I guess I'm in favor of total war because most of my early day reads are right. But I can live with this too ..
Here's how I see the roles\draft:
Submarine: Silent Daykill
- Should be number one or shouldn't be on your list at all
Air Base: Night Action immune (including Night kills)
Espionage: Cop for specific Faction (Mafia catcher + info role) - Doesn't make sense going after the terrorist unless you're scum
Aircraft Carrier: Roleblocker (Night Actions + Nukes)
Battleship: Doctor (Night kills + Nukes)
- Good stuff. The only part where I disagree with Magua is that Air Base is a much more useful role than Fighter - esp. for those who get nightkilled often. Putting sub first and any of these second will guarantee you wont get these so you'll have to take a call here.
Compared to Espionage, these info roles are tier II. Can still catch scum in claims\actions:
Fighter: Deployment info
(Terrorist catcher)
(Clarified by Mod)
Radar: Tracker (minus Night kills)
Relatively not useful for town:
Fallout Shelter: Nuke immune - At best, protects town from any anti-town Subs
Fail Safe: Reflexive killer on Nuke attack. Vengeful on Night attack.
Useless for town:
Eavesdrop: Possible eavesdropper
Counterintelligence: Framer+Godfather ability (Plus one night to communicate normally)
P-edit:The framer+godfather aspect of CI is next to useless. And both eavesdrop and CI's ability for scum to communicate normally become obsolete if scum can come up with good codes for communication .. I'd rather people try to get the good roles rather than waste their time with these roles ..