Mini 1178: Source Code


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Post Post #250 (ISO) » Sat Jun 11, 2011 9:51 am

Post by Empking »

Vote Count 11

Hoppster
monk
tarsonisocelot
inHimshallibe (2) - tarsonisocelot, monk
vezokpiraka (3) - inHimshallibe, Ellibereth, vezokpiraka
Ellibereth
jilynne1991

Not Voting: jilynne1991, Hoppster

7 Alive, 4 to Lynch
Last edited by Empking on Sun Jun 12, 2011 2:35 am, edited 1 time in total.
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Post Post #251 (ISO) » Sat Jun 11, 2011 12:37 pm

Post by monk »

seriously guys? You want to vote vezok? The guy who wants to be lynched to see what happens? Jily and Hoppster my two scumspects other than earworm are on that wagon, if you want to lynch one of them then put your votes on one of them, I think TO might agree with me, we'll probably sheep onto ellibereth if you think they're more scummy than inHim
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Post Post #252 (ISO) » Sat Jun 11, 2011 12:48 pm

Post by Ellibereth »

Jily and Hoppster my two scumspects other than earworm are on that wagon


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inHimshallibe (2) - tarsonisocelot, monk
vezokpiraka (1) - inHimshallibe, Ellibereth, vezokpiraka
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Not Voting: jilynne1991, Hoppster

Fail?
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Post Post #253 (ISO) » Sat Jun 11, 2011 12:49 pm

Post by Ellibereth »

and then wtf are you voting inhim wut.
stop making me decide between vezok and you.
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Post Post #254 (ISO) » Sat Jun 11, 2011 12:57 pm

Post by monk »

Ellibereth wrote:and then wtf are you voting inhim wut.
stop making me decide between vezok and you.


You and inHim are my two biggest scumspects, vezok purely seems to just want to see what a lynch does, he's even voting for himself, sure this could be him trying to stop a bandwagon against himself but I don't think he'd do that, especially when we haven't been told how to win as town. I don't like the wagon on Vezok is all and you appeared had a choice between vezok and inhim and you chose vezok.
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Post Post #255 (ISO) » Sat Jun 11, 2011 1:06 pm

Post by Ellibereth »

Where the hell are you getting he wants to kill himself to see what a lynch does?
And no shit I chose vezok over inhim because inhim isn't even a choice in my head. It's vezok or YOU as I said pretty clearly.
Go read vezok's iso right now and tell me a single town thing about it. 1.
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Post Post #256 (ISO) » Sat Jun 11, 2011 1:39 pm

Post by monk »

Ellibereth wrote:Where the hell are you getting he wants to kill himself to see what a lynch does?
And no shit I chose vezok over inhim because inhim isn't even a choice in my head. It's vezok or YOU as I said pretty clearly.
Go read vezok's iso right now and tell me a single town thing about it. 1.


While there isn't anything there that I see as particularly town there is also nothing there that is particularly scummy, for your first question: ISO#1, #5-#8, #10, #12, practically his whole ISO in fact.
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Post Post #257 (ISO) » Sat Jun 11, 2011 1:51 pm

Post by tarsonisocelot »

UNVOTE: inHimVOTE: vezok
I don't like voting for anyone who seems to want to get lynched, but we need the information on what a lynch does.
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Post Post #258 (ISO) » Sat Jun 11, 2011 4:26 pm

Post by jilynne1991 »

Ellibereth wrote:Where the hell are you getting he wants to kill himself to see what a lynch does?
And no shit I chose vezok over inhim because inhim isn't even a choice in my head. It's vezok or YOU as I said pretty clearly.
Go read vezok's iso right now and tell me a single town thing about it. 1.


I don't cuss, so where the heck are you getting you're information.

He plainly voted himself, because he wanted to see what that does. Gosh, someone hasn't been reading *AT ALL!*
Show
Lost four games as scum.


Lost thirteen games as town.


Won two games as scum.


Won two games as town.
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Post Post #259 (ISO) » Sun Jun 12, 2011 2:27 am

Post by Ellibereth »

practically his whole ISO in fact.

EXACTLY.
Which gives MORE weight to the fact that it's being faked.
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Post Post #260 (ISO) » Sun Jun 12, 2011 3:38 am

Post by Hoppster »

jilynne1991 wrote:
Hoppster wrote:
Empking wrote:
Earworm is not quite dead but for the rest of the day should be treated as such. Thaty means no posting.
Empking, in the Vote Count immediately after, wrote:earworm (1) - jilynne1991


Assuming this isn't a mistake by Empking:

UNVOTE:
VOTE: earworm


I don't quite understand this.

Care to elaborate?

Sure.

He had been shot, yet appeared to still be a lynch candidate.

This is one weird setup where we probably need to think outside the box, so I thought the twist might be we have to lynch and shoot the same person.

Anyway, that should be the hammer by my calculations (3 + 1 = 4).
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.
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Post Post #261 (ISO) » Sun Jun 12, 2011 3:48 am

Post by Empking »

You all begin to stare at vezok. Somebody rushes to grab his bag as somebody else tears off his jacket. You ruffle through his pockets as somebody else tips his bag up on the floor. His laptop hit the floor with a thud. Fortunately, it didn't crack. Somebody else rushes to the laptolp to see if there's any info on it but unfortunately its password protected. You can't be sad for too long as the person holding the wallet liftys there hand up and yells. "Wait everybody I've goty it. vezo is

B
OO
M
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #262 (ISO) » Sun Jun 12, 2011 3:49 am

Post by Empking »

The train shudders along outside Chicago. Today was just a day like any others thought the passengers of this train. The people talked in their phones or chatted to their neighbours. Though some made no noise at all aside for the tapping of their feet or the rustling of their paper. Inside the train it was perfectly calm.

Outside the train it was likewise perfectly calm. A gaggle of birds flew over the train and flew to the lake that the train rapidly passed. Past the lake there were a couple of tress but few on account of the fact that the train was rapidly coming up to the station.

The station itself was an almost empty affair with little work and noise being among them. But of course you are not on the station, nor at the lake or among the trees. You are in the train where it is perfectly calm.

Day Two begins now.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #263 (ISO) » Sun Jun 12, 2011 3:50 am

Post by Empking »

Vote Count 1


Hoppster
monk
tarsonisocelot
inHimshallibe
vezokpiraka
Elliberith
earworm
jilynne1991

Not Voting: Parama, monk, tarsonisocelot, inHimshallibe, vezokpiraka, splitfarvle, earworm, jilynne1991
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Post Post #264 (ISO) » Sun Jun 12, 2011 3:59 am

Post by Hoppster »

Umm.

@ Mod: Did earworm 'officially' die yesterday, or would he still have been alive before the explosion?
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Post Post #265 (ISO) » Sun Jun 12, 2011 4:00 am

Post by Empking »

Hoppster wrote:Umm.

@ Mod: Did earworm 'officially' die yesterday, or would he still have been alive before the explosion?


What do you mean?
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Post Post #266 (ISO) » Sun Jun 12, 2011 4:05 am

Post by Hoppster »

Empking wrote:
Earworm is not quite dead but for the rest of the day should be treated as such. Thaty means no posting.

He was "not quite dead" after being shot - did he ever actually die (before the explosion which I'm assuming we all 'died' in)?
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Post Post #267 (ISO) » Sun Jun 12, 2011 4:07 am

Post by Empking »

Hoppster wrote:
Empking wrote:
Earworm is not quite dead but for the rest of the day should be treated as such. Thaty means no posting.

He was "not quite dead" after being shot - did he ever actually die (before the explosion which I'm assuming we all 'died' in)?


No. He was still alive though unconscious due to blood loss
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Post Post #268 (ISO) » Sun Jun 12, 2011 4:15 am

Post by vezokpiraka »

Hey.

Told you I was town. Now we know that killing someone and not ending the game means they are town.

How is giving the gun now to who?

I suggest me or Earworm as gun targets because we are confirmed town. That is if you want to say the mod is an incredible bastard and this game doesn't end.
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Post Post #269 (ISO) » Sun Jun 12, 2011 4:38 am

Post by Hoppster »

vezokpiraka wrote:Hey.

Told you I was town. Now we know that killing someone and not ending the game means they are town.

How is giving the gun now to who?

I suggest me or Earworm as gun targets because we are confirmed town. That is if you want to say the mod is an incredible bastard and this game doesn't end.

What?

We don't know whether you're town.

We don't know whether earworm is town.

There were no flips.

The flavour suggests we were
about
to learn your alignment when the train blew up so we never found out.


I think maybe we should shoot vezok. That way, we may be able to examine his wallet, as the flavour suggests it has something we'd like to know (even if it's just something as simple as confirming he is town).

@ Mod: Does this game use any real-time mechanics or any roles that are affected by time?



Mass-claim is appealing to me right now. It doesn't look like anti-town players have any actual roles (with visible effects at least).

The only flavour-related thing I can think of is that they might be able to plant the bomb on somebody during the day, I dunno.
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Post Post #270 (ISO) » Sun Jun 12, 2011 4:54 am

Post by Empking »

Hoppster wrote:
@ Mod: Does this game use any real-time mechanics or any roles that are affected by time?



Possibly
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Post Post #271 (ISO) » Sun Jun 12, 2011 6:23 am

Post by vezokpiraka »

Hoppster wrote:
vezokpiraka wrote:Hey.

Told you I was town. Now we know that killing someone and not ending the game means they are town.

How is giving the gun now to who?

I suggest me or Earworm as gun targets because we are confirmed town. That is if you want to say the mod is an incredible bastard and this game doesn't end.

What?

We don't know whether you're town.

We don't know whether earworm is town.

There were no flips.

The flavour suggests we were
about
to learn your alignment when the train blew up so we never found out.


I think maybe we should shoot vezok. That way, we may be able to examine his wallet, as the flavour suggests it has something we'd like to know (even if it's just something as simple as confirming he is town).

@ Mod: Does this game use any real-time mechanics or any roles that are affected by time?



Mass-claim is appealing to me right now. It doesn't look like anti-town players have any actual roles (with visible effects at least).

The only flavour-related thing I can think of is that they might be able to plant the bomb on somebody during the day, I dunno.



So you are saying that we can play a game where even if we kill the bad guy nothing happens? Are you even thinking?

Me and earworm are confirmed town.


Someone kill hoppster please for suggesting this idiotic idea.
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Post Post #272 (ISO) » Sun Jun 12, 2011 6:34 am

Post by Hoppster »

vezokpiraka wrote:So you are saying that we can play a game where even if we kill the bad guy nothing happens?

IT'S A BOMB ON A TRAIN
.


KILLING THE PERSON WHO PUT THE BOMB THERE WON'T STOP THE BOMB FROM GOING OFF IF IT'S ON A TIMER.
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Post Post #273 (ISO) » Sun Jun 12, 2011 6:57 am

Post by vezokpiraka »

Hoppster wrote:
vezokpiraka wrote:So you are saying that we can play a game where even if we kill the bad guy nothing happens?

IT'S A BOMB ON A TRAIN
.


KILLING THE PERSON WHO PUT THE BOMB THERE WON'T STOP THE BOMB FROM GOING OFF IF IT'S ON A TIMER.

IT IS NOT ON A TIMER. IT'S MADE TO EXPLODE WHEN SOMEONE CALLS THE CELL PHONE LINKED TO IT. YOU CAN'T CALL SOMEONE WHEN YOU ARE DEAD CAN YOU?
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Post Post #274 (ISO) » Sun Jun 12, 2011 7:15 am

Post by Hoppster »

Touché.

However, this:
Empking wrote:"Wait everybody I've goty it. vezo is

B
OO
M

is obviously meant to prevent us from knowing or confirming your alignment. What makes you think this wouldn't happen if we lynched or shot scum?

Also, thoughts on mass claim?
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