Mini 1100 - Hair Trigger Mafia (Over)


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Mini 1100 - Hair Trigger Mafia (Over)

Post Post #0 (isolation #0) » Wed Dec 15, 2010 7:19 pm

Post by LlamaFluff »

It all began like any day in a sleepy little town. Well not any sleepy town, most sleepy towns only have to loveable town drunk causing shenanigans. Your sleepy little town was jarred awake by a massive explosion. In response you all don your vests packed with whatever awesome explosives you have lying around your house and run to the town square to find the remains of the town drunk (see, I wasn’t just going off on an odd tangent with that joke, it connected back to the plot). Remains may be a bit too generous of a word though, there was a lot of red, the smell of malt liquor, and a note explaining how the invasion had begun, and how reinforcements were on the way in case things took too long.

Still Living (4)
Albert B. Rampage
Narsis

jimfinn
RichardGHP

Nikanor
Zang

Blown to Bits (8)
Suds McKenzie – Town Drunk – Explosified Pregame

quadz08 - Vanilla Suicide Bomber - Martyred himself on Jerbs
Jerbs - Vanilla Suicide Bomber - Killed in an explosion caused by quadz08
AntB - Vanilla Suicide Bomber - Created a Bay-Splosion near Leo
Leo - Vanilla Suicide Bomber - Killed by AntB's Bay-Splosion
Parama - Vanilla Suicide Bomber - POD'ed himself on Untrod Tripod

Untrod Tripod - Mafia Defuser - got POD'ed by Parama

Nachomamma8 - Vanilla Suicide Bomber - kaboomeranged NS
Nobody Special - Vanilla Suicide Bomber - kaboomeranged by Nacho
Last edited by LlamaFluff on Mon Jan 10, 2011 8:21 am, edited 10 times in total.
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Post Post #1 (isolation #1) » Wed Dec 15, 2010 7:20 pm

Post by LlamaFluff »

Rules

[01] VOTING: There is no voting in this game. You may
vote
or
unvote
as much as you would like, but it will have to effect.

[02] DEADLINE: This game has a fixed, 60 day deadline. If no one has won by that point, mafia will win the game.

[03] NIGHT CHOICES: There are none, as there is no night.

[04] LURKING: If a player has not posted for over 48 hours, I will prod them. If a player reaches three prods, I will replace them at my discretion instead of prodding them.

[05] OUT OF THREAD COMMUNICATION: The game is not to be discussed outside the thread unless your role specifically states that you may do so, and then only in the manner stated in your role PM. Dont quote any out-of-thread communications regarding this game in the thread, this includes role PMs.

[06] BAH POSTS: When you are dead, you may make one “bah” post that contains no game related information. After that you are really dead.

[07] TOO CLEVER BY HALF: No codes, no small text, no invisible text, no editing post and no deleting posts.

[08] CLAIMING PARTNERS: It is against the rules to say you are mafia with anyone. This is true regardless of your alignment and if you are telling the truth or not. Breaking this rule results in an immediate modkill.

[09] VACATION? LIMITED ACCESS? If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in this game thread. Treat this game as a commitment. Be considerate dont leave us hanging.

[10] FALLIBILITY CLAUSE: Unlike other mods I am fallible. Please point out any mistakes I make gently. In particular, if I post a vote count that does not accurately reflect your vote, it is your responsibility to correct me -- otherwise your vote may be treated as it appears in the vote count.

[11] QUESTIONS: If you have any questions at all, please PM me or post the question in the thread.

[12] FUN: Remember, its a game and its supposed to be fun. Be nice to your fellow players and your mod. I have very low tolerance for abusive posts.

[13]
I've reserved this color for any purposes I might choose. Don't use it, please.


~Game Specific Rules~

[G01] BOMBING: All players have the ability to bomb a player, killing themselves and their chosen target in the process by typing
Bomb: Player
. You may NOT
unbomb
. It takes 48 hours to carry out a successful bombing.

[G02] MASS ATTACKS: No more than one player may be attempting a bomb at a time.

[G03] TACKLING: All players may type
Tackle: Bomber
to prevent an attack from being carried out. If a majority of players tackle a bomber before the attack carries out, they will prevent the attack from occurring. You may not
untackle
or tackle yourself.

[G04] COOL DOWN: If a player is tackled before they can reach their objective, they will be unable to attempt a bombing for another 72 hours.

[G05] TACKLE COUNT: I will keep a running count of who is bombing, who is tackling, and who is in a cool down period.
Last edited by LlamaFluff on Sat Dec 18, 2010 6:39 pm, edited 2 times in total.
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Post Post #2 (isolation #2) » Wed Dec 15, 2010 7:20 pm

Post by LlamaFluff »

Sample Roles

All roles contain but are not limited to the following:
Role Information wrote:Armed with your explosives, you can detonate yourself on a player by typing
Bomb: Player
, killing both them and yourselves, unless enough people tackle you before you can make it to them. No two players may be bombing at the same time.

If another player is attempting to bomb someone, you may post
Tackle: Player
. If a majority of people post this in the 48 hours it takes to pull off a bombing, the player will be held down and prevented from carrying out his mission. If a majority is not reached, the player will break away and succeed in his mission. You may tackle someone who is bombing you.

Any tackled players will not be able to attempt another bombing for 72 hours after they have been stopped.
Sample Vanilla Role wrote:You are a Vanilla Suicide Bomber.

Armed with your explosives, you can detonate yourself on a player by typing
Bomb: Player
, killing both them and yourselves, unless enough people tackle you before you can make it to them. No two players may be bombing at the same time.

If another player is attempting to bomb someone, you may post
Tackle: Player
. If a majority of people post this in the 48 hours it takes to pull off a bombing, the threat will be held down and prevented from carrying out his mission. If a majority is not reached, the player will break away and succeed in his mission. You may tackle someone who is bombing you.

Any tackled players will not be able to attempt another bombing for 72 hours after they have been stopped.

You have 60 days to eliminate the mafia threat before their reinforcements arrive to wipe you all out. You win if all mafia members are dead by that point
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Post Post #3 (isolation #3) » Wed Dec 15, 2010 7:40 pm

Post by LlamaFluff »

Roles are going out.


Roles are all out. Game will begin when 9 of 12 players have picked up their roles.
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Post Post #4 (isolation #4) » Thu Dec 16, 2010 8:23 am

Post by LlamaFluff »

With nine roles picked up the game is on.

Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here


~~~~~~~

Game Information

Currently Bombing:

No One

Currently Tackling:

No One

Currently in Cooldown:

No One
Last edited by LlamaFluff on Thu Dec 16, 2010 10:56 am, edited 1 time in total.
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Post Post #14 (isolation #5) » Thu Dec 16, 2010 10:05 am

Post by LlamaFluff »

Leo
feeling its always right to start the day with a bang, makes a run at
RichardGHP


If he isnt stopped he will reach his target December 19th, 12:34 PM PST. This time

~Tackle Count~

Tackling (3) - RichardGHP, Parama, Jerbs

Not Tackling (8) - AntB, Untrod Tripod, Nobody Special, Nachomamma8, Narsis, Nikanor, quadz08, Zang

With 11 not bombing, it takes 6 to tackle

“Under democracy one party always devotes its chief energies to trying to prove that the other party is unfit to rule - and both commonly succeed, and are right”
-Henry Mencken


Remeber, votes are not counted
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Post Post #26 (isolation #6) » Thu Dec 16, 2010 10:58 am

Post by LlamaFluff »

~Tackle Count~
Leo
is bombing
RichardGHP


Tackling (5) - RichardGHP, Parama, Jerbs, Untrod Tripod, Narsis

Not Tackling (6) - AntB, Nobody Special, Nachomamma8, Nikanor, quadz08, Zang

With 11 not bombing, it takes 6 to tackle

Bomb countdown - Dec 19, 12:34 PM PST

Reinforcements Arrive - Feb 14, 11:20 AM PST
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Post Post #35 (isolation #7) » Thu Dec 16, 2010 12:11 pm

Post by LlamaFluff »

Six of you hold down Leo. Leo may not attempt another bombing until Decmber 19th, 2:26PM PST

Parama wrote:
MOD: Can you confirm that: 1. This game does not a have a day/night cycle? 2. The mafia do not have a kill?
1) The game does not have a night cycle.
2)
[REDACTED]
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Post Post #51 (isolation #8) » Thu Dec 16, 2010 4:19 pm

Post by LlamaFluff »

Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here


~~~~~~~

Game Information

Currently Bombing:

No One

Currently Tackling:

No One

Currently in Cooldown:

Leo - December 19th, 2:26 PM PST
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Post Post #67 (isolation #9) » Thu Dec 16, 2010 8:02 pm

Post by LlamaFluff »

quadz08
decides to make a run at
Jerbs
. He will reach him December 19th, 8:12PM PST

Tackling (0) - No One

Not Tackling (11) - Parama, Untrod Tripod, AntB, Nobody Special, Nachomamma8, Narsis, RichardGHP, Nikanor, Leo, Zang

It takes 6 people to tackle
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Post Post #78 (isolation #10) » Fri Dec 17, 2010 1:33 pm

Post by LlamaFluff »

Nachomamma8 wrote:
Mod, could majority vote to make the bomb instant?
No. Bombing time is fixed for the game and cannot be sped up.

Nobody Special wrote:
@Mod: Can you explain the [REDACTED] part of Mafia having no night kill? Does that mean they do?
It means I will not answer the question


Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here



~~~~~~~

Game Information

Currently Bombing:

quadz08
is bombing
Jerbs


Currently Tackling:

Tackling (0) - No One

Not Tackling (11) - Parama, Untrod Tripod, AntB, Nobody Special, Nachomamma8, Narsis, RichardGHP, Jerbs, Nikanor, Leo, Zang

It takes 6 people to tackle

Currently in Cooldown:

Leo - December 19th, 2:26 PM PST
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Post Post #99 (isolation #11) » Sat Dec 18, 2010 6:20 pm

Post by LlamaFluff »

Parama wrote:Quadz tackles Jerbs at Thu Dec 16, 2010 10:12 pm
Rules Post wrote:It takes 48 hours to carry out a successful bombing.
Mod wrote:quadz08 decides to make a run at Jerbs. He will reach him December 19th, 8:12PM PST
Mod: It should be December 18th, not 19th.
That is true, and adjusted. So I owe a scene which is happening now...
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Post Post #101 (isolation #12) » Sat Dec 18, 2010 6:25 pm

Post by LlamaFluff »

quadz08
dodges the tackle of zang and closes in on
Jerbs
, a massive blast rocks the town square, and all that is left of the two is absolutely nothing.

Raiding their homes you fail to connect them to the invaders, or anything else for that matter.


quadz08 - Vanilla Suicide Bomber - Martyrer himself on Jerbs
Jerbs - Vanilla Suicide Bomber - Killed in a blast caused by quadz08


Currently Bombing - No One

Currently in Cooldown

Leo - December 19th, 2:26PM PST

Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you here
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Post Post #103 (isolation #13) » Sat Dec 18, 2010 6:38 pm

Post by LlamaFluff »

Untrod Tripod has been prodded

Also given that it is the holiday season, please inform me of any V/LA that may prevent you from posting for over 48 hours.
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Post Post #109 (isolation #14) » Sun Dec 19, 2010 11:01 am

Post by LlamaFluff »

AntB
finally gets up the courage and makes a bombing run at
Leo


He will reach him on Tuesday December 21st, 1:46PM PST
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Post Post #124 (isolation #15) » Sun Dec 19, 2010 8:00 pm

Post by LlamaFluff »

Leo wrote:
LlamaFluff wrote:
AntB
finally gets up the courage and makes a bombing run at
Leo


He will reach him on Tuesday December 21st, 1:46PM PST
@mod: could you verify the time and date listed here?
I have the post made at 1:46PM on the 19th, so the time is correct
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Post Post #125 (isolation #16) » Sun Dec 19, 2010 8:00 pm

Post by LlamaFluff »

Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here


~~~~~~~

Game Information

Currently Bombing:

AntB
is bombing
Leo
- He will succede at December 21st, 1:46PM PST

Currently Tackling:

Tackling (1) - Parama

Not Tackling (8) - Untrod Tripod, Nobody Special, Nachomamma8, Narsis, RichardGHP, Nikanor, Leo, Zang

It takes 5 to tackle AntB

Currently in Cooldown:

No One
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Post Post #140 (isolation #17) » Mon Dec 20, 2010 7:54 pm

Post by LlamaFluff »

Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here


~~~~~~~

Game Information

Currently Bombing:

AntB
is bombing
Leo
- He will succede at December 21st, 1:46PM PST

Currently Tackling:

Tackling (4) - Parama, Leo, Nachomamma8, Untrod Tripod

Not Tackling (5) - Nobody Special, Narsis, RichardGHP, Nikanor, Zang

It takes 5 to tackle AntB

Currently in Cooldown:

No One

~Nikanor has been prodded
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Post Post #153 (isolation #18) » Tue Dec 21, 2010 11:37 am

Post by LlamaFluff »

Five people pile on AntB, but its not enough and he breaks free, making a beeline at Leo. A massive explosion rocks the town once more, and you all scurry off to take a look for signs of anything. Once more you find nothing.


AntB - Vanilla Suicide Bomber - Created a Bay-Splosion near Leo
Leo - Vanilla Suicide Bomber - Killed by AntB's Bay-Splosion


Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here

Currently Bombing

No One

Currently Tackling

No One

Currently in Cooldown

No One
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Post Post #155 (isolation #19) » Tue Dec 21, 2010 11:48 am

Post by LlamaFluff »

Parma
decides to forgo the whole shell-shock stage of battle and runs right at
Untrod Tripod


It will take four people to tackle Parama before he reaches his target December 23rd, 2:45 PST
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Post Post #156 (isolation #20) » Tue Dec 21, 2010 11:50 am

Post by LlamaFluff »

RichardGHP wrote:
LA until further notice
.
If you do not respond by December 23rd, 5PM PST I will replace you just due to the fast paced time of this game. I dont want a player missing given how big activity counts.
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Post Post #175 (isolation #21) » Wed Dec 22, 2010 6:39 pm

Post by LlamaFluff »

Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here

Currently Bombing

Parama
is bombing
Untrod Tripod
, he will succeed on December 23rd, 2:45PM PST

Currently Tackling

Tackling (2) - Untrod Tripod, Narsis

Not Tackling (5) - Nobody Special, Nachomamma8, RichardGHP, Nikanor, Zang

It takes 4 to tackle

Currently in Cooldown

No One

~RichardGHP is being replaced and I am talking to people on my replacement list. I should have one by this time tomorrow
~Nikanor has already been prodded. He has until tomorrow at this time to post or he will be replaced.
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Post Post #192 (isolation #22) » Thu Dec 23, 2010 4:56 pm

Post by LlamaFluff »

Parama breaks free of his tackles and runs at Untrod Tripod who braces himself, with a mightly lunge the rest of the town takes cover for the impending boom.

*click*

Everyone looked up

*click*
*click*
*click*

Apparently Paramas trigger function isnt working well.

~Currently Bombing~

No One

~Currently in Cooldown~

Parama - December 26th, 2:45PM PST

~Currently Malfunctioning~

Parama
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Post Post #197 (isolation #23) » Thu Dec 23, 2010 5:37 pm

Post by LlamaFluff »

Zang
starts his sprint at
Parama


~Bombing~

Zang is bombing Parama

~Tackling~

Tackling (2) - Nachomamma8, Parama

Not Tackling (5) - Untrod Tripod, Nobody Special, RichardGHP, Narsis, Nikanor

It takes four to tackle

~In Cooldown~

Parama - December 26th, 2:45PM PST

~Malfunctioning~

Parama
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Post Post #200 (isolation #24) » Thu Dec 23, 2010 8:37 pm

Post by LlamaFluff »

Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here


~Bombing~

Zang is bombing Parama

~Tackling~

Tackling (3) - Nachomamma8, Parama, Nikanor

Not Tackling (4) - Untrod Tripod, Nobody Special, RichardGHP, Narsis

It takes four to tackle

~In Cooldown~

Parama - December 26th, 2:45PM PST

~Malfunctioning~

Parama.
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Post Post #202 (isolation #25) » Thu Dec 23, 2010 9:23 pm

Post by LlamaFluff »

Nachomamma8 wrote:Got a Richard replacement yet?
I have yet to hear from either player on my replacement list, given that it is the holidays I will give it a little longer before I go elsewhere
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Post Post #207 (isolation #26) » Fri Dec 24, 2010 6:38 am

Post by LlamaFluff »

jimfinn replaces RichardGHP
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Post Post #212 (isolation #27) » Fri Dec 24, 2010 2:36 pm

Post by LlamaFluff »

Zang is dragged down by the mob

Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here


~Bombing~

No One

~In Cooldown~

Parama - December 26th, 2:45PM PST
Zang - December 26th, 8:00PM PST

~Malfunctioning~

Parama.
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Post Post #221 (isolation #28) » Mon Dec 27, 2010 9:54 am

Post by LlamaFluff »

Parama
thinks his vest is working again and starts a second attempt at bringing down
Untrod Tripod


He will reach his target December 30th, 7:30AM PST
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Post Post #230 (isolation #29) » Tue Dec 28, 2010 3:15 pm

Post by LlamaFluff »

Reinforcements will arrive February 14th, 11:20AM PST a countdown clock has been made available to you
here


~Bombing~

Parama is bombing Untrod Tripod - He will succede on December 29th, 7:30 AM

~Tackling~

Tackling (2) - Untrod Tripod, jimfinn

Not Tackling (5) - Nobody Special, Nachomamma8, Narsis, Nikanor, Zang

It takes four to tackle

~In Cooldown~

No One

Zang and Narsis have been prodded, they have until January 1st to post or be replaced
Last edited by LlamaFluff on Tue Dec 28, 2010 4:07 pm, edited 1 time in total.
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Post Post #233 (isolation #30) » Tue Dec 28, 2010 4:07 pm

Post by LlamaFluff »

Parama wrote:Dec 29th, you mean?
>.>

Who ever said anything about the 30th?

fixed
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Post Post #236 (isolation #31) » Wed Dec 29, 2010 11:18 am

Post by LlamaFluff »

Parama closes in on Untrod Tripod for a second time

*click*

*click*

BOOM


Parama - Vanilla Suicide Bomber - POD'ed himself

Untrod Tripod - Mafia Defuser - got POD'ed
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Post Post #241 (isolation #32) » Wed Dec 29, 2010 2:24 pm

Post by LlamaFluff »

Hoping to keep up the recent good luck,
Nachomamma8
decides to try and take out
Nobody Special
. He will accomplish his mission on December 31st, 2:29PM PST

~Bombing~

Nachomamma8 is bombing Nobody Special

~Tackling~

Tackling (1) - Nikanor

Not Tackling (4) - Nobody Special, jimfinn, Narsis, Zang

It takes three to tackle
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Post Post #263 (isolation #33) » Fri Dec 31, 2010 11:36 am

Post by LlamaFluff »

Lack of creativity comes back again... like a KABOOM-eragn


Nachomamma8 - Vanilla Suicide Bomber - kaboomeranged NS
Nobody Special - Vanilla Suicide Bomber - kaboomeranged by Nacho


With four alive... things looked bleak

~Bombing~

No One

~In Cooldown~

No One

~Narsis will be replaced if he hasnt posted in 24 hours.
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Post Post #266 (isolation #34) » Sat Jan 01, 2011 8:26 pm

Post by LlamaFluff »

Narsis is being replaced


Albert B. Rampage replaces Narsis
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Post Post #269 (isolation #35) » Mon Jan 03, 2011 12:44 pm

Post by LlamaFluff »

jimfinn and ABR prodded
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Post Post #277 (isolation #36) » Mon Jan 03, 2011 3:46 pm

Post by LlamaFluff »

Albert B. Rampage
makes a quick run at
Zang
but is quickly pulled down.

~Bombing~

No One

~In Cooldown~

Albert B. Rampage - January 6th, 6:42 PM, PST
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Post Post #292 (isolation #37) » Sat Jan 08, 2011 8:40 am

Post by LlamaFluff »

Zang
attempts an attack of
Jimfinn


~Bombing~

Zang is bombing jimfinn - He will reach him on Moday January 10th at 11:14AM

~Tackling~

Tackling (0) -
Not Tackling (3) - Jimfinn, Albert B. Rampage, Nikanor

~In Cooldown~

No One

Prods sent to everyone but Zang
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Post Post #299 (isolation #38) » Mon Jan 10, 2011 8:21 am

Post by LlamaFluff »

Everyone kicks back and watches as Zang closes in, even jimfinn faced with impending death looks like he really doesnt care about what is about to happen to him.

*Boom*


jimfinn -
Vanilla Suicide Bomber - Exploded By Zang


also dead is

Zang -
Vanilla Suicide Bomber - Exploded jimfinn


That means of course that someone has won.

Albert B. Rampage -
Vanilla Suicide Bomber - Endgamed

Nikanor -
Mafia Defuser - Has Won The Game


More stuff up later today.

Will say at this point that the Mafia Defuser role was a one shot ability that would stop someone from being able to bomb for 72 hours. It could be used on their partner or self-targeting. I think this setup worked better then the 9:3 vanilla one simply because if town decided to not work together well, it was zero chance for them in that situation.
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