True, scum controlling anti-town abilities later in the game won't help the townEtherealCookie wrote:Joking aside, I'm confused with the plan of nominating someone scummy and passing all anti-town abilities to him. The scum will see our discussion, and know who we are passing it to. If they have the ability to do so, they can disrupt our plan of killing the player. Furthermore, if we're passing it to whoever seems the most scummy, and they are actually scum, and manage to survive, then we've given them a bunch of anti-town abilities that they'll be able to use. We could end up severely screwing ourselves over. Why would we want to do something like that?
While this sounds good, what if X has other reasons to not pass the ability to Y?implosion wrote:Hm... a thought occurs. Could we perhaps use bad abilities (like the treestump) to test possible mafia partners? Mafia can't pass to mafia of the same faction. So if suspicion arises that X and Y are mafia together, we could test the theory by passing the treestump to X and telling them to pass it to Y. If random person Z gets the treestump ability, then X and Y are mafia together (or Z is lying, which in the treestump's case, can be tested by having them vote someone).