Mafia on Holy Orders (Game Over!)


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Mafia on Holy Orders (Game Over!)

Post Post #0 (isolation #0) » Tue Aug 17, 2010 3:51 pm

Post by Vi »



As you lay asleep, your mind's eye turns to a dark, cool indigo. A voice, just beyond your comprehension but definitely audible...

"Hearken, children of the
Righteous
...

"You are favored by the
One
above and tasked with the most important duty you will ever face. The hamlet in which you live is destined to be the origin of the coming cataclysm, unless it is stopped pre-emptively. It is up to you to find and expulse the
Demons
lurking in the shadows as they prepare for the arrival of their mas

ter. Succeed in this endeavor, and all of humanity will be indebted to you. Fail, and you will bear responsibility for the coming of a
being
of such unspeakable evil that the world will never recover.

"You shall be granted all of the courage and aptitude necessary to perform this feat. Do not fear, for
I
am always watching and protecting you..."

And without warning, the world fades again to black.

The next morning, a small group of you gather around the center of main street and see a
sigil
burned into the ground. That's when you realize this is no dream, your adrenaline wells up, and...


Important Links:



Original Player List

1) AGar
2) Chronopie
replacing animorpherv1 D1

3) Me=Weird
replacing Beefster D1

4) Fate
5) Friend
6) Furcolow
7) Iecerint
8) Locke Lamora
9) mothrax
10) pacman281292
11) Plum
12) curiouskarmadog
replacing Sebguer D2

13) SocioPath
14) Socrates
15) Haylen
16) Wraith
17) zwetschenwasser
??????????????
??????????????

Spoiler: Final Outcomes
We'll Raise Up Our Glasses Against Evil Forces:

1) AGar -
Shadowed
Dark Demon
Roleblocker
- Survived Day 6!!!


I've Seen Your Face Before My Friend, But I Don't Know if You Know Who I Am:

18) MafiaSSK and Gammagooey -
Seraphs
- Served the Righteous until the end.

19) sottyrulez - Tarhalindur, Emperor Dogbert over Mafia -
Demon Seraph
- Oversaw the ultimate Demonic victory!


Just Turn Around Now, 'cuz You're Not Welcome Anymore:

16) Wraith - Righteous - Ran Out of MoHO Day 1.

9) mothrax -
Darkened
Shadow Demon - Lost His MoHO Day 2!

8) Locke Lamora - Righteous - Lost His MoHO Day 3.
3) Me=Weird
replacing Beefster D1
- Righteous - Ran Out of MoHO Day 4.
10) pacman281292 - Righteous - Ran out of MoHO Day 5.
7) Iecerint - Righteous
Neighborizer
- Lost his MoHO Day 6...
2) Chronopie
replacing animorpherv1 D1
- Righteous
Roleblocker
- Endgamed Day 6...


All We Are is Dust in the Wind:

12) curiouskarmadog
replacing Sebguer D2
- Righteous
Doctor
- Struck by Lightning Day 6...


You Promised Me Heaven and Put Me Through Hell:

4) Fate - Righteous - Corrupted Day 1.
17) zwetschenwasser - Righteous - Corrupted Day 2.
14) Socrates - Righteous
Tracker
- Corrupted Day 3...
5) Friend - Righteous - Corrupted Day 4.
6) Furcolow - Righteous
Neighbor
- Corrupted Day 6...


Wastin' Away Again in Margaritaville:

15) Haylen
replacing vezokpiraka D4
-
Shadowed
Dark Demon - Offered a Shot Day 5!
13) SocioPath -
Darkened
Shadow Demon
Paranoid Gun Owner
- Offered a Shot Day 6!!!

11) Plum - Righteous
Vigilante
- Offered a Shot Day 6...
Last edited by Vi on Thu Sep 29, 2011 1:15 am, edited 74 times in total.
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Post Post #1 (isolation #1) » Tue Aug 17, 2010 3:59 pm

Post by Vi »

How this game works:

Ruleset stolen from Vi, who modified it a bit from Vi, who secretly heisted it from Vi.
Rules in bold have changed from the norm or are otherwise especially worth reading.

--Confirmation Period (Pregame):
1.
What is it?
This is the period between when you /in to play and when I open the game thread for Day 1.
2.
Mafia Pregame Talk:
The Mafia are allowed to speak to each other via their QuickTopic during pregame. I will tell them when they can no longer post in their QuickTopic (when Day begins).
3.
Pregame is for Confirming.
Confirmation will be done via PM in this game. After I create the game thread, I will send out Role PMs. Please confirm by quoting your Role PM to me and adding "/confirm".
4.
Can we start yet?
When all but three players have confirmed, I will unlock the game thread for Day 1.

--Morning:
1.
What is it? What do I do?
Calm down, for one. This is just the first 24 hours of the Day. Any actions that would resolve instantly during this time will instead resolve at the end of the Morning. This prevents silliness like "I have to submit this action six seconds after the Day begins or it will get blocked".


--Day:
1.
What is it? What do I do?
This is the period during which everyone who's alive can post in this topic. The Righteous (Town) wishes to find and lynch the members of the Demons (Mafia) or anyone else whose Win Condition requires the Righteous to die.
2.
What is voting, and how do I do it?
Players may vote for a person they want to see lynched by posting
Vote: PLAYERNAME
somewhere in their posts. I won't accept it if it's not in bold, but if it looks like it's in that format I'll accept it.
3.
What is unvoting?
You can also unvote players, like:
Unvote: PLAYERNAME
. This is not required in between votes, but helpful.
4.
Do we have to lynch?
You are allowed to vote to No Lynch (
Vote: No Lynch
). This will take effect if no other majority can be formed from the players off the No Lynch wagon.
5.
Can the Mafia talk to each other during the Day?
Yes.
6.
Prod/Replacement Policy:
Prods are done
by request only in this game, and only
on players who have been absent for 72 hours. Players who do not respond to prods within 48 hours will be forcibly replaced at the earliest opportunity.
7.
Player Abandonment Policy:
If half of the player list needs replacement at any one time, I will ask the remaining players if they want to keep the game alive. If a majority of the remaining players does not respond "Yes" OR I cannot find replacements within three days, I will declare the game abandoned and it will end right there.
8.
Deadlines:
See the Hawt New Game Mechanic. You know what's coming.~
9.
When does the Day end?
The Day ends when a certain number of players (called the lynch threshold and usually a true majority of the living players) is voting the same player or No Lynch. If a majority of the living players are voting for someone, that player will immediately be LYNCHED (killed, removed from the game) and the Day will continue.
10.
What happens at deadline?
The vote count is reset.

--Twilight:
1.
*sparkle*
THIS IS WHAT TRUE FEAR LOOKS LIKE
2.
What is it?
This is the period between when the hammer vote (the last vote placed that put someone at a majority) and when the mod shows up to post a reveal. There is nothing special about Twilight in this game.

--Night:
1.
What is it?
Something that doesn't apply to this game. This game is Instant Night.

--THINGS THAT YOU CANNOT DO:
1.
Can I talk about this game elsewhere?
While this game is ongoing, you are NOT allowed to discuss it in other topics/games (as this will likely get you modkilled in that game
as well as
this one). PMing other players about the game will result in a modkill. This game is in
this topic
, the Mafia QuickTopic, and in specific places that have previously been given my okay. That's it.
2.
You use cool colors! Can I use them?
No. Impersonating the mod is both cheesy and fraudulent. I will use
gray
in my modtext. Do not use gray in your posts, or risk being modkilled.
3.
I know how to prove my Towniness! I'll post my Role PM!
No you won't. Quoting your Role PM or anything I tell you via PM will result in your modkill.
4.
Okay, but I can still prove my Towniness through other, clever ways...
No you won't. As a moderator I try to avoid betraying who the scum are through any means. If you try to break the game, etc. through invisible text, steganography/cryptography, etc., you will be modkilled.
4.
I have mod powers... so I can edit/delete this post... right?
No. What you post in this topic STAYS in this topic. If you multipost because the board is messing up, I will not delete the extra posts.
5.
I'm dead. Can I still post?
No, with one exception. A recently decased player (i.e. someone who died within one page) may make a "bah" post consisting of the letter 'N' followed by as many lowercase 'o's as you prefer. Nothing else is acceptable. You have 20 posts from the time of your death to make this "bah" post.
6.
You talk a lot about modkills. What is a modkill?
Pretty self-explanatory on its face - I kill you immediately. I also change your role retroactively to Neutral Survivor - meaning you auto-lose. If you give away game-sensitive information, I will kill one of your partners too - something you REALLY don't want.

--Other:
1.
Stuff (stolen from Wizcat).
I am never wrong. Unless, of course, reality has warped, making me wrong. Please point occasions where this may have occurred out to me so that I may kick reality's ass. I specifically read for bold text, so use that if you want my attention.
2.
Theme Game Disclaimer.
This game is not obligated to make sense until it is over. I may include any number of exotic roles and abilities in this game -
and you will like it
.
2)
Miscellaneous.
Play to win.
3)
Other Things.
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
4)
One More Thing.
Don't annoy the mod. The mod annoys back.
5)
Etc..
Etc. (Note: I reserve the right to clarify "Etc." at any time, to include adding or changing rules. You will be notified if that happens.)

--Hawt New Game Mechanic rules:
1.
Modified Deep South.
There is no Night phase. Actions resolve immediately unless otherwise stated. Informative roles may receive results at the end of the Day even though their action resolved earlier. If for some reason you wish to proxy your action to a later time that game Day, you may do so.

1A.
Instant Night.
There is no Night phase. Actions resolve at the same time as the lynch unless otherwise stated.
1B.
Role Overlap Policy.
If there is ever an issue with getting actions to resolve cleanly (i.e. mutual Roleblocks), priority is given to the first action submitted.
2.
Battery-Powered Deadlines.
With each vote count I will tell you what percentage of the Day remains. That percentage will decrease according to a number of factors, the most important one being genuine activity. When the percentage reaches 0%, the deadline falls and the Day ends.
3.
Holy Orders.
This mechanic will not be explained until the endgame.

=====

This is what a sample Role PM would look like.
~NAME~


Welcome to
Mafia on Holy Orders
. You are one of the
Righteous
.

You have no special abilities at this time.

You win when no living player's Win Condition requires members of the Righteous to die.

Please confirm via PM. I wish you the best of luck.
Last edited by Vi on Tue Oct 19, 2010 3:45 pm, edited 3 times in total.
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Post Post #2 (isolation #2) » Tue Aug 17, 2010 4:00 pm

Post by Vi »

All Role PMs have been sent out. Please confirm via PM.

When all but three of you have done so, I will open the thread for Day 1.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #3 (isolation #3) » Wed Aug 18, 2010 2:08 pm

Post by Vi »

Everyone except AGar has confirmed. Let's go!

Vote Count 0
~ Come sail away!

Not Voting:
AGar, animorpherv1, Beefster, Fate, Friend, Furcolow, Iecerint, Locke Lamora, mothrax, pacman281292, Plum, Sebguer, SocioPath, Socrates, vezokpiraka, Wraith, zwetschenwasser

-It is now Day 1!

--With 17 alive, it will take 9 to lynch.

Battery power:
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(100%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #150 (isolation #4) » Thu Aug 19, 2010 2:04 pm

Post by Vi »

Vote Count I
~ Squirrel Rave
Furcolow (L-5) ~ animorpherv1, AGar,
Locke Lamora, Friend,
vezokpiraka, Sebguer

Beefster (L-6) ~ Locke Lamora, Friend, Iecerint
Friend (L-7) ~ Socrates, Plum
Locke Lamora (L-8) ~
Sebguer, Furcolow,
Furcolow
Iecerint (L-8) ~ SocioPath,
Furcolow

zwetschenwasser (L-8) ~ mothrax,
Furcolow

Sebguer (L-8) ~ pacman
animorpherv1 (L-8) ~
Friend, Furcolow,
Wraith
Plum (L-9) ~
Friend

Wraith (L-9) ~
Plum

animorpherv1 (L-9) ~
Friend, Furcolow

SocioPath (L-9) ~
Beefster, Iecerint

vezokpiraka (L-9) ~
Wraith


Not Voting:
AGar, animorpherv1, Beefster,
Fate,
Friend, Furcolow, Iecerint, Locke Lamora, mothrax, pacman, Plum, Sebguer, SocioPath, Socrates, vezokpiraka, Wraith,
zwetschenwasser, Beefster

-Fate and zwetschenwasser are being prodded...

-All players have confirmed!

-The smell of smoke surrounds animorpherv1 as of post 41...

-A warm light shines on Iecerint as of post 138!

-Morning is now over.

--With 17 alive, it will take 9 to lynch.
---For my own sake, I'm taking the numbers off pacman's name.
---I can safely say I didn't expect THIS much activity. Let me know if I missed something.


Battery power:
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(97%)
Last edited by Vi on Sat Aug 21, 2010 12:47 pm, edited 1 time in total.
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Post Post #218 (isolation #5) » Fri Aug 20, 2010 2:08 pm

Post by Vi »

Vote Count II
~ A game of logic
Beefster (L-4) ~ Locke Lamora, Friend, Iecerint, zwetschenwasser, Furcolow

animorpherv1 (L-6) ~ Wraith, Fate, mothrax
Furcolow (L-7) ~ animorpherv1,
AGar, vezokpiraka,
Sebguer
Friend (L-7) ~ Socrates, Plum
Locke Lamora (L-8) ~
Furcolow,
Beefster
Iecerint (L-8) ~ SocioPath
Sebguer (L-8) ~ pacman
vezokpiraka (L-8) ~ AGar
AGar (L-8) ~ vezokpiraka
Wraith (L-9) ~
zwetschenwasser

zwetschenwasser (L-9) ~
mothrax


Not Voting:
Fate, zwetschenwasser, Beefster


-The smell of smoke surrounds mothrax as of Post 184...

--With 17 alive, it will take 9 to lynch.

Battery power:
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(92%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #274 (isolation #6) » Sat Aug 21, 2010 2:16 pm

Post by Vi »

So there appears to have been some confusion about how actions resolve in this game.

This game is Instant Night. That doesn't mean that all the roles that usually operate at Night aren't in this game, though. Instead, power roles submit their actions during the Day. This way, instead of having a Night phase where everyone submits actions, I'll already have the actions and can just continue the game.

In addition, this game uses real-time role resolution. Or it did before I decided that it was a fairly stupid idea about an hour and a half ago (or at least one that should be used in a different setup). All actions by default resolve at the end of the Day now (where Night would be), like how I. Night usually works.

So basically, just submit your action during the Day whenever, and I'll (try to) process all of it at once at the end of the Day. No waiting, more action, essentially the same effect. You're still welcome to submit actions early to help me out ^.^ but don't try to submit them late.


---

Vote Count III
~ Vi actually made things LESS complicated for a change!
Friend (L-5) ~ Socrates, Plum, Iecerint, Fate

animorpherv1 (L-6) ~ Wraith,
Fate,
mothrax,
Friend,
vezokpiraka
Furcolow (L-7) ~ animorpherv1, Sebguer
Beefster (L-8) ~ Locke Lamora,
Friend, Iecerint, zwetschenwasser, Furcolow, Fate

mothrax (L-8) ~ Friend,
zwetschenwasser

Locke Lamora (L-8) ~ Beefster,
Iecerint

Iecerint (L-8) ~ SocioPath
vezokpiraka (L-8) ~ AGar
Fate (L-8) ~ Furcolow
Wraith (L-9) ~
zwetschenwasser

Sebguer (L-9) ~
pacman

AGar (L-9) ~
vezokpiraka

zwetschenwasser (L-9) ~
Furcolow


Not Voting:
zwetschenwasser, pacman

-A small glow surrounds Friend as of post 224...

--With 17 alive, it will take 9 to lynch.

Battery power:
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(86%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #322 (isolation #7) » Sun Aug 22, 2010 2:28 pm

Post by Vi »

Vote Count IV
~ Into madness
Friend (L-5) ~ Socrates, Plum, Iecerint, Fate

animorpherv1 (L-6) ~ Wraith, mothrax, vezokpiraka
Furcolow (L-6) ~ animorpherv1, Sebguer,
Furcolow,
pacman
Beefster (L-8) ~ Locke Lamora
mothrax (L-8) ~ Friend
Locke Lamora (L-8) ~ Beefster
Iecerint (L-8) ~ SocioPath
vezokpiraka (L-8) ~ AGar
Sebguer (L-8) ~ Furcolow
Fate (L-9) ~
Furcolow


Not Voting:
zwetschenwasser,
pacman, Furcolow


-I am currently confirming whether Beefster needs a replacement. Please hold...

--With 17 alive, it will take 9 to lynch.
---Vote counts come once a day unless I catch the topic blazing forward...


Battery power:
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(79%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #359 (isolation #8) » Mon Aug 23, 2010 1:38 pm

Post by Vi »

Vote Count V
~ Etc., etc., etc.
Wraith (L-4) ~ SocioPath, Iecerint, Friend, Fate, Socrates

Friend (L-6) ~
Socrates,
Plum,
Iecerint, Fate,
AGar, vezokpiraka
Furcolow (L-6) ~ animorpherv1, Sebguer, pacman
animorpherv1 (L-7) ~ Wraith, mothrax,
vezokpiraka

Beefster (L-8) ~ Locke Lamora
Locke Lamora (L-8) ~ Beefster
Sebguer (L-8) ~ Furcolow
vezokpiraka (L-9) ~
AGar

Iecerint (L-8) ~
SocioPath

mothrax (L-8) ~
Friend


Not Voting:
zwetschenwasser

-Seeking replacement for Beefster. Please hold...

--With 17 alive, it will take 9 to lynch.

Battery power:
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(69%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #368 (isolation #9) » Mon Aug 23, 2010 2:51 pm

Post by Vi »

Me=Weird replaces Beefster. Please welcome him!
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Post Post #400 (isolation #10) » Tue Aug 24, 2010 2:41 pm

Post by Vi »

Vote Count Vi
~ A vote count for the mod
Wraith (L-4) ~ SocioPath, Iecerint,
Friend,
Fate, Socrates, mothrax

vezokpiraka (L-5) ~ Plum, AGar, Me=Weird (Beefster), Friend
Furcolow (L-6) ~ animorpherv1, Sebguer, pacman
Friend (L-8) ~
Plum, AGar,
vezokpiraka
animorpherv1 (L-8) ~ Wraith,
mothrax

Beefster (L-8) ~ Locke Lamora
Sebguer (L-8) ~ Furcolow
Locke Lamora (L-9) ~
Me=Weird (Beefster)


Not Voting:
zwetschenwasser

--With 17 alive, it will take 9 to lynch.

Battery power:
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(61%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #428 (isolation #11) » Wed Aug 25, 2010 2:14 pm

Post by Vi »

Vote Count VII
~ One or the other
Wraith (L-3) ~ SocioPath, Iecerint, Fate, Socrates, mothrax, vezokpiraka
vezokpiraka (L-3) ~ Plum, AGar, Me=Weird, Friend, Wraith, Furcolow

Furcolow (L-6) ~ animorpherv1, Sebguer, pacman
Beefster (L-8) ~ Locke Lamora
animorpherv1 (L-9) ~
Wraith

Friend (L-9) ~
vezokpiraka

Sebguer (L-9) ~
Furcolow


Not Voting:
zwetschenwasser

-The smell of smoke surrounds vezokpiraka as of Post 407...

--With 17 alive, it will take 9 to lynch.

Battery power:
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(54%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #444 (isolation #12) » Thu Aug 26, 2010 1:52 pm

Post by Vi »

Vote Count VIII
~ Staring death in the face
Wraith (L-1) ~ SocioPath, Iecerint, Fate, Socrates, mothrax, vezokpiraka, Friend, zwetchenwasser

vezokpiraka (L-4) ~ Plum, AGar, Me=Weird,
Friend,
Wraith, Furcolow
Furcolow (L-6) ~ animorpherv1, Sebguer, pacman
Beefster (L-8) ~ Locke Lamora

Not Voting:
zwetschenwasser


-Wraith is at L-1!

--With 17 alive, it will take 9 to lynch.
---If you have actions to submit, you probably should get going on that. Just saying.


Battery power:
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|
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|
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|
(45%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #491 (isolation #13) » Fri Aug 27, 2010 1:06 am

Post by Vi »

Vote Count VIII
~ Attack of the psychos
Wraith (L-1) ~
SocioPath,
Iecerint,
Fate,
Socrates, mothrax, vezokpiraka, Friend, zwetchenwasser, Fate, SocioPath

vezokpiraka (L-5) ~ Plum, AGar, Me=Weird, Wraith,
Furcolow

Furcolow (L-7) ~ animorpherv1, Sebguer,
pacman, Fate

Beefster (L-8) ~ Locke Lamora
zwetschenwasser (L-8) ~ Furcolow

Not Voting:
pacman

-Wraith is at L-1!

--With 17 alive, it will take 9 to lynch.

Battery power:
||||
|
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|
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|
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|
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|
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|
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|
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(45%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #507 (isolation #14) » Fri Aug 27, 2010 2:58 pm

Post by Vi »

Vote Count IX
~ A standoff
Wraith (L-1) ~ Iecerint, Socrates, mothrax, vezokpiraka, Friend, zwetchenwasser, Fate, SocioPath

vezokpiraka (L-5) ~ Plum, AGar, Me=Weird, Wraith
Furcolow (L-7) ~ animorpherv1, Sebguer
Beefster (L-8) ~ Locke Lamora
zwetschenwasser (L-8) ~ Furcolow

Not Voting:
pacman
ani 0 | Seb 0 | AGar 0

-Wraith is at L-1!

-The world seems darker around Wraith as of Post 490...

--With 17 alive, it will take 9 to lynch.

Battery power:
||||
|
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|
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|
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|
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|
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(35%)
Last edited by Vi on Fri Aug 27, 2010 4:02 pm, edited 1 time in total.
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Post Post #517 (isolation #15) » Fri Aug 27, 2010 4:00 pm

Post by Vi »

-Prodding animorpherv1, Sebguer, and AGar.
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Post Post #522 (isolation #16) » Sat Aug 28, 2010 4:19 am

Post by Vi »

Day Rule 6 has been changed and will take effect in its revised form beginning on Day 2.

To answer your next question, that means that prods are going to become automated again.
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Post Post #531 (isolation #17) » Sat Aug 28, 2010 10:20 am

Post by Vi »

Mod scene forthcoming. Don't panic.
What do you MEAN I can't delete this post? <.<** ~Vi
Last edited by Vi on Sat Aug 28, 2010 10:40 am, edited 1 time in total.
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Post Post #532 (isolation #18) » Sat Aug 28, 2010 10:36 am

Post by Vi »

Vote Count X
~ At last, the hammer!
Wraith (LYNCH) ~ Iecerint, Socrates, mothrax, vezokpiraka, Friend, zwetchenwasser, Fate, SocioPath, pacman

vezokpiraka (L-5) ~ Plum, AGar, Me=Weird, Wraith
Furcolow (L-7) ~ animorpherv1, Sebguer
Beefster (L-8) ~ Locke Lamora
zwetschenwasser (L-8) ~ Furcolow

Not Voting:
pacman

ani 0 | Seb 0 | AGar 0

--With 17 alive, it will take 9 to lynch.

Battery power:
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|
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|
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|
(30%)


----

--- Wraith ---
Righteous
--- Ran Out of MoHO Day 1.


-The remaining battery power was converted!


--- Fate ---
Righteous
--- Corrupted Day 1.


----

Vote Count XI
~ Twisted Fate

Not Voting:
AGar, animorpherv1, Me=Weird,
Fate,
Friend, Furcolow, Iecerint, Locke Lamora, mothrax, pacman281292, Plum, Sebguer, SocioPath, Socrates, vezokpiraka,
Wraith,
zwetschenwasser

-It is now Day 2!

--With 15 alive, it will take 8 to lynch.
---I will check on prods
in the next few minutes
tonight. Prods are now automated; you don't have to request them.

---Have I mentioned in the last few hours how stupid it is that I can't post while my own topic is locked?


Battery power:
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(100%)
Last edited by Vi on Sun Aug 29, 2010 9:01 am, edited 3 times in total.
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Post Post #550 (isolation #19) » Sat Aug 28, 2010 2:27 pm

Post by Vi »

Vote Count XII
~ Wagon versus Wagon
Furcolow (L-4) ~ mothrax, pacman, Me=Weird, animorpherv1

mothrax (L-5) ~ Friend, Furcolow, AGar

Not Voting:
AGar, animorpherv1, Me=Weird, Friend, Furcolow,
Iecerint, Locke Lamora,
mothrax, pacman,
Plum, Sebguer, SocioPath, Socrates, vezokpiraka, zwetschenwasser
AGar 0 | ani 0 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | Locke 0 | mothrax 0 | pacman 0 | Plum 4 PROD1 0 | Seb 6 PROD1 0 | Socio 1 | Socrates 0 | vezo 1 | zwet 0

--With 15 alive, it will take 8 to lynch.

Battery power:
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|
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|
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|
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|
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(98%)
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Post Post #555 (isolation #20) » Sun Aug 29, 2010 2:16 am

Post by Vi »

I'll save you some time before the next vote count. Don't bother trying to lynch or target !!!!!!!!!!. ~Vi
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Post Post #601 (isolation #21) » Sun Aug 29, 2010 10:43 am

Post by Vi »

Mini vote count:
Furcolow (L-4) ~ mothrax, pacman, Me=Weird, animorpherv1
mothrax (L-5) ~ AGar, Friend, zwetschenwasser
pacman (L-7) ~ vezokpiraka
Me=Weird (L-7) ~ Iecerint
vezokpiraka (L-7) ~ SocioPath

Not Voting: Locke Lamora, Plum, Sebguer, Socrates, Furcolow

Official stuff, bells and whistles, etc. to come at regularly scheduled time (three hours from now).
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Post Post #622 (isolation #22) » Sun Aug 29, 2010 2:01 pm

Post by Vi »

Vote Count XIII
~ Adventures with your invisible best friend!
Furcolow (L-4) ~ mothrax, pacman, Me=Weird, animorpherv1,
vezokpiraka, zwetschenwasser

mothrax (L-4) ~ Friend,
Furcolow,
AGar, zwetschenwasser, Furcolow

pacman (L-7) ~
SocioPath,
vezokpiraka
Me=Weird (L-7) ~ Iecerint
vezokpiraka (L-7) ~ SocioPath
Sebguer (L-7) ~ Socrates
zwetschenwasser (L-8) ~
Furcolow


Not Voting:
Iecerint,
Locke Lamora, Plum, Sebguer,
SocioPath, Socrates, vezokpiraka, zwetschenwasser, Furcolow

AGar 1 | ani 1 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | Locke 1 | mothrax 1 | pacman 0 | Plum 0 PROD1 1 | Seb -- | Socio 0 | Socrates 1 | vezo 0 | zwet 0

-Somehow the Plum prod never went out. Sebguer definitely hasn't picked up his, and since it has been a week, I'm replacing him.

--With 15 alive, it will take 8 to lynch.

Battery power:
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|
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|
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|
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|
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|
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|
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|
||
(92%)
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Post Post #649 (isolation #23) » Sun Aug 29, 2010 3:36 pm

Post by Vi »

curiouskarmadog replaces Sebguer. Welcome him!
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Post Post #723 (isolation #24) » Mon Aug 30, 2010 2:14 pm

Post by Vi »

Vote Count XIV
~ Neither melody nor rhythm
Furcolow (L-4) ~ mothrax, pacman, Me=Weird, animorpherv1,
zwetschenwasser

Me=Weird (L-5) ~ Iecerint,
Furcolow,
Friend, Furcolow
pacman (L-5) ~ vezokpiraka, Plum, Socrates
mothrax (L-7) ~
Friend,
AGar,
zwetschenwasser, Furcolow, Furcolow

vezokpiraka (L-7) ~ SocioPath
Plum (L-7) ~ zwetschenwasser
Vi (L-8) ~
zwetschenwasser

curiouskarmadog (Sebguer) (L-8) ~
Socrates


Not Voting:
Locke Lamora,
Plum,
curiouskarmadog (Sebguer)
AGar 0 | ani 0 | Me= 1 | Friend 0 | Furc 0 | Iece 0 | Locke 0 | mothrax 0 | pacman 1 | Plum 0 PROD1 2 | ckd 0 | Socio 1 | Socrates 0 | vezo 1 | zwet 0

--With 15 alive, it will take 8 to lynch.
---I found out why the prods weren't going out. I assumed that after clicking "Submit", the PM actually went out instead of going to some kind of auto-preview. Have I mentioned in the last five minutes how much I hate phpBB3?


Battery power:
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|
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|
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|
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|
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|
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|
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(88%)
Last edited by Vi on Mon Aug 30, 2010 2:21 pm, edited 1 time in total.
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Post Post #783 (isolation #25) » Tue Aug 31, 2010 1:59 pm

Post by Vi »

Vote Count XV
~ Cascading posts, exploding players
Furcolow (L-4) ~ mothrax, pacman,
Me=Weird,
animorpherv1, vezokpiraka

pacman (L-4) ~
vezokpiraka,
Plum, Socrates, Furcolow, Friend

Me=Weird (L-7) ~ Iecerint,
Friend, Furcolow

mothrax (L-7) ~ AGar
vezokpiraka (L-7) ~ SocioPath
Plum (L-7) ~ zwetschenwasser

Not Voting:
Locke Lamora, curiouskarmadog, Me=Weird
AGar 0 | ani 1 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | Locke 1 | mothrax 0 | pacman 0 | Plum 1 PROD1 3 | ckd 0 | Socio 0 | Socrates 0 | vezo 0 | zwet 0

--With 15 alive, it will take 8 to lynch.

Battery power:
||||
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
||
(82%)
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Post Post #804 (isolation #26) » Wed Sep 01, 2010 7:53 am

Post by Vi »

-animorpherv1 requested replacement. Chronopie replaces animorpherv1. Welcome him!
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Post Post #812 (isolation #27) » Wed Sep 01, 2010 9:22 am

Post by Vi »

Mini Vote Count:

pacman (L-3) ~ Plum, Socrates, Friend, vezokpiraka, SocioPath
Furcolow (L-5) ~ mothrax, pacman, Chronopie (animorpherv1)
Me=Weird (L-7) ~ Iecerint
mothrax (L-7) ~ AGar
Plum (L-7) ~ zwetschenwasser

Not Voting: Locke Lamora, curiouskarmadog, Me=Weird, Furcolow
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Post Post #817 (isolation #28) » Wed Sep 01, 2010 1:55 pm

Post by Vi »

Vote Count XVI
~ A new thread to peruse
pacman (L-3) ~ Plum, Socrates,
Furcolow,
Friend, vezokpiraka, SocioPath

Furcolow (L-5) ~ mothrax, pacman, Chronopie (animorpherv1),
vezokpiraka

Me=Weird (L-7) ~ Iecerint
mothrax (L-7) ~ AGar
Plum (L-7) ~ zwetschenwasser
vezokpiraka (L-8) ~
SocioPath


Not Voting:
Locke Lamora, curiouskarmadog, Me=Weird, Furcolow
AGar 1 | Chronopie 0 | Me= 1 | Friend 0 | Furc 0 | Iece 1 | Locke 2 | mothrax 0 | pacman 0 | Plum 2 PROD1 4 | ckd 0 | Socio 0 | Socrates 0 | vezo 0 | zwet 0

--With 15 alive, it will take 8 to lynch.

Battery power:
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
|||
(73%)
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Post Post #839 (isolation #29) » Thu Sep 02, 2010 2:08 pm

Post by Vi »

Vote Count XVII
~ News from above!
pacman (L-4) ~ Plum, Socrates,
Friend,
vezokpiraka, SocioPath

Furcolow (L-5) ~ mothrax, pacman, Chronopie
mothrax (L-6) ~ AGar, Friend
Me=Weird (L-7) ~
Iecerint,
Locke Lamora
Plum (L-7) ~ zwetschenwasser
vezokpiraka (L-7) ~ Iecerint

Not Voting:
Locke Lamora,
curiouskarmadog, Me=Weird, Furcolow
AGar 0 | Chronopie 1 | Me= 2 | Friend 0 | Furc 0 | Iece 0 | Locke 0 | mothrax 1 | pacman 0 | Plum 3 PROD1 5 | ckd 0 | Socio 0 | Socrates 0 | vezo 0 | zwet 0

-Plum is (edit: not) being prodded...

-The world seems darker around zwetschenwasser as of post 750...
-A small glow surrounds pacman as of post 789...

-A small glow surrounds curiouskarmadog as of post 830...

--With 15 alive, it will take 8 to lynch.

Battery power:
||||
|
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|
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|
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|
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|
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|
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|
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(65%)
Last edited by Vi on Thu Sep 02, 2010 2:13 pm, edited 1 time in total.
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Post Post #887 (isolation #30) » Fri Sep 03, 2010 2:40 pm

Post by Vi »

Vote Count XVIII
~ The Tribulation has begun...
pacman (L-4) ~ Plum, Socrates, vezokpiraka, SocioPath

Furcolow (L-5) ~ mothrax, pacman, Chronopie
mothrax (L-6) ~ AGar, Friend
Me=Weird (L-7) ~ Locke Lamora
Plum (L-7) ~ zwetschenwasser
vezokpiraka (L-7) ~ Iecerint

Not Voting:
curiouskarmadog, Me=Weird, Furcolow
AGar 0 | Chronopie 2 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | Locke 0 | mothrax 0 | pacman 0 | Plum 0 PROD1 6 | ckd 1 | Socio 0 | Socrates 0 | vezo 1 | zwet 1

--With 15 alive, it will take 8 to lynch.
---Please note my V/LA, as mentioned in my sig. If I reeeeeally can't have access, SpyreX will step in on Sunday.


Battery power:
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
(59%)
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Post Post #926 (isolation #31) » Sat Sep 04, 2010 1:50 pm

Post by Vi »

Vote Count XIX
~ Budgetary constraints mean no new vote count gimmick
pacman (L-4) ~ Plum, Socrates, vezokpiraka, SocioPath

Furcolow (L-5) ~ mothrax, pacman, Chronopie
mothrax (L-5) ~ AGar, Friend, curiouskarmadog
Me=Weird (L-7) ~ Locke Lamora
Plum (L-7) ~ zwetschenwasser
vezokpiraka (L-7) ~ Iecerint

Not Voting:
curiouskarmadog,
Me=Weird, Furcolow
AGar 0 | Chronopie 3 PROD1 0 | Me= 1 | Friend 0 | Furc 0 | Iece 0 | Locke 1 | mothrax 0 | pacman 0 | Plum 1 PROD1 7 | ckd 0 | Socio 1 | Socrates 1 | vezo 2 | zwet 2

-Chronopie is being prodded...

--With 15 alive, it will take 8 to lynch.
---Ugh, that size=1 line looks hideous now that I'm using a browser that can see it at all. More reason for all of you to switch to Firefox :D :fascism:


Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
(50%)
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Post Post #954 (isolation #32) » Sun Sep 05, 2010 1:49 pm

Post by Vi »

Vote Count XX
~ I so can't wait to get back to my own computer
pacman (L-3) ~ Plum, Socrates, vezokpiraka, SocioPath, Furcolow

mothrax (L-3) ~ AGar, Friend, curiouskarmadog, Iecerint, Me=Weird

Furcolow (L-5) ~ mothrax, pacman, Chronopie
Me=Weird (L-7) ~ Locke Lamora
Plum (L-7) ~ zwetschenwasser
vezokpiraka (L-8) ~
Iecerint


Not Voting:
Me=Weird, Furcolow

AGar 0 | Chronopie 0 PROD1 1 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | Locke 2 | mothrax 1 | pacman 0 | Plum 2 PROD1 8 | ckd 1 | Socio 2 | Socrates 2 | vezo 0 | zwet 0

--With 15 alive, it will take 8 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||
(42%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #973 (isolation #33) » Mon Sep 06, 2010 2:34 pm

Post by Vi »

Vote Count XXI
~ A revelation!
mothrax (L-1) ~ AGar, Friend, curiouskarmadog, Iecerint, Me=Weird, Furcolow, vezokpiraka

pacman (L-5) ~ Plum, Socrates,
vezokpiraka,
SocioPath,
Furcolow

Furcolow (L-5) ~ mothrax, pacman, Chronopie
Me=Weird (L-7) ~ Locke Lamora
Plum (L-7) ~ zwetschenwasser
AGar 1 | Chronopie 0 PROD1 2 | Me= 1 | Friend 0 | Furc 0 | Iece 1 | Locke 0 | mothrax 0 | pacman 0 | Plum 3 PROD1 9 PROD2 0 | ckd 0 | Socio 0 | Socrates 0 | vezo 0 | zwet 1

-mothrax is at L-1!

-Plum is (edit: not) being prodded again...

--With 15 alive, it will take 8 to lynch.

Battery power:
||||
|
||||
|
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|
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|
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|
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|
|||
(33%)
Last edited by Vi on Mon Sep 06, 2010 2:55 pm, edited 1 time in total.
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Post Post #1022 (isolation #34) » Tue Sep 07, 2010 12:02 am

Post by Vi »

Vote Count XXII
~ Quicklynch YEAHHHH
mothrax (LYNCH) ~ AGar, Friend,
curiouskarmadog, Iecerint,
Me=Weird,
Furcolow,
vezokpiraka, Socrates, Plum, Iecerint, Chronopie

Furcolow (L-6) ~ mothrax, pacman,
Chronopie

pacman (L-7) ~
Plum, Socrates,
SocioPath,
curiouskarmadog

Me=Weird (L-7) ~ Locke Lamora
Plum (L-7) ~ zwetschenwasser

Not Voting:
Iecerint,
Furcolow, curiouskarmadog
AGar 1 | Chronopie -1 PROD1 2 | Me= 1 | Friend -1 | Furc -1 | Iece -1 | Locke 0 | mothrax -1 | pacman -1 | Plum -1 PROD1 9 | ckd -1 | Socio 0 | Socrates 0 | vezo -1 | zwet 1

--With 15 alive, it will take 8 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||
(32%)


----

--- mothrax ---
Darkened
Shadow Demon
--- Lost his MoHO Day 2!


-The remaining battery power was converted!


--- zwetschenwasser ---
Righteous
--- Corrupted Day 2.


----

Vote Count XXIII
~ Yesssssssssss

Not Voting:
AGar, Chronopie, Me=Weird, Friend, Furcolow, Iecerint, Locke Lamora,
mothrax
, pacman, Plum, curiouskarmadog, SocioPath, Socrates, vezokpiraka,
zwetschenwasser

AGar 1 | Chronopie -1 PROD1 2 | Me= 1 | Friend -1 | Furc -1 | Iece -1 | Locke 0 | mothrax -1 | pacman -1 | Plum -1 PROD1 9 | ckd -1 | Socio 0 | Socrates 0 | vezo -1 | zwet 1

-It is now Day 3!

--With 13 alive, it takes 7 to lynch.

Battery power:
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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(100%)
Last edited by Vi on Tue Sep 07, 2010 2:11 pm, edited 1 time in total.
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Post Post #1053 (isolation #35) » Tue Sep 07, 2010 2:26 pm

Post by Vi »

Vote Count XXIV
~ The MoHO party never stops!
pacman (L-4) ~ Friend, Furcolow, Plum

Furcolow (L-6) ~ vezokpiraka,
pacman

vezokpiraka (L-7) ~
Furcolow


Not Voting:
AGar, Chronopie, Me=Weird,
Friend, Furcolow,
Iecerint, Locke Lamora,
pacman, Plum,
curiouskarmadog, SocioPath, Socrates,
vezokpiraka,
pacman
AGar 0 | Chronopie 0 PROD1 3 | Me= 2 | Friend 0 | Furc 0 | Iece 0 | Locke 1 | pacman 0 | Plum 0 PROD1 10 | ckd 0 | Socio 1 | Socrates 0 | vezo 0

-A warm light shines from Socrates as of post 1042...

-I changed one of the flips slightly.

--With 13 alive, it takes 7 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
|
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|
|||
(98%)
Last edited by Vi on Wed Sep 08, 2010 12:54 am, edited 1 time in total.
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Post Post #1083 (isolation #36) » Wed Sep 08, 2010 2:05 pm

Post by Vi »

Vote Count XXV
~ Why yes, this game IS delightful :D
pacman (L-3) ~ Friend, Furcolow, Plum, SocioPath

vezokpiraka (L-6) ~ Me=Weird
curiouskarmadog (L-7) ~
Socrates

Furcolow (L-6) ~
vezokpiraka


Not Voting:
AGar, Chronopie,
Me=Weird,
Iecerint, Locke Lamora, curiouskarmadog,
SocioPath, Socrates,
pacman, Socrates, vezokpiraka
AGar 0 | Chronopie 1 PROD1 4 | Me= 0 | Friend 1 | Furc 0 | Iece 0 | Locke 2 | pacman 0 | Plum 0 PROD1 11 | ckd 0 | Socio 0 | Socrates 0 | vezo 0

--With 13 alive, it takes 7 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
||||
|
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|
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|
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|
||||
|
||||
|
||||
|
|
(91%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1101 (isolation #37) » Thu Sep 09, 2010 2:19 pm

Post by Vi »

Vote Count XXVI
~ SECRET INFOS
vezokpiraka (L-2) ~ Me=Weird, pacman, AGar, Locke Lamora, Friend

pacman (L-4) ~
Friend, Furcolow,
Plum, SocioPath, vezokpiraka

Not Voting:
AGar,
Chronopie, Iecerint,
Locke Lamora,
curiouskarmadog,
pacman,
Socrates,
vezokpiraka,
Furcolow
AGar 0 | Chronopie 2 PROD1 5 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | Locke 0 | pacman 0 | Plum 1 PROD1 12 | ckd 1 | Socio 1 | Socrates 0 | vezo 0

--With 13 alive, it takes 7 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
||||
|
||||
|
||||
(84%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1107 (isolation #38) » Fri Sep 10, 2010 2:12 pm

Post by Vi »

Vote Count XXVII
~ Activity is slowing down...
vezokpiraka (L-2) ~ Me=Weird, pacman, AGar, Locke Lamora, Friend

pacman (L-4) ~ Plum, SocioPath, vezokpiraka
Me=Weird (L-6) ~ Furcolow

Not Voting:
Chronopie, Iecerint, curiouskarmadog, Socrates,
Furcolow

AGar 1 | Chronopie 3 PROD1 6 PROD2 0 | Me= 1 | Friend 0 | Furc 0 | Iece 1 | Locke 1 | pacman 1 | Plum 2 PROD1 13 | ckd 0 | Socio 0 | Socrates 1 | vezo 1

-Chronopie is being prodded again...

-A small glow surrounds Furcolow as of post 1102...

--With 13 alive, it takes 7 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
||||
|
||||
|
||||
|
||
(72%)
Last edited by Vi on Fri Sep 10, 2010 3:01 pm, edited 1 time in total.
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Post Post #1109 (isolation #39) » Fri Sep 10, 2010 3:02 pm

Post by Vi »

And to further cement that I shouldn't be doing this while tired, the vote count has been slightly edited (for those of you who saw the original version). ~Vi
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Post Post #1123 (isolation #40) » Sat Sep 11, 2010 1:55 pm

Post by Vi »

Vote Count XXVIII
~ Unseen tricks on earth and above
pacman (L-2) ~ Plum, SocioPath, vezokpiraka, Friend, Iecerint

vezokpiraka (L-3) ~ Me=Weird, pacman, AGar,
Locke Lamora, Friend,
Chronopie
Me=Weird (L-5) ~ Furcolow, Locke Lamora
Locke Lamora (L-6) ~ Socrates

Not Voting:
Chronopie, Iecerint,
curiouskarmadog,
Socrates

AGar 0 | Chronopie 0 PROD1 7 PROD2 1 | Me= 2 | Friend 0 | Furc 0 | Iece 0 | Locke 0 | pacman 0 | Plum 3 PROD1 14 | ckd 0 | Socio 1 | Socrates 0 | vezo 0

-Plum is NOT being prodded due to announced V/LA (although I may just prod her anyway)...

--With 13 alive, it takes 7 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
(61%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1151 (isolation #41) » Sun Sep 12, 2010 1:50 pm

Post by Vi »

Vote Count XXIX
~ Segue to next wagon
Locke Lamora (L-3) ~
Socrates,
Socrates, Iecerint, Friend, Plum

vezokpiraka (L-4) ~ Me=Weird,
pacman,
AGar, Chronopie
pacman (L-5) ~
Plum,
SocioPath, vezokpiraka,
Friend, Iecerint, Socrates

Me=Weird (L-5) ~ Furcolow, Locke Lamora
Plum (L-6) ~ curiouskarmadog

Not Voting:
curiouskarmadog,
pacman
AGar 0 | Chronopie 1 PROD1 8 PROD2 2 | Me= 3 PROD1 0 | Friend 0 | Furc 0 | Iece 0 | Locke 1 | pacman 0 | Plum 0 PROD1 15 | ckd 0 | Socio 2 | Socrates 0 | vezo 1

-Me=Weird is being prodded...

--With 13 alive, it takes 7 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||
(52%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1178 (isolation #42) » Mon Sep 13, 2010 2:17 pm

Post by Vi »

Vote Count XXX
~ Activity, yes; progress, maybe
Locke Lamora (L-2) ~ Socrates, Iecerint, Friend, Plum,
Furcolow,
curiouskarmadog

vezokpiraka (L-3) ~ Me=Weird, AGar, Chronopie, Furcolow
pacman (L-5) ~ SocioPath, vezokpiraka
Me=Weird (L-6) ~
Furcolow,
Locke Lamora
curiouskarmadog (L-7) ~
Furcolow

Plum (L-7) ~
curiouskarmadog


Not Voting:
pacman
AGar 0 | Chronopie 2 PROD1 9 PROD2 3 | Me= 0 PROD1 1 | Friend 1 | Furc 0 | Iece 0 | Locke 0 | pacman 0 | Plum 1 PROD1 16 | ckd 0 | Socio 0 | Socrates 0 | vezo 0

--With 13 alive, it takes 7 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|||
(43%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1210 (isolation #43) » Tue Sep 14, 2010 12:29 pm

Post by Vi »

Vote Count XXXI
~ THE LOCKE SAYS ouch
Locke Lamora (LYNCH) ~ Socrates, Iecerint, Friend, Plum, curiouskarmadog,
Furcolow,
vezokpiraka, Furcolow

vezokpiraka (L-4) ~ Me=Weird, AGar, Chronopie,
Furcolow

pacman (L-6) ~ SocioPath,
vezokpiraka

Me=Weird (L-6) ~ Locke Lamora

Not Voting:
pacman,
Furcolow

AGar 1 | Chronopie 3 PROD1 10 PROD2 4 | Me= 1 PROD1 2 | Friend 2 | Furc 0 | Iece 0 | Locke 0 | pacman 0 | Plum 0 PROD1 17 | ckd 0 | Socio 1 | Socrates 0 | vezo 0

-I'm going to decide what I need to do with Chronopie.

--With 13 alive, it takes 7 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
(36%)


------

--- Locke Lamora ---
Righteous
--- Lost His MoHO Day 3.


-The remaining battery power was converted!


--- Socrates ---
Righteous
Tracker
--- Corrupted Day 3...


------

Vote Count XXXII
~ You can do this, right...?

Not Voting:
AGar, Chronopie, Me=Weird, Friend, Furcolow, Iecerint,
Locke Lamora,
pacman, Plum, curiouskarmadog, SocioPath,
Socrates,
vezokpiraka
AGar 1 | Chronopie 3 | Me= 1 | Friend 2 | Furc 0 | Iece 0 | Locke 0 | pacman 0 | Plum 0 | ckd 0 | Socio 1 | Socrates 0 | vezo 0

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
|
(100%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1242 (isolation #44) » Wed Sep 15, 2010 2:34 pm

Post by Vi »

Vote Count XXXIII
~ Disarray in every direction
Furcolow (L-4) ~ AGar, Me=Weird

Me=Weird (L-5) ~ Friend

Not Voting:
AGar,
Chronopie,
Me=Weird, Friend,
Furcolow, Iecerint, pacman, Plum, curiouskarmadog, SocioPath, vezokpiraka
AGar 0 | Chronopie 0 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 2 | vezo 0

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
|
||||
|
||||
|
(95%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1253 (isolation #45) » Thu Sep 16, 2010 1:44 pm

Post by Vi »

Vote Count XXXIV
~ The man, the mystery
Me=Weird (L-3) ~ Friend, Furcolow, Iecerint

Furcolow (L-4) ~ AGar, Me=Weird

Not Voting:
Chronopie,
Furcolow, Iecerint,
pacman, Plum, curiouskarmadog, SocioPath, vezokpiraka
AGar 1 | Chronopie 1 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | pacman 1 | Plum 1 | ckd 0 | Socio 3 PROD1 0 | vezo 1

-SocioPath is being prodded...

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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|
||||
|
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|
||||
|
||||
|
||||
|
||||
|
(85%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1281 (isolation #46) » Fri Sep 17, 2010 2:14 pm

Post by Vi »

Vote Count XXXV
~ Trust me
Me=Weird (L-3) ~ Friend,
Furcolow,
Iecerint, Furcolow

Furcolow (L-4) ~ AGar, Me=Weird
Iecerint (L-6) ~
Furcolow


Not Voting:
Chronopie, pacman, Plum, curiouskarmadog, SocioPath, vezokpiraka
AGar 0 | Chronopie 2 | Me= 1 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 1 | Socio 0 PROD1 1 | vezo 0

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
(75%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1304 (isolation #47) » Sat Sep 18, 2010 1:30 pm

Post by Vi »

Vote Count XXXVI
~ A real Friend
Me=Weird (L-2) ~ Friend, Iecerint,
Furcolow,
Furcolow, vezokpiraka

Furcolow (L-4) ~ AGar, Me=Weird
zwetschenwasser (L-12) ~
Furcolow


Not Voting:
Chronopie, pacman, Plum, curiouskarmadog, SocioPath,
vezokpiraka

AGar 0 | Chronopie -- | Me= 0 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 1 | ckd 0 | Socio 1 PROD1 2 | vezo 0

-Chronopie is being replaced. Please hold...

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
(66%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1340 (isolation #48) » Sun Sep 19, 2010 2:24 pm

Post by Vi »

Vote Count XXXVII
~ Everyone else is an idiot
Me=Weird (L-2) ~
Friend,
Iecerint, Furcolow, vezokpiraka, Chronopie

Furcolow (L-4) ~ AGar, Me=Weird
Iecerint (L-4) ~ curiouskarmadog, SocioPath
vezokpiraka (L-5) ~ Friend

Not Voting:
Chronopie,
pacman, Plum,
curiouskarmadog, SocioPath

AGar 0 | Chronopie 0 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 2 | ckd 0 | Socio 0 PROD1 3 | vezo 0

-A small glow surrounds Friend as of post 1310...

-vezokpiraka seems to loom ominously as of post 1311...

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
(60%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1351 (isolation #49) » Mon Sep 20, 2010 1:58 pm

Post by Vi »

Vote Count XXXVIII
~ Verdicts from above
Me=Weird (L-3) ~ Iecerint, Furcolow,
vezokpiraka,
Chronopie

Furcolow (L-4) ~ AGar, Me=Weird
Iecerint (L-4) ~ curiouskarmadog, SocioPath
vezokpiraka (L-5) ~ Friend
Friend (L-5) ~ vezokpiraka

Not Voting:
pacman, Plum
AGar 0 | Chronopie 1 | Me= 1 | Friend 0 | Furc 0 | Iece 1 | pacman 0 | Plum 3 PROD1 -1 | ckd 0 | Socio 1 PROD1 4 | vezo 0

-The world seems darker around AGar as of post 1313...

-The smell of smoke surrounds Friend as of post 1343...
-A small glow surrounds Furcolow as of post 1347...

-Plum will not be prodded until tomorrow.

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
(49%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1367 (isolation #50) » Tue Sep 21, 2010 1:00 pm

Post by Vi »

Chronopie wrote:
Vi wrote:
Chronopie is being replaced. Please hold...
Found a replacement yet Vi?
Is this a serious request, or do I just need to smack you?
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Post Post #1373 (isolation #51) » Tue Sep 21, 2010 2:46 pm

Post by Vi »

Vote Count IXL
~ The timer is starting to run down...
Me=Weird (L-3) ~ Iecerint, Furcolow, Chronopie

Furcolow (L-4) ~ AGar, Me=Weird
Iecerint (L-4) ~ curiouskarmadog, SocioPath
vezokpiraka (L-5) ~ Friend
Friend (L-5) ~ vezokpiraka

Not Voting:
pacman, Plum
AGar 0 | Chronopie 0 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 PROD1 0 | ckd 0 | Socio 0 PROD1 5 | vezo 1

-A small glow surrounds Friend as of post 1350...

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|||
(43%)
Last edited by Vi on Thu Sep 23, 2010 1:40 pm, edited 2 times in total.
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Post Post #1393 (isolation #52) » Wed Sep 22, 2010 2:16 pm

Post by Vi »

Vote Count XL
~ Information Saturation
Me=Weird (L-2) ~ Iecerint,
Furcolow, Chronopie,
Plum, Friend, Furcolow

Furcolow (L-4) ~ AGar, Me=Weird
Iecerint (L-4) ~ curiouskarmadog, SocioPath
vezokpiraka (L-5) ~
Friend,
Chronopie
Friend (L-5) ~ vezokpiraka

Not Voting:
pacman,
Plum

AGar 0 | Chronopie 0 | Me= 1 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 1 PROD1 6 | vezo 2

-A small glow surrounds Chronopie as of post 1376...

-The smell of smoke surrounds Furcolow as of post 1380...
-A small glow surrounds curiouskarmadog as of post 1383...

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
(35%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1409 (isolation #53) » Thu Sep 23, 2010 12:53 pm

Post by Vi »

Haylen replaces vezokpiraka, who I understand has quit the site. Welcome her!
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Post Post #1412 (isolation #54) » Thu Sep 23, 2010 1:46 pm

Post by Vi »

Vote Count XLI
~ A visitor at dusk
Me=Weird (L-2) ~ Iecerint, Plum, Friend, Furcolow

Furcolow (L-4) ~ AGar, Me=Weird
Iecerint (L-4) ~ curiouskarmadog, SocioPath
Haylen (vezokpiraka) (L-5) ~ Chronopie
Friend (L-5) ~ Haylen (vezokpiraka)

Not Voting:
pacman
AGar 1 | Chronopie 0 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 1 | ckd 0 | Socio 0 PROD1 7 | Haylen 0

-A slight glow surrounds Iecerint as of post 1403...

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||
(27%)
Last edited by Vi on Fri Sep 24, 2010 2:00 pm, edited 1 time in total.
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Post Post #1432 (isolation #55) » Fri Sep 24, 2010 1:42 pm

Post by Vi »

Vote Count XLII
~ This is nice, but getting late
Me=Weird (L-3) ~
Iecerint,
Plum, Friend, Furcolow

Haylen (L-4) ~ Chronopie, AGar
Furcolow (L-5) ~
AGar,
Me=Weird
Iecerint (L-5) ~ curiouskarmadog,
SocioPath

pacman (L-5) ~ SocioPath
SocioPath (L-5) ~ Iecerint
Friend (L-6) ~
Haylen


Not Voting:
pacman, Haylen
AGar 0 | Chronopie 0 | Me= 0 | Friend 1 | Furc 1 | Iece 0 | pacman 0 | Plum 2 | ckd 0 | Socio 0 PROD1 8 | Haylen 0

-A small glow surrounds Chronopie as of post 1419...

-The smell of smoke surrounds Chronopie as of post 1419...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
(20%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1492 (isolation #56) » Sun Sep 26, 2010 1:29 pm

Post by Vi »

Vote Count XLIII
~ GOOD NEWS! (other than that I'm alive!)
Me=Weird (L-2) ~ Plum, Friend, Furcolow, pacman

Haylen (L-4) ~ Chronopie, AGar
Furcolow (L-5) ~ Me=Weird
Iecerint (L-5) ~ curiouskarmadog
pacman (L-5) ~ SocioPath
SocioPath (L-5) ~ Iecerint

Not Voting:
pacman,
Haylen
AGar 1 | Chronopie 1 | Me= 2 | Friend 1 | Furc 1 | Iece 1 | pacman 1 | Plum 4 | ckd 1 | Socio 2 PROD1 10 | Haylen 1

-This vote count is for YESTERDAY, Saturday.

-A small glow surrounds Friend as of post 1452...

-A small glow surrounds Friend as of post 1455...

--With 11 alive, it takes 6 to lynch.
---This is what happens when I leave for one day. :(


Battery power:
||||
|
||||
|
||||
(14%)


--HOLY ORDER--


Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
(100%)


-----
~~~
-----

Vote Count XLIV
~ Turning back the clock
Me=Weird (L-2) ~
Plum, Friend,
Furcolow, pacman, Haylen, Friend

Haylen (L-3) ~ Chronopie, AGar, Plum,
Friend

Iecerint (L-5) ~ curiouskarmadog,
Friend

pacman (L-5) ~ SocioPath
SocioPath (L-5) ~ Iecerint
Furcolow (L-6) ~
Me=Weird


Not Voting:
Haylen,
Me=Weird
AGar 0 | Chronopie 1 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 1 | Socio 2 PROD1 10 | Haylen 0

-This vote count is current.

-The smell of smoke surrounds Friend as of post 1489...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|||
(93%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1510 (isolation #57) » Sun Sep 26, 2010 11:58 pm

Post by Vi »

Mini Vote Count:

Me=Weird (L-2) ~
Furcolow, pacman,
Haylen, Friend, AGar, Furcolow

Haylen (L-4) ~ Chronopie,
AGar,
Plum
Iecerint (L-5) ~ curiouskarmadog
pacman (L-5) ~ SocioPath
SocioPath (L-5) ~ Iecerint

Not Voting:
Me=Weird, pacman
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Post Post #1527 (isolation #58) » Mon Sep 27, 2010 3:24 pm

Post by Vi »

Vote Count XLV
~ Ancient History
Me=Weird (L-2) ~
Furcolow, pacman,
Haylen, Friend, AGar, Furcolow

Haylen (L-4) ~ Chronopie,
AGar,
Plum
Iecerint (L-5) ~ curiouskarmadog
pacman (L-5) ~ SocioPath
SocioPath (L-5) ~ Iecerint

Not Voting:
Me=Weird, pacman
AGar 0 | Chronopie 2 | Me= 0 | Friend 0 | Furc 0 | Iece 1 | pacman 0 | Plum 1 | ckd 0 | Socio 0 PROD1 11 | Haylen 0

-The smell of smoke surrounds Vi as of post 887...
(Mod error here edited; used to read "A small glow, etc.")

-Haylen seems to loom ominously as of post 1482...

--With 11 alive, it takes 6 to lynch.
--- :(


Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||
(87%)
Last edited by Vi on Tue Sep 28, 2010 12:27 pm, edited 3 times in total.
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Post Post #1554 (isolation #59) » Tue Sep 28, 2010 12:28 pm

Post by Vi »

Notice:
I made a minor mod error in the previous vote count. It has since been corrected.
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Post Post #1559 (isolation #60) » Tue Sep 28, 2010 2:44 pm

Post by Vi »

Vote Count XLVI
~ Lost in the fog
Me=Weird (L-3) ~ Haylen, Friend, AGar,
Furcolow

Haylen (L-4) ~ Chronopie, Plum
pacman (L-5) ~ SocioPath,
Furcolow

Iecerint (L-5) ~ curiouskarmadog
SocioPath (L-5) ~ Iecerint

Not Voting:
Me=Weird, pacman, Furcolow
AGar 0 | Chronopie 3 PROD1 0 | Me= 1 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 1 PROD1 12 | Haylen 0

-Generously prodding Chronopie again considering he announced V/LA.

-The smell of smoke surrounds Iecerint as of post 1530...
-The smell of smoke surrounds Iecerint as of post 1535...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
(79%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1583 (isolation #61) » Wed Sep 29, 2010 2:40 pm

Post by Vi »

Vote Count XLVII
~ In a rut
Me=Weird (L-3) ~ Haylen, Friend, AGar

Haylen (L-5) ~
Chronopie,
Plum
pacman (L-5) ~ SocioPath
Iecerint (L-5) ~ curiouskarmadog
SocioPath (L-5) ~ Iecerint

Not Voting:
Me=Weird, pacman, Furcolow, Chronopie
AGar 0 | Chronopie 0 PROD1 1 | Me= 0 | Friend 1 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 2 PROD1 13 | Haylen 0

-The smell of smoke surrounds vezokpiraka as of post 965...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
(70%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1603 (isolation #62) » Thu Sep 30, 2010 2:22 pm

Post by Vi »

Vote Count XLVIII
~ Shiny colors
Me=Weird (L-3) ~ Haylen, Friend, AGar

Haylen (L-4) ~ Plum, Furcolow
pacman (L-5) ~ SocioPath
Iecerint (L-5) ~ curiouskarmadog
SocioPath (L-5) ~ Iecerint

Not Voting:
Me=Weird, pacman,
Furcolow,
Chronopie
AGar 0 | Chronopie 1 PROD1 2 | Me= 1 | Friend 0 | Furc 0 | Iece 0 | pacman 1 | Plum 1 | ckd 0 | Socio 3 PROD1 14 | Haylen 0

-SocioPath is being prodded...

-The smell of smoke surrounds Haylen as of post 1600...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|||
(63%)
Last edited by Vi on Fri Oct 01, 2010 2:44 pm, edited 1 time in total.
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Post Post #1658 (isolation #63) » Fri Oct 01, 2010 2:43 pm

Post by Vi »

Vote Count IL
~ Smoke and Flames
Me=Weird (L-3) ~ Haylen, Friend, AGar

Haylen (L-4) ~ Plum, Furcolow
Iecerint (L-5) ~ curiouskarmadog
SocioPath (L-5) ~ Iecerint
Furcolow (L-5) ~ SocioPath
pacman (L-6) ~
SocioPath


Not Voting:
Me=Weird, pacman, Chronopie
AGar 0 | Chronopie 0 PROD1 3 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 2 | ckd 0 | Socio 0 PROD1 15 | Haylen 0

-The smell of smoke surrounds vezokpiraka as of post 496...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
(56%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1667 (isolation #64) » Sat Oct 02, 2010 1:54 pm

Post by Vi »

Vote Count L
~ Nine out of ten disembodied voices say...
Me=Weird (L-2) ~ Haylen, Friend, AGar, pacman

Haylen (L-5) ~ Plum,
Furcolow

Iecerint (L-5) ~ curiouskarmadog
SocioPath (L-5) ~ Iecerint
Furcolow (L-5) ~ SocioPath
pacman (L-5) ~ Furcolow

Not Voting:
Me=Weird,
pacman,
Chronopie
AGar 0 | Chronopie 1 PROD1 4 | Me= 0 | Friend 0 | Furc 0 | Iece 0 | pacman 0 | Plum 3 | ckd 0 | Socio 1 PROD1 16 | Haylen 1

-Plum is being not-prodded again...

-The smell of smoke surrounds vezokpiraka as of post 799...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
(46%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1679 (isolation #65) » Sun Oct 03, 2010 2:46 pm

Post by Vi »

Vote Count LI
~ LET THE LIGHT SAVE YOU
Me=Weird (L-3) ~ Haylen, Friend, AGar,
pacman

Haylen (L-5) ~ Plum
Iecerint (L-5) ~ curiouskarmadog
SocioPath (L-5) ~ Iecerint
Furcolow (L-5) ~ SocioPath
pacman (L-5) ~ Furcolow
Chronopie (L-5) ~ Me=Weird

Not Voting:
Me=Weird,
Chronopie, pacman
AGar 0 | Chronopie 2 PROD1 5 | Me= 0 | Friend 0 | Furc 1 | Iece 1 | pacman 0 | Plum 4 PROD1 0 | ckd 0 | Socio 0 PROD1 17 | Haylen 2

-NOW I'm prodding Plum. :D

-The smell of smoke surrounds Haylen as of post 1552...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
(36%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1695 (isolation #66) » Mon Oct 04, 2010 2:29 pm

Post by Vi »

Vote Count LII
~ Time is marching on!
yes I know that's not the right theme

Me=Weird (L-2) ~ Haylen, Friend, AGar, Chronopie

Iecerint (L-4) ~
curiouskarmadog,
Plum, curiouskarmadog
Chronopie (L-5) ~ Me=Weird,
curiouskarmadog

SocioPath (L-5) ~ Iecerint
Furcolow (L-5) ~ SocioPath
pacman (L-5) ~ Furcolow
Haylen (L-6) ~
Plum


Not Voting:
Chronopie,
pacman
AGar 0 | Chronopie 0 PROD1 6 | Me= 1 | Friend 1 | Furc 0 | Iece 0 | pacman 0 | Plum 0 PROD1 1 | ckd 0 | Socio 1 PROD1 18 | Haylen 0

-The smell of smoke surrounds vezokpiraka as of post 183...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
(25%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1729 (isolation #67) » Tue Oct 05, 2010 2:12 pm

Post by Vi »

Vote Count LIII
~ Decision time once more
Me=Weird (L-1) ~ Haylen, Friend, AGar, Chronopie, pacman
Iecerint (L-1) ~ Plum, curiouskarmadog, SocioPath, Me=Weird, Furcolow

SocioPath (L-5) ~ Iecerint
Furcolow (L-6) ~
SocioPath

Chronopie (L-6) ~
Me=Weird

pacman (L-6) ~
Furcolow


Not Voting:
pacman

AGar 0 | Chronopie 0 PROD1 7 | Me= 0 | Friend 2 | Furc 0 | Iece 0 | pacman 0 | Plum 0 PROD1 2 | ckd 0 | Socio 0 PROD1 19 | Haylen 0

-The smell of smoke surrounds Haylen as of post 1709...
--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
|
(21%)
Last edited by Vi on Tue Oct 05, 2010 2:34 pm, edited 1 time in total.
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Post Post #1738 (isolation #68) » Wed Oct 06, 2010 1:07 am

Post by Vi »

Vote Count LIV
~ The mod is not awake at midnight
Me=Weird (LYNCH) ~ Haylen, Friend, AGar, Chronopie, pacman, Iecerint

Iecerint (L-1) ~ Plum, curiouskarmadog, SocioPath, Me=Weird,
Furcolow,
Furcolow
SocioPath (L-6) ~
Iecerint


Not Voting:
Furcolow

AGar 0 | Chronopie 0 PROD1 7 | Me= 0 | Friend 2 | Furc 0 | Iece 0 | pacman 0 | Plum 0 PROD1 2 | ckd 0 | Socio 0 PROD1 19 | Haylen 0

--With 11 alive, it takes 6 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
|
(21%)


-----

--- Me=Weird ---
Righteous
--- Lynched Day 4.


-The remaining battery power was converted!


--- Friend ---
Righteous
--- Corrupted Day 4.


-----

Vote Count LV
~ Flood of regret

Not Voting:
AGar, Chronopie,
Me=Weird, Friend,
Furcolow, Iecerint, pacman, Plum, curiouskarmadog, SocioPath, Haylen
AGar 0 | Chronopie 0 | Furc -1 | Iece -1 | pacman 0 | Plum -1 | ckd 0 | Socio 0 | Haylen 0

-It is now Day 5!

--With 9 alive, it takes 5 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
(100%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1777 (isolation #69) » Wed Oct 06, 2010 1:46 pm

Post by Vi »

Vote Count LVI
~ No more messing around
Iecerint (L-3) ~ Plum, SocioPath,
Chronopie

Haylen (L-4) ~ Furcolow

Not Voting:
AGar,
Chronopie, Furcolow,
Iecerint, pacman,
Plum,
curiouskarmadog,
SocioPath,
Haylen, Chronopie
AGar 1 | Chronopie 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 0 | Haylen 0

-The smell of smoke surrounds Haylen as of post 1709...
-A small glow surrounds Haylen as of post 1752...
-A small glow surrounds curiouskarmadog as of post 1760...

--With 9 alive, it takes 5 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
(95%)
Last edited by Vi on Wed Oct 06, 2010 1:55 pm, edited 1 time in total.
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Post Post #1809 (isolation #70) » Thu Oct 07, 2010 1:55 pm

Post by Vi »

Vote Count LVII
~ Your situation, in music
Iecerint (L-3) ~ Plum, SocioPath

Chronopie (L-4) ~ curiouskarmadog
No Lynch (L-4) ~ Furcolow
Haylen (L-4) ~
Furcolow,
AGar

Not Voting:
AGar,
Iecerint, pacman,
curiouskarmadog,
Haylen, Chronopie
AGar 0 | Chronopie 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 1 | Haylen 0

-A small glow surrounds Furcolow as of post 1792...

-The smell of smoke surrounds Furcolow as of post 1793...
--With 9 alive, it takes 5 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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|
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|
||||
|
||||
|
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|
|||
(88%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1834 (isolation #71) » Fri Oct 08, 2010 11:51 pm

Post by Vi »

Vote Count LVIII
~ Watching from above
Iecerint (L-3) ~
Plum,
SocioPath, Furcolow

Chronopie (L-4) ~ curiouskarmadog
Haylen (L-4) ~ AGar
pacman (L-4) ~ Plum
No Lynch (L-5) ~
Furcolow

curiouskarmadog (L-5) ~
Furcolow


Not Voting:
Iecerint, pacman, Haylen, Chronopie
AGar 0 | Chronopie 1 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 2 | Haylen 1

-The smell of smoke surrounds Furcolow as of post 1815...
-A small glow surrounds Plum as of post 1820...

-A small glow surrounds Plum as of post 1820...

--With 9 alive, it takes 5 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
(80%)

AGar wrote:We're talking about mother-fucking Vi. God(ess) among men.
:cool:
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Post Post #1847 (isolation #72) » Sat Oct 09, 2010 1:57 pm

Post by Vi »

Vote Count LIX
~ Standoff
Iecerint (L-3) ~ SocioPath, Furcolow
Haylen (L-3) ~ AGar, curiouskarmadog

pacman (L-4) ~ Plum
Chronopie (L-5) ~
curiouskarmadog


Not Voting:
Iecerint, pacman, Haylen, Chronopie,
curiouskarmadog

AGar 1 | Chronopie 2 | Furc 1 | Iece 0 | pacman 1 | Plum 1 | ckd 0 | Socio 3 PROD1 0 | Haylen 0

-SocioPath is being prodded...

-The smell of smoke surrounds Haylen as of post 1771...
--With 9 alive, it takes 5 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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|
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|
(70%)
Last edited by Vi on Sun Oct 10, 2010 12:54 am, edited 1 time in total.
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Post Post #1867 (isolation #73) » Sun Oct 10, 2010 6:28 am

Post by Vi »

Some friendly advice - don't do anything that would earn you the distinction of being the first person I've modkilled.
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Post Post #1899 (isolation #74) » Sun Oct 10, 2010 1:17 pm

Post by Vi »

Public information:
Unique factors in flips (i.e. power roles) will have said unique factors displayed in a different color so they stand out.
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Post Post #1903 (isolation #75) » Sun Oct 10, 2010 1:53 pm

Post by Vi »

Vote Count LX
~ Mod as rules lawyer
Iecerint (L-3) ~ SocioPath, Furcolow
Haylen (L-3) ~ AGar, curiouskarmadog

pacman (L-4) ~ Plum

Not Voting:
Iecerint, pacman, Haylen, Chronopie
AGar 2 | Chronopie 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 0 PROD1 1 | Haylen 0

-A small glow surrounds Plum as of post 1889...

--With 9 alive, it takes 5 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||
(62%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1926 (isolation #76) » Mon Oct 11, 2010 1:52 pm

Post by Vi »

Image Image

--- Haylen ---
Shadowed
Dark Demon
--- Offered a Shot Day 5!


-The vote count has been reset.


Vote Count LXI
~ IIIIIIIIIIINCOMIIIIIIIIIING!
Haylen (L-2) ~ AGar, curiouskarmadog, Furcolow

Iecerint (L-4) ~
SocioPath, Furcolow

pacman (L-4) ~
Plum

SocioPath (L-4) ~
Iecerint

curiouskarmadog (L-4) ~
pacman


Not Voting:
Iecerint, pacman, Haylen,
Chronopie, AGar, curiouskarmadog, Furcolow, SocioPath, Plum, Iecerint, pacman
AGar 0 | Chronopie 1 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 1 PROD1 2

-Plum shines in radiant glory as of post 1908...

-A small glow surrounds Plum as of post 1925...

--With
9
8
alive, it takes 5 to lynch
and 4 to No Lynch
.
---For those of you who need plain language, HAYLEN IS DEAD.


Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
(56%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #1944 (isolation #77) » Mon Oct 11, 2010 11:25 pm

Post by Vi »

Iecerint wrote:"Haylen [was] offered a shot [by someone],"
This is correct. "Offered a shot" is a kill flavor.
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Post Post #1985 (isolation #78) » Tue Oct 12, 2010 2:21 pm

Post by Vi »

Vote Count LXII
~ GREAT REVIVAL
curiouskarmadog (L-3) ~ pacman, Furcolow

SocioPath (L-4) ~ curiouskarmadog
Iecerint (L-4) ~ AGar

Not Voting:
Chronopie,
AGar, curiouskarmadog, Furcolow,
SocioPath, Plum, Iecerint,
pacman

AGar 0 | Chronopie 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 0 PROD1 3

-A small glow surrounds Plum as of post 1954...

--With 8 alive, it takes 5 to lynch and 4 to No Lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
(51%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #2005 (isolation #79) » Wed Oct 13, 2010 1:59 pm

Post by Vi »

Vote Count LXIII
~ Unhalting March
SocioPath (L-2) ~ curiouskarmadog, Furcolow, Iecerint

curiouskarmadog (L-4) ~ pacman,
Furcolow

Iecerint (L-4) ~ AGar
pacman (L-4) ~ SocioPath

Not Voting:
Chronopie,
SocioPath,
Plum,
Iecerint

AGar 0 | Chronopie 1 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 1 | Socio 0 PROD1 4

-A small glow surrounds Plum as of post 1983...

--With 8 alive, it takes 5 to lynch and 4 to No Lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||
(42%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #2042 (isolation #80) » Fri Oct 15, 2010 2:31 am

Post by Vi »

pacman281292 wrote:@MOD: Ouch, that should hurt.
Well, how did you ban
yourself
from the site anyways????
I tried changing my account-based e-mail to something that actually exists.

I'm back now, btw.
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Post Post #2046 (isolation #81) » Fri Oct 15, 2010 2:00 pm

Post by Vi »

Vote Count LXV
~ Night is falling...
curiouskarmadog (L-3) ~ pacman, SocioPath
SocioPath (L-3) ~ Iecerint, curiouskarmadog

Iecerint (L-4) ~ AGar

Not Voting:
Chronopie, Plum, Furcolow
AGar 2 | Chronopie 3 PROD1 0 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 0 PROD1 6

-Chronopie is being prodded...

-The smell of smoke surrounds SocioPath as of post 2045...
--With 8 alive, it takes 5 to lynch and 4 to No Lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
(24%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #2054 (isolation #82) » Sat Oct 16, 2010 1:51 pm

Post by Vi »

Vote Count LXVI
~ Decision time
SocioPath (L-2) ~ Iecerint, curiouskarmadog, Chronopie

curiouskarmadog (L-3) ~ pacman, SocioPath
Iecerint (L-4) ~ AGar
pacman (L-4) ~ Plum

Not Voting:
Chronopie, Plum,
Furcolow
AGar 0 | Chronopie 0 PROD1 1 | Furc 0 | Iece 1 | pacman 1 | Plum 0 | ckd 1 | Socio 1 PROD1 7

-A small glow surrounds Plum as of post 2053...

--With 8 alive, it takes 5 to lynch and 4 to No Lynch.
---I don't remember if I included Chronopie in the statistic in my sig. I think I did.


Battery power:
||||
|
||||
|
||
(12%)
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Post Post #2081 (isolation #83) » Sun Oct 17, 2010 10:46 am

Post by Vi »

Mod scene forthcoming. Don't panic.
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Post Post #2083 (isolation #84) » Sun Oct 17, 2010 11:04 am

Post by Vi »

Vote Count LXVII
~ PACMAN DIES A HORRIBLE DEATH WHILE I PLAY UNFITTING MUSIC
pacman (LYNCH) ~ Plum, Chronopie, Furcolow, AGar, curiouskarmadog

curiouskarmadog (L-3) ~ pacman, SocioPath
SocioPath (L-4) ~ Iecerint,
curiouskarmadog, Chronopie

Iecerint (L-5) ~
AGar


Not Voting:
Furcolow

AGar 0 | Chronopie 0 PROD1 2 | Furc 0 | Iece 0 | pacman 0 | Plum 0 | ckd 0 | Socio 0 PROD1 8

--With 8 alive, it takes 5 to lynch and 4 to No Lynch.

Battery power:
||||
|
|
(6%)


----

--- pacman281292 ---
Righteous
--- Lynched Day 5.


-The remaining battery power was converted!


----

Vote Count LXVIII
~ Nothing good to say to anyone

Not Voting:
AGar, Chronopie, Furcolow, Iecerint,
pacman,
Plum, curiouskarmadog, SocioPath
AGar -1 | Chronopie -1 | Furc -1 | Iece -1 | Plum -1 | ckd -1 | Socio -1

-It is now Day 6!

-A small glow surrounds curiouskarmadog as of post 2088...

--With 7 alive, it takes 4 to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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|
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(100%)
Last edited by Vi on Sun Oct 17, 2010 1:54 pm, edited 1 time in total.
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Post Post #2093 (isolation #85) » Sun Oct 17, 2010 1:59 pm

Post by Vi »

I'm not doing another vote count tonight. A message has been appended to the previous vote count.
The resulting temporal contradiction is an example of me kicking reality's ass as explained in the rules.
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Post Post #2129 (isolation #86) » Mon Oct 18, 2010 2:05 pm

Post by Vi »

Image Image

--- SocioPath ---
Darkened
Shadow Demon
Paranoid Gun Owner
--- Offered a Shot Day 6!!!










-Wait, what?












Image Image

--- Plum ---
Righteous
Vigilante
--- Offered a Shot Day 6...


---

Vote Count LXIX
~ Look out...!
SocioPath (L-2) ~ curiouskarmadog, AGar


Not Voting:
AGar,
Chronopie, Furcolow, Iecerint,
Plum, curiouskarmadog, SocioPath,
curiouskarmadog, AGar
AGar 0 | Chronopie 0 | Furc 1 | Iece 0 | ckd 0

-The vote count has been reset.

--With
7
5
alive, it takes
4
3
to lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
(95%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #2154 (isolation #87) » Tue Oct 19, 2010 2:06 pm

Post by Vi »

Image Image

--- curiouskarmadog ---
Righteous
Doctor
--- Struck by Lightning Day 6...


---

Vote Count LXX
~ ARMAGEDDON IT (yes I'm'a gettin' it)
Iecerint (L-1) ~
Furcolow, curiouskarmadog


Not Voting:
Chronopie,
Furcolow,
Iecerint,
curiouskarmadog,
AGar,
curiouskarmadog,
Furcolow
AGar 1 | Chronopie 0 | Furc 0 | Iece 0

-The vote count has been reset. (again)

-The smell of smoke surrounds Iecerint as of 2114...
--With
5
4
alive, it takes 3 to lynch
or 2 to No Lynch
.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
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|
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|
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(88%)


Public Service AnnouncementJust a friendly reminder of Vi-mod policy: If you have won the game or THINK you have won the game, please do not start postgame talk until I officially declare the game over. Thank you in advance.
Last edited by Vi on Wed Oct 20, 2010 2:51 pm, edited 1 time in total.
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Post Post #2159 (isolation #88) » Tue Oct 19, 2010 3:50 pm

Post by Vi »

Hawt New Game Mechanic Rule 1B has been added.
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Post Post #2214 (isolation #89) » Wed Oct 20, 2010 2:51 pm

Post by Vi »

Vote Count LXXI
~ More like Hate-Colored Magic
Iecerint (L-1) ~
Furcolow,
AGar, Furcolow

Furcolow (L-3) ~
Iecerint


Not Voting:
Chronopie,
Iecerint, AGar, Furcolow,
Iecerint,
Furcolow

AGar 0 | Chronopie 1 | Furc 0 | Iece 0

-Iecerint is at L-1!

-A small glow surrounds AGar as of post 1982...

--With 4 alive, it takes 3 to lynch or 2 to No Lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
(81%)
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #2224 (isolation #90) » Thu Oct 21, 2010 12:06 am

Post by Vi »

Mod scene forthcoming after I get home from school. Don't panic.
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Post Post #2225 (isolation #91) » Thu Oct 21, 2010 1:33 pm

Post by Vi »

Vote Count LXXII
~ The last gambit
Iecerint (LYNCH) ~ AGar, Furcolow, Chronopie


Not Voting:
Chronopie,
Iecerint
AGar 1 | Chronopie 0 | Furc 0 | Iece 0

-The smell of smoke surrounds Iecerint as of post 975...
--With 4 alive, it takes 3 to lynch or 2 to No Lynch.

Battery power:
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
(79%)


-----

--- Iecerint ---
Righteous
Neighborizer
--- Lost his MoHO Day 6...



-The remaining battery power was converted!



--- Furcolow ---
Righteous
Brother
Firebolt
Neighbor
--- Corrupted Day 6...



-It is no longer possible to prevent a Win Condition from being fulfilled!




--- Chronopie ---
Righteous
Roleblocker
--- Corrupted Day 6...



--- AGar ---
Shadowed
Dark Demon
Roleblocker
--- Survived Day 6!!!





- ...???





--- MafiaSSK and Gammagooey ---
Seraphs
--- Bowed out in Endgame...




--- sottyrulez ---
Tarhalindur, Emperor Dogbert over Mafia
---
Demon Seraph
--- Took over the world in Endgame!!!



-Game Over!


Result:

Righteous
...
Loses...

Demons
......
Win!


---Mod commentary, etc. will follow in a moment. Please wait until my megapost of mod notes come in before posting; it shouldn't be long.
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Post Post #2226 (isolation #92) » Thu Oct 21, 2010 1:34 pm

Post by Vi »

Endgame:
Credits Theme

(Oh cool, I got the top of the page ^.^ )

===
@@ ONE THROUGH THIRTEEN
===
~NAME~


Welcome to
Mafia on Holy Orders
. You are one of the
Righteous
.

You have no special abilities at this time.

You win when no living player's Win Condition requires members of the Righteous to die.

Please confirm via PM. I wish you the best of luck.
===
@@ FOURTEEN AND FIFTEEN
===
~NAME~


Welcome to
Mafia on Holy Orders
. You are one of the
Dark Demons
.

These are your abilities.

Factional Awareness
- You know that _____ is a Demon like yourself.
Factional Detection
- You know that there are other Demons in this game. They are allied to you.
Factional Communication
- You may speak in this QuickTopic, which is reserved for communication amongst Demons.
Factional Kill
- During each odd-numbered Day you may choose a living player. That player will die at the end of the Day. Kill flavor is "corrupted". This kill will fail if it resolves on a Demon.

You win when it is no longer possible to prevent Demons from being the only living players.

Please confirm via PM. I wish you the best of luck.
===
@@ SIXTEEN AND SEVENTEEN
===
~NAME~


Welcome to
Mafia on Holy Orders
. You are one of the
Shadow Demons
.

These are your abilities.

Factional Awareness
- You know that _____ is a Demon like yourself.
Factional Detection
- You know that there are other Demons in this game. They are allied to you.
Factional Communication
- You may speak in this QuickTopic, which is reserved for communication amongst Demons.
Factional Kill
- During each even-numbered Day you may choose a living player. That player will die at the end of the Day. Kill flavor is "corrupted". This kill will fail if it resolves on a Demon.

You win when it is no longer possible to prevent Demons from being the only living players.

Please confirm via PM. I wish you the best of luck.
===
@@ EIGHTEEN
===
~NAME~


Welcome to
Mafia on Holy Orders
. You are a
Seraph
.

These are your abilities.
Watching From On High
- You are not alive, and do not presently count as a member of the game. It is possible for you to join the game inthread, but not for a while yet.
You may neither vote nor post inthread.

Factional Communication
- You may speak in this QuickTopic and call in your orders from there. Think of it as a mod lounge of sorts.
Under no circumstances may you repost this link.


Field Marshal
- If you die and the Righteous Win Condition is not fulfilled by the end of the following phase, the Demons will automatically win.
Jackpot
- If
Tarhalindur, Emperor Dogbert over Mafia
is killed, every Demon will suicide. Or in more plain language, if Tar dies, you and the Righteous win.

Grant Halo
- In between each vote count you may send me a post and your choice of "a small glow" or "the smell of smoke". In the next vote count, a message similar to this (modifiable according to your selections) will appear:
---A small glow surrounds Zorblag as of Post 1359!
Holy Orders
- You start the game with 100 Faith. Each real-time Day you will receive 10% interest on your accrued Faith. You are capped at 200 Faith. At any time you may spend your Faith on the items listed below. These items will take effect at the time of the next vote count after you purchase them. If you are required to target a player with your item, please submit that target at the time of purchase. **Over the course of the game you may only purchase each ability once, and you may only target a given player once.**
Battery-Powered Bonus
- After each lynch, you will receive Faith equal to the battery power remaining for that Day. For example, if there is a lynch at 65% battery, you will receive 65 Faith.

You win when no living player's Win Condition requires members of the Righteous to die.

Please confirm via PM. I wish you the best of luck.

---

Modular


**Grant Doctor (45) - You will grant the living player of your choice the following ability:
Doctor
- Each Day you may choose a living player. If they are targeted by a kill from the time you use this ability through the end of the Day, that kill will be prevented.
**Grant Tracker (60) - You will grant the living player of your choice the following ability:
Tracker
- Each Day you may choose a living player. If they submit an action between the time of this action's submission and the end of the Day, you will learn who their action targeted. If their action does not target anyone or if they do not make an action, you will be told No Result.
**Grant Roleblocker (65) - You will grant the living player of your choice the following ability:
Roleblocker
- Each Day you may choose a living player. If they submit an action between the time of this action's submission and the end of the Day, that action will be blocked.
**Grant Neighborizer (70) - You will grant the living player of your choice the following ability:
Neighborizer
- Each Day you may choose a living player. I will open a QuickTopic within which you and the player you choose can speak freely. If you target yourself, nothing will happen.
**Grant Doublevoter (75) - You will grant the living player of your choice the following ability:
Doublevoter
- You have an extra vote that you may control independently of your first vote with the command
Second Vote: PLAYERNAME
. The lynch threshold will increase to accommodate this.
**Grant Jailer (80) - You will grant the living player of your choice the following ability:
Jailer
- Each Day you may choose a living player. They will be protected from kills for the rest of the Day, but will also be Roleblocked.
**Grant Vigilante (85) - You will grant the living player of your choice the following ability:
Vigilante
- Each Day you may choose a living player. They will be killed immediately.
**Grant Weak Doctor (100) - You will grant the living player of your choice the following ability:
Weak Doctor
- Each Day you may choose a living player. If they are targeted by a kill from the time you use this ability through the end of the Day, that kill will be prevented. If you target a Demon with this ability, you will die at the end of the Day.
**Grant Cop (135) - You will grant the player of your choice the following ability:
Cop
- Each Day you may choose a living player. I will tell you their alignment. This ability resolves at the end of the Day in which it is used.
**Grant Watcher (140) - You will grant the player of your choice the following ability:
Watcher
- Each Day you may choose a living player. If they are targeted by any action that resolves after you submit this action, I will tell you who targeted them. If nobody targets them, you will receive No Result.
Communicative


**Grant Improved Halo (5) - You may use Grant Halo as before, but now with these further options:
*A small glow surrounds ____...
*A warm light shines from _____...
*_____ shines in radiant glory...


*The smell of smoke surrounds ___...
*The world seems darker around ____...
*____ seems to loom ominously...

You may purchase this Holy Order as many times as you like.

**Conscience (20) - You may send me a message of length no more than 100 characters, which I will forward to the living player of your choice.

**Still, Small Voice (40) - You may send me a message of length no more than 100 characters, which will be broadcast to all players during the next vote count. No tags please.

**Prayer (90) - You may send me a message of length no more than 100 characters, which I will forward to the player of your choice along with the following ability:
Prayer
- You may send a message of length no more than 100 characters to the person who just sent you a message. You will receive a response from that person.
And of course you may respond with a message of length no more than 100 characters.

**Communion (150) - I will open a QuickTopic for you and the living player of your choice.

Administrative


**Omnipresence (75) - You will learn who has been targeted by any action submitted this Day. You will receive your result at the end of the Day.

**Farsight (90) - You will learn the nature of each action submitted this Day. The actions that have already been submitted will be given to you immediately, and you will learn others as they are submitted.

**Account (120) - You may choose two living players. They will swap whichever abilities you have given them.

**Last Resort (150) - You will descend to the plane of the living. You will join the game as a living player. Your QuickTopic will be locked. See
Field Marshal
in your abilities, though.

**Piercing Eye (160) - You will learn the alignment of the player of your choice. You may not use this if there are fewer than five players alive.

**Judgment (160) - You will immediately kill the player of your choice. Kill flavor is "struck by lightning". You may not use this if there are fewer than five players alive.

**Order (170) - All actions submitted between the time you use this ability and the end of the Day will be Roleblocked. You may not use this if there are fewer than five players alive.

**Revival (175) - Your interest rate will increase to 12.5%.

**Veritas (190) - The player of your choice will have their alignment revealed inthread. You may not use this if there are fewer than five players alive.
===
@@ NINETEEN
===
~NAME~


I AM YOUR KING! BOW BEFORE ME, PEASANT!

This was a test of the emergency monarch system.
If this were a real monarchy, you would already be wretched.


Welcome to
Mafia on Holy Orders
. You are
Tarhalindur, King Dogbert over Mafia
.

These are your abilities.
Watching From On High
- You are not alive, and do not presently count as a member of the game. It is possible for you to join the game inthread, but not for a while yet.
You may not vote or post inthread.

Factional Communication
- You may speak freely in this QuickTopic and call in your orders there. Think of it as a mod lounge of sorts.
Under no circumstances can you repost this link.


Scattered Effort
- At present you know that the Demons are split up in groups of two and do not know the identities of other groups. Presently, one group can kill on odd Nights and the other on even Nights.

Target Acquired
- In the event that a Seraph appears in the land of the living and dies, those with the Demonic Win Condition (yourself included) will automatically win at the end of the phase after they die, if the Righteous Win Condition is not fulfilled first.
All or Nothing
- If you die, every Demon remaining in the game will suicide. Or in more plain language, if you die, you lose.

Holy Orders
- You start the game with 100 Faith. Each real-time Day you will receive 10% interest on your accrued Faith. You are capped at 200 Faith. At any time you may spend your Faith on the items listed below. These items will take effect at the time of the next vote count after you purchase them. If you are required to target a player with your item, please submit that target at the time of purchase. **Over the course of the game you may only purchase each ability once, and you may only target a given player once.**
Battery-Powered Bonus
- After each lynch, you will receive Faith equal to one third of the battery power remaining for that Day. For example, if there is a lynch at 65% battery, you will receive 21 Faith.

You win when it is no longer possible to prevent Demons from being the only living players.

Please confirm via PM. I wish you the best of luck.

---

Modular


**Grant Doctor (55) - You will grant the living player of your choice the following ability:
Doctor
- Each Day you may choose a living player. If they are targeted by a kill from the time you use this ability through the end of the Day, that kill will be prevented.
**Grant False Positive (55) - You will grant the living player of your choice the following ability:
False Positive
- Each Day you may choose a living player. You will target them.
**Grant Tracker (65) - You will grant the living player of your choice the following ability:
Tracker
- Each Day you may choose a living player. If they submit an action between the time of this action's submission and the end of the Day, you will learn who their action targeted. If their action does not target anyone or if they do not make an action, you will be told No Result.
**Grant Neighborizer (65) - You will grant the living player of your choice the following ability:
Neighborizer
- Each Day you may choose a living player. I will open a QuickTopic within which you and the player you choose can speak freely. If you target yourself, nothing will happen.
**Grant Roleblocker (75) - You will grant the player of your choice the following ability:
Roleblocker
- Each Day you may choose a living player. If they submit an action between the time of this action's submission and the end of the Day, that action will be blocked.
**Grant Reflexive Tailor (80) - You will grant the player of your choice the following ability:
Reflexive Tailor
- From the time of your receipt of this ability onward, any Cop action that resolves on you will return an incorrect result.
**Grant Paranoid Gun Owner (90) - Provided that the Day does not end today, you will grant the player of your choice the following ability:
Paranoid Gun Owner
- From the time of your receipt of this ability onward, you will reflexively kill anyone who makes an action resolve on you.
**Conditional Grant Vigilante (85) - You will grant the living player of your choice the following ability, PROVIDED that the player you choose is not a Demon:
Vigilante
- Each Day you may choose a living player. They will be killed immediately.
**Grant Jailer (90) - You will grant the living player of your choice the following ability:
Jailer
- Each Day you may choose a living player. They will be protected from kills for the rest of the Day, but will also be Roleblocked.
**Grant Unstoppable (95) - You will grant the player of your choice the following ability:
Unstoppable
- From the time of your receipt of this ability onward, all Roleblocks made on you will fail.
**Grant Ninja (100) - You will grant the player of your choice the following ability:
Ninja
- From the time of your receipt of this ability onward, any action you submit cannot be Tracked or Watched.
**Grant Reflector (120) - You will grant the player of your choice the following ability:
Reflector
- From the time of your receipt of this ability onward, if you are targeted by an ability, you will return the same result as if your targetter had targeted themself. (For instance, if a Cop investigates you, they will receive their own alignment back.)
Communicative


**Grant Halo (3) - In between each vote count you may send me a post and your choice of "a small glow" or "the smell of smoke". In the next vote count, a message similar to this (modifiable according to your selections) will appear:
---A small glow surrounds Zorblag as of Post 1359!
You may purchase this Holy Order as many times as you like.

**Grant Improved Halo (7) - You may use Grant Halo as before, but now with these further options:
*A small glow surrounds ____...
*A warm light shines from _____...
*_____ shines in radiant glory...


*The smell of smoke surrounds ___...
*The world seems darker around ____...
*____ seems to loom ominously...

You may purchase this Holy Order as many times as you like.

**Dark Conscience (20) - You may send me a message of length no more than 100 characters, which I will forward to the living player of your choice.

**Still, Small Voice (40) - You may send me a message of length no more than 100 characters, which will be broadcast to all players during the next vote count. No tags please.

**Prayer (90) - You may send me a message of length no more than 100 characters, which I will forward to the player of your choice along with the following ability:
Prayer
- You may send a message of length no more than 100 characters to the person who just sent you a message. You will receive a response from that person.
And of course you may respond with a message of length no more than 100 characters.

**Communion (130) - I will open a QuickTopic for you and the player of your choice. You may not use this on players you have identified as Demons via Soul Harvest.

Demonic


**Consolidation (40) - If the two Demon groups have been merged, this will allow any of them to kill on any Night.

**Soul Harvest (100) - You will learn the identities of the Demons; and if they are split up, which one knows whom.

**Mark (100) - The Demons will consolidate their chat threads, and in doing so learn who each other are.

**Indwelling (170) - You will gain access to the Demons' factional chat and may speak with them as you please. If the Demons are still split up, you will be randomly assigned to one of the largest ones.

Administrative


**Envy (35) - You will learn how much Faith is possessed by the allies of the Righteous. After you use this ability, they will be able to use this ability.

**Quick Change (40) - You will gain (100 - current battery %) Faith. The battery will then be refilled to 100%.

**Omnipresence (85) - You will learn who has been targeted by any action submitted this Day. You will receive your result at the end of the Day.

**Farsight (105) - You will learn the nature of each action submitted this Day. The actions that have already been submitted will be given to you immediately, and you will learn others as they are submitted.

**Lust (105) - You will learn the Holy Orders that the allies of the Righteous have available. This ability will become available to them after you use this.

**Chaos (145) - All actions submitted from this point onward Today will have their targets randomized.

**Stillness (150) - All QuickTopics will be closed for the remainder of the Day.

**Impair (155) - Choose a living player. That player will lose all of their abilities.

**Revival (180) - Your interest rate will increase to 12.5%.

**Judgment (190) - You will immediately kill the player of your choice. Kill flavor is "struck by lightning". You may not use this ability if there are fewer than five players remaining.

**Trump Card (200) - You will descend to the plane of the living. You will join the game as a living player. See
All or Nothing
in your abilities, though.
----------
@@@@@
----------

Chronology of actions taken and running commentary:

--DAY 1--

*MafiaSSK issued Holy Order "Grant Tracker" to Socrates as of post 230 (2 days in). Socrates received this at the next vote count.
*Socrates Tracked Fate as of post 278 (3 days in). Not only did Fate not have an action, he was killed D1.
*sottyrulez issued Holy Order "Mark" as of post 430 (7 days in). As of post 444, the two sets of Demons were merged into one.
*vezokpiraka issued a kill on Socrates as of post 489 (8 days in). However, this was recanted in favor of killing Fate as of post 521 (9 days in).
*Wraith was lynched on post 530 (9 days in).
*All Halos Day 1 (smoke on ani, vezo; darker on Wraith; light on Iecerint and Friend) were issued by MafiaSSK.

My memory of Day 1 is fuzzy, but I distinctly remember not having any idea why Wraith was lynched over one of any number of hated people. The Fate kill can be best classed as a "huge blunder" considering he wasn't in a great political position and was gunning for two or three Townies
which the scum knew because they knew who each other were at that point
. I'm not sure why Tracker in particular was handed out so early in the game, but that's also coming from someone who knew there were no other powers in the game.

--DAY 2--

*Socrates Tracked Friend as of post 607 (10 days in, first of Day 2). He would have gotten No Result.
*MafiaSSK issued Holy Order "Farsight" as of post 607 (10/1). MafiaSSK was thus aware of every action that occurred Day 2 as they were sent in.
*mothrax issued a kill on Plum as of post 656 (11/2). This was changed to a kill on zwetschenwasser as of post 733 (12/3). MafiaSSK was aware of both of these kill choices; thus Plum was confirmed Town to him.
*sottyrulez issued Holy Order "Indwelling" as of post 865 (15/6). As of this time, sottyrulez was able to speak with the scum team at will.
*Socrates changed his Track to Locke Lamora as of post 1008 (19/10), receiving No Result.
*mothrax was lynched as of post 1022 (19/10).
*The light Halo on pacman and the darker I.Halo on zwet issued on 9/2/10 were made by sottyrulez. The light Halo that same day on ckd was issued by MafiaSSK.

Not only was mothrax a bus, it was a bus that was meant for vezokpiraka. sottyrulez used Indwelling and found that they were joining a scum team with absolutely NO synergy, which they did not take kindly to. On the other hand, MafiaSSK found out that Plum was Town (no surprise here) but was in the best position to realize that vezokpiraka was fakeclaiming - because of Farsight, he saw every action made and knew that none of them targeted vezo. However, he got hung up on not knowing what "Indwelling" was, so it was allowed to pass.

--DAY 3--

*Socrates Tracks pacman and would have received No Result as of post 1030 (19/0).
*MafiaSSK issues Holy Order "Grant Neighborizer" to Iecerint as of post 1046 (19/0), which Iecerint received at the next vote count.
*Iecerint attempts to Neighborize Socrates as of post 1054 (20/1), but it fails because...
*vezokpiraka issues a kill on SocioPath's behalf on Socrates as of post 1099 (21/2).
*Socrates reissues a conditional Track on either Me=Weird or SocioPath depending on... something I can't make out on my chart as of post 1128 (25/6). This resulted in a Track on SocioPath that could have been bad if it were not the case that...
*vezokpiraka took over killing duty for Socrates as of post 1204 (27/8).
*Locke Lamora was lynched as of post 1210 (27/8).
*The Light Halos on Socrates and Furcolow were issued by MafiaSSK.

MafiaSSK left a little before this Day ended, so this day was a light on godly activity. Iecerint felt kind of silly after seeing who got killed. Of note is that vezo received very little support from his scum team in any way, even after (surprisingly!) fakeclaiming a power that got Socrates' support. That's probably why he RAGEquit the site for a while.

--DAY 4 (Part 1)--

*SocioPath issues a kill on curiouskarmadog as of post 1246 (29/1).
*sottyrulez issues Holy Order "Consolidation" as of post 1274 (30/2). As of this time all members of the scum team could kill at any time.
*Iecerint tries Neighborizing vezokpiraka as of post 1296 (31/3).
*vezokpiraka meanwhile takes over killing duty on curiouskarmadog as of post 1298 (31/3).
*Gammagooey finally agrees to take over for MafiaSSK as of post 1313 (32/4) and finds that he has maxed-out Faith.
*Gammagooey considers using Veritas on ckd, but instead issues Holy Order "Piercing Eye" on curiouskarmadog as of post 1318 (32/4). As of this time ckd is mod-confirmed innocent to Gammagooey.
*sottyrulez issues Holy Order "Grant Roleblocker" for AGar as of post 1396 (36/8).
*Haylen tells me that vezo RAGEquit and replaces in for him as of post 1410 (36/8).
*AGar blocks Friend as of post 1423 (37/9), not knowing that Friend had no ability.
*Gammagooey issues Holy Order "Conscience" on Friend as of post 1437 (38/10). This is when Friend got that message from the mod.
*All of the light Halos issued except the one on 9/22 for curiouskarmadog and the one on 9/25 on Friend were made by Gammagooey (Furcolow, Friendx2, Chronopiex2, Iecerint). All of the dark Halos except the one on 9/19 for vezokpiraka were made by sottyrulez (AGar, Friend, Furcolow, Chronopie).

*sottyrulez issued Holy Order "Quick Change" as of post 1467 (38/10) to reset the battery, gaining 84 Faith in the process.

Gammagooey took to his role with a vengeance. Meanwhile, this is as active with granting Halos as sottyrulez ever got. Yep, most of the Halos in the game were sent out by the good guys. The message sent to Friend was supposed to convey that the two gods were in control of things, got bonuses from the battery, that vezokpiraka was lying scum, and that the sender was Gammagooey, Star Control Hammer Brother. It almost got interpreted like that too :P

--DAY 4 (Part 2)--

*The scum actions are reorganized to AGar blocking Furcolow (again, to no avail) and Haylen killing Friend as of post 1489 (39/11).
*Iecerint changes his Neighborize target to Furcolow as of post 1505 (40/12). It seemed like a good idea at the time.
*sottyrulez issues Holy Order "Farsight" as of post 1575 (42/14). They get a pile of actions, but noticeably confirm that the only Town power role in play is the Neighborizer and that Gammagooey knows ckd's alignment via Piercing Eye.
*Me=Weird was finally lynched as of post 1738 (49/21).
*All Halos except for the smoke on Iecerint 1530 on 9/28 were issued by Gammagooey (Smoke Friend, Vi, Iecerint, vezokpirakax4, Haylenx3, Looming Haylen).

All that smoke getting pumped onto Haylen and vezokpiraka was totally ModWIFOM, seriously. Yeah, right. At this point, both sides have abused Farsight for its gloriously overpowered worth and gained about equal benefits from it. The idea to use Quick Change+Farsight was pretty clever. Haylen, more or less as usual, avoids getting lynched in spite of making a holey claim and having (again) little support from her scum team. I do have to thank her for replacing into a doomed slot.

--DAY 5--

*sottyrulez use Envy as of post 1809 (50/1), learning how much Faith Gammagooey had. They predict (not really correctly) that GG was saving for something. Gammagooey gains Envy at this point but sees no use for it.
*Gammagooey issues Holy Order "Grant Vigilante" on Plum as of post 1847 (52/3).
*Plum issues a kill on Haylen, retracted it for a day, and then went through with it as of post 1910 (54/5). Haylen dies after surviving for a full two weeks as confirmed scum.
*sottyrulez issues Holy Order "Grant Paranoid Gun Owner" on SocioPath that same day as of post 1918 (54/5). They immediately regret it after Haylen's death made him look like a lynch probability.

--Following Haylen's death--

*AGar blocks Iecerint as of post 1950 (55/6)...
*one post before Iecerint tries to Neighborize AGar. That would have been amusing.
*SocioPath decides to kill Plum as of post 1955 (55/6).
*Gammagooey issues Holy Order "Grant Doctor" on curiouskarmadog as of post 2002, which he got at 2005 (56/7). The hope was that ckd would see that Plum was an obvious Doc target.
*curiouskarmadog does indeed Doctor Plum as of post 2013 (57/8).
*pacman is lynched as of post 2083 (60/11).
*All Halos until the double Halo of Plum on 10/8, minus the smoke Halo on Haylen on 10/6, were made by sottyrulez. (Light ckd, Hayl, Furc, Plum; smoke Furcx2) The rest were made by Gammagooey (smoke Haylx2 & Socio, Light Plumx6 & ckd, Radiant Plum).

I don't think Gammagooey was particularly interested in hiding that Plum was Town in spite of giving her a power role. Nonetheless, the once-regretted Piercing Eye on curiouskarmadog paid off as GG was able to use his two confirmed Townies to get a scumkill AND a blocked kill. Impressive stuff. For some reason sottyrulez thought "offered a shot" was Holy Order "Judgment" flavor, so they didn't expect a Vig. The Haylen shot and subsequent SocioPath suspicion really ruined sottyrulez' day. Meanwhile, Iecerint's Neighborization failed for the second time out of three attempts and his existing Neighbor kind of hated his guts. No wonder he looked horrible.

--DAY 6--

*Plum issues a Vig shot on SocioPath as of post 2114 (61/1). Nobody expected a PGO.
*Iecerint issued a Neighborize on Chronopie as of post 2116 (61/1).
*AGar issued a kill on curiouskarmadog and a block on Iecerint (again) as of post 2119 (61/1).
*Plum and SocioPath both die as of post 2129 (61/1).

*sottyrulez issues Holy Order "Judgment" on curiouskarmadog (the now-outed Doc) as of post 2129, and AGar changes his kill to Furcolow as of post 2136. (62/2).
*curiouskarmadog eats a ZeusBolt at the end of that day.

--Following the masskill--

*Gammagooey issues Holy Order "Grant Roleblocker" as of post 2159, which he received at the end of the day, as a last-ditch attempt to stop the scumkill.
*AGar responds with superior yomi, blocking Chronopie as of post 2162.
*Chronopie blocks AGar at the same time as his hammer but fails due to the action resolution rule.

*All Halos were made by Gammagooey (Light ckd, AGar; Smoke Iece).

Just as Gammagooey's Checkov's Gun went off Day 5 with having ckd confirmed, sottyrulez' regretted PGO gift worked in their favor in a way even they didn't see coming. The question was brought up as to why nobody tried No Lynching in MyLo. Given that three people had died that Day and people were sure they had found scum, I'm sure the players thought it was an inferior choice.

-------
@@@
-------

On Days 4, 5, and 6 I was faced with three separate challenges to my ruleset. On Day 4, it had to do with quoting the specifics of mod communication. On Day 5, the allowance of cryptoclaims. On Day 6, how to deal with the notion of dueling Roleblockers when it wasn't mentioned in my ruleset. I'm still not sure how to deal with these, but I can tell you my thoughts as of right now and then keep going with my thoughts on the setup and how it played out.

**Day 4 modquoting - Once the Holy Order mechanic became manifest (say, after Socrates died), I should have made a public sample Holy Order to get around this. I couldn't put one in at the beginning of the game because that would have defeated the purpose of making the Holy Orders mechanic private. On the other hand, EXCLUSIVE MOD COMMUNICATIONS that were similar in format are kind of a necessity in Inventor-based games, at least without having to write unique flavor for EVERYONE.

**Day 5 cryptoclaiming - I'm still not sure where the line should be here and I plan to take this to Mafia Discussion.

**Day 6 Role Conflicts - Gammagooey wasn't pleased with me kind of spoiling his plans to bring out a Roleblocker but I had to put the rule amendment in. The chronological priority rule for settling mutual roleblocks is as old as my ruleset BUT hasn't ever seen use before now. The reason it became a problem here was partly because of...

**Day 1 Resolution Change - ...this. The original Deep South-style resolution was needlessly complicated and didn't belong in this setup. I realized this right about when Socrates got his Tracker PM and started talking about how his action could or could not work, and I noticed that it was just way too complicated to explain, especially since there were no actual Roleblockers in the game. So I tossed it midgame. I know that's frowned upon, but I think had I not done that the action resolution would have become a giant avoidable headache. Maybe I can use that kind of action resolution in a different game, one that's more meant for it.

**On the Holy Orders mechanic - I'm EXTREMELY pleased at how this turned out. The choices for who drew Seraph and Tarhalindur were absolutely not random; I wanted players who would be willing and able to sit and watch the game from the sidelines for long periods of time. SSK was recruited specifically for this purpose; sottyrulez took some begging :P Some of the costs need to be tweaked, but I think the overall idea - and the overall game - worked out the way I wanted it to. I'm interested in hearing the Seraphs' takes on it.

**On Instant Night - I can see why people don't like it so much now. I chose it for this game so as to minimize the amount of time the two god-players spent sitting on their hands.

**On game balance - This game like a Mountainous with a possible Vigilante issued midgame. The scum needed to net a whopping 5 mislynches to win without taking into account extra or lost kills, and it did indeed take 5 (possibly 5.5) mislynches for AGar to win. That seems more than fairly Town-sided IMO, especially with the role-rush at endgame. I'm sure sottyrulez didn't appreciate having to burn 300 Faith just to get the game going (not that they HAD to go Mark+Indwelling but etc.) but that was a balance move in itself.

**On OMG THIS GAME IS SO COMPLEX AND CONFUSING - Again, that wasn't intended. The different categories in the topic post, as I'm sure you've seen, were simply humorous receptacles for the kill flavors thrown in for laughs at the last minute. Flashy smoke and lights? That wasn't modWIFOM; most of them came from the the Town Seraphs. This was by design; the Halos didn't cost them anything but cut into sottyrulez' interest. Battery power resulting in players getting corrupted? I can kind of see how that thought got out but whatever happened to the scumkill? Plum pretty much wins the award for getting most of the setup idea right, although Iecerint deserves credit for getting kind of close to what the difference between a Dark or Shadow Demon was (sorta).

**On future modding projects - I'm definitely starting to run out of time right now. School's picking up and I'm not, so that has to change. When I get free time again, my next project will be Mafia Holographica, which will basically be Last Man Standing but more awesome in every way.

I don't think I'm going to need to say anything to anyone in particular (aside from a giant THANK YOU to everyone who stayed in and didn't replace out), as I sense people are going to start yelling very soon :? Everyone can post their QuickTopics now if they like (although you may want to redact a few things first :? )
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Post Post #2240 (isolation #93) » Thu Oct 21, 2010 3:18 pm

Post by Vi »

We managed to basically make it to four-player LYLO, though whether or not that's a good barometer I dunno.
Truthfully, you really shouldn't have gotten there. As badly as scum played, they deserved the win by a fairly large margin and would have gotten it much more easily if you weren't awesome.
I called BS on Iecerint claiming Roleblocked, because I'd literally JUST gotten a roleblocker assignment, and, as Vi mentioned, the fail placement of his previous targets.
Oh by the way, scum can grant Roleblockers too :P
Also, I'm in the camp of people who believe roleblockers should cancel each other out if they target each other, but I at least understand the logic of Vi's role resolution on that matter.
That doesn't help if one Roleblocker also tries to kill. I just chose an arbitrary tie-breaker that favored faster action submission.
I'm a little surprised that Vi made the scum halo cost faith when ours didn't, but thinking about it it makes sense to make sure scum aren't just throwing random halos every votecount to try and spawn confusion.
Basically. I wanted the scum to have the ability to mess with the public information, but still have it remain generally pro-Town.

Incidentally, the Communication abilities went largely unused. I was kind of expecting one of you to use Still Small Voice and blatantly convince everyone to do something obvious/ly bad.

GG, Zach, how were your roles? Any changes?

Somehow I forgot to mention this but this would be kind of cool to re-run as a mostly-Open setup, yes? Less confusion, more obvious strategy; but on the other hand more obsequious sucking up to the god players :P
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Post Post #2246 (isolation #94) » Thu Oct 21, 2010 3:25 pm

Post by Vi »

Iecerint wrote:
Vi wrote:*sottyrulez issues Holy Order "Judgment" on curiouskarmadog (the now-outed Doc) as of post 2129, and AGar changes his kill to Furcolow as of post 2136. (62/2).
*curiouskarmadog eats a ZeusBolt at the end of that day.
The Seraphs killed CKD? After he caught SP? I don't get it...?
sottyrulez was a SCUM SERAPH. They and GG/SSK weren't working together. That's how the scum got their roles, y'know?
Also, why'd you post the "don't discuss endgame until I say you can" bit?
It's common courtesy. I've spent a lot of time preparing and modding this game, I'd like to have endgame to myself
for the one time anyone will listen to me all thread
before people start storming the thread and ruining my ending.
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Post Post #2250 (isolation #95) » Thu Oct 21, 2010 3:36 pm

Post by Vi »

Iecerint wrote:Oh. It just made it sound like the game state had become "scum-win if they don't think about things too carefully." Like 2/2, but town might grant Vig to someone, or something.
I thought about that sort of thing happening, but late in the game I decided to just end it if the Demons got to half of the player list. There were a few ways to cheese the system built in but toward the end I got fed up with considering them given cheaply two months of game could have been thrown.

Tar could have been killed if they played Trump Card prematurely for whatever reason. The working plan would have been something like this.

TAR: Demons vote No Lynch to win!
GG: -Still small voice- Shoot sottyrulez
Plum: kk
TAR: :O

...yeah, cheeztastic. Fortunately this never came close to happening.

Incidentally, the scum DID forget about Trumping into 3P LyLo, which would have been a nifty alternative to 5P Judgment depending on which scenario would have been easier to get a mislynch in.
Last edited by Vi on Thu Oct 21, 2010 3:37 pm, edited 1 time in total.
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Post Post #2260 (isolation #96) » Thu Oct 21, 2010 3:55 pm

Post by Vi »

Gammagooey wrote:Why kill Friend over confirmed-town CKD?
This ties into
I did enjoy being a god, the only thing that frustrated me at points was having no actual power over the kills. We had to sit by and hope the scum actions got sent in on time.
which ties into how I think about half of the scumkills were mistakes. Fate's included. I'm not sure about Friend though; scum-Friend would have just sat on that message you gave him, no?
I'm not really seeing any issues with the scum side powers, but at a glance some of the town power grants seem a little bit too cheap. (As far as cost.) Maybe it's a perspective problem on my part.
Maybe not. I didn't anticipate a MEGA ROLE RUSH at the end of the game from Town. But I didn't want it to always take F O R E V E R for you to be able to do anything cool with the game. Ah well, most of those values were obtained through guesswork~
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Post Post #2275 (isolation #97) » Fri Oct 22, 2010 12:03 am

Post by Vi »

Zachrulez wrote:Also not sure why their watcher grant was so expensive, is there something I'm missing about it that makes it more powerful than a tracker?
[advicedog]WATCH OBVIOUS KILL TARGET/EASY SCUM LYNCH[/advicedog]
And yeah, I wouldn't have thought 2 scum was at all plausible except for how I interpreted Vi's comment. I thought she was like ALERT: PLZ DON'T START GLOATING YET, YE SCUM.
Well, a lynch in 4P MyLo ends the game for SOMEONE so it could have been either team.
Was Haylen's OMG MY PM BOX WAS FULL thing all planned? O_O
Nope.
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Post Post #2300 (isolation #98) » Fri Oct 22, 2010 6:24 am

Post by Vi »

Zachrulez wrote:Oh, I didn't notice that the serephs got 100% of the battery converted. We only got 1/3rd. I'm not sure why that is...
Me and the reviewers REALLY thought this game was scum-sided :? and wanted to limit how much the scum could do relative to Town. I think the balance is more or less where we wanted it, at least given how GG didn't really spam power roles. If he had put more roles out it may have been too much of a handicap for scum. But yes, Plum is correct that something like lynching early SHOULD carry an extra benefit for Town.

Alternative answer in two words: Quick Change. That battery refill Day 4? That was scum doing that at Town's expense :P The fact that it gave the Town the ability to further argue a Day into oblivion for dubious benefit was a secondary bonus.

Yes, Quick Change was a scum ability from the beginning.
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Post Post #2301 (isolation #99) » Fri Oct 22, 2010 6:34 am

Post by Vi »

Also, your mod got dense and completely forgot to post the unstuffed version of the action receipts.

This is the full spreadsheet.
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Post Post #2307 (isolation #100) » Fri Oct 22, 2010 10:36 am

Post by Vi »

Gammagooey wrote:Hey Vi, it says you gave Chrono the blocker on 2159 but that was where you made the rule change, Did you send out the Chrono-blocker PM early or is that just a mistake?
I posted rule addition
You granted Holy Order before anyone else posted
At next vote count Chronopie receives RB

in that order

Most of the post numbers in the spreadsheet for action submission refer to the most recent post made when the action was submitted.
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Post Post #2313 (isolation #101) » Sat Oct 23, 2010 12:50 pm

Post by Vi »

MafiaSSK wrote:Bah. I could have done better and actually helped the town more. I disappeared at the wrong time though. Oh well.
You actually did pretty well while you were here. Most of your Halos were on the right people and all of your abilities turned out for the better (well, except Iecerint's Neighborizing, but that's not your fault).
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Post Post #2317 (isolation #102) » Sun Oct 24, 2010 12:17 am

Post by Vi »

Fate wrote:Really ingenious set-up Vi, would <3 to /pre-in for whatever you have cooking next.
I think Holographica would be relevant to your interests.~

Pre-in taken.
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Post Post #2319 (isolation #103) » Sun Oct 24, 2010 12:48 am

Post by Vi »

VasudeVa wrote:
Vi wrote:
Fate wrote:Really ingenious set-up Vi, would <3 to /pre-in for whatever you have cooking next.
I think Holographica would be relevant to your interests.~

Pre-in taken.
May I have one too? >w<
Sure. This topic can be considered an announcement in a public place, so it should be legal.
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Post Post #2322 (isolation #104) » Sun Oct 24, 2010 6:56 am

Post by Vi »

Plum wrote:pre-/in

Unless things happen, I'm interested as well.
I'm actually concerned about you, though.
The game takes place in real(ish) time. Missing a day or a weekend may/will put you at a disadvantage.
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Post Post #2324 (isolation #105) » Sun Oct 24, 2010 7:19 am

Post by Vi »

Very well. I'll take you in for now and you can decide later.

mothrax makes five, I think. I need to start copying these down :nerd:
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Post Post #2326 (isolation #106) » Mon Oct 25, 2010 1:09 am

Post by Vi »

Unfortunately you got beat out, vezo. All the pre-in spots are full...
BUT there's no guarantee that they'll still be full when the game runs. The Mini Theme queue got a lot longer when I wasn't looking, and people may need to drop out for whatever reason.
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Post Post #2330 (isolation #107) » Mon Oct 25, 2010 7:05 am

Post by Vi »

Iecerint wrote:The plot is that I am a battered woman. :(
And Furcolow is a Firebolt.
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Post Post #2332 (isolation #108) » Mon Oct 25, 2010 11:36 am

Post by Vi »

Gammagooey wrote:Oh hey I'm nomming this for Best Mechanic/Mutation, feel free to 2nd/3rd/whateverz it if you thought the Seraph mechanic was awesome :D
Happy scumday BTW :D

EDIT: Oh hey I can post now :D
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