Strategy Mafia (Town Victory!)


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Post Post #7 (isolation #0) » Thu Aug 25, 2011 8:41 am

Post by Llamarble »

Security room & Move Checker should both be used.
Electric chair should be used, probably D2 or D3 so we have some info to direct it but also the spare manpower to use it while using other good stuff.
FAST LYNCHES-ISH. We don't want any days to last to a point where mafia start getting to move everyone around at will.

DON'T ALL RUSH THE POTION ROOM 'CAUSE THAT WILL MAKE SCUM HAPPY FUNTIME + SHORT DEADLINE.

I think we should be very public about who is moving who where.
Scum can coordinate much better than we can otherwise.
And if there's no 'A is supposed to make move B' scum have much more license to screw around.
If people are obvtown we can give them potions/purplechips/panicroom.

Still thinking about stuff.
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Post Post #18 (isolation #1) » Thu Aug 25, 2011 8:58 am

Post by Llamarble »

I see no reason for any strategy to be happening non-publicly.
VOTE: LB Yeahyeah doesn't count but whatever.
If scum fail to submit their assigned move, that will be noticed. Town also simply has more chips.
I think overall we can mostly force what we want to to happen during the day with scum being able to screw up maybe one thing.

Scum will be trying to trigger the tipping point and prevent usage of special rooms.
I doubt there are 5 scum because 5 doublemoves to the tippingpoint seems unfavorable.
Also mafia moves factional stuff makes it pretty clear this game isn't multiscum aside from third party shenanigans.
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Post Post #19 (isolation #2) » Thu Aug 25, 2011 8:59 am

Post by Llamarble »

We should start somebody toward door control asap since it will take awhile to make that happen and then move somebody to the security room.
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Post Post #22 (isolation #3) » Thu Aug 25, 2011 9:02 am

Post by Llamarble »

Rageatorium makes lylo scary, but for now is pretty neutral as long as everyone is behaving themselves.
Can we please have no stupid gambit stuff with town lying about moves? Doing all of this publicly will make globally pro-town movesets very doable.
Also the whole 'moving each other expends fewer chips' thing won't just be a way for scum to conserve moves.
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Post Post #24 (isolation #4) » Thu Aug 25, 2011 9:05 am

Post by Llamarble »

Filling campfire is actually very dangerous because it will let scum easily fire tipping point first thing in the morning.
So lets not do that.
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Post Post #25 (isolation #5) » Thu Aug 25, 2011 9:06 am

Post by Llamarble »

Also jebus pregame alliance batman.
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Post Post #31 (isolation #6) » Thu Aug 25, 2011 9:11 am

Post by Llamarble »

I like that plan.
Also door control is super public actionwise, so we can send whoever there and let them confirm themselves as scum if they ever submit an undesirable door action.
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Post Post #41 (isolation #7) » Thu Aug 25, 2011 9:28 am

Post by Llamarble »

Electric chair most definitely is another lynch. But it can only be used once during the game.
But yes door controller should be group-instructed on every action.

I think we need to pick a person to go to door control before tonight, and we may as well send somebody toward

TO MAKE LYING ABOUT ACTIONS VERY HARD:
we can have everyone use all their chips publicly every day and probably not insure moves unless we reach a situation where that's really necessary.
So there should be a lot of move-each-other-back-and-forth stuff to burn chips.
This might be hard to organize, but it would make it VERY difficult for mafia to exercise any influence over the movement game without making lots of 1v1s.
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Post Post #42 (isolation #8) » Thu Aug 25, 2011 9:29 am

Post by Llamarble »

Er, toward the move-tracker room.
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Post Post #52 (isolation #9) » Thu Aug 25, 2011 9:40 am

Post by Llamarble »

Preclaiming actions will be important for organizing the things we simply need to get done and not giving scum NEARLY as much wiggle room to submit arbitrary actions.

My burn all the chips idea wasn't good though because we need spare chips to force through things we want to happen when scum does inevitably interfere.
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Post Post #86 (isolation #10) » Thu Aug 25, 2011 10:10 am

Post by Llamarble »

I think LLD is scum. That 'ooh you called me scum for calling you scum so you're more town now' thought process makes sense but I usually see scum doing it.

Here's how I think Villa could be handled: SDC and ButterLadyTHingy alternate rounds between there and the ragetorium.
That way there isn't just 3 people chilling and using their chips for god knows what.
The door person's actions will be accounted for by flipping doors constantly, we can find an arbitrary door once they've done the ones we cared about.
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Post Post #87 (isolation #11) » Thu Aug 25, 2011 10:11 am

Post by Llamarble »

Ooh the 'who knows what other mysteries' bit is fascinating.
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Post Post #109 (isolation #12) » Thu Aug 25, 2011 10:33 am

Post by Llamarble »

Door switcher can just go through and sit in the door room for eternity until scum shoot them and we elect a replacement.
I think we should double move somebody in that direction, or maybe even 2 people (one from the villa people), because setting doors is seriously useful if I understand it correctly.

And pre-claiming moves gives us a zillion more moves because we can move each other and organize a set of moves that gets people into the places we want them (move checker & security room and door switcher, etc). I think it will just be plain hard to organize that without public moveclaiming. We can use redundancy (moving multiple people in the same direction) to reduce scum capacity to interfere with our plans.


I feel like the main thing we have to fear from scum is them trying to prevent us from using the best rooms and them saving chips for stuff like firing the tipping point room or dumping
people into the ragetorium for quicklynches.

@LLD that was actually a typo. It should be 'ooh you called me scum for calling you town so you're more town now.'
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Post Post #123 (isolation #13) » Thu Aug 25, 2011 11:03 am

Post by Llamarble »

@LLD: I've watched a scumbuddy do that and it felt kind of similar to the way you did.
I've also done it myself actually and remember feelings that made me react similarly when confronted by 'why do you think I'm town.'
It's not RAWR SCUMBAG EXTREEME TELL because I think I may also have seen town doing it but it is worth a few scumpoints.

So far:
Door Switcher: Maruchan (who I also slightly like as town for volunteering)
Villa/RAGE team 1: Nautilus/Reck/Fate
Villa/RAGE team 2: LB/Hito/Andy

REMAINING:
Town: (I'd be happy to start sending these people toward the security/movechecker rooms)
Klazam
Regfan

Scum:
LLD

Other people

In my experience, aside from kills most town power roles provide a bigger boost than most scum power roles.
Which leans me a bit toward having some people go into the potion room.
Though part of that is the named-role-aspect which would be irrelevant...
And I guess movement related power roles could be stronger for scum. Hrmph.
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Post Post #130 (isolation #14) » Thu Aug 25, 2011 11:17 am

Post by Llamarble »

Fate don't you want to go QT / Rage with Reck & Elli?

7 people are accounted for by door / Villa / Rage rotation.

1 more each for security and move checker

5 for campfire
Which means 6 left. I guess 2-3 of those can go in tipping land but we have to be REALLY careful about that.
And we can use the war room too I suppose because we just plain have enough people to.
May as well toss an obvtown in the panic room as that can't hurt. And we lynch / chair

But yeah we have alot of people compared to the size of this place, which makes sense for D1.

I am good with Feysal's suggestion.
I am also good with Klazam to move checker.
Him nomming me-town for that makes him probtown in addition to his other stuff.
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Post Post #143 (isolation #15) » Thu Aug 25, 2011 12:00 pm

Post by Llamarble »

I am happy to spend my 3 early-move-chips to double move Maruchan to the villa. Somebody should do that, in any case.
I think we want to open / close a LOT of doors today and he should save his chips for that.
I'd be happy to be in the security room for shift #1.
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Post Post #145 (isolation #16) » Thu Aug 25, 2011 12:11 pm

Post by Llamarble »

Okay, here I go:
MOVE
Player to Move:
Maruchan
Room to Move to:
Ragetorium
Insurance?:
Yes


AND THEN:

MOVE
Player to Move:
Maruchan
Room to Move to:
Secluded Villa
Insurance?:
No


So this should put Maruchan into the Ragetorium fast and then send him to the villa uninsured.

I actually think we should do this with 2-3 more players to MAKE SURE scum can't screw up all of them, cause if I were scum I would definitely give interfering with door control a shot in this situation.

So maybe the butterfly neighborteam should all do this too? I think getting there one turn sooner matters because scum are probably going to get away with not preclaiming moves, allowing them to just sit in place and use chips to screw things up. Which makes whoever it was that wanted to sit at the nexus awhile probscum.
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Post Post #150 (isolation #17) » Thu Aug 25, 2011 12:16 pm

Post by Llamarble »

Ah okay, that actually makes a lot of sense. And it gives responsibilities to a lot of people.
So I will just submit the move to ragetorium with insurance then.

And yes plans are still interesting
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Post Post #151 (isolation #18) » Thu Aug 25, 2011 12:17 pm

Post by Llamarble »

MOVE
Player to Move:
Maruchan
Room to Move to:
Ragetorium
Insurance?:
Yes


Submitting this now.
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Post Post #160 (isolation #19) » Thu Aug 25, 2011 12:33 pm

Post by Llamarble »

We actually only have a few hours to get all these moves submitted, so I think we just go by each person performs the most important move remaining when they're available to make the move. Ideally we want to get Klazam to the move checker and Maruchan well on the way to the door round one and a few people headed for the Villa so that if Maruchan gets sidetracked somebody can fill in. Main thing with others is NO CAMPFIRE YET (or just Klazam) because that might enable a scum tip-trigger.

Maruchan should not submit any chits this round because he needs them to use the door.

@Hito: we know it's likely somebody who didn't submit an assigned move that succeeded. (or there'd be "hm where did your chits go/whydoyourmoveskeepfailing" later on)
But yeah redundancy is a good idea. I think we should pick another door-operator backup who also gets people trying to move him to the door. That will make it harder for scum to screw up both of them.
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Post Post #164 (isolation #20) » Thu Aug 25, 2011 12:39 pm

Post by Llamarble »

That's fine.
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Post Post #165 (isolation #21) » Thu Aug 25, 2011 12:39 pm

Post by Llamarble »

All the people moving toward the Ragetorium/villa area can serve; scum can't stop us from moving at least one into the door control for more than a round or 2.
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Post Post #182 (isolation #22) » Thu Aug 25, 2011 1:11 pm

Post by Llamarble »

Iamausername, we specifically requested somebody to go to door control. And if he misbehaves it will be OBVOBV and we can just quicklynch him.
Do not interfere with him going to the door control.

HIGH PRIORITY MOVES REMAINING:
another Maruchan to SV with insurance.
Maruchan to door with no insurance

Klazam to campfire Insured
Klazam to movetracker uninsured (we want that movetracker going ASAP to discourage / outright catch scum screwing with our moves)

MEDIUM PRIORITY:
More people to ragetorium/villa
Regfan could be a good backup movetracker; he seems pretty town.
Me to switch (assuming people are good with me going to security room)

Lower priority:
Other moves so we can keep track of who is doing what they're supposed to

I don't actually have a lot of scumreads yet though.
LLD maybe and Fate maybe and Elli or somebody else sneaky.
But I feel like a lot of the organizing-the-town-moves people are town, since making that happen is seriously protown.

Ooh I like that Feysal post, But Feysal can you include outstanding necessary moves in your summaries if we're using your ISO to coordinate town activity?
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Post Post #183 (isolation #23) » Thu Aug 25, 2011 1:11 pm

Post by Llamarble »

ALSO HOURS REMAINING IS LIKE 2 SO LETS GET THOSE MOVES IN.
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Post Post #186 (isolation #24) » Thu Aug 25, 2011 1:28 pm

Post by Llamarble »

Who in the bejeezus in the SV is going to be Obvtown? They can't even talk to us from there.
And scum are going to preferentially kill in the same room as themselves due to action-resolution-order-shenanigans.
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Post Post #187 (isolation #25) » Thu Aug 25, 2011 1:31 pm

Post by Llamarble »

Pleased to see NS submitting another high priority move.
Somebody submit a Maruchan to door move and somebody else start moving Klazam and YOU TOO can have a small surge of townvibes.
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Post Post #191 (isolation #26) » Thu Aug 25, 2011 1:41 pm

Post by Llamarble »

Blorg, there's actually like one hour left...
I may just spend the extra chits myself if we need more for our high priority moves.
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Post Post #198 (isolation #27) » Thu Aug 25, 2011 1:48 pm

Post by Llamarble »

LB can submit Klazam to move checker uninsured and BS can do Klazam to Campfire insured.
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Post Post #205 (isolation #28) » Thu Aug 25, 2011 2:07 pm

Post by Llamarble »

Okay, I have to eat now and won't be back before moves go through.
LB, did you already submit the other move? If so you can stick with it.
But I'd like for Klazam to get to the move checker this turn.
If somebody wants to send me to the switch that'd be cool, but it can happen next turn so we should take care of other stuff first.
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Post Post #207 (isolation #29) » Thu Aug 25, 2011 2:09 pm

Post by Llamarble »

LLD, if you could do Klazam to movechecker that'd be great. Should only cost one chit.
ninjaed heh
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Post Post #232 (isolation #30) » Thu Aug 25, 2011 3:12 pm

Post by Llamarble »

:HAPPY:
VOTE: LLD
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Post Post #233 (isolation #31) » Thu Aug 25, 2011 3:12 pm

Post by Llamarble »

Actually considering we weren't screwed with, chances of scum being in the haven't-participated-yet-guys is a bit elevated.
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Post Post #236 (isolation #32) » Thu Aug 25, 2011 3:29 pm

Post by Llamarble »

Good things to do this round:
Help Maruchan hold position.
Help Klazam hold position.
Get the neighbors into the SV.
Maruchan did you find out anything interesting about the SV (that should be shared, of course)?
Get me to the Switch.
Open the door between switch & chair

And now we have Klazam to keep people honest... Muahahaha.
Also I do agree that aiming to spend all chits is good.

I think we will want to figure out who we're lynching fastish and then lynch when we get everyone into as good of a position as possible.
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Post Post #261 (isolation #33) » Thu Aug 25, 2011 4:08 pm

Post by Llamarble »

I think a lot of chits will be spent keeping people in place with insured no-moves on people like Maruchan and Klazam.

Okay, here's my plan for the rest of the day:
DOOR:
1.Open switch-chair this round
2.Close campfire->tipping following round
3.Close switch->Chair next round
Lynch next day unless something has been messed with.

SECURITY:
1.Send me to switch this round
2.Send me to Security following round.
3.I chill round after.

War room:
1.Send someone (Feysal?) there this round, they hang out for two rounds, get a purple chit and lynch round after.

Campfire:
3. Send lots of people there the round after door to tipping point closes

Everything else: Hold-position Maru & Klazam each round and me when I get to security.
Get the 3 villagers into the villa (also helps Maru stay where he is by clogging the way out).

So that would mean we lynch in 4 days, though I imagine scum will mess something up at some point and delay us perhaps by a round.
How does this sound?

But yeah, TIME TO SCUMHUNT.
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Post Post #315 (isolation #34) » Thu Aug 25, 2011 6:26 pm

Post by Llamarble »

I do think Maruchan, at least, should be helped to sit still since him getting dislodged sets us back 2 turns in the process of setting up our desired nighttime configuration.

READS: (ISOing everyone)
Amrun- Leaning a bit scumward but I always seem to think she's scum. We'll see where that goes.
Andrius- Scum.
BS- Did as instructed so some townpoints.
Fate- mild town
Feysal- Town for sheer effort.
Hito- Actually not as town as people are saying
Iamausername-townish for random Maruchan hate
Klazam- probtown
LLD-Scum
Lady Lambdadelta wrote:@Klazam, Regfan: this is town on town. You two need to stop shitting on the thread with this fight, because you're distracting from the real scum.

I don't disagree with the sentiment, but this feels like pointing out for the sake of pointing out.
LB-Slightscum
Maruchan-Probtown
NS-town
Plum-Probtown
Regfan-nullabouts
TClaw-kindascummy
Reck-Town

Well that took awhile.
VOTE: Andrius
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Post Post #323 (isolation #35) » Thu Aug 25, 2011 9:11 pm

Post by Llamarble »

I liked what you were doing in terms of protown helping get set up.
And I guess if you were scum we'd probably have been screwed with in some way.
But your ISO didn't yell town at me.
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Post Post #328 (isolation #36) » Thu Aug 25, 2011 9:45 pm

Post by Llamarble »

Yeah, that moveset was quite awesome and made me respect you.

In other news,
CONFIRM VOTE ANDRIUS


I still don't get all this 'WE'RE GOING TO Z QT TO MAKE SECRIT STRATEGY" stuff.
If you're recruiting strategy monsters, I can play 3 or more games of chess at the same time blindfolded.
But good strategists should be... you know... directing town's strategy.
Anyway if team villa messes with town's plan there will be RAGE.
Especially since I think the odds of two scum in that group are nontiny.
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Post Post #330 (isolation #37) » Thu Aug 25, 2011 9:48 pm

Post by Llamarble »

The way that moveset worked was that the first 3 moves occurred in random order.
Move to Ragetorium, move to villa, and move to villa.
We wanted him to end up in villa, which would happen the 2/3 of the time where move to Ragetorium wasn't third.
Had only one copy been submitted it would have been 50/50
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Post Post #331 (isolation #38) » Thu Aug 25, 2011 9:49 pm

Post by Llamarble »

Why are we moving Plum anyway?
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Post Post #346 (isolation #39) » Fri Aug 26, 2011 4:33 am

Post by Llamarble »

Yes. Full of fluff.
Pretty much his only contribution so far was "I want to go to the villa" and talking about other games.
Honestly absence of things that make me think 'oh this guy he might flip town' are alarming because most people usually have at least a few of them.
LLD is scummy. That last response post was scummy and the other posts were too.

Tclaw I actually don't find too scummy.
1. He wants town (me) in the security room
2. That Maru post he mentioned is indeed a kind of mod-tell-me-stuff that town do more often.
3. Amrun post he reacted to could understandably provoke that reaction. I'm not sure about Amrun myself.
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Post Post #351 (isolation #40) » Fri Aug 26, 2011 5:05 am

Post by Llamarble »

Klazam why don't you think I'm town?
I could've shipped Maruchan to the Campfire with a single uninsured chit and blamed scum interference EZPZ.
But instead I helped make d1 awesome.
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Post Post #356 (isolation #41) » Fri Aug 26, 2011 5:14 am

Post by Llamarble »

It wouldn't be obvious at all. Any random scumbag could've submitted an insured Maru->campfire and had a 50/50 chance at negating 7 chips of investment.
I wouldn't even have missing chips.
Frankly I was a little surprised it didn't happen, but I figured scum would be a little disorganized and do what we told them D1 out of fear of getting confirmed as scum somehow and am glad I was right.
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Post Post #360 (isolation #42) » Fri Aug 26, 2011 5:20 am

Post by Llamarble »

I get it toooooo Elli
And I like your list.
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Post Post #380 (isolation #43) » Fri Aug 26, 2011 6:22 am

Post by Llamarble »

There are some pretty awesome things we could do with doors.
If we have masons, it might almost be worth claiming them just to have them make a party and lock the doors.
Then we could autolynch any non-confirmed (or near to it) town going to the party room.
And all our conftowns would be bulletproof wheehahaha
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Post Post #383 (isolation #44) » Fri Aug 26, 2011 6:31 am

Post by Llamarble »

Yeah, I'll buy that that could be seriously wrong and a bad idea.
'twas just brainstorming.
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Post Post #391 (isolation #45) » Fri Aug 26, 2011 8:34 am

Post by Llamarble »

I could buy Maguascum, though he's trying to buy me with pretty weapons with which to chop off peoples' manhoods and feed them to goats.
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Post Post #402 (isolation #46) » Fri Aug 26, 2011 9:50 am

Post by Llamarble »

Well if I'm going to the war room and then to the security room that will take d2 d3 d4 and then probably d5 d6 maybe d7 to actually make that happen.
That's pretty reasonable actually as a lynch timeline.
So I guess I should be moved to the war room uninsured?
Sounds good to me.

I'll think about Regfan vs Magua and whether we should be using the potion room some later.
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Post Post #406 (isolation #47) » Fri Aug 26, 2011 10:20 am

Post by Llamarble »

I mean, the only room where you use your own chits is the door room. Other than that you're moving other people around.
Like if I identify a scum overnight it might be strong if I could stick them in the electric chair without declaring it (and then come clean immediately after on what I was up to so we could fry them).
I'm sure there are other ways to benefit from an extra chit if I'm going to have extra information.

Going straight to the security room also makes sense and might even be preferable, but isn't Magua's move now locked in?
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Post Post #408 (isolation #48) » Fri Aug 26, 2011 10:25 am

Post by Llamarble »

LLD, I think it's a good idea but I do value Reg and others' opinions.
Actually you know what go for it; sending someone else to security is also a fully viable option and I'll still be able to use that extra chit for great justice later on regardless.
I assume this means you think I'm town then?
I'm actually leaning town on you at this point, and I promise it's not just because buddying.
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Post Post #416 (isolation #49) » Fri Aug 26, 2011 11:17 am

Post by Llamarble »

We're not lynching until the security room is occupied.
So that's a couple days off.
I'd be most comfortable with LLD in campfire after I'm in war room, just to reduce the chances of tipping point shenanigans.
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Post Post #455 (isolation #50) » Fri Aug 26, 2011 12:59 pm

Post by Llamarble »

Argh I assumed deadline would be at 10 again.
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Post Post #462 (isolation #51) » Fri Aug 26, 2011 1:22 pm

Post by Llamarble »

I hope a non-move doesn't count door-use...
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Post Post #496 (isolation #52) » Fri Aug 26, 2011 5:03 pm

Post by Llamarble »

If Klazam is moving out now, is there any reason for him not to claim his target?
Amrun's probtown now too.
And suddenly I am worried about Feysal.
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Post Post #523 (isolation #53) » Fri Aug 26, 2011 5:52 pm

Post by Llamarble »

You know, we have an obvtown claimed VT and more chits than we really know what to do with.
I propose we ship Maru all the way to the potions room.
Thoughts?
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Post Post #525 (isolation #54) » Fri Aug 26, 2011 5:55 pm

Post by Llamarble »

I do think it will be nearly impossible to keep track of what all 100 chits we have for today are supposed to be doing.
I was kind of confused by the 'we shouldn't submit no-moves' thing before, and now I just plain disagree with it.
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Post Post #528 (isolation #55) » Fri Aug 26, 2011 6:01 pm

Post by Llamarble »

We can have somebody else run the door, it's kind of a scumproof task.

And Maru can get doc protection or just be bulletproof or who knows what.
Worst case is he just demands NK over possible higher priority targets.
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Post Post #533 (isolation #56) » Fri Aug 26, 2011 6:09 pm

Post by Llamarble »

Regfan wrote:
@ Hito -
Do you think your read on LB and Andrius would be improved
that
much by going into the Villa with them because I personally would love for you to go into the Potions Room instead and I don't think anyone in particular would have any qualms with it occurring.

I would.
I'm not nearly as confident of hitotown as of Marutown.
Hito's posting is almost 100% strategy (=100% fakeable) and his strategizing hasn't really been involved in stuff that has been organized.
I at least want to read him some more before I approve something like that.
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Post Post #535 (isolation #57) » Fri Aug 26, 2011 6:10 pm

Post by Llamarble »

Klazam, why do you want to choose a new person to follow so much?
I feel like scum knowing that a cycle is going on means you'll only be able to catch scum in the act as opposed to just seeing who doesn't have the chips they should have.
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Post Post #543 (isolation #58) » Fri Aug 26, 2011 6:26 pm

Post by Llamarble »

I want to send Maruchan to the potions room.
This would be a major departure from current strategy, but I think we can do that and war room me and security room Feysal and move checker Klazam.
Which would add up to a lot of good things going on for town.
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Post Post #545 (isolation #59) » Fri Aug 26, 2011 6:30 pm

Post by Llamarble »

Any Rage person can get to Door this turn.
But yeah I guess it's more complicated and thus more screw-with-able.
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Post Post #547 (isolation #60) » Fri Aug 26, 2011 6:32 pm

Post by Llamarble »

Really we just need to open up the chair-switch door.
All other door control usages are kind of secondary.
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Post Post #549 (isolation #61) » Fri Aug 26, 2011 6:36 pm

Post by Llamarble »

I honestly don't trust a single one of the Villa people right now.
I'd say scumspiracy except they organized it in the signup thread *pregame-alliances-grrr*
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Post Post #550 (isolation #62) » Fri Aug 26, 2011 6:47 pm

Post by Llamarble »

Regfan, do you have scumreads other than Magua?
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Post Post #570 (isolation #63) » Fri Aug 26, 2011 10:03 pm

Post by Llamarble »

Lost Butterfly wrote:
*Llama's paranoia of the neighbours looks pretty genuine--except believe me, hito and Andrius are town. hito in particular I'd bet the game on at this point. (I mean, come on, all the "We should do these actions so we can read each other better" are dead giveaways. hito's not at all confident in his ability to be read as town when he's scum.) They are two players who are NOTORIOUS for being easy to read to anyone with extensive experience with them.
-Mina (duh)

I just went and looked through a bunch of Hito meta and I still don't get all the declarations of him being obvtown.
He isn't awful as scum and he hasn't said anything hard this game.
Just 'I haz planz let's Villa' and 'let's realtime villa I promise LB and I will read each other easily and confirm each other as town.'
Perhaps somebody who "isn't confident in his ability to be read as town when he's scum" might want to, you know, go to the place with 1/10 as many eyes all of which outside-game-<3 him and want him to be town?
Even if he does think less of his scumgame, that doesn't mean he's going to I MUST HIDE NONE SHALL SEE MY FACE.

I'm going to look at Reck some.
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Post Post #571 (isolation #64) » Fri Aug 26, 2011 10:09 pm

Post by Llamarble »

Reck just doesn't seem to have engaged fully yet. I liked the plum-poking, so overall I think he's a bit town.
Also he thinks Hito is obvtown too... I must just have missed the memo or something.
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Post Post #574 (isolation #65) » Fri Aug 26, 2011 10:22 pm

Post by Llamarble »

Okay I'm too tired to continue.
I do still think we want Maruchan to get potioned.
He's like the universal townread of everyone and is a claimed VT.
We can't really do better than that.
And we can send somebody else to the door at the cost of maybe one round.
But honestly the way things are going we'll be ready for night before we're ready to lynch regardless.
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Post Post #599 (isolation #66) » Sat Aug 27, 2011 7:47 am

Post by Llamarble »

I still think it is 100% important we have the security room manned going into night. I also think we can do both that AND make Maruchan powerful, and adding a town PR has potentially huge benefits.
Maruchan claiming VT alarms me a little bit because it sounds like a "Send me to the potions room guys" without explicitly making the request. But mreh.

Also I think we should submit both Plum and one of the other ragers to the door just to ensure somebody succeeds in getting there.
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Post Post #624 (isolation #67) » Sat Aug 27, 2011 10:06 am

Post by Llamarble »

Actually, the party room is really good for:
A. keeping masses of people further away from the tipping point and thus making potioning up less risky
B. It's a move NOBODY CAN MAKE FOR YOU, which could be extremely powerful for figuring out who didn't do what they were supposed to.
C. Not be in the way of traffic.
D. simply teleporting people is powerful. (possibly relevant for putting obvtownies who have PRs into the villa so they can claim to each other)
Whee minibrainstorm.
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Post Post #632 (isolation #68) » Sat Aug 27, 2011 10:31 am

Post by Llamarble »

Just letting people know I won't be very active today but will be back to execute any instructions on chit use.
I do want Maruchan headed for Potions and 1 or 2 (for insurance) Ragers headed for the door control and LLD running the party room.
I'll do a MAJOR reads sweep Monday evening after the deadline I'm working toward.
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Post Post #637 (isolation #69) » Sat Aug 27, 2011 10:38 am

Post by Llamarble »

Oh right I keep forgetting it's 7. Give me something now if we want it done, otherwise I'll hang on to my stuff.
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Post Post #675 (isolation #70) » Sat Aug 27, 2011 12:52 pm

Post by Llamarble »

I can move someone I guess, though I'm not a huge fan of most of those players...
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Post Post #736 (isolation #71) » Sat Aug 27, 2011 5:40 pm

Post by Llamarble »

VOTE: iamausername
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Post Post #740 (isolation #72) » Sat Aug 27, 2011 8:11 pm

Post by Llamarble »

I'll get there. Or maybe I won't and I'll just vote somebody else.

Though I think at least one of the people people are calling town is scum and I need to figure out which.
Not enough independent thoughts are going on.
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Post Post #753 (isolation #73) » Sun Aug 28, 2011 8:04 am

Post by Llamarble »

VOTE: Plum
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Post Post #755 (isolation #74) » Sun Aug 28, 2011 8:26 am

Post by Llamarble »

Scum.
Scumwalls.
Going through motions.
I should meta you.
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Post Post #763 (isolation #75) » Sun Aug 28, 2011 11:06 am

Post by Llamarble »

VOTE: Magua
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Post Post #845 (isolation #76) » Sun Aug 28, 2011 7:37 pm

Post by Llamarble »

Whee I have a purple chit!
I'm still pretty sure I think that was awful, unless I have missed something really important.
At least it seems the town kind of awful.

I worked like a gazillion hours this week for a deadline tomorrow morning so tomorrow evening / Tuesday I'll have real catch up time.
I will certainly make myself available in time to submit a move. (Sorry for missing today but it looks like what needed to happen happened).
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Post Post #849 (isolation #77) » Mon Aug 29, 2011 1:54 am

Post by Llamarble »

So we should actually probably ship most of the remaining nexus people to the campfire pretty soon yes?
I guess I can campfire if that's helpful for filling it.
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Post Post #877 (isolation #78) » Mon Aug 29, 2011 9:11 am

Post by Llamarble »

1. Still require explanation from LB of why they set our door control operation back by a turn.
2. If LB is actually town then scum haven't messed with our stuff at all, which means we're probably doing something that they like.
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Post Post #919 (isolation #79) » Mon Aug 29, 2011 1:16 pm

Post by Llamarble »

Wow, that was some serious unapproved-movement.
BWAHAHHAHA
We should be able to run everyone out of chits now, which means we may get several confirmed scum out of this.
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Post Post #920 (isolation #80) » Mon Aug 29, 2011 1:18 pm

Post by Llamarble »

Also Zaj moving to the campfire is wut.
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Post Post #937 (isolation #81) » Mon Aug 29, 2011 1:48 pm

Post by Llamarble »

Well at least I think I believe you; that didn't sound like scum shenanigans.
We need to ship Maru to the potions room and several people to the campfire and lock the door to the tipping point while keeping Feysal in the S. room.
That should use up about as many chits as are left.
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Post Post #938 (isolation #82) » Mon Aug 29, 2011 1:49 pm

Post by Llamarble »

Oh and LB I still don't understand why your move of Maru wasn't retarded/scummy.
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Post Post #967 (isolation #83) » Mon Aug 29, 2011 5:27 pm

Post by Llamarble »

Be wary of self-hammer; there is a lot of mechanical reasons scum might do that.
So now we only have LLD dislodgement unaccounted for?
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Post Post #977 (isolation #84) » Mon Aug 29, 2011 7:31 pm

Post by Llamarble »

Amrun wrote:No. Let's hope the VT draws the nightkill as a VT. It wifoms scum more.

"Let's give the scum less things they need to worry about"
Also doctor.
Or he gets bulletproof.
But even if those weren't possibilities we would still want to give him one.
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Post Post #989 (isolation #85) » Tue Aug 30, 2011 6:01 am

Post by Llamarble »

Submitting:
#MOVE#
Player to Move
: maruchan
Room to Move to
: Nexus
Insurance?
: y

Unless somebody objects in the next hour or so.
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Post Post #993 (isolation #86) » Tue Aug 30, 2011 7:20 am

Post by Llamarble »

THAT'S L-2

No L-1 vote please. We want to fill the campfire and ideally also potion Maru before ending the day.
Let's ship me, Naut, Maru and Soda into the campfire this turn and then send Maru on to potions next turn.
I doubt scum can make tipping point go all in one turn.

Thought: Is it possible scum would've intentionally not partied out of desire to end up in campfire?

I WILL do detailed reads tonight.
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Post Post #994 (isolation #87) » Tue Aug 30, 2011 7:20 am

Post by Llamarble »

I do lean scum on Iam, the wagon just feels a little funny.
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Post Post #995 (isolation #88) » Tue Aug 30, 2011 7:46 am

Post by Llamarble »

I still want explanations of:
LB's Maru move
Elli & Soda staying in the nexus instead of partying.
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Post Post #999 (isolation #89) » Tue Aug 30, 2011 7:55 am

Post by Llamarble »

Awhatpurposedoesthisserve?
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Post Post #1000 (isolation #90) » Tue Aug 30, 2011 7:55 am

Post by Llamarble »

Awhatpurposedoesthisserve?
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Post Post #1067 (isolation #91) » Tue Aug 30, 2011 10:56 am

Post by Llamarble »

I don't think we want to do anything too elaborate; username still has a couple chits and will openly cause trouble.
Maruchan to potions, keep Feysal in the security room (close the door?), fill the campfire, and lynch are all we really need to do.
Reopening the party is not at all urgent.

I submitted Maru to nexus. We need Maru to campfire.
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Post Post #1083 (isolation #92) » Tue Aug 30, 2011 11:20 am

Post by Llamarble »

Another decent option if Amrun already submitted and can't take back: we just submit another insured Maru-> campfire move and an uninsured Maru-> tipping point as we did turn 1.
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Post Post #1088 (isolation #93) » Tue Aug 30, 2011 11:48 am

Post by Llamarble »

Wait if the door close is uninsured can't scum create a massive pain in our rears by submitting insured Feysal to Chair?
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Post Post #1105 (isolation #94) » Tue Aug 30, 2011 12:27 pm

Post by Llamarble »

I should join your hydra and we can be Lost Marbles.
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Post Post #1134 (isolation #95) » Tue Aug 30, 2011 1:53 pm

Post by Llamarble »

So after we see this move update Maru will hopefully be in campfire.
Next round we ship him to potions and some people to campfire.
Then when that resoves we lynch Iam and scum start to have less chits than us.
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Post Post #1156 (isolation #96) » Thu Sep 01, 2011 5:33 am

Post by Llamarble »

BBQ MAGUA WITH LIGHTNING IMMEDIATELY
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Post Post #1157 (isolation #97) » Thu Sep 01, 2011 5:35 am

Post by Llamarble »

(Copguilty and my role PM guarantees me no framers so trololol)
Who's awesome? I'm awesome.
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Post Post #1160 (isolation #98) » Thu Sep 01, 2011 5:40 am

Post by Llamarble »

I was also informed pregame about the existence of the lawyer, but yeah everyone knows that now.
And I thought about not claiming my result immediately and trying to shove him in myself but was:
1. A little scared of how epically getting daykilled would suck.
2. Not sure I'd be able to get the chair-rage door opened in time.
3. Figured if I just said "I have a cop guilty" somebody else might mysteriously end up in the chair.
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Post Post #1162 (isolation #99) » Thu Sep 01, 2011 5:43 am

Post by Llamarble »

I would really like to electric chair Magua if possible, but quicklynching is also somewhat acceptable.
Fate disappearing is... bizarre. He's up to shenanigans and I am doubting they're pro-town shenanigans.
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Post Post #1171 (isolation #100) » Thu Sep 01, 2011 5:52 am

Post by Llamarble »

I get vanillized after 2 scum are dead or two guilties, which is why I want Magua dead ASAP (I can then go potion up).
(This is also why I didn't do the usual get-scum-lynched-without-claiming thing)
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Post Post #1180 (isolation #101) » Thu Sep 01, 2011 5:58 am

Post by Llamarble »

Have to go back and look at RegvMagua to see if it was bussing at some point, but yeah I like Reg for town.

It's going to take some doing to chair magua.
We need to open that door, reduce the clutter in the Ragetorium, move him to Ragetorium and then move him to the chair, and get some other people into the switch.
Meanwhile he'll be making as much chaos as possible.
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Post Post #1203 (isolation #102) » Thu Sep 01, 2011 6:18 am

Post by Llamarble »

He also is "disappeared" not explicitly kidnapped, and considering the weirdness of his behavior D1 I wouldn't be surprised AT ALL if he's behind it himself.
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Post Post #1205 (isolation #103) » Thu Sep 01, 2011 6:18 am

Post by Llamarble »

Kidnapping would seem like a thing that would cut off your communication, for instance.
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Post Post #1210 (isolation #104) » Thu Sep 01, 2011 6:21 am

Post by Llamarble »

He could be a cowardly third party whose wincon is to hide in the panic room for 5 days.
He did softclaim some flavor of survivor after all.
We should probably at least give "move Fate to monastery" a shot at some point.
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Post Post #1230 (isolation #105) » Thu Sep 01, 2011 7:04 am

Post by Llamarble »

Could also be SK who has 'go through doors' powers.
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Post Post #1257 (isolation #106) » Thu Sep 01, 2011 7:54 am

Post by Llamarble »

Disappearing for 3 days then dying would A: be really weird and B: mean a lot of non-town-initiated kills.
I think we make Fate claim what he's been up to.
Acting really cryptic and THEN disappearing under suspicious circumstances may be worth trying to lynch him / trying to move him to Monastery.
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Post Post #1266 (isolation #107) » Thu Sep 01, 2011 9:26 am

Post by Llamarble »

hitogoroshi wrote:
Llamarble wrote:(Copguilty and my role PM guarantees me no framers so trololol)
Who's awesome? I'm awesome.


How exactly does your role PM guarantee you no framers?

Information I got:
Chits/wincon etc.
I am a sane cop.
I have no idea about results on third parties.
Explicit guarantee of no framers and of mafia lawyer in the setup.
I get vanillized after either 2 guiltie results or 2 dead mafia.


Huh, needing to kill all third parties makes me REALLY want to try to get Fate dead somehow.
I propose we try moving him to the monastery or the panic room.
He might also be invisible but still in the building somewhere.
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Post Post #1267 (isolation #108) » Thu Sep 01, 2011 9:27 am

Post by Llamarble »

I want Fate to fullclaim and explain why he went to the panic room D1.
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Post Post #1273 (isolation #109) » Thu Sep 01, 2011 10:10 am

Post by Llamarble »

Mafia lawyer makes false negatives, framer makes false positives.
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Post Post #1277 (isolation #110) » Thu Sep 01, 2011 10:37 am

Post by Llamarble »

My original plan was to get only one other person near me so the lawyer couldn't interfere (I wanted to lock somebody in the chair with me in the security room so I could check on them without interference being possible and then YELL FOR COOKING if they were scum). That didn't happen, but lawyer simply being dead was better :)
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Post Post #1282 (isolation #111) » Thu Sep 01, 2011 10:56 am

Post by Llamarble »

I do want to take at least one shot at moving fate to the monastery or somesuch. We'll have spare chits I think.
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Post Post #1283 (isolation #112) » Thu Sep 01, 2011 11:00 am

Post by Llamarble »

We should organize moves for today since they go through in 4 hours.
I think we want the chair-rage door opened and magua insured to rage, uninsured to chair.
He'll take a shot at moving himself elsewhere but he'll run out of chits before we do.

Submitting Magua to rage insured now.

And we want Maru to tipping point / potions.
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Post Post #1288 (isolation #113) » Thu Sep 01, 2011 11:12 am

Post by Llamarble »

I think it's going to be difficult to wrestle magua into the chair, so I'd prefer it open this round, but you could insured open the door and uninsured go to the villa.

I do find it fairly unlikely Fate killed last night considering his shenanigans.
I find survivor-type third party most likely. He did softclaim survivor after all, followed by going to the panic room, followed by disappearing.
And he's bizarrely asking for all the doors to be opened. I find it unlikely he's some incredibly complex town PR.
He was very adamant about panic rooming D1 and then said he wouldn't need it as much following days and was willing to move out for someone else.
Then he conveniently disappeared.
SK + Fate + 4 mafia + 14 town sounds okay to me.

Submitted:
#MOVE
Player to Move
: Magua
Room to Move to
: Ragetorium
Insurance?
: Yes
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Post Post #1289 (isolation #114) » Thu Sep 01, 2011 11:13 am

Post by Llamarble »

Hito, you can move LB, LB can open the door, somebody else can move you?
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Post Post #1298 (isolation #115) » Thu Sep 01, 2011 11:22 am

Post by Llamarble »

I think it's 2200 EDT today.

Should work if door open is insured so it happens before your move.
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Post Post #1308 (isolation #116) » Thu Sep 01, 2011 12:49 pm

Post by Llamarble »

Do we have Maru-moves submitted yet? That's a good thing to get done early.
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Post Post #1310 (isolation #117) » Thu Sep 01, 2011 1:06 pm

Post by Llamarble »

Reg, once we make Magua die I'mma head to the potion room assuming that's okay with everyone (the reason I came right out and claimed was that once two mafia have died I become a VT).
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Post Post #1314 (isolation #118) » Thu Sep 01, 2011 1:20 pm

Post by Llamarble »

I think Magua's going to screw with us a lot, so for now let's focus on getting him dead.
Maru to tipping point to potions is worth doing this turn though.
Moving some people to switch also should be happening this turn if possible, though there's a good chance Magua will dump one of them on the chair and we'll have to get them out/him in.

LLD getting you to villa this turn is kind of awkward.
There shouldn't be any reason you can't wait one turn though, yes?
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Post Post #1320 (isolation #119) » Thu Sep 01, 2011 1:36 pm

Post by Llamarble »

TC, your magua move is still good.
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Post Post #1322 (isolation #120) » Thu Sep 01, 2011 1:43 pm

Post by Llamarble »

Maruchan wrote:GUys I think someone already insured me to the tipping point, so don't waste chits.

That would be Magua, the confirmed scum.
I doubt for some reason that he actually did that.
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Post Post #1324 (isolation #121) » Thu Sep 01, 2011 1:44 pm

Post by Llamarble »

Magua's in chair after submitted moves, though I have my doubts he'll actually wind up there.
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Post Post #1336 (isolation #122) » Thu Sep 01, 2011 2:10 pm

Post by Llamarble »

That's correct.
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Post Post #1342 (isolation #123) » Thu Sep 01, 2011 3:26 pm

Post by Llamarble »

HEHEHAHAHAHAHA
THROW DAT SWITCH.
Also we need to find another scumbag.
A lot of the scumbags are probably near to or entirely out of chits, so we just need to give a lot of commands this round.
Uninsured so we know they happen after the mafia move and the mafia can't use their moves to fake.
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Post Post #1343 (isolation #124) » Thu Sep 01, 2011 3:49 pm

Post by Llamarble »

STEP ONE: FRY MAGUA.
Naut / Soda: NO EXCUSES for not submitting those PMs ASAP
(I'm pretty sure the chair isn't on the move schedule and the sooner we flip Magua the better)

We can still get stuff done today because scum just burnt a lot of their chits. I'mma go count up how much that cost them.
Looks like scum just spent ~13 (depending who doublemoved) chits. Leaving maybe 7ish for their team.

THINGS WE WANT TO DO:

Potion Maruchan
Potion Me (hopefully one of me/Maruchan will get doc powers and protect the other or somesuch)
Move somebody to the move checker.
Close an arbitrary door to keep Fate's ALL DOORS MUST OPEN thing from happening.
Open the door to the security room
Send somebody into the security room

Trying to achieve more than that seems unnecessarily ambitious.
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Post Post #1344 (isolation #125) » Thu Sep 01, 2011 3:51 pm

Post by Llamarble »

I'mma go look for another person to lynch now because we need to pick FAST.
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Post Post #1345 (isolation #126) » Thu Sep 01, 2011 3:53 pm

Post by Llamarble »

Oh I'm stupid red chits only.
Can still do maru and maybe get me to the panic room / somebody to the move checker, but more than that is unlikely.
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Post Post #1347 (isolation #127) » Thu Sep 01, 2011 4:03 pm

Post by Llamarble »

Oh, you're right that intermediate moves usually show up.
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Post Post #1349 (isolation #128) » Thu Sep 01, 2011 4:16 pm

Post by Llamarble »

ELLI YOU'RE ONLINE SEND THAT SWITCH ACTION
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Post Post #1350 (isolation #129) » Thu Sep 01, 2011 4:17 pm

Post by Llamarble »

Maru, it didn't get scumsided at all.
Magua is going to die this round, then we're going to potion you, then we're going to lynch somebody (not sure who yet).
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Post Post #1354 (isolation #130) » Thu Sep 01, 2011 4:29 pm

Post by Llamarble »

Magua wrote:Throw the switch.
Should be obvious that I didn't interfere with the movement at all.
Whatever Llamarble's getting out of this better be good.

I laughed aloud.
But yeah Nacho you need to throw the switch, which involves PMing Zoro the way it says on page 1.
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Post Post #1356 (isolation #131) » Thu Sep 01, 2011 4:38 pm

Post by Llamarble »

Amrun wrote:
Regfan wrote:
Amrun wrote:Who do I move where? Where is Magua currently (after submitted moves)? I'll do the next one.

Move Soda to The Switch uninsured.


Doing this.

This happened.
Unless scum predicted ALOTOFSHIT Amrun's probably town, yes?
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Post Post #1357 (isolation #132) » Thu Sep 01, 2011 4:38 pm

Post by Llamarble »

Same for whoever moved Naut to switch actually.
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Post Post #1359 (isolation #133) » Thu Sep 01, 2011 4:43 pm

Post by Llamarble »

Well they didn't do that yesterday. Maybe it was a one shot thing or something they got somehow or related to Fate.
But town is in excellent shape right now regardless simply because we're about to have 2 mafia dead before lynching D2.

And Regfan is the other probtown out of this, not that he wasn't town before, but now I'd be glad to see him on move checker or security or whatnot.
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Post Post #1361 (isolation #134) » Thu Sep 01, 2011 4:44 pm

Post by Llamarble »

Mafia would actually have been better off if you :had: gotten to tipping point, but I suppose that's moot now.
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Post Post #1365 (isolation #135) » Thu Sep 01, 2011 4:54 pm

Post by Llamarble »

Maybe scum forgot about Nexus-thing and decided they wanted to keep the switch totally unmanned + block Maru's path to potions? Not sure.
Did you submit the switchthrow yet?
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Post Post #1369 (isolation #136) » Thu Sep 01, 2011 5:01 pm

Post by Llamarble »

My train of thought is scum probably didn't want Magua electrocuted and thought the tipping point stuff would keep the switch empty.
If a Naut or Soda -> switch move had failed there would have been loads of potential moves-resolved-in-this-order excuses.
So Amrunscum would've spent her chits on the tipping point plan not on moving people to the switch.
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Post Post #1372 (isolation #137) » Thu Sep 01, 2011 5:13 pm

Post by Llamarble »

Uh I'm not adjacent to the party room you should retract that if you can
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Post Post #1378 (isolation #138) » Thu Sep 01, 2011 5:33 pm

Post by Llamarble »

I still don't get the VILLA SECRITZ stuff at all.
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Post Post #1403 (isolation #139) » Thu Sep 01, 2011 6:27 pm

Post by Llamarble »

Awesome!
I still am suspicious of Andrius.
How'd he come off during QT stuff?
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Post Post #1406 (isolation #140) » Thu Sep 01, 2011 7:02 pm

Post by Llamarble »

I kind of want to collect all the cryptic posts from Fate/Hito/Andrius/LLD/whoever.
And then caption the whole thing "WHAT IN THE HOLY LIVING FACETOBOGGAN IS GOING ON???"
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Post Post #1424 (isolation #141) » Fri Sep 02, 2011 4:14 am

Post by Llamarble »

zoraster wrote:Stuff not including dead Magua

Sure sounds like one of Naut/Soda is guaranteed to be scum now.
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Post Post #1428 (isolation #142) » Fri Sep 02, 2011 4:37 am

Post by Llamarble »

Excellent.
I am now a vanilla townie, so while panic rooming me for today is all well and good, I'd like to potion up tomorrow.
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Post Post #1430 (isolation #143) » Fri Sep 02, 2011 4:43 am

Post by Llamarble »

Somebody else might have done that one already
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Post Post #1431 (isolation #144) » Fri Sep 02, 2011 4:45 am

Post by Llamarble »

Yeah Naut did. You can get Mon-> panic though if you get to the message in time.
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Post Post #1433 (isolation #145) » Fri Sep 02, 2011 4:53 am

Post by Llamarble »

That one should be uninsured.
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Post Post #1435 (isolation #146) » Fri Sep 02, 2011 5:09 am

Post by Llamarble »

Gah I have work to do but I'm going to go collate moves.
I want Plum, Andrius, Soda, and Naut responsible for some moves.
Naut already is moving me to monastery, so that's good.
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Post Post #1436 (isolation #147) » Fri Sep 02, 2011 6:41 am

Post by Llamarble »

Using Feysal's Format:
Spoiler: D2 R1 MOVES SUBMITTED
Door Opens Between EC and Rage - Lost Butterfly
Magua to Rageatorium - Llamarble
Lost Butterfly to Secluded Villa - Hito
Magua to Electric Chair - tclawren
Nautilius to The Switch - Regfan
Soda to the Switch - Amrun

Notes:

SEVERAL THINGS happened without authorization:
Llamarble to Campfire
Nautilius to Tipping Point
Soda to Tipping Point
Llamarble to Tipping Point
Zajnet to Tipping Point
Total chit cost to scum for this was probably around 10-11.
I'm guessing most or all of Magua's chits were used, so the remaining scums probably aren't actually hurting too badly for chits.
Scum have one of the good planners, or do we think Magua planned that?
People who submitted moves that WERE supposed to happen are probably town due to scum tying up a lot of their chits.

#CHITSAmrun: 2
Baby Spice: 2
Lady Lambdadelta: 2
Regfan: 2
tclawren: 2
Llamarble: 2 + 1
Maruchan: 2
Nobody Special: 2
Zajnet: 2
Andrius: 2
Fate: 2
hitogoroshi: 2
Nautilius: 2
Plum: 2
Lost Butterfly: 2
SodaSpirit17: 2

Spoiler: D2 R10 MOVES SUBMITTED
Nautilius wrote:
#MOVE
Player to Move
: Llamarble
Room to Move to
: Monastery
Insurance?
: Yes

tclawren wrote:
#MOVE
Player to Move:
Llamarble
Room to Move to:
Panic Room
Insurance?:
No

Baby Spice wrote:
#MOVE
Player to Move:
Baby Spice
Room to Move to:
Villa
Insurance?:
No


REMAINING MOVES IN ORDER OF PRIORITY

Baby Spice to Ragetorium, insured
Maruchan to tipping point, insured
Maruchan to Potion room, uninsured
Regfan to Monastery insured
Regfan to move checker uninsured
I doubt we're getting more than this done R10 but I'll add more if it's feasible.

DOOR ACTIONS

Close door between Electric Chair and Security Room, uninsured

Points of order:
LLD wants some villa-time; I have no problem with this.
Andrius wants some MYSTERY THINGY in the nexus.
We need to pick somebody to lynch and make that happen in the next couple of rounds.
We need to put somebody into the move checker. I'd like Regfan to be there.
It would be nice to put somebody (Hito sounds good) into the security room. I think scum will stop us, but they have to choose what to stop.

I still find Fate incredibly sketchy and if we can find a way to make him die I'll be happier.

Move deadline at 20:00 EDT
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Post Post #1442 (isolation #148) » Fri Sep 02, 2011 7:18 am

Post by Llamarble »

Sorry but you're not town enough for special treats yet.
Lynch some scum or make yourself obvtown and then we'll give you yummies.

Can you submit Maruchan to tipping point insured please?
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Post Post #1446 (isolation #149) » Fri Sep 02, 2011 9:06 am

Post by Llamarble »

So we send Plum to door control then and you to Villa?
And LLD gets to go in next round?
There's no way all the I HAVE INTERESTING THINGS TO DO IN THE VILLA people are town at this point, and the whole thing is really confusing to everyone else.
You sure you don't want to lynch any villa people?
I don't see Zaj or Soda as worse than null really.
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Post Post #1454 (isolation #150) » Fri Sep 02, 2011 10:26 am

Post by Llamarble »

Maruchan wrote:
zoraster wrote:
INSTEAD OF
using the doctor power, you can ignore closed doors to carry out your factional kill (potentially getting to the target faster). You may
not
both protect and carry out the factional kill if you use this power. You must indicate to the moderator that you intend to use this power instead of your doctor power. If you do this, you will essentially trade in your Doctor ability for the ability to kill through doors at night.
Once you use it, you may no longer use the doctor ability.

That is useful to know he is gone

Magua being the through-door-killer is awesome, actually, and makes getting door control back online a much higher priority.
So we want plum to door control insured and hito to villa uninsured.
We need to pick somebody for security too.

For today I just want the party room closed off so we can rule out those 4 as killers tomorrow.
Uninsured closure of party room to Ragetorium by plum will do nicely for this round.

Hito, I agree there are a lot of townish people.
Who do you think helped Magua organize the tipping move, or do you think the rest of the scum were just his minions?
I feel like there are a lot of softclaims in the villa-realm, and considering 2 dead PRs, me, and a mystery mason it adds up to a lot.

Submitting a regfan move is good.
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Post Post #1455 (isolation #151) » Fri Sep 02, 2011 10:30 am

Post by Llamarble »

Okay so we want:
Soda to submit Maru -> tipping point insured
Maru to submit Regfan -> monastery insured
Hito can do Maru -> potion room uninsured (he wanted to save 1 chit)

I'm going to do the most important thing left in 2 hours.

There will still be several moves left to do after this, so I'll make a list again.
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Post Post #1462 (isolation #152) » Fri Sep 02, 2011 10:44 am

Post by Llamarble »

Spoiler: D2 R1 MOVES SUBMITTED
Door Opens Between EC and Rage - Lost Butterfly
Magua to Rageatorium - Llamarble
Lost Butterfly to Secluded Villa - Hito
Magua to Electric Chair - tclawren
Nautilius to The Switch - Regfan
Soda to the Switch - Amrun

Notes:

SEVERAL THINGS happened without authorization:
Llamarble to Campfire
Nautilius to Tipping Point
Soda to Tipping Point
Llamarble to Tipping Point
Zajnet to Tipping Point
Total chit cost to scum for this was probably around 10-11.
I'm guessing most or all of Magua's chits were used, so the remaining scums probably aren't actually hurting too badly for chits.
Scum have one of the good planners, or do we think Magua planned that?
People who submitted moves that WERE supposed to happen are probably town due to scum tying up a lot of their chits.

#CHITSAmrun: 2
Baby Spice: 2
Lady Lambdadelta: 2
Regfan: 2
tclawren: 2
Llamarble: 2 + 1
Maruchan: 2
Nobody Special: 2
Zajnet: 2
Andrius: 2
Fate: 2
hitogoroshi: 2
Nautilius: 2
Plum: 2
Lost Butterfly: 2
SodaSpirit17: 2

Spoiler: D2 R10 MOVES SUBMITTED
Nautilius wrote:
#MOVE
Player to Move
: Llamarble
Room to Move to
: Monastery
Insurance?
: Yes

tclawren wrote:
#MOVE
Player to Move:
Llamarble
Room to Move to:
Panic Room
Insurance?:
No

Baby Spice wrote:
#MOVE
Player to Move:
Baby Spice
Room to Move to:
Villa
Insurance?:
No

Amrun wrote:
#MOVE
Player to Move:
Baby Spice
Room to Move to:
Ragetorium
Insurance?:
Yes

hitorogoshi wrote:
#MOVE
Player to Move:
Maruchan
Room to Move to:
Potions Room
Insurance?:
No

Sodaspirit wrote:
#MOVE
Player to Move:
Maruchan
Room to Move to:
Tipping Point
Insurance?:
Yes


REMAINING MOVES IN ORDER OF PRIORITY

Regfan to Monastery insured (Maru should be doing this)
Regfan to move checker uninsured
Plum -> Door Control insured
Hito -> Secluded villa uninsured

DOOR ACTIONS

Close door between Party Room and Ragetorium, uninsured (unless somebody has a better idea)

Points of order:
LLD wants some villa-time; I have no problem with this.
Andrius wants some MYSTERY THINGY in the nexus.
We need to pick somebody to lynch and make that happen in the next couple of rounds.
It would be nice to put somebody (Hito sounds good) into the security room. I think scum will stop us, but they have to choose what to stop.

I still find Fate incredibly sketchy and if we can find a way to make him die I'll be happier.

Move deadline at 20:00 EDT
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Post Post #1470 (isolation #153) » Fri Sep 02, 2011 10:57 am

Post by Llamarble »

I'd ask LB to submit the uninsured hito -> villa move except I think he ran out of votes to confirm he's actually doing stuff.

Hopefully a couple more people will show up.
And I haven't submitted anything yet, so that will also help.

Maru I don't think there's a need to claim. Maybe D3 we can think about it.
I'd say use your judgement based on what you get.
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Post Post #1474 (isolation #154) » Fri Sep 02, 2011 11:35 am

Post by Llamarble »

That's right!
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Post Post #1477 (isolation #155) » Fri Sep 02, 2011 12:01 pm

Post by Llamarble »

We still need Plum -> door control insured and Hito -> Villa uninsured.
There are supposedly role-related reasons so if you could do one of those it would help.

I'm with you on not wanting a soda lynch though and finding a plum lynch pretty respectably good, though even she has towntells.
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Post Post #1482 (isolation #156) » Fri Sep 02, 2011 12:13 pm

Post by Llamarble »

Also your action is a move from the monastery so it costs 2 anyway.

I'll send hito to the villa myself if nobody else shows up.
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Post Post #1486 (isolation #157) » Fri Sep 02, 2011 12:30 pm

Post by Llamarble »

I think you did something already this round.
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Post Post #1487 (isolation #158) » Fri Sep 02, 2011 12:31 pm

Post by Llamarble »

Yeah, you're all set.
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Post Post #1490 (isolation #159) » Fri Sep 02, 2011 12:52 pm

Post by Llamarble »

I'M MOVING HITO TO THE VILLA. HAVE MORE PAIN FATE.
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Post Post #1491 (isolation #160) » Fri Sep 02, 2011 12:59 pm

Post by Llamarble »

Fate do you have chits?
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Post Post #1506 (isolation #161) » Fri Sep 02, 2011 5:05 pm

Post by Llamarble »

Fate wrote:FUCK YOU MARBLE


FUCK THIS BACKSTAGE TEAPARTY BULLSHIT.

HOPE YOU FUCKS ALL GET BURNED BY ANDRIUS SCUM

Hey, I am ABSOLUTELY with you on the teaparty bullshit.
And I think I may want to lynch Andrius also.
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Post Post #1509 (isolation #162) » Fri Sep 02, 2011 5:10 pm

Post by Llamarble »

Zor, Does Zorastermod show moves in the precise order they happen?

(I would infer that Maru-> tipping was the mafia move and the guy supposed to submit it was scum)
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Post Post #1514 (isolation #163) » Fri Sep 02, 2011 5:18 pm

Post by Llamarble »

There are only 6 ish people left with 2 chits.
I think the next round could go badly for us if scum used their mafia move to explain somebody not having chits, which would mean 2 scum moves against 5ish town moves next round.
It may make sense to just lynch in the next 20 hours.
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Post Post #1520 (isolation #164) » Fri Sep 02, 2011 5:28 pm

Post by Llamarble »

Who's scum then, and why didn't the mafia use their mafia move??
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Post Post #1528 (isolation #165) » Fri Sep 02, 2011 7:19 pm

Post by Llamarble »

Soda, if you think chairing magua makes you town, then what does declaring Magua confirmed scum at the beginning of D2 and organizing his death make me?
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Post Post #1540 (isolation #166) » Sat Sep 03, 2011 5:35 am

Post by Llamarble »

Either Soda's move was the mafia move or the mafia didn't submit a move at all.
Does this make Soda scum? Does this make the scum a pretty disorganized group sans Magua?
Discuss.
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Post Post #1571 (isolation #167) » Sat Sep 03, 2011 11:38 am

Post by Llamarble »

VOTE: Zajnet
I agree that this is the lynch for today.

I don't think we're going to improve our position today beyond what it is currently, so if we can make a lynching majority in the next hour and a half I think that would be reasonable.
Unless villa people have something to say I don't think there are any moves for town this round (we'll need what chits are left to undo damage).
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Post Post #1572 (isolation #168) » Sat Sep 03, 2011 11:41 am

Post by Llamarble »

Huh, Zajnet has almost a 100% getting lynched rate on his wiki.
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Post Post #1573 (isolation #169) » Sat Sep 03, 2011 11:50 am

Post by Llamarble »

He's still scum though.
Other scumgame I looked through his main interactions were with buddies, and as town he actually was pretty town.

Would his scumbuddies let him just randomly move himself to the campfire though?
That was bothering me earlier and I forgot about it.
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Post Post #1575 (isolation #170) » Sat Sep 03, 2011 11:57 am

Post by Llamarble »

Yeah I think Zaj is town.
That campfire selfmove is just too random.
And knowing that he's mega-mislynch-bait damps the scumminess of his stuff, reading again.

So no Zajnet or Soda lynch today.
UNVOTE:

I guess I'll read TC now.
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Post Post #1587 (isolation #171) » Sat Sep 03, 2011 1:50 pm

Post by Llamarble »

So that means no move was submitted this round??
We should seriously be lynching people who aren't around.
Like Plum. And maybe BS because of her timezone.
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Post Post #1588 (isolation #172) » Sat Sep 03, 2011 1:51 pm

Post by Llamarble »

Oh also Amrun & Andrius
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Post Post #1596 (isolation #173) » Sat Sep 03, 2011 2:21 pm

Post by Llamarble »

Blah Amrun's pretty scummy but she did what she was supposed to during the scumshenanigans move phase.
I'mma reread Plum next.
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Post Post #1600 (isolation #174) » Sat Sep 03, 2011 3:09 pm

Post by Llamarble »

LLD: Sure you can be villaed. Also AmrunSK is pretty believable.
I want BS to explain if her getting moved to the Ragetorium was scums' doing or not.
If it was scums then maybe LLD scum has some sneaky agenda where she just NEEDS villa.
If it wasn't scum then I want to go back to plan lynch the people who weren't around or the cryptic villa people who have avoided doing anything relevant for town.
Seriously, a LOT of mystery has lead to NOTHING tangible so far. Some basic idea of what town is expected to get out of the villa stuff would be nice.
Why would BS be the one who got moved if Hito/Butterfly were the ones doing stuff with their chits?

Also we do need to lynch somebody in the next 48 hours or so.
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Post Post #1602 (isolation #175) » Sat Sep 03, 2011 3:19 pm

Post by Llamarble »

<3 < 3 <3 SIDEBYSIDE ISO THING WITH ZORASTERMOD + OTHER PERSON.
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Post Post #1604 (isolation #176) » Sat Sep 03, 2011 3:21 pm

Post by Llamarble »

We already know how they killed Feysal. Read Magua's revealed role PM.
So yeah they probably can't do that anymore.
You can go to the nexus if somebody in the villa approves by voting for you.

We're not lynching Soda today.
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Post Post #1605 (isolation #177) » Sat Sep 03, 2011 3:22 pm

Post by Llamarble »

Oh also nobody worry about quicklynches. We have to lynch in the next 2 days. No votes should be witheld at this point.
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Post Post #1608 (isolation #178) » Sat Sep 03, 2011 3:27 pm

Post by Llamarble »

What do they think of Andrius' nexus thing? Should we move him there?
Also what is the ultimate benefit to all this stuff?
Extra town powers? Greater control over board movement? Figuring out who scum is?
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Post Post #1610 (isolation #179) » Sat Sep 03, 2011 3:29 pm

Post by Llamarble »

Also I am back in LYNCH LURKERS mode because scum didn't submit a free move even though it was free and unblockable.
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Post Post #1619 (isolation #180) » Sat Sep 03, 2011 3:41 pm

Post by Llamarble »

Okay, that makes sense out of things and is cool.
How much do you know about the passage digger?
Does it happen at night or during day?
Does it cost them chits?
Do they have to be in the room on one end of the passage?Lynches I'm interested in:

Moves for today:
Andrius -> Nexus
LLD -> Villa

People I'm interested in right now:
Plum
Nautilius?
Maybe Amrun.

And yeah perhaps Fate is in a tunnel or went through one?
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Post Post #1621 (isolation #181) » Sat Sep 03, 2011 3:43 pm

Post by Llamarble »

We
A: do not have chits enough for that
B: do not trust you enough for that

Though if you use your chits to move Andy to the nexus it will take us in the direction of trusting you.
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Post Post #1640 (isolation #182) » Sat Sep 03, 2011 6:48 pm

Post by Llamarble »

He'll be blocked by me being there even if that was a thing that worked normally.
Which may have been part of his evil planz.

Fate why is Naut town I don't see townness.
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Post Post #1643 (isolation #183) » Sat Sep 03, 2011 7:50 pm

Post by Llamarble »

I still wish I could understand what scumteam could possibly not have used their mafia moves the last 2 rounds...
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Post Post #1645 (isolation #184) » Sat Sep 03, 2011 8:01 pm

Post by Llamarble »

Okay, during the scum-attack round based on order of moves Naut-> tipping point was insured but Soda-> tipping point was not.
That is weird.

I would want to lynch TC except for this:
In post 1346, tclawren wrote:scum moves were

Llamarble to Campfire (insured?)
Nautilius to Tipping Point (insured?)
Soda to Tipping Point (insured?)

Llamarble to Tipping Point
Zajnet to Tipping Point

The bolded is interesting. Zor didn't say that Naut and Soda went to campfire and then Tipping Point. He just said Tipping Point. This makes me think scum have a person that can move people two rooms at a time.


BS move is now claimed by Lost Butterfly or Hito, I don't remember which.
And the fact that he submitted a verified pro-town move during the tipping-turn.
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Post Post #1646 (isolation #185) » Sat Sep 03, 2011 8:03 pm

Post by Llamarble »

Oops.
@Maru: BS move is now claimed by Lost Butterfly or Hito, I don't remember which.
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Post Post #1648 (isolation #186) » Sat Sep 03, 2011 8:18 pm

Post by Llamarble »

Blah.
VOTE: Zajnet
He is simply a good lynch.
Even after the random campfire left field move and the fact that he seems to always get lynched.
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Post Post #1672 (isolation #187) » Sun Sep 04, 2011 4:43 am

Post by Llamarble »

TC and Amrun both did as told during the shenanigans turn, so I might prefer a soda lynch.
My town read on Soda was in spite of Reck rather than because of him like everyone else's seemed to be.
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Post Post #1673 (isolation #188) » Sun Sep 04, 2011 5:14 am

Post by Llamarble »

VOTE: Soda
I guess he'll probably self hammer if he's scum, but that doesn't really bother me.
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Post Post #1680 (isolation #189) » Sun Sep 04, 2011 7:23 am

Post by Llamarble »

I see another round as hurting more than it helps, actually.
We just don't have chits enough left to do anything about it if scum messes with our stuff.
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Post Post #1687 (isolation #190) » Sun Sep 04, 2011 1:12 pm

Post by Llamarble »

Either mafia have yet to submit any mafia moves or the move soda was supposed to submit was the mafia move making soda scum.
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Post Post #1697 (isolation #191) » Sun Sep 04, 2011 5:13 pm

Post by Llamarble »

I moved Hito to the villa so I am low too.
I think the right move is to just lynch before deadline tomorrow.
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Post Post #1700 (isolation #192) » Sun Sep 04, 2011 6:31 pm

Post by Llamarble »

I'll hammer any of Amrun Soda Zajnet and Tc.
At this point I'm getting concerned about the actual lynch deadline as opposed to just scum getting to make whatever moves they want the next couple of rounds because town is pretty much out of chits.
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Post Post #1702 (isolation #193) » Sun Sep 04, 2011 6:50 pm

Post by Llamarble »

In post 1419, Baby Spice wrote:a]
#MOVE
Player to Move:
Baby Spice
Room to Move to:
Villa
Insurance?:
No

You mean that?
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Post Post #1703 (isolation #194) » Sun Sep 04, 2011 6:51 pm

Post by Llamarble »

Oh no nvm. You mean this:
In post 1606, Baby Spice wrote:Lld to the villa please.

#62, because there's two of you in there.

Mina mooved me out.



Unfortunately for me they did most of their discussion while I was asleep.

Mina is one of the heads of LB.
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Post Post #1704 (isolation #195) » Sun Sep 04, 2011 7:02 pm

Post by Llamarble »

So yeah since no obvscum moves were made that round I tend to think scum were some combo of lurking totally or very disorganized.
Hence Plum / Naut getting suspicion.
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Post Post #1709 (isolation #196) » Mon Sep 05, 2011 3:46 am

Post by Llamarble »

If scum don't want that to happen, then it won't.
But if they prioritize, say, putting me someplace they can kill me, they can do that instead.
Or both.

I just don't think town can benefit from letting another round go through when we have something like 5 people with chits remaining.
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Post Post #1711 (isolation #197) » Mon Sep 05, 2011 4:56 am

Post by Llamarble »

If we don't manage to lynch before this deadline I'm fine with whoever has a spare chit trying to move you to the villa.
Your TC wagon is in pretty good shape too, so that might happen. Or we might all flashsheep Regfan since he was right D1 and is pretty clearly town.
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Post Post #1713 (isolation #198) » Mon Sep 05, 2011 6:01 am

Post by Llamarble »

You can also move yourself to villa.
I should go look and see if I actually have a chit.

If we do have moves go through this round, the desirable ones are LLD to villa and Andrius to Nexus followed by regfan to movechecker.
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Post Post #1714 (isolation #199) » Mon Sep 05, 2011 6:01 am

Post by Llamarble »

(an extra chit)
Locked

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