Bomb Mafia -- Game Over


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Post Post #5 (isolation #0) » Mon Jan 17, 2011 5:24 am

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yarr
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Post Post #15 (isolation #1) » Mon Jan 17, 2011 7:23 am

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Never!
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Post Post #60 (isolation #2) » Tue Jan 18, 2011 12:15 pm

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I oppose any arbitrary rules, such as the ones hito proposed.
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Post Post #62 (isolation #3) » Tue Jan 18, 2011 12:55 pm

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First one contains an arbitrary length of time. I'll worry about scum having that sort of power when there's been any sort of indication; if people want to take the risk of the bomb exploding, then that's their business.

Second one bans a certain type of behaviour because a comic book style exaggeration of it looks anti-town - if people have a good reason to pass it back, let them.
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Post Post #67 (isolation #4) » Tue Jan 18, 2011 3:46 pm

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hito wrote:The point is that we don't know if the scum are taking a risk at all. I don't want to give the scum a free kill by letting them cook the bomb until it goes off. Yes, we don't know whether or not the scum know the times, but "let's all stand under this anvil until there's an indication it will fall" doesn't make sense when it's frightfully easy to simply step out of its shadow.
There is no shadow.
I see no reason to let your paranoia force restrictions upon our play.
hito wrote:The scum have a great reason - if there's a back-and-forth passing chain, whoever had the bomb first in the chain is out. So, as scum, the optimal play is to always pass it to the person who passed it to you.
The player to first have the bomb thus has no incentive to get a chain going and the scum recipient has no motive to give him back.
hito wrote:Let me be clear about something. It is impossible to bomb any scum unless scum start holding the bomb when passbacks are allowed. They simply have to pass back to the person who passed to them. By disallowing passbacks, we have two benefits: firstly, if we realize a very obvious scum (or if all want the same policy lynch) and our first pass is on to them, they cannot escape being bombed without doing a pass-back. Secondly, while scum can still protect themselves if they aren't the first pass (by aiming for someone who's already passed), it makes it far more difficult to pass off naturally. If we have, say, Fate>Spyrex>Fate>Spyrex>Fate>Spyrex>Fate, it's difficult to discern whether this was a legitimate heated argument or Spyrex-scum saving his skin. Fate > Jack > Spyrex > Fate > Katsuki > Spyrex > Fate > hito > Spyrex > Fate is considerably more damning.
You're essentially assuming that 1) scum don't have to justify their passes and 2) that most people will die as a result from not having any passes left. I don't know about #2, but #1 is patently ridiculous - I do not expect to see a lot of passbacks.
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Post Post #80 (isolation #5) » Wed Jan 19, 2011 2:53 am

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Pass the bomb to Benmage, Vote: Benmage
Sorry Jack, but I'd like to see the bomb passed around.
hito wrote:Are you saying you're certain the scum do not know the bombs times?
I'm saying I'm not indulging your paranoid fantasies.
hito wrote:"No motive to give him (it, btw, unless the bomb has a dick I don't know about) back?" Being immune to the bomb, and moreover, being immune to the bomb you know at least one person wants to give you, seems to me to be one hell of a motive.
This is your earlier second point, i.e. the one we're discussing in the next quote.
hito wrote:1. Scum do indeed have to justify their passes - but, generally, it's easier to justify a pass back to someone who passed to you then it is to justify to an unrelated person who just-so-happens to have passed already.
But not so much easier that it's likely to be relevant.
hito wrote:2. It's better for the town for the people to die of pass-loss than from time - which incidentally is another argument in favor of max 1 day for bomb holding. Pass-loss means that the bomb was passed to that target four times (three if they were original holder), AND that the last person to pass them the bomb knew that it would result in their death, which is also helpful information in and of itself.
If the time's sufficiently short, this may be entirely unrealistic. In any case rushing to try and cause pass-loss bomb deaths doesn't strike me as the smartest thing to do.

@SpyreX, it's definitely worth trying.
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Post Post #81 (isolation #6) » Wed Jan 19, 2011 2:57 am

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EBWOP: forgot to respond to this
hito wrote:Once again, if you have arguments that these restrictions would be anti-town, I'm all ears. But you instead seem to be taking the position that "NO ONE TALK ABOUT THE BOMB. EVERYONE JUST DO WHAT YOU WANT." I assume scum are talking about the bomb. I sure as hell want to be as well. If we indulge in passing with no thought and no restrictions, we're suckers and scummy motivations can be passed off as ignorance. I don't like being a sucker, and I really don't like playing the "Was this scummy motivated thing coming from scum or just town that didn't think about it?" WIFOM game.
What I want is for townies to be able to play as naturally as possible.
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Post Post #84 (isolation #7) » Wed Jan 19, 2011 6:37 am

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No, AurorusVox, why would you think that?

Way to tell me that now, Jack.
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Post Post #108 (isolation #8) » Thu Jan 20, 2011 7:26 am

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Unvote, vote: Katsuki
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Post Post #111 (isolation #9) » Thu Jan 20, 2011 9:16 am

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Katsuki is an easier target than Fate, dana.
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Post Post #113 (isolation #10) » Thu Jan 20, 2011 9:19 am

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Are you bad at being scum, Hoopls?
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Post Post #123 (isolation #11) » Thu Jan 20, 2011 4:08 pm

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benmage wrote:CES, was that a random vote/pass on me?
Why are you asking?
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Post Post #139 (isolation #12) » Fri Jan 21, 2011 2:32 am

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benmage wrote:Oh "why"....wtf is with the question to a question. Answer.
Once you've answered, kid.

P.S. unimpressed by the dana case.
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Post Post #148 (isolation #13) » Sat Jan 22, 2011 3:04 am

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That might just be the mafia name.

P.S. That was pretty hilarious.
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Post Post #157 (isolation #14) » Sat Jan 22, 2011 8:18 am

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hito wrote:Sociopathic is probably a modifier to "goon" that meant that he can't talk with this scumfriends. Seeing as Jack apparently had no PR and was actually a worse-than-normal goon, the smart money is on the scumteam being 3 (or maybe 2 and 2?).
You do realise sociopaths can totally talk to people, right? They can, in fact, talk quite loudly.
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Post Post #174 (isolation #15) » Sat Jan 22, 2011 2:00 pm

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Unvote, vote: themanhimself
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Post Post #180 (isolation #16) » Sat Jan 22, 2011 4:33 pm

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No, it doesn't. The lynch wasn't even intentional.
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