Lucid Dreamers - Game Halted


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Post Post #16 (isolation #0) » Tue Dec 28, 2010 11:15 am

Post by Shadow Dancer »

Yeeeehaaa, this is finally going.

vote Coug


Because...
If I go halfway down the player list there's me - and then there's him - only space for
one
of us, sorry Coug.

Now to serious business:

[quote=Katsuki][...]Also, if I die, fate is scum.[/quote]

I am not sure I understand this right - you got a positive investigation on Fate or something?
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Post Post #17 (isolation #1) » Tue Dec 28, 2010 11:18 am

Post by Shadow Dancer »

Kit= Kitoari?!
This game is already confusing enough without joke posts :\
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Post Post #21 (isolation #2) » Tue Dec 28, 2010 11:58 am

Post by Shadow Dancer »

You were
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Post Post #178 (isolation #3) » Wed Dec 29, 2010 5:50 am

Post by Shadow Dancer »

Wowwhat?! O_o

8 pages over night...

Sorry, this is too much fo me to handle right now and possibly before new year :(

So
V/LA until begin of january ... sort of


I might come by one day or another, but please excuse me if I don't manage to catch up this week... I definitely haven't time now.

Just about one think I sneaked a peek on on page two or so...
I do not think going no lynch would be a good move.
The point is that we already picked actions, right? So we definitely do not have zero information. Maybe we should claim... But I am not sure about the mechanics right now. In a normal LD crafting and using an ability is rather the same... Unless you pick something like "give me a daykill". In this game those two are explicitely separated, so I guess at least some people haven't used their abilities, yet, and might not want to claim them now?!
Sorry if this was already discussed somewhere. But normally claiming is essential to figure out an LD game.
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Post Post #430 (isolation #4) » Thu Jan 06, 2011 10:44 am

Post by Shadow Dancer »

OK, let's see...
Parama, UK, Myko and Katsuki are all confirmed but sadly very dead town. Three different killing flavours... Could mean scum was rather uncreative and just decide to try and end this ASAP. I feared that this might be appealing with impossibility of bullet-proof powers. And only obvscum Lilu is dead scum...
And also gone are most of my scum reads...
LL town is a good bet for me right now...
Fate is likely town - his pursuit of Lilu did not seem like half-hearted distancing to me. Wouldn't bet my life on it, though...
Parama has same killing flavour as Lilu, butt it cannot be the same killer, so I guess it just indicates any dayvig skill...
I would really like if some one would at least claim the daykill because I think that one was least likely scum.
I think it's claiming time anyway. Since LL is dead right - we're most likely in LyLo...
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Post Post #432 (isolation #5) » Thu Jan 06, 2011 11:04 am

Post by Shadow Dancer »

malthusis: Massive fence sitting. Asking questions, asking for prods - but nothing remotely resembling pressure or cases on any one durind D1. Suspect.

bv: Flaked, or massive lurking. No V/LA whatsoever. Could be scum trying the easy way out, i.e. lurking,

Leis: LH is acting absolutely scummy and all you do is defend her and blame it on her bad mood/rage? I do not find this very satiasfiing to say the least.
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Post Post #433 (isolation #6) » Thu Jan 06, 2011 11:07 am

Post by Shadow Dancer »

EBWOP: satiasfiing = satisfying...
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Post Post #435 (isolation #7) » Thu Jan 06, 2011 12:00 pm

Post by Shadow Dancer »

Lady Lambdadelta wrote:Oh, and one more thing. The scum kill was UK. Look at the flavors, and then re-read the opening post. The scum kill flavor is "ejected from the dream".

/flavor analysis
You said that yourself. Parama was killed after UK was already dead.
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Post Post #437 (isolation #8) » Thu Jan 06, 2011 1:04 pm

Post by Shadow Dancer »

That cannot be for two reasons.
1. You said that UK killed Lilu D1.
Then after UK was killed N1.
After UK has already been killed she daykills Parama?... Obviously not.

2. Even if Uk was alive she could not have done it. She could have only used two abilities so far which would be craft daykill on N0 and kill Lilu on D1. She could not even have crafted another daykill by now.
And, no, she also cannot have been a permanent/multishot dayvig unless Kito was much more liberal in what she would have allowed UK to do than he was with me...
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Post Post #440 (isolation #9) » Thu Jan 06, 2011 1:16 pm

Post by Shadow Dancer »

Ooops... That's what you meant... I agree with massclaim.
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Post Post #442 (isolation #10) » Thu Jan 06, 2011 1:19 pm

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Well, I think I can quite safely break it down to the three of mal, bv and leis (see above). bv is problematic though, I guess a replacement on that spot is likely.
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Post Post #447 (isolation #11) » Fri Jan 07, 2011 2:46 am

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Again: Parama's killer cannot be the same as Lilu's, no matter who was it, because two daykills require 4 actions and there can only have been 2 actions per player so far.
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Post Post #449 (isolation #12) » Fri Jan 07, 2011 3:31 am

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What do you mean by frat craft?
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Post Post #452 (isolation #13) » Fri Jan 07, 2011 9:59 am

Post by Shadow Dancer »

@mod: So what about BV?


I think I'll just claim now.
I gave Parama a posting restriction that only allowed him to post adjectives (read his last post, that will easily confirm it and also explains that rather useless post)

In fact it was not a normal post restriction but PRV (post restriction virus) which means that it would have been passed on to any one who would have targeted Parama - except killing powers, which is sad because it was eliminated with Parama...
Yeah, pretty useless, I know. The idea was to have a permanent (thus bypassing the 1 day/1 shot restriction) weak track/watch skill with preserved public information, even if I would have died (people would have realized a wandering around PR pretty soon).
I also assumed that I could use crafted skills right away, else I would have made it a day power... Using up two nights just for this was likely a bad idea. Sorry :(
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Post Post #454 (isolation #14) » Fri Jan 07, 2011 10:34 am

Post by Shadow Dancer »

Howso?
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Post Post #456 (isolation #15) » Fri Jan 07, 2011 10:36 am

Post by Shadow Dancer »

?!? @_@ ?!?
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Post Post #464 (isolation #16) » Fri Jan 07, 2011 10:45 am

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Because a track that works permanently and has its information publicly available and confirmable is - in theory - more useful (and much more interesting) than just a simple one-shot skill, that could also be blocked by scum immunities?

It's by far not the first time I do this or something similar.
Search my marathon LD games if you don't believe me.
And that it's useless is only a tiny bit my fault and mostly thanks to people who became a bit too trigger happy and started blindly killing people - which is scummy all by itself.
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Post Post #469 (isolation #17) » Fri Jan 07, 2011 10:51 am

Post by Shadow Dancer »

mal is lying.
I asked Kitoari explicitely if permanent rolechanges were allowed and he explicitely stated that they would only be one shot/ one day lasting (if reflexive/passive).

And as I stated: Killing abilities also kill the virus... Seems like a bad idea now, but I couldn't make it too strong or Kito wouldn't have allowed it.

If LL really stole the vote, then she should have received it. If she did not
then Kito made an error
.

Please clarify this immediately, Kito. Both points
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Post Post #475 (isolation #18) » Fri Jan 07, 2011 10:57 am

Post by Shadow Dancer »

I am not lying. Period.
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Post Post #483 (isolation #19) » Fri Jan 07, 2011 11:12 am

Post by Shadow Dancer »

Lady Lambdadelta wrote:While I'm on this,
IF WE HAVE A PRO-TOWN NIGHT VIG, LISTEN UP.

WHEN SD FLIPS SCUM, I'D ASK YOU NOT TO SHOOT. WITH 3 POSSIBLE NK'S, IT COULD HAPPEN THAT 3 TOWN DIE, AND SCUM WINS.

IF SD FOR SOME REASON FLIPS TOWN (WHICH MEANS MOD DID SOMETHING WEIRD), SHOOT SHOOT SHOOT.


But I don't think you'll need to worry about SD flipping town ^_^

Mod
did
something weird. At very least he gave me different information than mal & you.
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Post Post #525 (isolation #20) » Fri Jan 07, 2011 11:13 pm

Post by Shadow Dancer »

So just to clarify - you could craft an ability and then permanently use it as often as you wanted?

The original idea was to give Lilu a post restriction rightaway, by the way. Past experiences show that nothing appears as protown as being the poor guy/girl speaking incomprehensible gibberish all the time.
It would have been the perfect idea had I figured out how to do it right.
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Post Post #529 (isolation #21) » Sat Jan 08, 2011 5:28 am

Post by Shadow Dancer »

Haylen wrote:Seriously? You do realise I speak incomprehensible gibberish for 80% of a game -_- ?
See! It would have helped.
In this game you (or fehnl) just appeared really pissed off whatsoever...

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