Mafia 1114: Jim's Mafia - Game OVER!!!!


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Mafia 1114: Jim's Mafia - Game OVER!!!!

Post Post #0 (isolation #0) » Mon Jan 17, 2011 3:39 pm

Post by jimfinn »

Screams pierced the sky just as the sun rose. All of the villagers rushed out, wanting to see what the noise was. The mayor, Jake Jones, was dead, a knife sticking from his back! Laying next to him, his two bodyguards’ bodies lay on the ground, all life gone in a single bullet through the forehead. Who could be responsible for this? It’s your job to find out and bring the killers to justice.

~ The sample townie role PM is as follows;

You are a
vanilla townie
. You have no special powers, but use your vote and your voice to lynch the scum and restore peace in the town. You are aligned with the town. You win if all scum are dead and at least one town player remains alive.


Living
2. Prox
3. magnus_orion
4. RobCapone
5. Oso
7. Mute
10. ConSpiracy
12. Javert
13. Jerbs

Dead
Spoiler: dead list
ICEninja, knife mafia goon,
lynched D1.
HumblePoirot, vanilla townie, Stabbed N1

DavidParker, vanilla townie, Lynched D2.

Edgerobin, Gun mafia goon, lynched D3

manutdforev10
replaced by Amrun
, vanilla townie, Shot N3
Last edited by jimfinn on Wed Feb 23, 2011 1:30 pm, edited 14 times in total.
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Post Post #1 (isolation #1) » Mon Jan 17, 2011 3:41 pm

Post by jimfinn »

borrowed (with some changes) from Tasky

1. General Rules
1.1 This is a game. Have fun. Be civil to all players; don't let your emotions get too far out of hand.
1.2 Rule violations will be dealt with on a case by case basis. I am not afraid to modkill, should it be necessary, but I really don't want to have to.
1.3 If you think I made a mistake contact me.
1.4 Usually I will post in bolded green.
1.5 My decision is final about whatever is going on in this game. This means that these rules may be amended if necessary to suit a situation I have not foreseen.
1.6 If your role PM allows you to break any of the following rules, such as providing you with a quicktopic you may use, obviously, you may do so.


2. Votes and Lynches
2.1 To vote a person use vote tags, e.g. VOTE: Tasky or bold your vote. If your vote is already on someone, an unvote would be nice.
2.2 You may use abbreviations as long as it's clear who you want to vote.
2.3 If I think you meant to vote, I will count the vote.
2.4 As soon as the majority of the players vote at the same time for a player, that player is immediately lynched.
2.5 You may VOTE: No Lynch, as you would vote any player. If half of the players (rounded up) vote No Lynch, the day will end without lynch.
2.6 After a lynch, no one is considered dead until I lock the tread. Therefore every player is allowed to post during twilight.

3. Do and Don't
3.1 The only place you are allowed to talk about this game is in this thread or in a PM addressed at me and only at me, unless your role PM states otherwise.
3.2 You may not edit or delete any posts of this thread.
3.3 Do not quote or pretend to quote any private communication with me. This includes your role PM.
3.4 Play to win. Don't do anything obviously detrimental to your faction on purpose.
3.5 If what you post cannot be easily read by all players in the game at the time it is posted, don't post it. This includes cryptography, invisible text, small text, and any other devilish scheme you may create.
3.6 If you are dead, don't post. A "bah" post is acceptable. You are only dead when I post that you are dead. Remember, however, that after the hammer, you may still post in twilight.

4. Prods and Replacements
4.1 Notify me if you are going to be on V/LA or risk replacement.
4.2 If you do not post in thread for more than 72 hours without announcing a V/LA, you will be prodded.
4.3 If a player fails to pick up his prod and post in thread for more than 36 hours, he will be forced to replaced out or modkilled.
4.4 Every player may request a prod or a forced replacement. I will then consider his/her request.
4.5 The sooner I know you have to be replaced, the better it is for me and for the game. If you know you will have to replace out, please let me know in advance.

5. Deadlines
5.1 First day's deadline will be 14 days after the game starts.
5.2 After that, the deadline will be 10 days after the daybreak post.
5.3 Deadline extensions may be granted in extraordinary situations.
5.4 Night deadline is always 48 hours.
5.5 Night actions I haven't received until after deadline will not happen (unless compulsory). If you wish not to perform any action, I prefer that to be stated explicitly.
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Post Post #2 (isolation #2) » Mon Jan 17, 2011 3:42 pm

Post by jimfinn »

Thread is open. GOGOGO!!!! With 13 alive, it is seven to lynch.
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Post Post #66 (isolation #3) » Tue Jan 18, 2011 3:08 pm

Post by jimfinn »

Vote Count D1 #1: Deadline is here
With 13 alive, it is 7 to lynch. Majority is required to lynch. (as clarification)

ConSpiracy (0):
Edgerobin (0):
Mute (4): RobCapone, Prox, ConSpiracy, ICEninja
ICEninja (2): Javert, Edgerobin
Oso (0):
manutdforev10 (0):
HumblePoirot (0):
magnus_orion (0):
Javert (0):
RobCapone (1): DavidParker
DavidParker (1): magnus_orion
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Post Post #74 (isolation #4) » Tue Jan 18, 2011 4:44 pm

Post by jimfinn »

As clarification, bussing will NOT result in a modkill.

Thanks. --jim
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Post Post #111 (isolation #5) » Wed Jan 19, 2011 1:15 pm

Post by jimfinn »

Vote Count D1 #2: Deadline is here
With 13 alive, it is 7 to lynch.

ConSpiracy (0):
Edgerobin (0):
Mute (3): Prox, ConSpiracy, ICEninja
ICEninja (5) (L-2): Javert, Edgerobin, HumblePoirot, Oso, Jerbs
Oso (0):
manutdforev10 (0):
HumblePoirot (0):
magnus_orion (0):
Javert (0):
RobCapone (0):
DavidParker (1): magnus_orion
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Post Post #144 (isolation #6) » Thu Jan 20, 2011 12:45 pm

Post by jimfinn »

Vote Count D1 #3: Deadline is here
With 13 alive, it is 7 to lynch.

ConSpiracy (0):
Edgerobin (0):
Mute (2): ConSpiracy, ICEninja
ICEninja (5) (L-2): Javert, Edgerobin, Oso, Jerbs, Prox
Oso (0):
manutdforev10 (0):
HumblePoirot (0):
magnus_orion (0):
Javert (0):
RobCapone (0):
DavidParker (2): magnus_orion, RobCapone
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Post Post #203 (isolation #7) » Sat Jan 22, 2011 3:23 pm

Post by jimfinn »

Vote Count D1 #4: lynch reached!
With 13 alive, it is 7 to lynch.

ConSpiracy (0):
Edgerobin (0):
Mute (2): ConSpiracy, ICEninja
ICEninja (9) (L+2): Javert, Edgerobin, Oso, Jerbs, Prox, Mute, DavidParker (the Hammer), RobCapone (SuperHammer), magnus_orion (the OVERKILL)
Oso (0):
manutdforev10 (0):
HumblePoirot (0):
magnus_orion (0):
Javert (0):
RobCapone (0):
DavidParker (0):


ICEninja has been lynched! Please stand by as N1 begins! Lynch scene forthcoming.
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Post Post #204 (isolation #8) » Sat Jan 22, 2011 3:30 pm

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"All right! You've got me! I give up," ICEninja cried. "I have an enemy, kill them so you can win," were his last dying words as the town surrounded him and strung him up. His death was swift and nearly painless.
The town quickly searched his belongings and discovered a knife, as they expected.


ICEninja, knife mafia goon, lynched D1.


Night 1 ends in 48 hours, countdown here. Please submit your actions.
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Post Post #205 (isolation #9) » Mon Jan 24, 2011 3:46 pm

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HumblePoirot awoke to a rather unpleasant surprise. Or perhaps awoke isn't exactly the right word. For the surprise was a large knife through his stomach, and sleep would be his forevermore.

The town gathered around his house, and searched it. Nothing was found there but a big pile of ice cream in the freezer.


HumblePoirot, vanilla townie, Stabbed N1.


The town gathered in the center of town to decide who might be responsible.
Day 2 Begins Now. You have until midnight my time February 3rd to arrive at your next suspect. Countdown here
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Post Post #275 (isolation #10) » Wed Jan 26, 2011 12:49 pm

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Votecount #1 of Day 2. You have until midnight my time February 3rd to arrive at your next suspect. Countdown here
With 11 alive, 6 to lynch

RobCapone (1): DavidParker
DavidParker (3): RobCapone, Oso, ConSpiracy
ConSpiracy (1): Javert

Manutd is being prodded.
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Post Post #318 (isolation #11) » Sun Jan 30, 2011 3:29 am

Post by jimfinn »

Amrun replaces manutdforev10. Vote Count coming tonight.
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Post Post #331 (isolation #12) » Mon Jan 31, 2011 2:40 pm

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Votecount #2 of Day 2. You have until midnight my time February 3rd to arrive at your next suspect. Countdown here
With 11 alive, 6 to lynch

RobCapone (0):
DavidParker (5) (L-1): RobCapone, Oso, ConSpiracy, Mute, Edgerobin
ConSpiracy (3): Javert, Jerbs, DavidParker

In the event of multiple kills of the same player with distinctive kill flavors, all would be present in the daybreak post.
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Post Post #353 (isolation #13) » Tue Feb 01, 2011 1:18 pm

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Votecount #3 of Day 2. You have until midnight my time February 3rd to arrive at your next suspect. Countdown here
With 11 alive, 6 to lynch

RobCapone (0):
DavidParker (6) (Lynch): Oso, ConSpiracy, Mute, Edgerobin, magnus_orion, RobCapone
ConSpiracy (3): Javert, Jerbs, DavidParker

I tend to be on later at night, especially on school days, as I am a track runner.


The town gathered around DavidParker, screaming that he must die next. The town hoped that they might have similar luck as the day before, after he perished, they found themselves wrong. The inspection of his home found nothing more than a nice cake with icing on top, no weapons or anything dangerous.


DavidParker, Vanilla Townie, Lynched D2.


Night 2 begins now, deadline is February 4 at 7PM. Countdown is available here
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Post Post #354 (isolation #14) » Fri Feb 04, 2011 1:06 pm

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Morning dawns on Day 3. All the villagers gather in the town square, only to realize that they are, indeed, all still present. They have until February 14th at 8pm my time (countdown here) to select the next suspect responsible for this crime.

Day 3 has begun, no one is dead.

With 10 alive, it takes 6 to lynch.
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Post Post #405 (isolation #15) » Sun Feb 06, 2011 6:25 am

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Votecount #1 of Day 3. A lynch has been reached! With 10 alive, 6 to lynch

ConSpiracy (0):
Edgerobin (6) (lynch!): RobCapone, Amrun, Oso, Mute, Javert, ConSpiracy
Javert (0):

The town gathered around Edgerobin, and strung him up rather quickly. After his death, they searched his home and found a gun, the same gun used in the killings that started this unfortunate business.


Edgerobin, Gun mafia goon, Lynched D3.


Night 3 begins now, deadline is February 8 at Noon. Countdown is available here
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Post Post #406 (isolation #16) » Tue Feb 08, 2011 2:56 pm

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The third night was broken by gunshots. After a few shots rang out, one loud scream was heard. Amrun, the new guy in town, turned up dead. The town searched his house, and found a loaf of bread, nothing more, nothing less.


Amrun, vanilla townie, Shot N3.


The town gathered in the center of town to decide who might be responsible.
Day 4 Begins Now. You have until 9PM my time February 18th to arrive at your next suspect. Countdown here

With 8 alive, 5 to lynch.
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Post Post #485 (isolation #17) » Thu Feb 10, 2011 6:27 pm

Post by jimfinn »

Shattered Viewpoint Replaces Prox Since it's really late, I'll make a votecount tomorrow
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Post Post #518 (isolation #18) » Sun Feb 13, 2011 2:54 pm

Post by jimfinn »

I will confirm that my game was passed by the MiniNormal review board. However, their interpretation of the mininormal guidelines may differ from yours, so setup speculation based on their guidelines may not be in any player's interest.
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Post Post #564 (isolation #19) » Mon Feb 14, 2011 4:42 pm

Post by jimfinn »

A lynch has been reached!

Flavor to be added later - I'm a bit under the weather, sorry.

Shattered Viewpoint, Knife Mafia Goon lynched D4

N4 Begins now. Actions by 2/16, Midnight EDT.
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Post Post #565 (isolation #20) » Fri Feb 18, 2011 5:21 am

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A new morning arose, and a gunshot was heard across the sky.

RobCapone had been shot. On his body was found a badge, showing that he had been a policeman.


RobCapone, Cop, Shot N4.


A new day, Day 5, begins now. You have until Noon EDT on February 28 to arrive at your next suspect. With 6 alive, it is four to lynch.
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Post Post #592 (isolation #21) » Mon Feb 21, 2011 2:18 pm

Post by jimfinn »

sure
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Post Post #602 (isolation #22) » Wed Feb 23, 2011 1:30 pm

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The town decided to execute Jerbs for the Crime. And he was indeed the last of the criminals.

Jerbs, gun mafia goon, lynched Day 5.

Town win!
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Post Post #606 (isolation #23) » Wed Feb 23, 2011 1:41 pm

Post by jimfinn »

When I created this game, I started with the idea of two mafias and wanted to see where to go from there. The Entertainer role was essentially a stronger roleblocking role, as I realized two kills per night could make the game go too quickly. I added in the one-shot factional NK immunity and the Med Student roles in order to further reduce the number of kills to approx 1/night, and to ensure that any player targeted for RB would not be auto confirmed scum. A cop made me not use a doctor, but use my Med Student role instead. The normalcy review thought that the Med Student was just a slight weakening of Doc and not counted as a new role, the flavor name was to ensure the player actually read the PM. The Entertainer was my one new role. The factional NK immunity was considered just a slight variant on bulletproof goon, so also not really an issue.



Role Reveal: Role list
Cop: RobCapone
Gun Mafia: Jerbs
Gun Mafia: edgerobin
Knife Mafia: Prox
Knife Mafia: ICEninja
Med Student: Magnus_orion
Roleblocker: Oso
Vanilla: Javert
Vanilla: DavidParker
Vanilla: Humble Poirot
Vanilla: manutdforev10
Vanilla: ConSpiracy
Vanilla: Mute



Role PM's

You are a member of the knife mafia along with XXXXXX. You may communicate at any time day or night with XXXXXX in this quicktopic YYYYYYYY. Each night, you and your partner may decide to stab one player, resulting in that player’s death. PM this choice or “no kill” to me. The first time either of you is attacked by any enemy, you will use your knife to defend yourself and not die as a result, but you will not be informed that this has occurred. You win if all other players are dead and you or your partner is alive.

~~

You are a member of the gun mafia along with XXXXXX. You may communicate at any time day or night with XXXXXX in this quicktopic YYYYYYYY. Each night, you and your partner may decide to shoot one player, resulting in that player’s death. PM this choice or “no kill” to me. The first time either of you is attacked by any enemy, you will use your gun to defend yourself and not die as a result, but you will not be informed that this has occurred. You win if all other players are dead and you or your partner is alive.

~~

You are a Med Student. Each night, you may PM me, the mod, with the name of a player you would like to try to save. If you target a player who would have died, you will not be told, but the player will live. Due to your lack of experience, the night after this occurs, your protection will not be successful even if you select the correct person, but you should still submit a name each night. You are aligned with the town. You win if all scum are dead and at least one town player remains alive.

~~

You are an Entertainer (Roleblocker). Each night, you may PM me, the mod, with the name of a player you would like to entertain. If you target a player with an active ability, the ability will fail. Targeting any member of a group with a shared ability blocks that ability as well. You may not target the same player on consecutive nights. You are aligned with the town. You win if all scum are dead and at least one town player remains alive.

~~

You are a Cop. Each night, you may PM me, the mod, with the name of a player you would like to investigate. You will receive a PM in response saying “Innocent” if the player is town-aligned, or “Guilty” if they are not. You are not guaranteed to be sane. You are aligned with the town. You win if all scum are dead and at least one town player remains alive.

~~

You are a vanilla townie. You have no special powers, but use your vote and your voice to lynch the scum and restore peace in the town. You are aligned with the town. You win if all scum are dead and at least one town player remains alive.


N1 Targets
RobCapone: HumblePoirot
Gun: HumblePoirot
Knife: HumblePoirot
Magnus_orion: Javert
Oso: Edgerobin

N2 Targets
Gun: Oso
Oso: Javert
magnus_orion: Oso
RobCapone: Edgerobin
Knife: submitted no kill

N3 Targets
Oso: Prox
Gun: Amrun
Rob: Amrun
Magnus_orion: rob
Knife: No kill

N4 Targets
Oso: Javert
Gun: Rob
Rob: Oso
Magnus: Oso

I honestly think if Ice hadn't been pegged D1 for a case I didn't even understand, and if the N1 results hadn't been quite the targets they were, the game would've been a very close game. As it played out, town got the extreme early advantage, and just kept rolling, but that was due to a lucky D1 lynch and N1 RB, plus partially due to ICE's info in his frustration post.
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Post Post #607 (isolation #24) » Wed Feb 23, 2011 1:41 pm

Post by jimfinn »

If dead and mafiates are OK with it, I will post the QTs
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Posts: 672
Joined: June 9, 2010

Post Post #633 (isolation #25) » Fri Feb 25, 2011 3:03 am

Post by jimfinn »

http://www.quicktopic.com/45/H/epMRr7EL5yQ
http://www.quicktopic.com/45/H/y3d5puxnYvU4

From the review from discussion of the Entertainer
"I'm not that worried, to be honest. The roleblocker is there to prevent kills. Even with the chances you mention, you expect the roleblocker to actually stop less then a single kill, and that's in the worst case scenario for the town. I don't have the time to do the full calculation, but I'm estimating that overall, with the chance of making it one more night but also the chance of dying early, we can expect the roleblocker to stop 1 kill in the entire game. I admit that that's stronger then most protective roles (a doctor in a newbie game expects to stop something like 0.25 of a kill), but it doesn't look gamebreaking to me. It means that we finally have found a protective role that will probably actually influence the game."
Welcome to The Minigame Race! A fun challenge of your skills at many, many games. Challenge 1: 9 players remain
http://mafiascum.net/forum/viewtopic.php?f=10&t=15354

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