So much for the preamble, now to business. I think I'll start here.
Lady Lambdadelta [url=https://forum.mafiascum.net/viewtopic.php?p=3376521#p3376521]#75[/url] wrote:Llmarble wasn't obviously town because of his "Claim the Chits and Moves before we do them" thing. Giving scum that info is anti-town.
Wrong. WRONG.
Let me explain how this game works. There is limited space in each room. Right now there is not even enough space to move everyone out of the nexus into adjoining rooms. What does this mean? It means that there is massive potential for conflicting actions. People will try moving into areas where there is no space for them. People will bump and stumble on each other trying to get where they want to go. This will spend a massive number of chits, and sooner than you know it, most players will be out of chits, and shot all over the map seemingly at random.
Therefore, claiming moves before they happen is not anti-town. Giving that information to the scum is a necessary evil. Withholding that information from the town?
Lost Butterfly [url=https://forum.mafiascum.net/viewtopic.php?p=3376494#p3376494]#66[/url] wrote:Stupid question, but is there a reason we can't just do the following:
-hito, Andrius, and LB move to Villa (within two or three rounds).
-We stay there for however many rounds it takes to strategize or communicate information or strategize.
Now don't you forget about me! Strategy is something I excel at, and I want in. No offense to hito, but in Stars Aligned III the cult worked around and punched loopholes into his plans for much of the game, and Andrius should remember I was responsible for much of that. I'm not going to miss out on this chance to do what I do best.
Now, something I have to say about the rooms. There are a number of duty stations in the game, by which I mean rooms that should be manned by our most trusted players. Security Room and Move Checker are the two most crucial. As has been said, it is not vital to have a town player at Door Control, since whatever happens to doors is completely transparent. I would like to note though that this can be a significant reason why mafia would want to be there. They can open and close doors and thus appear to be helping the town, and during the night they can visit the Secluded Villa to kill one of the more pro-town players gathered there. The door can't be closed, so it could not be prevented.
The Secluded Villa serves another purpose I've not seen anyone mention yet: claiming. Our power roles will want to share their information for it to be useful, but they won't want flashing neon signs over their heads saying "I'm a power role, kill me!" In the Secluded Villa they will have the chance to at least claim to reasonably trusted players, and if it results in their death... it tells us someone in the villa was probably not worthy of being trusted.
I really don't agree with the Secluded Villa being used as an interrogation chamber. In my experience it is much easier to deceive someone in a private conversation than in a public one, with more suspicious eyes watching you. To give an example, my mafia buddy hitogoroshi somehow talked Andrius into lying for him in Court of the Gods. Excuse me if I don't take your ability to read each other accurately for granted.
The Campfire will be the obvious place to move all our suspects when night arrives. If we're worried about the Tipping Point, we can simply close that door. I'm really not worried, since if the mafia spent four chits to move four players into Tipping Point, we could probably catch them for spending those chits.