It is time to announce the awards for Team Mafia. It was a long, hard-fought battle, but the results are in. The following awards are given for fun (except the overall winner. That’s for serious.), so if you feel someone needs a scummy nomination, please don't hesitate to do so in the correct thread.
Best town performance by an individual
XReckonerX
– an impressive performance, either directly or indirectly leading to the elimination of all scum in the minimum amount of time.
Best mafia performance by an individual
mith
– Played several days worth of sudden death mafia and came out on top.
Best in-game team performance
(i.e. scum team from WF, town from AMG)
Mafia of Pick Your Power
(Hoopla, Faraday, Papa Zito). – While the town of Psychic mafia was perhaps more dominant, the best that can be said for the team as a whole is that they were smart enough to get out of Reckoner’s way. It was an individual performance. The mafia of PYP displayed a unity of purpose that helped lead to a very convincing scum win.
Overall Team Mafia Winner!
Screaming Death Clan (XReckonerX, Sociopath, Fate, SpyreX)
They will have an opportunity to defend their title in Team Mafia 2012 and will be the only team pre-inned* so long as at least three of their members stay the same. (Note: if the method of picking teams changes, this will have to be altered).
The method of doing sign-ups is not determined, but given the interest in the game, pre-ins do not seem necessary. In the interest of fairness, only the defending champs will get pre-inned.
Spoiler: How sausage was made
We took the 8 teams that tied on 50 points. Then we used a variety of ways to try and identify the teams that excelled. First, we took each moderator’s view of their own game and the people who did well in those games. Second, we took the MVPs as selected by the players. This was mostly just to try and get a little bit of sorting done before we looked at the game more holistically.
When we took a look at these initial results, it became clear that we would be choosing between SDC and Team Youtube (Hoopla, mith, Yosarian2, Ythill) with Punny Pony Party People (Faraday, Equinox, hitogoroshi, Mina) as a distant third. This was due to the fact that those two teams had two of the consensus MVPs for their games (Reck and mith) along with two split vote MVPs/second (Hoopla and Fate). None of the other teams came close to that, though Faraday and hitogoroshi both got love. Other players that did noticeably well were more one-offs (Nachomamma8) and usually only the MVP of a losing team (LLD, Llamafluff), which I didn’t give quite as much credit, or were on teams that didn’t have 50 points.
Having narrowed it down to two teams, we took a closer look. In my mind at least, I viewed the overall performances from these teams as:
1. Reckoner
2. mith
3. Hoopla
4. Fate
With the rest not really standing out.
That being the case, it was SDC with #’s 1 and 4 and Youtube with #’s 2 and 3. Pretty much a toss-up in my eyes. Because this was a team game, we took a look at the team’s performance as a team. How cohesive they worked together. How much the team aspect seemed to improve their play. So forth.
SDC won on that measure. Certainly they had more posts, but they were also more involved in each other’s games. Still, I’m not sure how far to take that. SDC had 3 town players to Youtube’s 1, and town games necessarily benefit more from teamwork. Still, teamwork was one of the stated criteria, and as such I needed to consider it.
In the end, we came to the decision to award the win to SDC for a few reasons. (1) It “felt” more like they won; (2) they showed more teamwork; (3) their combination of a very dominant individual town performance and a good scum performance seemed to somewhat outweigh the double scum victory; (4) the bad vengekill.
Finally, this is not to say that the other 5 teams not mentioned but at 50 points did not do well. They obviously did. This was meant as a tie-breaker. By the most important metric – whether you won a game or not – you did just as well as anyone else.
Moderator Comments
First, I want to think all of the players who participated. It was a lot of fun to watch you all play the game out.
Second, I want to thank all of the moderators: Fonz, TheButtonmen, and dramonic.
Third, I want to thank all of the people who helped design the concept: Vi, Faraday, and SpyreX particularly, but there are many others who helped by posting comments and suggestions.
Fourth, there are many small things I think need to change before running the next one, but most of the improvements I think should come from two overarching areas:
A.
Points and winners.
I tried to have it both ways, and it predictably failed. I wanted to have it so that there wasn’t a bunch of point strategizing by keeping it simple. And I wanted to have points so that there were people who ostensibly “won.” But as it turned out, and this was totally foreseeable, an eight way tie was kind of the worst of both worlds. There are a number of solutions I’m going to probably try next time (some suggested by player comments, some of my own design), but suffice it to say I think the correct way to go about this would be to sacrifice the simplicity of the points, sacrifice the balanced fairness of “you get this many if you win, this many if you lose” points, in order to institute more ways to differentiate players and thus teams.
B.
Create a more cohesive team environment
. This really captures many suggestions and complaints. It captures those who wanted to talk more about other games in their game (totally valid, I think it was a mistake to do it the way I did it). It captures the people who wanted teams just to be announced (yeah, should have done it that way). It captures the people who wanted to communicate by IM (I doubt I’ll let this one happen though). But it also captures the need to make the games more intertwined. At the very least, the timing needs to be made more similar so we don’t have one game ending in 1 week and another lasting three months. Beyond that, it may be possible that the correct approach is to make each individual game more part of a whole rather than one-offs. I’m not sold on that yet, but it’s something I’m considering. Still, a radical change is probably not in the works on this, but I will consider them as they are suggested.
There are other complaints and comments I think are valid. But I think the above two points address the biggest things I’m likely to look into changing in the future.
Lady Lambdadelta wrote:Can we see the results of all the surveys?
Well, many of the survey text responses were probably meant to be confidential, but I can probably compile the results to the more generic answers. I'll look into that now
Well-played, guys. And much respect to mith/Hoopla/Yos/Ythill. I agree with the selection of the top three teams, though I believe any of the three teams could've won the whole thing. mith & Hoopla just mindfucked the shit out of the town in a manner so impressive I can do nothing but tip my hat to them and say "Well done". I was screaming from the QT, but then again I wasn't in the game, so who cares?
Overall, I'm quite happy with this win. I feel like we really did work our asses off for the win and... yeah. This was the most fun I've had playing mafia in a very long time, so thank you a bunch to all the mods who helped run this. Seriously -- SpyreX made a comment at one point in our QT about how much fun it was with this team-based concept. I am absolutely looking forward to the next round of this to have that kinda teamwork and fellowship again.
"With 10 as the highest please select how much you agree with the following"
I enjoyed my individual game
I enjoyed the game overall
I would play in team mafia again
The games were fair
The moderation of the games was good
Winning was more challenging than normal
I liked playing with my teammates
I still can't believe I got lynched in that game. Fugitive was so obviously scum even before she faked a guilty claim on me, and the cop claim made no sense at all in that setup. I really don't at all get what happened there. So frustrating.
Oh well. Thanks for running the games, mods. Absolutely a neat idea.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
Yosarian2 wrote:I still can't believe I got lynched in that game. Fugitive was so obviously scum even before she faked a guilty claim on me, and the cop claim made no sense at all in that setup. I really don't at all get what happened there. So frustrating.
yeah, it was fairly obvious, what made me even more confused was esurio voting with him, as she knew her role so obv there wasn't a cop in the game.
are you thinking of me when you're with somebody else?
Yeah. I shouldn't have shot VP, but I was so sure he was scum after he first explained why Fugitive couldn't possibly be a cop but then defended her and voted me anyway. Also, shooting fugitive seemed like a waste; she was going to be lynched no matter what, and town was on odds, so it wouldn't even save the town a lynch. Only way my role could be useful is if I shot a scum that the town wasn't going to lynch.
I was partway considering shooting Fate, after that scummy last minute U-turn he did on me right before the end, but I wasn't confident enough of his alignment.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie