Mini Theme List (OLD)

For archiving signup threads after their corresponding games are complete.
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Post Post #23 (isolation #0) » Tue Dec 14, 2010 9:54 pm

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I'm amused that there'sa finished game that's still to start accordingto you :). Also,
hasdgfas wrote:[*]Potential moderators can only be in a single mini/open moderator queue (Mini Normal, Mini Theme, or Open) at a time. Moderators must wait until the game they are moderating is completed before joining the queue again.
is that new?
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Post Post #194 (isolation #1) » Sat Jan 08, 2011 1:31 am

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/in to mod Monastery Mafia
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Post Post #331 (isolation #2) » Sat Jan 22, 2011 12:52 am

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/in Ozy
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Post Post #524 (isolation #3) » Tue Feb 08, 2011 3:57 am

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/in for Walking Dead
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Post Post #526 (isolation #4) » Tue Feb 08, 2011 5:23 am

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/out for Walking Dead if I had the last slot.
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Post Post #529 (isolation #5) » Tue Feb 08, 2011 7:04 am

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RedCoyote wrote:Empking, don't let me displace you if you want to play. I'm in too many games anyways.
No. In all honesty I just wanted to speed up the queue.
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Post Post #578 (isolation #6) » Fri Feb 11, 2011 9:05 am

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I'm pretty sure Twisted just filled it up.
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Post Post #732 (isolation #7) » Sat Feb 19, 2011 10:46 am

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SensFan wrote:There is absolutely no need for a time limit. This is why there are two games in sign-ups at the same time; no one game can slow down signups for other games.
I sort of disagree with this (or at least consider it useless) every game in the queue will repulse some players but typically the odds of a player being repulsed by both games is less then the odds of being repulsed by one. When a game is as unpopular as EOE that messes with the system.
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Post Post #743 (isolation #8) » Mon Feb 21, 2011 2:03 am

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/in Eden
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Post Post #920 (isolation #9) » Mon Feb 28, 2011 2:12 pm

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/inventor
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Post Post #943 (isolation #10) » Wed Mar 02, 2011 4:44 am

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I've seen Charlie's set up and I have to say that the only thing comforts me for not being able to play it is the fact that I'd never have a played a game called Candy Zoo Mafia. Its a really good set up.

/in for inventor
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Post Post #1129 (isolation #11) » Mon Mar 07, 2011 9:20 pm

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Pre-In: Vittorio Salamdien, werewolf555 & Amrun
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Post Post #1131 (isolation #12) » Tue Mar 08, 2011 5:25 am

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Empking wrote:Pre-In: Vittorio Salamdien, werewolf555 & Amrun
Scratch werewolf (I'm replacing him in another game of mine at the moment.)
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Post Post #1363 (isolation #13) » Tue Mar 29, 2011 3:39 am

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/in to mod
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Post Post #1406 (isolation #14) » Fri Apr 01, 2011 4:13 am

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/in for Fringe
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Post Post #1421 (isolation #15) » Fri Apr 01, 2011 2:20 pm

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Tragedy wrote:
hasdgfas wrote:
gandalf5166 wrote:
hasdgfas wrote:
also, pre-/ins are no longer allowed for mini themes.

This has been a public service announcement
I believed this for a second >.>
if someone believed it for a second, that's all I really needed.
Is it still April Fools?
I could'ver heard that if it was after noon then you (the practical joker) is the fool.
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Post Post #1529 (isolation #16) » Fri Apr 08, 2011 12:20 am

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Firstly, Sherlock Holmes was perectly well balanced. Its just that Trackers are too positive-backing as a role.
RichardGHP wrote:
bv310 wrote:/in to mod Les Miserables Mafia. Gotta keep with my theme of classic literature. This one should be a bit more balanced than Sherlock though.
I thought about doing this one, but I thought the characters didn't really lend themselves to mafia. Shoot me the setup if possible, because I'm interested to see what you can do with the source material.
http://67.222.17.61/forum/viewtopic.php?t=1798
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Post Post #1581 (isolation #17) » Tue Apr 12, 2011 9:12 am

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hasdgfas wrote:
now taking sign-ups: Parama's The Fallacy of Time
/in
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Post Post #1723 (isolation #18) » Mon Apr 25, 2011 8:18 am

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Johoohno wrote:
Johoohno on page 66 wrote wrote:
@ hasdgfas:

2) How many pre-ins are you allowed to have? I might get a few if I go through with the idea of "Swift speed werewolf IV" as my theme.
*Puts on cow costume* No more than half your player list can be pre-/ins.
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Post Post #1725 (isolation #19) » Mon Apr 25, 2011 8:33 am

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hasdgfas wrote:
Johoohno wrote:
Johoohno on page 66 wrote wrote:
@ hasdgfas:

2) How many pre-ins are you allowed to have? I might get a few if I go through with the idea of "Swift speed werewolf IV" as my theme.
I thought I PM'd you that. I know I was in the middle of a PM at one point, but apparently it never sent. Empking is right. And it's rounded down for halves.
No it isn't. That's complicated and counter-intuitive.
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Post Post #1728 (isolation #20) » Mon Apr 25, 2011 8:48 am

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MagnaofIllusion wrote:
Empking wrote: No it isn't. That's complicated and counter-intuitive.
Yes it is logically clear.

In a 13 player game 7 players is more than half (6.5). Nothing hard to see about that at all. 6 is the logical and correct amount of pre-ins.
But its
1. Complicated - With an odd number, it adds an extra step.
2. Counter-Intuitive - 1. When rounding you usualy round .5 up. 2. There's no need to round down meaning that if there's a need to round it must be rounding up.
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Post Post #1732 (isolation #21) » Mon Apr 25, 2011 9:32 am

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MagnaofIllusion wrote:
Empking wrote: But its
1. Complicated - With an odd number, it adds an extra step.
2. Counter-Intuitive - 1. When rounding you usualy round .5 up. 2. There's no need to round down meaning that if there's a need to round it must be rounding up.
You are overthinking the issue. It doesn't matter whether you feel it is complicated or counter-intuitive.
But it matters (in a very minor way) if it is complicated or counter-intuitive.
What his half of 13? 6.5. Is 7 greater than 6.5? Yes.
Absolutely.
Your need to round doesn't really matter and is the only think making things complicated.
I agree (though I'd also add that it makes things counter-intuitive.)

I'd also like to add that Mith (to my knowledge) has never said that that 6.5 pre-/ins are not allowed.
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Post Post #1776 (isolation #22) » Sat Apr 30, 2011 5:31 am

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What sort of flavour knowledge is required?
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Post Post #1785 (isolation #23) » Sat Apr 30, 2011 2:07 pm

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hasdgfas wrote:
CryMeARiver wrote:/in to mod


I noticed you were currently modding an open game. You cannot /in to mod in the mini theme list until that game finishes.


Is that a new rule? Or have I just missed it before?
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Post Post #2066 (isolation #24) » Tue May 24, 2011 1:06 am

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Source Code


* Based on the film of the same name.
* The game will last no longer than three game days.
* Nobody dies.
* No reveal
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Post Post #2302 (isolation #25) » Wed Jun 08, 2011 1:02 pm

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/in Repo
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Post Post #2306 (isolation #26) » Wed Jun 08, 2011 4:18 pm

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/out for repo
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Post Post #2313 (isolation #27) » Wed Jun 08, 2011 5:35 pm

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/in for Les mis
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Post Post #2348 (isolation #28) » Sun Jun 12, 2011 2:29 pm

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Post Post #2529 (isolation #29) » Fri Jun 24, 2011 3:23 am

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/in to mod
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Post Post #2530 (isolation #30) » Fri Jun 24, 2011 4:42 am

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/out to mod
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Post Post #2998 (isolation #31) » Fri Aug 12, 2011 8:16 am

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Post Post #3227 (isolation #32) » Tue Aug 30, 2011 7:35 am

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/in both

Thad is your game like PJs recent one?
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Post Post #3321 (isolation #33) » Thu Sep 08, 2011 6:06 am

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/out Doublevote
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Post Post #3431 (isolation #34) » Thu Sep 15, 2011 8:55 am

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/in CES'
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Post Post #3478 (isolation #35) » Tue Sep 20, 2011 5:28 am

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/in Auction
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Post Post #3650 (isolation #36) » Sat Oct 01, 2011 4:21 am

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/in Myk's
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Post Post #3892 (isolation #37) » Thu Nov 10, 2011 11:33 am

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/in arrested
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