 72 hours.
a) Discussion and confirmation only. Votes cannot yet be cast.
b) Players with private communication channels (quicktopics) may talk openly.

DEFCON 4
Increased intelligence watch and strengthened security measures
– 72 hours.
a) Discussion only. Votes cannot yet be cast.
b) Players must PM me whether they choose to deploy a missile silo, offensive troops, or defensive troops.
You only get one choice, and it is permanent for the entire game.

c) Players with private communication channels (quicktopics) may talk openly.

DEFCON 3
Increase in force readiness above that required for normal readiness
– Two weeks or until lynch.
a) Players may cast votes.
b) Following a lynch, a night phase lasting approximately 48 hours will occur.
c) During night phases, players may use any activated abilities they have.
d) All militaries switch to encrypted callsigns. Players with private communication channels may still talk openly at any time, but any messages sent during the day phase have a 10% chance of their contents being intercepted and posted publically in the thread.

DEFCON 2
Further increase in force readiness, but less than maximum readiness
– Two weeks or until lynch.
a) All non-NATO factions gain the following shared activated ability: Stealth Bomber {Kill target player}.
b) All other characteristics are identical to DEFCON 3.

DEFCON 1
Maximum readiness
– Two weeks or until lynch.
a) Nuclear launch becomes available to all players deploying missile silos in nuclear launch mode.
b) The game continues as normal in this DEFCON, cycling through the night and day phases, until a win condition has been achieved.
c) All other characteristics are identical to DEFCON 2.

[DEFCON Specific Procedures]


During DEFCON 4, players choose what forms of military they wish to deploy - a missile silo, offensive troops, OR defensive troops.

An unlimited number of players may choose to deploy a missile silo. If you choose to deploy a missile silo, you must place it into one of the following two modes. During the night phase, you may PM the mod and change the mode the silo is in.

Missile silo:


Nuclear launch mode:
As a nuclear power, you are equipped to unleash a wave of destruction like no other upon the world. {Once per day, if the game is in DEFCON 1, you may attempt to kill another player by posting the command
Nuke: [PLAYER NAME]
in the thread. It will take 72 hours for any nuke to hit its target. Players may abort nuclear launches by posting the command
Abort nuclear launch
up to 48 hours after launch; if you abort, you will not be able to fire again until the following day. Launches continue regardless of whether the game is in day or night phase, or whether the launching player is still alive (note, however, that if the game enters night phase, a launch cannot be recalled as the thread will be locked)}.

Anti-Ballistic missile mode:
The ABM missile systems are counter-ICBM rockets designed to shoot down incoming enemy warheads. {If deployed, you will be protected against the first nuclear launch against you each day.}


If you choose to deploy troops, you must choose whether to deploy them offensively, which grants you an activated ability, or defensively, which grants you a passive ability. Active abilities can be used during the night phase; passive abilities are constantly in effect. Unlike missile silos, which can switch between firing modes, armies take significant time to deploy. Your initial choice is permanent for the entire game.

Only one instance of each activated and passive abilities exists. If multiple players desire the same ability, a randomization system will be used to distribute it. It is
highly
recommended that you send a list of multiple choices ranked by preference in case you do not receive your first choice. If you do not send me a preference by the time DEFCON 3 begins (either because you sent me nothing OR you sent only a single activated ability choice and you did not win it), a missile silo will in nuclear launch mode will automatically be deployed for you.

Available Activated Abilities:


Fighter:
The fast and lightweight fighter is easily able to penetrate enemy territory, making it the perfect craft for reconnaissance {I will reveal to you whether target player has deployed a missile silo, offensive troops, or defensive troops}.

Espionage:
Knowing is half the battle, and when a nation needs to know, it relies on its clandestine organizations like the CIA, MI6, or the KGB to get the job done. {Choose a faction you are not aligned with. I will reveal to you whether target player is aligned with that faction or not.}

Special Ops Strike:
In order to carry out a successful nuclear strike, it is crucial to ensure the missile will not be deflected and the enemy left unscathed and free to retaliate. Special infiltration teams are secretly positioned in every enemy nation, read to make sure this happens when the brass gives the word. {If target player is currently deploying a missile silo in anti-ballistic missile mode, destroy it. If that player is not, I will reveal to them that you targeted them with this ability.}

Aircraft Carrier:
The monstrous aircraft carrier is capable of parking itself just outside territorial waters, allowing it to shoot down enemy troops or ICBMs before they leave enemy territory and become a threat to the globe. {Choose one: All abilities activated by target player fail; OR during the following day, prevent all nuclear launches made by target player.}

Battleship:
Mobile, hidden in the wide open sea away from population centers, capable of withstanding even the most directed air strikes, and armed with an array of incredibly powerful weapons, a battleship is one of the safer places on the planet {If a player would be eliminated because of a single non-nuclear activated ability, that player survives instead}.

Radar:
The night may be dark, but your radar screen is neon green. And it’s hard to miss stuff flashing in neon green. {I will inform you of who target player targets, if anyone.
Note: The Stealth Bomber is a shared activated ability and cannot be detected.
}


Available Passive Abilities:


Submarine:
A submerged nuclear submarines can survive for months without surfacing and can creep incredibly close to enemy shores without being detected. {On the first day of DEFCON 1, you may launch a nuclear weapon without revealing yourself as the aggressor. For the rest of the game, you may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode.}

Eavesdrop:
A crucial part of the Allies’ success during WWII was its ability to crack into German communications. It worked then. Why wouldn’t it work now? {In DEFCON 3 or below, every time a member of an opposing faction communicates with another member of its faction privately during the night, there is a 5% chance the message will be intercepted and its contents PM’d to you. During the day, this possibility increases to 30%.}

Air base:
Capable of deploying a wide variety of response aircraft within seconds and fortified to the brink, any infrastructure surrounding the air base becomes incredibly difficult to penetrate. {You are immune to non-nuclear activated abilities except the Stealth Bomber.}

Fail Safe:
Courtesy of Dr Strangelove or: How I learned to Stop Worrying and Love the Bomb {If you are targeted by a player with a nuclear launch, you automatically launch a nuclear weapon targeting the player targeting you. Your launch cannot be recalled or prevented}.


Remember, this is a game. It is meant to be played and it is meant to be fun. Do your part and enjoy yourself, and feel free to contact me at any time if you have any questions. Good luck!
Last edited by AlmasterGM on Sun Sep 19, 2010 7:15 am, edited 18 times in total.
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Post Post #2 (isolation #2) » Thu Aug 26, 2010 9:51 am

Post by AlmasterGM »

[Game Information]


"NORAD's systems are querying your request. Standby...
"

[Status]


Game Over - Warsaw Pact Victory
3 Nuclear missiles were fired over the course of the game

[Key Events]


Day 1, DEFCON 3 - Elscouta lynched
Day 2, DEFCON 2 - Doombunny9 lynched
Night 1, DEFCON 2 - AurorusVox eliminated
Day 3, DEFCON 1 - Nuclear missile launched at Enigma
Day 3, DEFCON 1 - RedCoyote lynched
Night 3, DEFCON 1 - SpyreX eliminated
Day 4, DEFCON 1 - Enigma annihilated
Day 4, DEFCON 1 - Nuclear missile launched at SocioPath
Day 4, DEFCON 1 - SocioPath annihilated
Day 4, DEFCON 1 - Zhero lynched
Night 4, DEFCON 1 - Percy eliminated
Day 5, DEFCON 1 - Nuclear missile launched at Calcifer
Day 5, DEFCON 1 - Faraday Lynched
Endgame - Calcifer annihilated

[Living Players]


Fate
Hinduragi
(Missile silo, Warsaw Pact)

[Annihilated Players]


Elscouta (Battleship, NATO)
Doombunny9 (Missile Silo, 3rd Party)
AurorusVox (Air base, NATO)
RedCoyote
Papa Zito
(Submarine, Warsaw Pact)
SpyreX (Espionage, NATO)
Enigma (Fighter, NATO)
SocioPath (Missile silo, Warsaw Pact)
Zhero (Aircraft carrier, NATO)
Percy (Eavesdrop, NATO)
Faraday (Fail safe, NATO)
Calcifer (Radar, NATO)
Last edited by AlmasterGM on Fri Oct 29, 2010 5:10 am, edited 26 times in total.
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Post Post #3 (isolation #3) » Thu Aug 26, 2010 9:51 am

Post by AlmasterGM »

[DEFCON Mafia - Pregame]


Role PMs have been
are currently being
dispatched. Confirmation is by
return PM.
The game will begin when 80% of the players have confirmed.
Last edited by AlmasterGM on Fri Aug 27, 2010 4:30 am, edited 1 time in total.
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Post Post #4 (isolation #4) » Fri Aug 27, 2010 4:20 am

Post by AlmasterGM »

[DEFCON Mafia - Day 0, DEFCON 5]


Image

[NORAD SYSTEM] Attention all units, this is command. We are at DEFCON 5. Repeat, we are DEFCON 5. No irregular enemy movement detected. Readiness level is normal. Maintain your current positions. Over and out.

The necessary number of players have confirmed. It is now Day 0, DEFCON 5. This phase will last 72 hours from the timestamp on this post. Good luck to all players!
Last edited by AlmasterGM on Mon Aug 30, 2010 6:10 am, edited 1 time in total.
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Post Post #14 (isolation #5) » Fri Aug 27, 2010 11:34 am

Post by AlmasterGM »

[DEFCON Mafia - Day 0, DEFCON 5 - Announcement]


The following rule has been added to the rules set. The change is effective immediately, but prior violations will not be punished ex post facto.
General Rules wrote:14) There is a
zero tolerance
policy for using subterfuge or deception with moderator commands (by posting the
Nuke: [PLAYER NAME]
command during DEFCON 1 when you do not possess a nuclear silo, for example). Violations of this rule are punishable by modkill on the first offense.
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Post Post #36 (isolation #6) » Mon Aug 30, 2010 6:17 am

Post by AlmasterGM »

[DEFCON Mafia - Day 0, DEFCON 4]


Image

[NORAD SYSTEM] ALERT. ALERT.
[WASHINGTON] Cheyenne, this is Washington.
[NORAD COMMAND] Go ahead, Washington.
[WASHINGTON] The political situation in Eastern Europe is escalating. We have received intelligence that hostile forces may soon be deploying in multiple threatening sectors. Please prepare to respond.
[NORAD COMMAND] Copy that, Washington.
[WASHINGTON] Keep it quiet, though, Cheyenne. We don't want things getting out of control too quickly.
[NORAD COMMAND] You got it. Over and out.

...

[NORAD SYSTEM] ALERT. ALRET.
[NORAD SYSTEM] Attention all units, this is command. We are at DEFCON 4. Repeat, we are DEFCON 4. Enemy movement and reconnaissance is suspected in multiple sectors. Be on cold standby for future orders. Do not fire unless fired upon. Over.

It is now Day 0, DEFCON 4. You have 72 hours from this post to PM me your choice for unit deployments. Please remember that while you only get ONE option (a silo, active troops, or defensive troop), it is highly recommended to submit multiple choices in order of preference. Good luck to all players!
Last edited by AlmasterGM on Mon Aug 30, 2010 7:58 am, edited 1 time in total.
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Post Post #103 (isolation #7) » Thu Sep 02, 2010 4:38 am

Post by AlmasterGM »

[DEFCON Mafia - Day 1, DEFCON 3]


Image

[NORAD SYSTEM] ALERT. ALERT. Enemy movement detected. Enemy movement detected.
[PRIVATE REISNER] Captain! Are you seeing this!
[CAPTAIN VANDENBURG] What is it, private?
[PRIVATE REISNER] I'm seeing instances of enemy movement in the North ... no, multiple instances of enemy movement in the North and South Pacific.
[CAPTAIN VANDENBURG] Cross-check with our other satellites. Are we sure these aren't false signals?
[PRIVATE REISNER] Already checked, Captain. It's legitimate.
[CAPTAIN VANDENBURG] My god...

....

"The enemy is only getting stronger, Mr. President. If we are going to act, we need to act now."
"We can't. Any deployment of troops could provoke nuclear war. The potential losses are unacceptable."
"Mr. President, your concern is absolutely justified. However, a NORAD report indicates that the enemy is already on the move itself in the Pacific.
"What? Are they trying to start WWIII?"
"That's not the last of it, Mr. President. Some of our newest intel suggests that the enemy is very close to finishing a prototype stealth aircraft. Initial analysis indicates it is capable of delivering a devastating payload to any nation in the world…and that it is almost entirely undetectable."
"My god...when did this happen? This is unbelievable!"
"Very recently, Mr. President. If we don't at least begin to move our conventional troops, our allies may begin to face slow, but sure destruction ... and we could be next. Besides, Mr. President, Moscow would not dare respond to a few conventional skirmishes with a nuclear attack. They cannot hit every nation in NATO with a single blow. They know they will be obliterated as well if they attempt to destroy us."
"Yes, yes…that is very true. Very true indeed. Ok. Give the order."
"Right away, Mr. President. I am also requesting your permission to lower the DEFCON level to 3."
"Do it."
"Right away, sir. Thank you, sir."
"Keep the generals on a short leash, though. We're on the brink of WWIII, here. I don't want things blowing up if we can help it. Also, contact the other NATO heads of state. Set up a conference. We need to decide what our first move should be, and I want our allies involved in the decision."
"Yes, sir."


...

[NORAD SYSTEM] Attention all units, this is command. We are at DEFCON 3. Repeat, we are DEFCON 3. Enemy movement in multiple sectors has been confirmed. We are preparing a non-nuclear response. Keep your weapons hot and be ready to be Oscar Mike immediately when ordered. You are cleared to engage any confirmed hostiles. Over and out.



It is now Day 1, DEFCON 3. The deadline is Thursday, 16 September 2010 at 5pm EST.
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Post Post #139 (isolation #8) » Sat Sep 04, 2010 12:31 pm

Post by AlmasterGM »

[Day 1, Vote Count 1 - All Systems Go]


"One is left with the horrible feeling now that war settles nothing; that to win a war is as disastrous as to lose one." --Agatha Christie


[Votes]


Andrius
(0)
AurorusVox
(0)
Doombunny9
(1) - Enigma
Elscouta
(1) - Andrius
Enigma
(2) - Zhero, Doombunny9
Faraday
(2) - AurorusVox, Elscouta
Hinduragi
(0)
Papa Zito
(1) - SpyreX
Percy
(1) - Hinduragi
SocioPath
(0)
SpyreX
(1) - SocioPath
Zhero
(0)

Note Voting
(3) - Faraday, Papa Zito, Percy

[Activity]


The deadline is 16 September 2010 at 5pm EST.

Elscouta
has received his first prod.
Faraday
is V/LA through 5 September 2010.
Percy
is V/LA through 5 September 2010.
AurorusVox
is no access through 6 September 2010, and V/LA until 17 September 2010.
AurorusVox has promised one post per day during the extended V/LA period. So long as he is reasonably keeping up with the general pace of the game and the normal posting requirements, he will continue to play.
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Post Post #190 (isolation #9) » Mon Sep 06, 2010 4:51 pm

Post by AlmasterGM »

[Day 1, Vote Count 2 - Civilization IV]


"You can't say that civilization don't advance, however, for in every war they kill you in a new way." --Will Rogers


[Votes]


Andrius
(0)
AurorusVox
(0)
Doombunny9
(1) - Enigma
Elscouta
(1) - Andrius
Enigma
(3) - Zhero, Doombunny9, Faraday
Faraday
(2) - AurorusVox, Elscouta
Hinduragi
(0)
Papa Zito
(1) - SpyreX
Percy
(1) - Hinduragi
SocioPath
(0)
SpyreX
(1) - SocioPath
Zhero
(0)

Note Voting
(2) - Papa Zito, Percy

[Activity]


The deadline is 16 September 2010 at 5pm EST.

Papa Zito
has received his first prod.
AurorusVox
is no access through 6 September 2010, and V/LA until 17 September 2010.
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Post Post #216 (isolation #10) » Wed Sep 08, 2010 3:05 am

Post by AlmasterGM »

[DEFCON Mafia - Day 1, DEFCON 3 - Announcement]


RedCoyote replaces Papa Zito, effective immediately. Please welcome him!
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Post Post #229 (isolation #11) » Wed Sep 08, 2010 4:11 pm

Post by AlmasterGM »

[Day 1, Vote Count 3 - Mob Rule]


"The object of war is not to die for your country but to make the other bastard die for his." --General George S. Patton


[Votes]


Andrius
(0)
AurorusVox
(0)
Doombunny9
(1) - Enigma
Elscouta
(5) - Andrius, Percy, AurorusVox, SpyreX, Hinduragi
Enigma
(2) - Zhero, Faraday
Faraday
(0)
Hinduragi
(2) - SocioPath, Elscouta
Papa Zito
(0)
Percy
(0)
SocioPath
(1) - Doombunny9
SpyreX
(0)
Zhero
(0)

Note Voting
(1) - RedCoyote

[Activity]


The deadline is 16 September 2010 at 5pm EST. No prods currently needed.
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Post Post #259 (isolation #12) » Fri Sep 10, 2010 12:49 pm

Post by AlmasterGM »

[Day 1, Vote Count 4 - Final Vote Count]


"We make war that we may live in peace." --Aristotle


[Votes]


Elscouta
(7) - Andrius, Percy, AurorusVox, SpyreX, Hinduragi, Faraday, RedCoyote

Andrius
(0)
AurorusVox
(0)
Doombunny9
(1) - Enigma
Enigma
(1) - Zhero
Faraday
(1) - Doombunny9
Hinduragi
(2) - SocioPath, Elscouta
Papa Zito
(0)
Percy
(0)
SocioPath
(0)
SpyreX
(0)
Zhero
(0)

Not Voting
(0)

[Activity]


No prods currently needed.

:::::::::::::::::::::::::::::::::::::::::::

"Sir, the remote conferencing system is ready."
"Excellent. Fire it up. We have important business to attend to.
"Right away, sir."
"And make sure it's confidential. We'll be discussing touchy subjects, and I don't want Watergate 2.0."
"Of course."

[NORAD OPERATOR] Conference online. Welcome.
[ELSCOUTA] Good morning, everyone. I have only one question: who the hell outbid our submarine order? Last meeting, I explicitly stated that our nation was in DIRE NEED of that craft and…
[ANDRIUS] Well, I don't have it...
[DOOMBUNNY9] Me neither.
[FARADAY] This is the stupidest discussion I've ever heard. of. Just stop whining. This doesn't even matter.
[ELSCOUTA] To the contrary, I believe it does. I placed a bid and…
[ANDRIUS] Wait, we could bid on stuff? With, like, money?
[HINDURAGI] Yes, Andrius. And best of all, it's taxpayer money, so you bid LOTS of it!
[ENGIMA] Our government had an extremely elaborate plan, actually. We set an order preferencing system.
[FARADY] Can we please go return to discussing how absurd Elscouta's claims are?
[SOCIOPATH] FIRST I WOULD LIKE TO ANNOUNCE SPYREX'S NATION HAS BEEN SPONSORING TERRORISM.
[SPYREX], Your accusations are unfounded, sir. We don't nor have we ever negotiated with terrorists.
[PERCY] Ok, everybody. Calm down. Elscouta's behavior is clearly suspect. Please review the brief I am forwarding you all now. I move for an immediate...arrest warrant.
[AURORUSVOX] Well said. I agree.
[FARADAY] I agree as well.
[SPYREX] As do I.
[ZHERO] I'm not sure yet...
[SPYREX] How fortunate for everyone else that we only need a majority to something, then.
[SOCIOPATH] I WOULD LIKE TO ANNOUNCE THAT HINDURAGI'S NATION HAS ALSO BEEN SPONSORING TERRORISM.
[REDCOYOTE] Sorry I'm late, gentlemen. I'm already caught up, though. I finalize the motion against Elscouta. Let's make it happen.
[NORAD OPERATOR] Copy the motion. Dispatching.



"High priority arrest warrant just came in, sir. Target's name is 'Elscouta.' I guess this means we'll be visiting the Hague?"
"Hah, that's a good one, Private. You see, here in hell, we read between the lines. Do you really think the brass would send us to pick up some political fodder for the iCC?"
"…No, sir. It doesn't make much sense, now that you mention it."
"Exactly. Now suit up. Russian uniforms, their prototype jets that we just got shipped. If the brass want somebody in a body bag, they want it done before dinner is served, which doesn't give us much time. Got it?"
"Russian uniforms and aircraft, sir?"
"Well, if the brass turn out to be wrong, we don't very well want to be caught sinking our own damn ship, are we?"



Elscouta repositioned his cap and scanned the deep, wide blue sea. He patted himself on the back for getting that reassignment to the South Pacific. Nothing ever showed its face down here - nothing dangerous, anyway. It felt good to be safe.
"Incoming bogeys on the radar, Captain."
Elscouta spun around so fast his hat whipped off the back of his head. It was the South Pacific. There weren't supposed to be any bogeys. Only seagulls and the occasional computer glitch. "What? Here?"
"Yes, Captain. We've triple checked. We are attempting to make contact."
"Good, good…what the hell…?" Elscouta's smugness had dissaparated. There wasn't supposed to be anybody else down here, damnit.
"They're not responding, Captain. The blips are within firing range. What are your orders?"

Unfortunately, Elscouta never got around to issuing any orders. The highly trained pilots of the black ops squadron had already launched a trio of perfectly placed of air-to-surface missiles at Elscouta's battleship, the USS Vermont. Within minutes of the deadly explosion, the ship had disappeared almost entirely below the surface of the ocean. The following investigation found substantial evidence to suggest that the Russians were responsible for the death of the decorated NATO member. But as the public raged and Elscouta's home nation withdrew from the public sphere to mourn, the brass could only shake their heads and blame themselves. They had ordered a hit on the wrong man.

Elscouta (Battleship, NATO) - lynched Day 1.


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Post Post #260 (isolation #13) » Fri Sep 10, 2010 12:50 pm

Post by AlmasterGM »

[DEFCON Mafia - Night 1, DEFCON 3]


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It is now Night 1, DEFCON 3. You have until 9pm EST on 12 September 2010 to send in all actions.

Update: Day will break at approximately 3pm EST this afternoon.
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Post Post #261 (isolation #14) » Mon Sep 13, 2010 6:15 am

Post by AlmasterGM »

[DEFCON Mafia - Day 2, DEFCON 2]


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"Sir, it seems as though we accidentally ordered the termination of one of our own allies."
"You have got to be fucking kidding me."
"Unfortunately, sir, I'm not. Should I cancel the joint conference?"
"No, no ... if we isolate the decision making, the situation will just be much worse. Better to keep everyone in the loop. I'll let them know I want no more mistakes this time. Screwing around with black ops is a whole different ball games from shaking hands and slapping a signature on a few pieces of legislation."
"Yes, sir. Now, obviously we've been hard at work on the PR aspect. We've successfully blamed the Russians for the attack…"
"We don't want to blame the Russians, goddamnit. We're trying to
avoid
the nuclear apocyalpse, not
star
it, remember?
"Of course, sir. Which is why I'm here, actually…"
"What now?"
"Moscow is not taking the negative press well. They obviously know it's a frame."
"No shit. What are they doing about it?"
"Significantly increased military activity, sir. The navy has intercepted several reconnaissance planes attempting to cross into North America via both Alaska and Greenland. There's also some preliminary reports of a carrier fleet in the South Atlantic."
"Any direct encounters?"
"No, sir. But that's just us. The European nations within close proximity are having a rougher time with the tenseness of the situation. Border skirmishes are extremely likely."
"Nothing we can do about that, I suppose."
"Not directly, sir. But we should be ready in case the situation escalates."
"How much more can the situation 'escalate?' We're already on the brink, here."
"Sir, I am recommending we lower the DEFCON level to two."
"Two…? But that's just one step away…"
"Yes, sir."

"Do it."
"Right away, sir. Thank you."

...

It is now Day 2, DEFCON 2. The deadline is 27 September at 11pm EST.
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Post Post #308 (isolation #15) » Wed Sep 15, 2010 6:32 am

Post by AlmasterGM »

[Day 2, Vote Count 1 - War Games]


"In war, truth is the first casualty." --Aeschylus


[Votes]


Andrius
(2) - SpyreX, Enigma
AurorusVox
(0)
Doombunny9
(3) - SocioPath, AurorusVox, Percy
Enigma
(1) - Zhero
Faraday
(0)
Hinduragi
(0)
Percy
(0)
RedCoyote
(0)
SocioPath
(1) - Doombunny9
SpyreX
(0)
Zhero
(0)

Not Voting
(4) - Andrius, Hinduragi, Faraday, RedCoyote

[Activity]


The deadline is 27 September at 11pm EST. No prods currently needed.
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Post Post #309 (isolation #16) » Wed Sep 15, 2010 9:10 am

Post by AlmasterGM »

[DEFCON Mafia - Day 2, DEFCON 2 - Announcement]


Calcifer (an Andrius & VasudeVa hydra account) replaces Andrius, effective immediately. If you are opposed to the hydra, you may PM me expressing your concerns. If a majority of players are opposed, the replacement will be rescinded.
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Post Post #356 (isolation #17) » Thu Sep 16, 2010 10:23 pm

Post by AlmasterGM »

[Day 2, Vote Count 2 - Technologik]


"War does not determine who is right - only who is left."  --Bertrand Russell


[Votes]


AurorusVox
(0)
Calcifer
(2) - SpyreX, Zhero
Doombunny9
(3) - SocioPath, AurorusVox, Percy
Enigma
(0)
Faraday
(0)
Hinduragi
(2) - RedCoyote, Calcifer
Percy
(0)
RedCoyote
(0)
SocioPath
(1) - Doombunny9
SpyreX
(0)
Zhero
(1) - Enigma

Not Voting
(2) - Hinduragi, Faraday

[Activity]


The deadline is 27 September at 11pm EST.

Hinduragi
has been prodded.
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Post Post #370 (isolation #18) » Sat Sep 18, 2010 5:08 am

Post by AlmasterGM »

[DEFCON Mafia - Day 2, DEFCON 2 - Game Event]


[NORAD SYSTEM] Unidentified transmission detected.
[NORAD SYSTEM] Capturing...
[NORAD SYSTEM] Audio file captured.
[NORAD SYSTEM] Descrambling...
[NORAD SYSTEM] Descramble complete.
[NORAD SYSTEM] Cleaning up file...
[NORAD SYSTEM] Cleanup complete.
[NORAD SYSTEM] Playing...
ZHERO USE THE METHOD IN POST 18. IT ISN'T THAT HARD. IF THIS POST IS FUCKING DROPPED I'M GOING TO BE PISSED BUT YOU ARE BEING A DUMBASS SO IT'S NOT REALLY A BIG LOSS. SERIOUSLY, IT ISN'T THAT HARD. IT'S BEEN TWO WEEKS, FIGURE IT OUT AND TELL US YOUR POWER.
[NORAD SYSTEM] Playback complete.
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Post Post #404 (isolation #19) » Sun Sep 19, 2010 7:28 am

Post by AlmasterGM »

[Day 2, Vote Count 3 - Liberty or Death]


"There was never a good war or a bad peace." --Benjamin Franklin


[Votes]


AurorusVox
(0)
Calcifer
(3) - SpyreX, Zhero, AurorusVox
Doombunny9
(1) - Percy
Enigma
(0)
Faraday
(0)
Hinduragi
(3) - RedCoyote, Calcifer, SocioPath
Percy
(0)
RedCoyote
(0)
SocioPath
(1) - Doombunny9
SpyreX
(0)
Zhero
(2) - Enigma, Faraday

Not Voting
(1) - Hinduragi

[Activity]


The deadline is 27 September at 11pm EST. No prods currently needed.

Hinduragi
is V/LA through Sunday, 19 September 2010.
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Post Post #465 (isolation #20) » Wed Sep 22, 2010 6:59 am

Post by AlmasterGM »

[Day 2, Vote Count 4 - Terminate her. Immediately.]


"Join the Army, see the world, meet interesting people - and kill them." --Pacifist Badge, 1978


[Votes]


AurorusVox
(0)
Calcifer
(3) - SpyreX, Zhero, AurorusVox
Doombunny9
(1) - Percy
Enigma
(0)
Faraday
(0)
Hinduragi
(2) - RedCoyote, SocioPath
Percy
(2) Enigma, Doombunny9
RedCoyote
(1) - Hinduragi
SocioPath
(0)
SpyreX
(1) - Calcifer
Zhero
(1) - Faraday

Not Voting
(0)

[Activity]


The deadline is 27 September at 11pm EST. No prods currently needed.
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Post Post #529 (isolation #21) » Sat Sep 25, 2010 2:16 pm

Post by AlmasterGM »

[Day 2, Vote Count 5 - A Large Parade]


"It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets." --Voltaire, War


[Votes]


AurorusVox
(0)
Calcifer
(0)
Doombunny9
(3) - Percy, Zhero, Calcifer
Enigma
(2) AurorusVox, Doombunny9
Faraday
(0)
Hinduragi
(1) - SocioPath
Percy
(2) Enigma, SpyreX
RedCoyote
(1) - Hinduragi
SocioPath
(0)
SpyreX
(0)
Zhero
(1) - Faraday

Not Voting
(1) - RedCoyote

[Activity]


The deadline is 27 September at 11pm EST. Prods will be issued tomorrow, if any are required.
Last edited by AlmasterGM on Sun Sep 26, 2010 4:44 am, edited 2 times in total.
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Post Post #554 (isolation #22) » Mon Sep 27, 2010 6:12 pm

Post by AlmasterGM »

[Day 2, Vote Count 6 - The Final Vote Count]


"Everyone's a pacifist between wars.  It's like being a vegetarian between meals."  --Colman McCarthy


[Votes]


AurorusVox
(0)
Calcifer
(0)
Doombunny9
(6) - Percy, Zhero, Calcifer, RedCoyote, AurorusVox, Enigma
Enigma
(0)
Faraday
(0)
Hinduragi
(1) - SocioPath
Percy
(1) - Spyrex
RedCoyote
(1) - Hinduragi
SocioPath
(0)
SpyreX
(0)
Zhero
(1) - Faraday

Not Voting
(1) Doombunny9

:::::::::::::::::::::

"Sir, we've received intelligence that a member of the council may be a rouge agent."
"Rouge agent? This isn't some random solider in a platoon. It's a group of highly respected leaders. You're either on one side or the other. One of them can't just randomly be 'rogue.'"
"That would make more sense, sir, but the tip we received was solid. We must proceed with extreme caution. We don't want to set off the ticking time bomb."
"Very well. Thank you."
"Sir, if I may make a recommendation..."
"No recommendations. We shall do nothing. If the agent really is rouge, we don't want to set him off, now do we?"
"No, sir. Not at all. But I do feel as though this might be a good opportunity to push through some strong anti-terror legislation. We wouldn't want to miss..."
"Absolutely not. We are already balancing on a wire stretched over a canyon. We do not need to start juggling flaming axes while we're at it."
"Understood, sir."
"Good. Now reconvene the conference. We've got a rouge agent to locate."
"I'm sorry, sir, I don't understand. If we restart the conference..."
"Then he will think business is as usual and won't be spooked. And even if he is indicted, he will think he will have time to react. And that is how we will catch him."
"Clever, sir."
"We shall see."



[NORAD OPERATOR] Conference is back online. Welcome.
[ANDRIUS] Gentlemen, I have reason to believe Enigma is working against NATO.
[SPYREX] And what evidence do you have for this claim?
[ANDRIUS] Top secret, eyes only. We have indisputable evidence…
[HINDURAGI] Explain yourself.
[ANDRIUS] Well, you see...
[SPYREX] I SAID EXPLAIN YOURSELF, GOOD SIR.
[PERCY] If we could put this on hold for a bit, I would like to reveal what I consider to be substantially more pressing intelligence. I have reason to believe Doombunny9 is working against us. You may review the brief on your monitors.
[ZHERO] Compelling.
[ENIGMA] Hardly.
[AURORUSVOX] What about it do you find not-compelling?
[ENIGMA] Other than all of it? I'm not sure.
[HINDURAGI] I believe the intel.
[ANDRIUS] What's going on?
[SPYREX] I'M NOT SURE. But unlike you, it's because I DO know what's going on.
[REDCOYOTE] We have limited time and information. We should take all these leads seriously.
[ENIGMA] This whole situation is sketchy, which is why I am going to vote yes on it.
[NORAD OPERATOR] Your votes have been processed and are now being forwarded...
[FARADAY] Oh man, isn't that nice. Comeon comeon, show me the money.




"I have to admit, sir, I don't know quite how you managed to predict all that happening."
"There was lots more where that came from, son. Besides, it's my job. Now do yours and get in touch with the right people. They are already in place, yes?"
"Of course, sir."
"Good. Then give the order."
"With pleasure."



Doombunny9 wiped the sweat off his brow as flicked off his PC monitor and opened up the drawer on his oak desk. Things were not going according to plan ...  but then again, the best thing about plans was that they were flexible, right? He shuffled to the bottom of the drawer and lifted out a large satellite phone, a PDA, a handgun, and a little booklet of papers. Time for a little fireworks show, to celebrate his immediate departure from the country. Everything was in order. Time to go.

He stood up out of his leather swivel chair. It was the last thing he ever did.



Half a mile away, a pair of camouflaged snipers silently high-fived and began packing up their equipment.
"Team Gamma to command … the target has been eliminated."

Doombunny9 (Missile silo, 3rd Party) - lynched Day 2


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Post Post #555 (isolation #23) » Mon Sep 27, 2010 6:15 pm

Post by AlmasterGM »

[DEFCON Mafia - Night 2, DEFCON 2]


It is now Night 2, DEFCON 2. You have until 6pm EST on 30 September 2010 to send in all actions.
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Post Post #556 (isolation #24) » Thu Sep 30, 2010 2:11 pm

Post by AlmasterGM »

[DEFCON Mafia - Day 3, DEFCON 1]


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"Well, that went well."
"Indeed. And terrorism is always good for PR. I'm guessing you're already working on a spin?"
"Of course, sir. It's been sent to all major networks. They'll be erecting a statue in your honor within the day."
"Ha ha. Unfortunately, the terrorists are just a drop in the bucket compared to what we're dealing with on a large scale."
"Yes, sir. And that's what I think we need to discuss now."
"What do you mean?"
"I'm not sure how to tell you this, sir…"
"I'm not a small child and we don't have time to waste. Give to me straight."
"Yessir. You know the enemy prototype technology I mentioned earlier?"
"Yes. And?"
"We have reports that it's online."
"What do you mean 'online?'"
"It's been deployed, sir. In an offensive military capacity."
"No…they wouldn't dare."
"I'm afraid they have, sir … sir, one of our allies was hit last night. Stealth was active. It was quick and silent…"
"My god. Do they WANT to start a nuclear war here?"
"It appears they are playing with fire, sir."
"…and that's an understatement. Dear lord…"
"Sir, we simply cannot avoid it any longer. We MUST face the eminent threat of nuclear war."
"It seems I have no choice to agree. Put all forces at maximum readiness. DEFCON 1. Do it."
"I've already put the orders in motion, sir. And if I may, for safety purposes, you should be moved to the emergency bunker. You'll be safe down there. I also recommend you giving the chain of command emergency powers of independent autonomy. Depending on the situation, we may be forced to … launch. Maybe even first-strike."
"Very well."
"Excellent, sir. I'm sorry it had to come to this."
"Believe me, so am I … so am I."

...

[NORAD SYSTEM] Attention all units, this is command. We are at DEFCON 1. Repeat, we are DEFCON 1. Repeat again, we are at DEFCON 1. All units must be at maximum readiness. The use of conventional weapons is authorized against all enemy forces on sight. Nuclear launch is authorized if the situation meets the necessary standards. You are authorized to act of your own autonomy if necessary. Proceed with extreme caution. Good luck, gentlemen. Over and out.

...

AurorusVox (Air base, NATO) - eliminated Night 2


...

It is now Day 3, DEFCON 1.
The use of nuclear weapons is now permitted.
The deadline is Friday, 15 October 2010 at 12pm EST.
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Post Post #627 (isolation #25) » Thu Sep 30, 2010 8:44 pm

Post by AlmasterGM »

[DEFCON Mafia - Day 3, DEFCON 1 - Game Event]


Image

[NORAD SYSTEM] ALRERT. ALERT. NUCLEAR LAUNCH DETECTED.
[NORAD SYSTEM] Attempting to locate launch site...
[NORAD SYSTEM] Analysis failed. Missile origins unknown.
[NORAD SYSTEM] Analyzing flight trajectory…
[NORAD SYSTEM] Missile is currently targeting coordinates registered to
Engima.

[NORAD SYSTEM] Estimating time until impact...
[NORAD SYSTEM] Warhead will detonate on Monday, 4 October at 03:50am EST.
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Post Post #630 (isolation #26) » Thu Sep 30, 2010 8:58 pm

Post by AlmasterGM »

[Day 3, Vote Count 1 - The Beginning of the End]


"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." --Albert Einstein


[Votes]


Calcifer
(0)
Enigma
(0)
Faraday
(0)
Hinduragi
(0)
Percy
(1) - RedCoyote
RedCoyote
(2) - SpyreX, Hinduragi
SocioPath
(0)
SpyreX
(0)
Zhero
(0)

Not Voting
(6) Calcifer, Enigma, Faraday, Percy, SocioPath, Zhero

[Activity]


The deadline is Friday, 15 October 2010 at 12pm EST. No prods currently needed.
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Post Post #653 (isolation #27) » Fri Oct 01, 2010 2:07 pm

Post by AlmasterGM »

[Day 3, Vote Count 2 - The Final Vote Count]


"Give me the money that has been spent in war and I will clothe every man, woman, and child in an attire of which kings and queens will be proud. I will build a schoolhouse in every valley over the whole earth. I will crown every hillside with a place of worship consecrated to peace." --Charles Sumner


[Votes]


Calcifer
(0)
Enigma
(0)
Faraday
(0)
Hinduragi
(0)
Percy
(1) - RedCoyote
RedCoyote
(5) - SpyreX, Hinduragi, Faraday, SocioPath, Percy
SocioPath
(0)
SpyreX
(0)
Zhero
(0)

Not Voting
(3) Calcifer, Enigma, Zhero

[Activity]


Enigma
will be destroyed by a nuclear missile of unknown origins on Monday, 4 October 2010 at 3:55am EST.

The deadline is Friday, 15 October 2010 at 12pm EST. No prods currently needed.

:::::::::::::

"Sir, our latest reports show at least one ICBM in the air."
"Can we shoot it down?"
"No, sir. We have very little time until impact."
"What have the joint-NATO members decided?"
"Well, sir, one of them produced some highly classified intelligence suggesting that the one known as "RedCoyote" was a spy."
"And?"
"The council has acted upon it, sir."
"Acted how?"
"Conventional strike. We traced him to a submarine in the North Atlantic. Our destroyer's depth charges made quick work of him.
"As expected. Did we receive any communication before he was eliminated?"
"Yes, sir. He confessed, but showed no remorse."
"Of course. They always confess at the end … but without regret. That's because they're not politicians."
"Sir?"
"They truly believe in what they are fighting for. It's not politics as usual. It's an actual revolution."
"Sir, if I may, this rhetoric is very unlike our normal campaign stance…"
"We can at least respect the man for who he is and what he represents … even if he does need to be eliminated. It's a time of nuclear crisis. Lives will be lost. Real lives. Remember that.
"Yes, sir."



RedCoyote (Submarine, Warsaw Pact) - lynched Day 3




It is now Night 3. You have until Sunday, 3 October at 11pm EST to send in all actions.
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Post Post #654 (isolation #28) » Sun Oct 03, 2010 6:21 pm

Post by AlmasterGM »

[DEFCON Mafia - Day 4, DEFCON 1]



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"Another strike by enemy stealth craft, sir."
"Dear god. They're retaliating. Who this time?"
"We unexpectedly lost transmission with SpyreX just moments ago … we're still repositioning satellite feed, but the combined spike in energy levels in the area is strongly leading us to believe it was him …"
"We can't keep taking losses like this. This whole ordeal needs to end."
"To be fair, sir, they started it."
"They poked us gently in the side. We hit them back with a massive club. How else were they supposed to escalate?"
"I'm not sure, sir."
"Of course you'r not. None of us are. That's why we're caught in this damn war in the first place. Nobody can trust anyone else."
"They're communists, sir. Not to be trusted by default."
"Keep us at DEFCON 1. It's first strike - now or never. Either we take them out, or they'll take us out."
"Yes, sir. That's the spirit."

...

SpyreX (Espionage, NATO) was eliminated Night 3


...

It is now Day 4. The deadline is Monday, 18 October at 11pm EST.
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Post Post #661 (isolation #29) » Mon Oct 04, 2010 6:04 am

Post by AlmasterGM »

[DEFCON Mafia - Day 4, DEFCON 1 - Game Event]


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[NORAD SYSTEM] ALRERT. ALERT. NUCLEAR ICBM IMPACT DETECTED.
[NORAD SYSTEM] Conducting damage analysis...

...

Enigma (Fighter, NATO) was annihilated Day 4
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Post Post #674 (isolation #30) » Thu Oct 07, 2010 7:24 am

Post by AlmasterGM »

[Day 4, Vote Count 1 - Slow]


"The way to win an atomic war is to make certain it never starts." --Omar Bradley


[Votes]


Calcifer
(0)
Faraday
(0)
Hinduragi
(1) - SocioPath
Percy
(0)
SocioPath
(0)
Zhero
(1) - Faraday

Not Voting
(4) - Calcifer, Hinduragi, Percy, Zhero

[Activity]


The deadline is Monday, 18 October at 11pm EST.

Hinduragi
has received second prod.
SocioPath
has received his second prod.

I'm pretty unhappy with the level of activity in this game, especially considering the way my last one ran. Don't complain when the deadline hits.
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Post Post #688 (isolation #31) » Thu Oct 07, 2010 9:27 pm

Post by AlmasterGM »

[DEFCON Mafia - Day 4, DEFCON 1 - Game Event]


[NORAD SYSTEM] Unidentified transmission detected.
[NORAD SYSTEM] Capturing...
[NORAD SYSTEM] Audio file captured.
[NORAD SYSTEM] Descrambling...
[NORAD SYSTEM] Descramble complete.
[NORAD SYSTEM] Cleaning up file...
[NORAD SYSTEM] Cleanup complete.
[NORAD SYSTEM] Playing...
NO BUS FOR US.
[NORAD SYSTEM] Playback complete.
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Post Post #701 (isolation #32) » Sun Oct 10, 2010 3:59 am

Post by AlmasterGM »

[Day 4, Vote Count 2 - Interception]


"The refuge of the morally, intellectually, artistically and economically bankrupt is war." --Martin H. Fischer


[Votes]


Calcifer
(0)
Faraday
(1) - Calcifer
Hinduragi
(1) - SocioPath
Percy
(0)
SocioPath
(0)
Zhero
(1) - Faraday

Not Voting
(3) - Hinduragi, Percy, Zhero

[Activity]


The deadline is Monday, 18 October at 11pm EST.

Calcifer
has received their first prod.
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Post Post #702 (isolation #33) » Sun Oct 10, 2010 3:59 am

Post by AlmasterGM »

[DEFCON Mafia - Day 4, DEFCON 1 - Game Event]


[NORAD SYSTEM] ALRERT. ALERT. NUCLEAR LAUNCH DETECTED.
[NORAD SYSTEM] Attempting to locate launch site...
[NORAD SYSTEM] Missile tracked to facility EB-7360, currently controlled by
SocioPath.

[NORAD SYSTEM] Analyzing flight trajectory…
[NORAD SYSTEM] ALERT. ALERT. Contact lost.
[NORAD SYSTEM] Reanalyzing…
[NORAD SYSTEM] Unable to detect ICBM.
[NORAD SYSTEM] Notifying personell for manual verification…Done.
[NORAD SYSTEM] Resetting scan range...
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Post Post #705 (isolation #34) » Sun Oct 10, 2010 11:13 am

Post by AlmasterGM »

[DEFCON Mafia - Day 4, DEFCON 1 - Game Event]


Image

[NORAD SYSTEM] ALRERT. ALERT. NUCLEAR LAUNCH DETECTED.
[NORAD SYSTEM] Attempting to locate launch site...
[NORAD SYSTEM] Missile tracked to facility MR-2230, currently controlled by
Hinduragi
.
[NORAD SYSTEM] Analyzing flight trajectory…
[NORAD SYSTEM] Missile is currently targeting coordinates registered to
SocioPath.

[NORAD SYSTEM] Estimating time until impact...
[NORAD SYSTEM] Warhead will detonate on Wednesday, 13 October at 06:15pm EST.
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Post Post #721 (isolation #35) » Wed Oct 13, 2010 12:19 pm

Post by AlmasterGM »

[DEFCON Mafia - Day 4, DEFCON 1 - Game Event]


Image

[NORAD SYSTEM] ALRERT. ALERT. NUCLEAR ICBM IMPACT DETECTED.
[NORAD SYSTEM] Conducting damage analysis...

...

SocioPath (Missile silo, Warsaw Pact) was annihilated Day 4
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Post Post #754 (isolation #36) » Mon Oct 18, 2010 8:58 am

Post by AlmasterGM »

[Day 4, Vote Count 3 - The Final Vote Count]


"War is fear cloaked in courage." --William Westmoreland


[Votes]


Calcifer
(0)
Faraday
(1) - Calcifer
Hinduragi
(0)
Percy
(0)
Zhero
(3) - Faraday, Percy, Hinduragi

Not Voting
(1) - Zhero

[Activity]


The deadline is Monday, 18 October at 11pm EST. No prods currently needed.

:::::::::::::

"Congratulations, sir."
"For what?"
"...for rooting out yet another communist sympathizer, of course. And for the multiple decisive military victories...and, well...everything! Victory is within sight!"
"Some of the world's greatest leaders have been obliterated, their bodies nowhere to be found. Multiple nations are no smoldering radioactive pits. We have close to no allies left alive, and the final communist supporter lurks out there ... their planes swooping closer and closer to Washington."
"The attacks will stop if we destroy Moscow."
"You speak with such certainty."
"I don't understand the doubt, sir. We have had unparalleled success up until now."
"Think for a second. What if we don't?"
"...well, um ... that would be unthinkable, sir."
"Yet we are both thinking it. Right now, right here. Because it is a very real possibility."
"So what's our next move?"
"Another strike."
"Good, sir."
"Dammnit, don't you see it's NOT good?"
"We don't know that yet, sir."
"Maybe you don't. But I do."



Zhero (Aircraft carrier, NATO) - lynched Day 4




It is now Night 4. You have until Wednesday, 20 October at 5pm EST to send in all actions.
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Post Post #755 (isolation #37) » Wed Oct 20, 2010 12:13 pm

Post by AlmasterGM »

[DEFCON Mafia - Day 5, DEFCON 1]


Image

[NORAD SYSTEM] ALERT. ALERT. Enemey movement within US maritime boundaries detected.
[NOAD OPERATOR] Gotta be an error...commander, are you seeing this?
[NORAD SYSTEM] Verifying...
[NORAD SYSTEM] ALERT. ALERT. Enemy movement within US maritime boundries verified.
[NORAD SYSTEM] Calculating logical strike points...
[NORAD SYSTEM] Optimal strike is at coordintes 40°43'N 74°0'W, registered to New York City, NY.
[NORAD SYSTEM] ALERT. Target is the home of VIP [CLASSIFIED], working on special assignment [CLASSIFIED].
[NORAD OPERATOR] Commander! What's our response?!
[NORAD OPERATOR] Steady, solider. Scramble a fighter squadron...
[NORAD SYSTEM] ALERT. ALERT. STRIKE DETECTED.
[NORAD SYSTEM] Calcuating casualties...
[NORAD SYSTEM] Approximately 18 million civilians.
[NORAD OPERATOR] My god...

...

"They've on our doorstep."
"Sir, we are initating multiple emergency contigency plans. The National Guard and the Army have both been mobilized. We can contain the..."
"We cannot contain what we cannot see, and we cannot stop what is destroying us when their operatives work against us from within this very institution! The blood of over 18 million Americans is on our hands. Not to mention the destroyed infrastucture of the greatest city in the world."
"Sir, if you would please just look at the breifing, we need to respond..."
"Our response is already clear. We have one final chance. We must defeat Moscow ... or the world as we know it will change forever."

...

Percy (Eavesdrop, NATO) eliminated Night 4


...

It is now Day 5. The deadline is Wednesday, 3 November 2010 at 11pm EST.
Last edited by AlmasterGM on Mon Oct 25, 2010 8:48 am, edited 1 time in total.
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Post Post #769 (isolation #38) » Tue Oct 26, 2010 6:50 am

Post by AlmasterGM »

Hinduragi was prodded on Sunday night. He picked up the prod, but (clearly) still hasn't posted. Replacing people at this stage of the game is going to be a huge pain, but if he dosen't post by tomorrow afternoon, I'll start looking for someone to take the slot. Thanks.
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Post Post #778 (isolation #39) » Wed Oct 27, 2010 9:46 am

Post by AlmasterGM »

Hinduragi is being replaced. The deadline will be frozen until someone is found. Sorry about the hassle, and thanks for your patience.
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Post Post #780 (isolation #40) » Wed Oct 27, 2010 2:21 pm

Post by AlmasterGM »

[DEFCON Mafia - Day 5, DEFCON 1 - Announcement]


Awesome ... Fate replaces Hinduragi, effective immediately. Many, many thanks to Fate!
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Post Post #825 (isolation #41) » Fri Oct 29, 2010 3:12 am

Post by AlmasterGM »

[DEFCON Mafia - Day 5, DEFCON 1 - Endgame]


"History repeats itself, first as tragedy, second as farce." --Karl Marx


[Votes]


Calcifer
(0)
Faraday
(2) - Calcifer, Fate
Fate
(0)

Not Voting
(1) - Faraday

::::::::::::::::


[NORAD SYSTEM] ALERT. ALERT. Enemy movement within US maritime boundaries detected.
[NOAD OPERATOR] Commander, we have another bogey!
[NORAD OPERATOR] Put all our fighter squadrons in the air immediately. We MUST intercept.
[NORAD OPERATOR] Yessir.
[NORAD SYSTEM] Verifying...
[NORAD SYSTEM] ALERT. ALERT. Enemy movement within US maritime boundaries verified.
[NORAD SYSTEM] Calculating logical strike points...
[NORAD SYSTEM] Optimal strike is at coordintes 38°53′42.4″N 77°02′12.0″W, registered to Washington, D.C.
[NORAD SYSTEM] ALERT. ALERT.
[NORAD SYSTEM] ALRERT. ALERT. NUCLEAR LAUNCH DETECTED.
[NORAD SYSTEM] Attempting to locate launch site...
[NORAD OPERATOR] Commander, we're being overwhelmed here! You NEED to contact Washington directly!



"Mr President, your security is in danger. We must evacuate immediately."
"I refuse."
"Mr President, as your chief of security, I am authorized to order you to leave. Please do not make me do that."
"Can you just give us a few minutes?"
"…Yes, sir. we'll wait outside."
...
"So. It seems as though we have lost."
"Indeed, sir."
"We could continue fighting, but what is the use of trying to crawl back like an injured animal, causing millions upon millions along the way? We have been defeated. We will accept it."
"I agree, sir."
"You're being awfully agreeable right now. I would expect you to be screaming that we had a chance right now."
"Inevitable destruction can make a man rather placid."
"Yes…it is a shame we were outplayed…but it is more shameful to delude ourselves into acting as though we have won. I think I will address the nation now."
"I'm afraid there won't be time for that, sir."
"There is time."
"No, sir. There isn't."
"Back to being disagreeable, I see. You would know the location of the enemy stealth aircraft how?"
...
"I'm sorry, sir. It has been an honor serving with you. Really."
"…so am I."



[NORAD SYSTEM] ALERT. ALERT. STRIKE DETECTED.



Warsaw Pact Victory - Fate (Missile silo), SocioPath (Missile silo), and RedCoyote (Submarine) win!

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Post Post #826 (isolation #42) » Fri Oct 29, 2010 3:14 am

Post by AlmasterGM »

Thank you all for playing! All hidden game information will be posted later today. I had a great time with this game, and I hope you did too. As always, your feedback so I can improve future games is welcome.

...

NOTE: Two players raised the question (via PM) of whether VasudeVa's vote would count, seeing as it was technically not posted on the hydra account. The issue is irrelevant because if he intended FOR it to count, I would count the vote, and if he intended for it NOT to count, he would be modkilled for a violation of Rule #14.
The Rules wrote:14) There is a zero tolerance policy for using subterfuge or deception with moderator commands (by posting the Nuke: [PLAYER NAME] command when you do not possess a nuclear silo, for example). Violations of this rule are punishable by modkill on the first offense.
Either way, the Warsaw Pact wins.
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Post Post #850 (isolation #43) » Fri Oct 29, 2010 11:54 am

Post by AlmasterGM »

Area 51 (Dead Thread)- http://www.quicktopic.com/45/H/uKJYhxgdHYSK
Warsaw Pact Com Channel (Scum Quicktopic) - http://www.quicktopic.com/44/H/UpRxpMT5BnD
The Calcifer hydra also had a quicktopic, which they may post if they wish.

Roles are posted on the first page. If anybody cares about the preference lists people sent in, I can dig those up as well.

Thanks to everyone for the kind words about the setup/flavor and to Fate for the nomination. Regarding the setup needing MOAR NUKAGE ... I agree, and I definitely envisioned there being complete chaos when I was designing the setup. That's why I factored in so many counterbalances to the missile silo - while everyone loves shit flying everywhere, I also wanted the game to be balanced and for their to be multiple strategic avenues players could exploit (and if you think about it, I'd say the theme of DEFCON is much more strategy-centric than one of just mindless kill kill kill). That being said, I think Socio made an excellent point in the middle of the game when he pointed out the psychology of who picked nukes and who didn't. If you look at the objective value of the roles, dayvig is probably one of the most powerful and most coveted roles on the site. In this game, EVERYBODY could have had the red button and gone crazy ...
if they wanted to
. But very few people chose that route - in fact, NO town at all selected to deploy the silo. The fact that this game was nuke-free wasn't so much a fact of the design as it was a conscious choice by the players.

If I use this setup again, I will definitely run it as a Large Theme, but keep the current number of available roles. This will ensure many more people get missile silos and, as such, will result in much more nuking action.
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